When Liraga uses one of her spells, she will gain a specific Runic Remnant, which will remain on her for 5 seconds. The Runic Remnants are activated by casting another spell.
Active: Liraga places a rune on the floor for 6 seconds. Enemies who step on the rune are dealt magic damage and have their magic resistance and armor reduced by 15%, effect lasts on for 3 seconds after they step off the rune.
Active: Liraga will increase the movement speed of an allied champion and herself for 3 seconds and also place a shield on both champions for 6 seconds.
Active: Liraga places her most powerful rune on the floor. It will deal massive magic damage to enemies who step on the rune, and reducing the damage output of enemies who have stood on the rune for the last 3 seconds.
Magic damage: 100 / 210 / 320 (+ 70% AP)
Damage Reduction: 20% / 30% / 40%
Runic Remnant Damage Increase: 20% / 30% / 40%
Diameter of AoE: 500
Chaos Remnant: When Liraga casts another spell, she will have her total damage output increased massively.
Her origins are completely unknown; nobody recalls seeing her as a child or ever seeing her parents. In the midst of the battle for Kalamanda, a young woman known as Liraga appeared. Often confused for a Noxian or Demacian Sorceress, Liraga took no side in the warfare that had surged in Kalamanda, she just sought the village’s safety. It didn’t last long before she had become well known by the villagers: she would escort many of them to safety, while using her powerful magics to protect the wellbeing of Kalamanda. Whether they were from Noxus or Demacia, Liraga didn’t care, she would slay any who were to get the battle close to a villager. After the village was remade into a Field of Justice, there were many sightings of her appearance, placing harmful runes on the floor, which would alter the outcome of some battles. When she was identified, she quickly received an invitation to the Institute of War, so she could fight for what was left of Kalamanda.