4,745 Pages

Union of Angels

Skorn - Top Lane Critical Strike-Based Attacker

Muspel - Early Playmaking Jungler

Ustiel - Roaming Mage

Hiro - One shot Ranged Assassin

Dynames = Support Chain-Healing Enchanter

__________________________________________________________________________________

1 Growth 18 1 Growth 18
Health 600 (+90) 2130 Attack damage 46 (+5) 131
Health regen. 9 (+0.9) 24.3 Attack speed 0.665 (+3.2%) 55.1%
Mana 340 (+42) 1054 Armor 25.5 (+3.75) 89.3
Mana regen. 8 (+0.65) 19.1 Magic resist. 32.1 (+1.25) 53.4
Attack range 125 Mov. speed 345
Skorn, The Angel of Victory is a member of the Angelic Union. A Society of Man-made Angels, who choose to fight for the sake of Peace. They have been brainwashed into believing that they are actual angels.

Abilities

Vicious Victory
ChampionSquare

Skorn gains 1 stack of "Victory" per auto attacks and 2 stacks of "Victory" per skill activation. Per stack of Victory gives Skorn 15% Critical Damage. There is no max stacks for this ability.

Skorn absorbs 10 / 30 / 50 / 70 (based on level)% of the mana used in a 2000-radius area and converts it into a shield for himself.

Info
Notes
  • No additional details.

Holy Retribution
COST: 20 mana
COOLDOWN: 25 / 21 / 17 / 13 / 9
ChampionSquare

Passive: Skorn gains Critical Rate based on the percentage of Skorn's remaining health.

  • Crit Rate: 1 / 1.5 / 2 / 2.5 / 3% per 5% remaining health.

Active: For the next 5 seconds, Skorn's next attack is empowered and is guaranteed to critically strike, converting ALL critical strike chance into Critical Damage.

  • Damage: 85 / 105 / 125 / 155 / 175 (+ 60% Bonus AD)

Info
Notes
  • No additional details.

Mark of the Pain Inducer
EFFECT RADIUS: 525
COST: 50 / 65 / 80 / 95 / 110 mana
COOLDOWN: 10
ChampionSquare

Active: Skorn marks the target with "Mark of the Pain Inducer"; Skorn gets bonus movement speed when approaching a marked target, this Bonus is doubled if the target has less than 50% health. Mark of the Pain Inducer increases the Damage dealt by Skorn to the target by a percentage, The Mark bursts (deals no damage) after 3 attacks, giving Skorn 3 times the movement speed bonus.

  • Damage increase: 5 / 10 / 15 / 20 / 25 (+ 5% per 50 Bonus AD)
  • Movement Speed:25 / 30 / 35 / 40 / 45%

Info
Notes
  • No additional details.

Unrelenting Spirit
EFFECT RADIUS: 525
COST: 50 / 65 / 80 / 95 / 110 mana
COOLDOWN: 10
ChampionSquare

Active: Skorn charges at a target direction, He knocks up the first enemy hit and knocks aside minions; If Skorn wasn't the last target of the enemy hit, this ability critically strikes. If an enemy with "Mark of the Pain Inducer" is within range of this ability, SKorn will charge towards them as a target ability.

  • Damage increase: 5 / 10 / 15 / 20 / 25 (+ 5% per 50 Bonus AD)
  • Movement Speed:25 / 30 / 35 / 40 / 45%

Info
Notes
  • No additional details.

Justified Violence
COST: 100 mana
COOLDOWN: 120 / 100 / 80
ChampionSquare

Active: For a duration, Whenever Skorn takes damage, His next attack within 5 seconds deal bonus damage. This ability can stack with Holy Retribution.

  • Non-champion Healing: 55 / 70 / 85% (+15% per 100 AP)
  • Champion Healing: 35 / 50 / 65% (+15% per 100 AP)

Info
Notes
  • No additional details.

__________________________________________________________________________________________

1 Growth 18 1 Growth 18
Health 580 (+90) 2110 Attack damage 62 (+3.5) 121.5
Health regen. 5.75 (+0.75) 18.5 Attack speed 0.680 (+3.5%) 60.2%
Mana 410 (+60) 1430 Armor 26.88 (+3.5) 86.4
Mana regen. 8.75 (+0.5) 17.3 Magic resist. 30 (+0.5) 38.5
Attack range 600 Mov. speed 350
"Muspel, The Angel of Sacrifice"

Abilities

Angel's Guard
ChampionSquare

Whenever Muspel takes damage from an Enemy Champion or Big Monster, he gains 15% damage reduction. (accumulates up to 3 times)

Info
Notes
  • No additional details.

Fists of Selflessness
COST: 20 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
ChampionSquare

Active: Muspel next 3 attacks, deals bonus damage. If an ally is "connected" to Muspel, They heal the connected ally, based on the damage dealt.

Info
Notes
  • No additional details.

Deadly Sacrifice
RANGE: 800
EFFECT RADIUS: 200
COST: 50 / 65 / 80 / 95 / 110 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
ChampionSquare

Active: Muspel targets an ally, He then channels for 3 seconds, giving the target for the duration. After the shield expires, Half of the Shield's current amount is converted to health for the target.

  • Total Damage in DOT: 30 / 65 / 100 / 135 / 165 (+ 75% AP)
  • Damage Per second: 90 / 145 / 200 / 255 / 310 (+ 75% AP)

If Muspel has a "connected" ally, This spell has no range for the ally and gives the damage reduction from Angel's Guard to the allied target, Muspel loses the damage reduction

Info
Notes
  • No additional details.

Divine Intervention
TARGET RANGE: 600
COST: 50 mana
COOLDOWN: 10
ChampionSquare

Active: Muspel releases a projectile at a target direction, dealing damage and stunning the first enemy hit for a duration.

If Muspel has a "connected" ally, He may hit the projectile at the "connected" ally and pull himself towards them, refreshing the cooldown and refunding the mana.

  • Knockback Distance: 50 / 100 / 150 / 200 / 250
  • Damage: 30 / 80 / 130 / 180 / 230 (+ 40% AP)

Info
Notes
  • No additional details.


True Connection
COST: 100 mana
COOLDOWN: 100 / 90 / 80
ChampionSquare

Active: This can only be activated once, converting to Moment of peace afterwards. Muspel targets an allied champion and creates a one true connection, giving bonuses to his abilities for his connected ally.

  • Duration: 8 / 10 / 12
Moment of Peace
RANGE: 1000
EFFECT RADIUS: 525
COST: 0 mana
ChampionSquare

Active: For a duration, ALL units cannot be silenced, disrupted nor will they take any damage.

  • Duration: 1 / 1.5 / 2


__________________________________________________________________________________________

1 Growth 18 1 Growth 18
Health 465 (+65) 1570 Attack damage 44 (+2) 78
Health regen. 6 (+0.9) 21.3 Attack speed 0.668 (+2%) 34.7%
Mana 450 (+65) 1555 Armor 20 (+3.5) 79.5
Mana regen. 10 (+0.5) 18.5 Magic resist. 30 (+0.5) 38.5
Attack range 600 Mov. speed 315
Champion, the Title is a champion in League of Legends.


Abilities

Angel's Guard
ChampionSquare

After consuming 1100 / 950 / 800 / 650 (based on level), Euthanael gains "Angel's Guard". Angel's Guard blocks the next champion damage instance and heals Ustiel equal to the damage dealt to him.

Info
Notes
  • No additional details.

Sacred Ray
RANGE: 625
COST: 25 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
ChampionSquare

First Cast: Euthanael channels for up to 2.5 seconds, increasing Sacred Ray's range and damage over the next 1.5 seconds. Euthanael is Silence iconDisarm icon pacified and Root icon rooted while channelling this ability.

  • Damage: 1 / 2 / 3 / 4 / 5 (+ 10% AD)
  • Heal: 5 / 4 / 3 / 2 / 1 (+ 10% AP)

Upon completing the channel, He may keep the stored energy but will be Slow icon slowed by 20%

Second Cast: Upon recasting this ability, Euthanael fires in the target direction, dealing Magic damage to all enemies in the ray's path, increased by 0% - 50% (based on channel time). Upon hitting an Enemy Champion, They are marked with "Divine Energy."

Info
Notes
  • No additional details.

Divine Onslaught
COST: 100 mana
COOLDOWN: 20
ChampionSquare

Passive Divine Onslaught has a counter that rises equal to the amount of enemies this ability marked. This counter will reset whenever this ability marks more than 1 target.

  • Passive: 1.5 / 1.75 / 2 / 2.25 / 2.5

Active: Euthanael targets an area and marks all targets in the area; he then sends feathers to all enemies and explodes upon contact, dealing damage to enemies in an AOE. When an enemy marked with "Divine Energy" is in the area, No enemies in the area will be marked and feathers equal to the counter will be sent to the target marked with "Divine Energy".

  • Active: 10 / 20 / 30 / 40 / 50 (+ 10% bonus health) (+ 10% max mana)

Info
Notes
  • No additional details.

Celestial Rush
RANGE: 625
COST: 25 mana
ChampionSquare

Active: Euthanael targets a location, He then dashes toward to that location. Unlike most spells, The cooldown and cost of this ability is proportionate to the travelling distance to the location from the current position. If he travels less than or equal to the minimum threshold, Charles is able to use this ability again immediately.

  • Threshhold: 50 / 100 / 150 / 200 / 250
  • CD per 100 radius: 20 / 16 / 12 / 8 / 4

Info
Notes
  • No additional details.

Merciful Embrace
RANGE: 625
COST: 25 mana
COOLDOWN: 120 / 100 / 80
ChampionSquare

Active: Euthanael targets a champion, He then blinks behind them and damages the champion. Allies within the immediate vicinity are healed, and the enemy is the marked, healing whenever they are damaged.

  • Damage: 100 / 200 / 300 (+ 110% AP)
  • Heal: 50 / 100 / 150 (+ 55% AP)

Info
Notes
  • No additional details.


__________________________________________________________________________________________

1 Growth 18 1 Growth 18
Health 580 (+90) 2110 Attack damage 62 (+3.5) 121.5
Health regen. 5.75 (+0.75) 18.5 Attack speed 0.680 (+3.5%) 60.2%
Mana 410 (+60) 1430 Armor 26.88 (+3.5) 86.4
Mana regen. 8.75 (+0.5) 17.3 Magic resist. 30 (+0.5) 38.5
Attack range Mov. speed
"Hiro, The Angel of Fire"

Abilities

Proving Challenge
ChampionSquare

Hiro is offered a selection of champions to prove himself against, which is hidden while in combat with an enemy champion. Once selected, a challenge is announced and the enemy is marked, and Hiro cannot change his target until he has killed them.

Hiro gains 10% critical rate against a marked target. the critical rate against a marked target increases by 10% for each kill on a marked target. Extra Critical Rate is converted to Critical Damage. Any Critical Rate built by Hiro is also converted to Critical Damage if it passes 100% Critical Rate.

Info
Notes
  • No additional details.

Divine Choice
COST: 20 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
ChampionSquare

Active: Hiro throws a knife at a direction, marking the first enemy hit. the mark explodes after a duration or if activated again by Hiro

if the Mark explodes via Recast, this ability knock the enemy towards from Hiro and the damage dealt by the explosion is counted as an auto-attack.

if the Mark explodes via Expiration, this ability knock the enemy away from Hiro and the damage dealt by the explosion is counted as a spell.

Info
Notes
  • No additional details.

RANGE: 800
EFFECT RADIUS: 200
COST: 50 / 65 / 80 / 95 / 110 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
ChampionSquare

Active:

  • Total Damage in DOT: 30 / 65 / 100 / 135 / 165 (+ 75% AP)
  • Damage Per second: 90 / 145 / 200 / 255 / 310 (+ 75% AP)

Info
Notes
  • No additional details.

TARGET RANGE: 600
COST: 50 mana
COOLDOWN: 10
ChampionSquare

Active:

Info
Notes
  • No additional details.


Silence
COST: 100 mana
COOLDOWN: 100 / 90 / 80
ChampionSquare

Active:

  • Duration: 8 / 10 / 12

Info
Notes
  • No additional details.

__________________________________________________________________________________________

1 Growth 18 1 Growth 18
Health 580 (+90) 2110 Attack damage 62 (+3.5) 121.5
Health regen. 5.75 (+0.75) 18.5 Attack speed 0.680 (+3.5%) 60.2%
Mana 410 (+60) 1430 Armor 26.88 (+3.5) 86.4
Mana regen. 8.75 (+0.5) 17.3 Magic resist. 30 (+0.5) 38.5
Attack range Mov. speed
"Hiro, The Angel of Fire"

Abilities

Divine Analyst
ChampionSquare

*Protected Sight:: Wards placed by Dynames cannot be revealed and wards within 500 radius of Dynames cannot be destoyed.

*Hidden in Plain Sight: : Dynames will not appear on the enemy's mini-map if revealed by a ward.

Info
Notes
  • No additional details.

Resource Well
COST: 20 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
ChampionSquare

Active: Dynames targets an allied champion, He then recovers their secondary resource (Mana resource mana, Energy resource energy, Fury resource fury, Fury resource ferocity, Fury resource blood and Fury resource courage) and gives them a movement speed bonus. Resources-less Champion will only receive the movement speed buff.

Info
Notes
  • No additional details.

Celestial Shield
RANGE: 800
EFFECT RADIUS: 200
COST: 50 / 65 / 80 / 95 / 110 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
ChampionSquare

Active: Dynames targets an allied champion, the next damage instance that the target receives is blocked and a percentage of the damage blocked is converted to healing.

  • Total Damage in DOT: 30 / 65 / 100 / 135 / 165 (+ 75% AP)
  • Damage Per second: 90 / 145 / 200 / 255 / 310 (+ 75% AP)

Info
Notes
  • No additional details.

Cold Reasoning
TARGET RANGE: 600
COST: 50 mana
COOLDOWN: 10
ChampionSquare

Active: Dynames targets an area, and marks it. When an enemy steps on the marked area it drains the health of all units within it for 5 seconds. Upon expiration, Dynames is healed proportionate to the health absorbed. This ability cannot kill enemy units or champions, leaving an amount to their health bars.

Info
Notes
  • No additional details.

Grand Analysis
TARGET RANGE: 600
COST: 50 mana
COOLDOWN: 10
ChampionSquare

Active: Dynames targets an area, granting true sight and Silence icon silencing enemies within it. Upon expiration, deals damage to all enemies in the area. He may recast this ability again, To detonate in early.

Info
Notes
  • No additional details.

Community content is available under CC-BY-SA unless otherwise noted.