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1 Growth 18 1 Growth 18
Health 601.28 (+90) 2131.3 Attack damage 60 (+4) 128
Health regen. 7 (+0.7) 18.9 Attack speed 0.670 (+3.4%) 58.5%
Mana 400 (+40) 1080 Armor 29 (+4) 97
Mana regen. 7 (+0.4) 13.8 Magic resist. 32.1 (+1.25) 53.4
Attack range Template:Cctip Mov. speed 340

Goals of this Rework

  1. Make Skarner a Tank - Vanguard. This means less damage to squishy targets but more CC and better engage potential. Remove all AD scalings and push him from Juggernaut to Tank-Vanguard role.
  2. Make him good at controlling the jungle, ganking, locking down a single-target for his team.
  3. Keep his passive as it is but with some tweaks. Let Skarner be strong in his territory - jungle.
  4. Differentiate him from Rek'Sai:
  • Rek'Sai Rek'Sai: More damage, physical damage, Fighter, Global Ult, More utility (tremor sense).
  • Skarner Skarner: Less damage, magic damage, Tank, Stronger team fighting Ult, More peeling.
    • Increased Model Size by 5%

Abilities

Crystal Spires

Crystal Spires

Crystal Spires: Skarner's presence causes a number of Crystal Spires to appear at set points on the battlefield.

Crystal Charge: While within range of a Crystal Spire, Skarner gains Template:Pp18 bonus movement speed and 100% base health regeneration and base mana regeneration, persisting 1 second after leaving Crystal Spire.

Info
  • No additional details.

Crystal Quake

Crystal Slash

Active: Skarner creates Crystal Quake around himself as he moves, producing first ground shake on cast and then one ground shake every second for a total of four ground shakes over 3 seconds.

Each ground shake deals magic damage to all enemies within range, Template:Cctip them for 0.75 seconds.

「 Ground Shake Magic Damage: 25 / 40 / 55 / 70 / 85 (+ 15% AP) 」「 Maximum Single-Target Damage: 100 / 160 / 220 / 280 / 340 (+ 60% AP) 」

  • Slow: 26 / 30 / 34 / 38 / 42%

Info
  • No additional details.

Crystalline Exoskeleton

Crystalline Exoskeleton

Active: Skarner shields himself for up to 4 seconds, gaining bonus movement speed that increases by an additional 18% over 2.5 seconds while the shield holds.

  • Shield Strength: 12 / 12.5 / 13 / 13.5 / 14% maximum health (+ 60% AP)
「 Initial Bonus Movement Speed: 6 / 9 / 12 / 15 / 18% 」「 Maximum Bonus Movement Speed: 24 / 27 / 30 / 33 / 36% 」

If Crystalline Exoskeleton is cast inside the Crystal Spires Crystal Spires, Skarner gains bonus Template:Pp18 shield.

Info
  • No additional details.

Fracture

Fracture

Active: Skarner launches a blast of energy forward in a line that deals magic damage and Template:Cctip all enemies hit for 1.75 seconds, decreasing over duration, as well as marking them with Crystallizing Sting Crystallizing Sting for 5 seconds.

  • Magic Damage: 50 / 80 / 110 / 140 / 170 (+ 40% AP)
  • Slow: 50 / 55 / 60 / 65 / 70%

Fracture's projectile can create a path through narrow terrain for 5 seconds, allowing Skarner to use the path, consuming it in the process.

Skarner's next basic attack against a target marked with Crystallizing Sting Crystallizing Sting consumes the mark to deal them 6% of their maximum health as bonus magic damage (capped at 300 against minions and monsters) and Template:Cctip them for 1 second.

Fracture's cooldown is reduced by 1 second whenever he Template:Cctip a target with Fracture and 1.75 seconds whenever he Template:Cctip an enemy with Impale Impale.

Info
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Impale

Impale

Active: Skarner rears his stinger and brings it down, Template:Cctip the target enemy for 0.25 seconds, dealing magic damage and Template:Cctip them for 1.75 seconds. At the end of the duration, the target takes the same damage again.

「 Magic Damage: 75 / 125 / 175 (+ 40% AP) 」「 Total Magic Damage: 150 / 250 / 350 (+ 80% AP) 」

For the duration, Skarner can move freely and drag his victim around with him but cannot attack them.

Skarner can drag his victim through path created by Fracture's Fracture's projectile.

Info
  • No additional details.

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