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December 1 (Tuesday), 2020. Welcome visitor.


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> Bot account: TylobicBot


Tylobic

I'm a main tanky-supports (in order of mastery):

Braum OriginalSquare.png Nautilus OriginalSquare.png Taric OriginalSquare.png Thresh OriginalSquare.png Shen OriginalSquare.png Tahm Kench OriginalSquare.png Karma OriginalSquare.png
Pyke OriginalSquare.png Lucian OriginalSquare.png Morgana OriginalSquare.png Rakan OriginalSquare.png Galio OriginalSquare.png Lulu OriginalSquare.png





(Huge GG to Nicolb2305 for the loading screen template)
Honor GG.png


Other creations

Other stuff

Comparison 1

Dead Man's Plate Dead Man's Plate Randuin's Omen Randuin's Omen Thornmail Thornmail Frozen Heart Frozen Heart
+40 armor +80 armor +60 armor +80 armor
+475 health +250 health +350 health +400 mana
+5% MS +10 AH +20 AH
Movement speed passive Slow active Thorns passive Attack speed slow aura
Damage reduction passive Damage reduction passive
2900 Gold 2900 2700 Gold 2700 2700 Gold 2700 2700 Gold 2700

Comparison 2

Abyssal Mask Abyssal Mask Force of Nature Force of Nature Spirit Visage Spirit Visage
+60 magic resistance +60 magic resistance +40 magic resistance
+350 health +350 health +450 health
+5% MS +150% HP5
+10 AH
CC damage increase passive In-combat stacking MR and MS +25% healing and shielding
2700 Gold 2700 2900 Gold 2900 2900 Gold 2900

Comparison 3

Frostfire Gauntlet Frostfire Gauntlet Sunfire Aegis Sunfire Aegis Turbo Chemtank Turbo Chemtank
+350 health +450 health +350 health
+15 AH +15 AH +15 AH
+50 armor +30 armor +25 armor
+25 MR +30 MR +50 MR
Immolate passive Immolate passive Immolate passive
Attacks area slow passive Super-Immolate passive Supercharged active
Mythic: +100 health, +7.5% size Mythic: +5 ability haste Mythic: +5% tenacity and slow resist
3200 Gold 3200 3200 Gold 3200 3200 Gold 3200

Comparison 4

Everfrost Everfrost Liandry's Anguish Liandry's Anguish Luden's Tempest Luden's Tempest
+80 AP +80 AP +80 AP
+10 AH +20 AH +10 AH
+600 mana +600 mana +600 mana
+200 health +10 mpen
Glaciate active Torment passive Echo passive
Mythic: +15 ability power Mythic: +5 ability haste Mythic: +5 magic pen
3400 Gold 3400 3400 Gold 3400 3400 Gold 3400

Comparison 5

Galeforce Galeforce Immortal Shieldbow Immortal Shieldbow Kraken Slayer Kraken Slayer
+55 AD +50 AD +65 AD
+20% AS +15% AS +25% AS
+20% crit +20% crit +20% crit
+12% life steal
Dash active Lifeline passive 3-hit passive
Mythic: +3% movement speed Mythic: +5 AD, +50 health Mythic: +10% attack speed
3400 Gold 3400 3400 Gold 3400 3400 Gold 3400

Comparison 6

Phantom Dancer Phantom Dancer Mortal Reminder Mortal Reminder Rapid Firecannon Rapid Firecannon Runaan's Hurricane Runaan's Hurricane
+40% AS +25% AS +35% AS +40% AS
+20% crit +20% crit +20% crit +20% crit
+7% MS +7% MS +7% MS +7% MS
+20 AD +25 AD
Spectral Waltz passive Grievous Wounds passive Sharpshooter passive Wind's Fury passive
2700 Gold 2700 2700 Gold 2700 2700 Gold 2700 3400 Gold 3400

Comparison 7

Hextech Rocketbelt Hextech Rocketbelt Night Harvester Night Harvester Riftmaker Riftmaker
+80 AP +80 AP +80 AP
+15 AH +15 AH +15 AH
+250 health +250 health +150 health
+15% omnivamp
Dash active Soulrend passive In-combat passive
Mythic: +5 magic penetration Mythic: +5 ability haste Mythic: +5% magic penetration
3200 Gold 3200 3200 Gold 3200 3200 Gold 3200

It is worth it to upgrade your Grievous Wounds icon.png Grievous Wounds item?

Oblivion Orb Oblivion Orb Morellonomicon Morellonomicon Chemtech Putrifier Chemtech Putrifier
+30 AP +70 AP +50 AP
+250 health +15 AH
+100% MP5
Value of stats: 652.5 Gold 652.5 (40 AP and 250 health)
Value of additional stats: 1536.67 Gold 1536.67
(20 AP, 15 AH, and 100% MP5)
Value of additional stats: 1335 Gold 1335
Cost: 800 Gold 800 Cost difference: 1700 Gold 1700 Cost difference: 1500 Gold 1500
40% Grievous Wounds icon.png GW with magic damage for 2 seconds 40% Grievous Wounds icon.png GW with magic damage for 2 seconds
60% Grievous Wounds icon.png GW with magic damage for 2 seconds against low-health targets
40% Grievous Wounds icon.png GW with magic damage for 2 seconds
60% Grievous Wounds icon.png GW with Stun icon.png immobilizes for 2 seconds

Executioner's Calling Executioner's Calling Mortal Reminder Mortal Reminder Chempunk Chainsword Chempunk Chainsword
+15 AD +20 AD +45 AD
+25% AS +15 AH
+7% MS +200 health
+20% crit
Value of stats: 525 Gold 525 (5 AD, 25% AS, 7% MS, and 20% crit)
Value of additional stats: 1876.5 Gold 1876.5
(30 AD, 15 AH, and 200 health)
Value of additional stats: 1983.33 Gold 1983.33
Cost: 800 Gold 800 Cost difference: 1900 Gold 1900 Cost difference: 1900 Gold 1900
40% Grievous Wounds icon.png GW with physical damage for 2 seconds 40% Grievous Wounds icon.png GW with physical damage for 2 seconds
60% Grievous Wounds icon.png GW with 3 attacks for 2 seconds
40% Grievous Wounds icon.png GW with physical damage for 2 seconds
60% Grievous Wounds icon.png GW with physical damage for 2 seconds against low-health targets

Bramble Vest Bramble Vest Thornmail Thornmail
+35 armor +60 armor
+350 health
Value of stats: 700 Gold 700 (25 armor and 350 health)
Value of additional stats: 1433.33 Gold 1433.33
Cost: 800 Gold 800 Cost difference: 1900 Gold 1900
40% Grievous Wounds icon.png GW upon being basic-attacked for 2 seconds and deal 3 (+ 10% bonus armor) 40% Grievous Wounds icon.png GW upon being basic-attacked for 2 seconds and deal 10 (+ 10% bonus armor)
60% Grievous Wounds icon.png GW with Stun icon.png immobilizes for 2 seconds

Top-lanners/fighters that can use Serylda's Grudge Serylda's Grudge:

Modified trinket for Lee Sin Lee Sin and Jax Jax to ward jump easily, at the cost of lowering the wards' duration.

Item Trigger Target Effect
Abyssal Mask Abyssal Mask Stun icon.png Immobilize Champions Increases all damage the target's takes for a few seconds.
Horizon Focus Horizon Focus Stun icon.png Immobilize or long-range ability Champions Increases the damage the target's takes from you for a few seconds.
Imperial Mandate Imperial Mandate Stun icon.png Immobilize or Slow icon.png slow Champions Deals bonus damage and marks the target for a few seconds. Mark can be triggered by ally damage to deal bonus damage and grant both of you bonus movement speed.
Zeke's Convergence Zeke's Convergence Stun icon.png Immobilize All enemies Target takes bonus damage from Accomplice's basic attacks and abilities
Chemtech Putrifier Chemtech Putrifier Stun icon.png Immobilize Champions Applies a 60% Grievous Wounds icon.png Grievous Wounds.
Thornmail Thornmail Stun icon.png Immobilize Champions Applies a 60% Grievous Wounds icon.png Grievous Wounds.

V10.23 - Support items (no gold generation items)

Caster items
Target Enhancers Ardent Censer Ardent Censer
Staff of Flowing Water Staff of Flowing Water
Big Heals and Shields Mikael's Blessing Mikael's Blessing
Redemption Redemption
Anti-Heal Chemtech Putrifier Chemtech Putrifier
Caster Mythic Imperial Mandate Imperial Mandate (Mythic)
Moonstone Renewer Moonstone Renewer (Mythic)
Speedy Boi Shurelya's Battlesong Shurelya's Battlesong (Mythic)
Tank items
Protecc Knight's Vow Knight's Vow
Locket of the Iron Solari Locket of the Iron Solari (Mythic)
Zeke's Convergence Zeke's Convergence

Rune shard Gold value
Rune shard Adaptive Force.png Adaptive force (5.4 AD or 9 AP) 189 Gold 189 or 195.75 Gold 195.75
Rune shard Attack Speed.png Attack speed (10% AS) 250 Gold 250
Rune shard Ability Haste.png Ability haste (8 AH) 213.6 Gold 213.6
Rune shard Armor.png Armor (6 armor) 120 Gold 120
Rune shard Magic Resistance.png Magic resistance (8 MR) 144 Gold 144
Rune shard Health.png Health (15 - 90 health) 40 Gold 40 - 240 Gold 240

Every 20 hours, the First Win of the Day rewards you with XP 400 and 50 BE 50 upon winning a matchmade game.

  • This reward can allow you to unlock gamemodes and runes if you're not yet level 30, and if you're level 30 or more can get you more BE BE BE to purchase things.
  • The First Win of the Day can be obtained with any type of matchmade games, including games against bots, and more specifically Intro bots (Co-op vs. AI Intro).
  • If you have some experience with the game, winning the game is trivial, but winning the game quickly can be tricky.
First thing, champion selection. You can either go for a pusher or a slayer.
  • Pushers focus turrets over champions (for the most part). They need a mix of attack speed, attack damage, and/or sustain to stay in lane. Ranged role.png Ranged pushers have a easier time destroying turrets and kiting enemies.
  • Slayers continuously kill enemy champions, indirectly helping their team by freeing the way to the Nexus. They need to have great fighting tools and sustain.
Champions - Pusher: (from god-tier to A-tier)
  1. Jinx Jinx (lacks sustain, has good attack range and very high passive attack speed)
  2. Tristana Tristana (lacks sustain, has high passive attack speed and attack range, has an ability to take down turrets, but it very often draws aggro when it explodes near enemy champions)
  3. Xin Zhao Xin Zhao (melee range, very high DPS against turrets, good sustain)
  4. Tryndamere Tryndamere (melee range, great sustain, good passive attack damage, works best when at low-health, putting him constantly at risk)
  5. Olaf Olaf (melee range, good sustain, works best when at low-health, putting him constantly at risk)
  6. Lee Sin Lee Sin (melee range, but great damage output against champions)
  7. Jax Jax (melee range, lacks sustain, good passive attack speed)
  8. Yasuo Yasuo (melee range, lacks sustain, very high DPS against champions)
Champions - Slayers: (champions without mana are the best choice here) Runes - Pusher: Runes - Slayer: Summoner's Spells:
  • Absolutely necessary: Teleport Teleport (going back to lane faster)
  • Smite Smite (pushing the wave faster)
Once you're all set up, you can launch a game! Once in the game, try going bot lane with as much people as possible (5 champions bot lane is the best!). You want to go bot lane because the bot turrets do not have a reduced damage modifier until 5:00, this means that you can damage the bot turrets at 100% efficiency as soon as you manage to reach them.
Intro bots do not get to their lane until the 4th minion wave, which means two things:
  • Until then, pushing the turret is very simple.
  • You can proxy the first 3 waves if you have enough AoE damage/sustain.
    • Beginning of the game: Go between the first and second enemy turret and kill the first minion wave, push the turret.
    • Rinse and repeat for minion waves 2 and 3.
Items - Pusher: Items - Slayers:
When pushing minions, you want to keep your team minions alive, so that they can tank the turret shots and disable the turret's Reinforced Armor, which grants it 67% damage reduction. Ranged minions have a higher DPS (damage per second) than melee minions, thus you want to focus them down, and kill them quickly. If you took Smite Smite you can Smite down a ranged minion to instantly kill it, even if it has full health. Melee minions have a lot more health but a lower DPS. Siege minions have high health and high DPS, so you'll have to decide when to take them down.
Until you reach (and destroy) their third turret and/or inhibitor, the bots are going to stay to their respective lanes. Push up to their third turret, and if you can't manage to end the game (too much bots on the same lane), try pushing mid lane until you destroyed at least 2 inhibitors. You can then safely start pushing to the Nexus and destroy it.

V7.22
  • General
    • Added to the live servers.
  • Arcane Comet Arcane Comet
    • Base damage changed to 35 − 105 (based on level) from 40 − 100 (based on level).
    • Bonus AD ratio increased to 40% bonus AD from 35%.
  • Font of Life Font of Life
    • Removed: Triggering the healing yourself.
  • Future's Market Future's Market
    • Bug Fix: The first loan wasn't suppose to be free.
  • Lethal Tempo Lethal Tempo
    • The previous bug where Lethal Tempo was removing the attack speed cap is in effect.
  • Perfect Timing Perfect Timing
    • Editor Note - Undocumented Feature Discovered: The Stopwatch Stopwatch received is actually a knock-off.
  • Phase Rush Phase Rush
    • Bonus movement speed reduced to 15% − 40% (based on level) from 20% − 50% (based on level).
  • Press the Attack Press the Attack
    • Damage type changed to Adaptive from True.
  • Overgrowth Overgrowth
    • Unit death requirement reduced to 8 from 10.
  • Summon Aery Summon Aery
    • Damage type changed to Physical from Magic.
  • Unsealed Spellbook Unsealed Spellbook
    • Cooldown reduction reduced to 25% from 30%.
PBE Patch - October 30th
  • Cut Down Cut Down
    • Minimum amplifier increased to 4% from 2%.
    • Maximum amplifier increased to 10% from 8%.
  • Dark Harvest Dark Harvest
    • Bonus damage reduced to 40 − 80 (based on level) from 60 − 120 (based on level).
    • Bonus AD ratio increased to 25% from 15%.
    • AP ratio increased to 20% from 10%.
    • Soul essence required to unlock bonus increased to 150 from 100.
    • Soul essence gained from champions reduced to 6 from 8.
    • Soul essence gained from minions reduced to 4 from 5.
  • Summon Aery Summon Aery
    • Editor Note - Clarification: Always deals magic damage.
  • Zombie Ward Zombie Ward
    • Editor Note - Undocumented Feature Discovered: Allied wards that time-out (i.e. aren't killed) also create a Zombie Ward.
PBE Patch - October 27th
  • Dark Harvest Dark Harvest
    • Bonus damage reduced to 60 − 100 (based on level) from 60 − 120 (based on level).
    • Champion soul value reduced to 8 from 10.
  • Glacial Augment Glacial Augment
    • Initial ranged slow reduced to 20% from 25%.
    • Initial melee slow increased to 40% from 35%.
    • Per-target cooldown increased to 7 - 4 (based on level) seconds from 6 - 3 (based on level).
  • Ingenious Hunter Ingenious Hunter
    • Base item cooldown reduction increased to 10% from 1%.
  • Iron Skin Iron Skin
    • Empowered armor reduced to 5% from 8%.
  • Mirror Shell Mirror Shell
    • Base magic resistance reduced to 5 from 7.
    • Empowered magic resistance reduced to 5% from 8%.
  • Second Wind Second Wind
    • Base heal reduced to 6 from 10.
PBE Patch - October 26th
  • General
    • The game now auto-substitutes runes if they are not appropriate for the map or your champion.
  • Celerity Celerity
    • Movement speed increased to 4% from 3%.
  • Conditioning Conditioning
    • Armor and magic resistance increased to 8 from 6.
  • Gathering Storm Gathering Storm
    • AD reduced to 4.6 from 5.
  • Iron Skin Iron Skin
    • Armor increased to 5 from 4.
    • Bonus armor increased to 8% from 5%.
    • New Effect: Bonus armor is now also triggered when shielded.
  • Mirror Shell Mirror Shell
    • Magic resistance increased to 7 from 4.
    • Bonus magic resistance increased to 8% from 5%.
    • New Effect: Bonus magic resistance is now also triggered when shielded.
  • Perseverance Perseverance
    • Renamed to Unflinching from Perseverance.
  • Scorch Scorch
    • Damage increased to 30 − 60 (based on level) from 20 − 60 (based on level).
  • Second Wind Second Wind
    • New Effect: Healing now has a base amount of 10.
Editor Revisions - October 25th
  • Demolish Demolish
    • Previously Unspecified: Stacks fall off one at a time when out of range.
  • Electrocute Electrocute
    • Correction: Damage type is Adaptive, not the scaling.
    • Correction: The effect does not require unique abilities or attacks, rather you're capped at 1 stack per ability or attack.
  • Phase Rush Phase Rush
    • Correction: The effect does not require unique abilities or attacks, rather you're capped at 1 stack per ability or attack.
  • Summon Aery Summon Aery
    • Previously Unspecified: Aery can be picked up early.
PBE Patch - October 24th
  • General
    • Slots are now named per path, e.g. Precision's Slot 2 is now called Quest.
  • Absolute Focus Absolute Focus
    • Bonus attack damage reduced to 24 from 28.
  • Coup de Grace Coup de Grace
    • Damage increased to 10% from 5%.
    • Bonus attack damage reduced to 9 from 15.
  • Eyeball Collection Eyeball Collection
    • Bonus attack damage per eyeball reduced to 0.6 from 0.7.
    • Completed collection bonus attack damage reduced to 6 from 7.
  • Glacial Augment Glacial Augment
    • Removed: Limit on how many enemy champions Freeze Ray can target. Previously 3.
  • Guardian Guardian
    • No longer triggered by right clicking on an ally.
    • New Effect: Guards all nearby allies.
    • New Effect: Guards allies hit by unit-targets abilities.
    • Shield now benefits all Guarded allies when the conditions are met, not just a single ally.
    • New Effect: Affected allies also gain 20% bonus movement speed.
    • The effect now only goes on cooldown when the shield is triggered. No longer goes on reduced cooldown if the shield isn't triggered.
  • Overheal Overheal
    • Maximum shield changed to 10 (+10% maximum health from 30 (+8% maximum health).
  • Summon Aery Summon Aery
    • Shield AD ratio increased to 40% bonus AD from 25% bonus AD.
  • Trait: Domination Trait: Domination
    • Attack damage increased to 11 from 10.8.
  • Trait: Inspiration Trait: Inspiration
    • Domination AP increased to 27 from 21.5.
    • Domination AD increased to 16 from 13.
    • Precision attack speed reduced to 20% from 21.6%.
    • Resolve health reduced to 145 from 216.
    • Sorcery AP reduced to 27 from 30.
    • Sorcery AD reduced to 16 from 18.
  • Trait: Resolve Trait: Resolve
    • Bonus health reduced to 130 from 180.
  • Transcendence Transcendence
    • Bonus attack damage reduced to 1.2 from 1.4.
  • Unsealed Spellbook Unsealed Spellbook
    • Cooldown reduction increased to 30% from 25%.
  • Waterwalking Waterwalking
    • Bonus attack damage reduced to 18 from 21.
PBE Patch - October 18th
  • Arcane Comet Arcane Comet
    • Cooldown reduction increased to 20% from 15%.
    • Cooldown reduction is now reduced to 10% for area of effect abilities.
  • Biscuit Delivery Biscuit Delivery
    • New Effect: You now also gain increased maximum mana if you sell the biscuit.
  • Gathering Storm Gathering Storm
    • AD per stack reduced to 5 from 6.
  • Grasp of the Undying Grasp of the Undying
    • Bonus damage increased to 4% from 3%.
    • Heal increased to 2% from 1.5%.
  • Trait: Inspiration Trait: Inspiration
    • Resolve health increased to 216 from 84.
  • Trait: Resolve Trait: Resolve
    • Health increased to 180 from 70.
  • Unsealed Spellbook Unsealed Spellbook
    • Revert: You can once again only swap spells at the store.
    • Revert: Newly acquired spells are no longer put on an initial cooldown.
PBE Patch - October 16th
  • Aftershock Aftershock
    • Base resistances increased to 20 from 10.
  • Legend: Bloodline Legend: Bloodline
    • Lifesteal per stack increased to 0.8% from 0.6%.
  • Predator Predator
    • AD ratio increased to 40% from 20%.
    • AP ratio reduced to 25% from 30%.
  • Summoner Specialist Summoner Specialist
    • Renamed Unsealed Spellbook.
    • New Effect: You can now swap your spells anywhere, not just at the store.
    • New Effect: If replacing a Summoner Spell that is on cooldown, the newly acquired Summoner Spell is unavailable to cast for a time equal to 50% of the remaining cooldown of spell that is being replaced.
PBE Patch - October 13th
  • Approach Velocity Approach Velocity
    • Removed: Gaining bonus movement speed toward immobilized minions and monsters. Champions only.
  • Arcane Comet Arcane Comet
    • Triggering the cooldown refund now has a 0.5 second cooldown.
    • Cooldown refund reduced to 15% from 20%.
    • Cooldown refund for DOTs reduced to 5% from 10%.
  • Celestial Body Celestial Body
    • Damage reduction increased to 10% from 8%.
  • Eyeball Collection Eyeball Collection
    • New Effect: Now tracks Ward assists.
  • Hextech Flashtraption Hextech Flashtraption
    • Removed: Moving while channelling. Editor Note: Not sure when this changed.
  • Future's Market Future's Market
    • Editor Note - Undocumented Feature Discovered: The first loan appears to be free. This could be a bug.
  • Kleptomancy Kleptomancy
    • On-hit gold reduced to 5 from 25. Editor Note: Not sure when this changed.
    • New Consumable: Pilfered Potion of Rouge Pilfered Potion of Rouge: Grants 10 (+1/level) attack damage or ability power (Adaptive). Lasts 45 seconds.
    • Editor Note: Updated the list of possible consumables.
  • Legend: Alacrity Legend: Alacrity
    • Attack speed per stack reduced to 1.5% from 3%.
    • Maximum stacks increased to 10.
    • Legend Points per stack reduced to 20 from 30.
    • Legend Points per large monster increased to 5 from 4.
  • Legend: Bloodline Legend: Bloodline
    • Life steal per stack reduced to 0.6% from 1.2%.
    • Maximum stacks increased to 10.
    • Legend Points per stack reduced to 20 from 30.
    • Legend Points per large monster increased to 5 from 4.
  • Legend: Tenacity Legend: Tenacity
    • Tenacity per stack reduced to 1.5% from 3%.
    • Maximum stacks increased to 10.
    • Legend Points per stack reduced to 20 from 30.
    • Legend Points per large monster increased to 5 from 4.
  • Trait: Resolve Trait: Resolve
    • Set title for Resolve + Precision changed to "The Leviathan" from "The Imperious".
  • Zombie Ward Zombie Ward
    • Assist window increased to 10 seconds from 2.
PBE Patch - October 12th
  • Dark Harvest Dark Harvest
    • New Effect: After collecting 100 Soul Essence, the timer to trigger the empowered attack increases to 300 seconds.
    • Editor Note - Correction: Apologies. The tooltip previously listed that the AD or AP ratio was Adaptive, but this was incorrect. Rather, it scales with both and it's actually the Damage Type that is adaptive.
  • Electrocute Electrocute
    • Damage increased to 50-220 from 40-220.
  • Predator Predator
    • Damage increased to 60-180 from 60-140.
    • Channeling is no longer interrupted by minion damage.
    • Activating no longer breaks stealth.
    • Cooldown reduced to 180-120 (based on level) from 180.
  • Presence of Mind Presence of Mind
    • Editor Note - Correction: Apologies. The tooltip previously listed that it reduced mana costs, but this was incorrect. Rather, it refunds mana spent. This is a subtle difference, but prevents abilities from being activated if you do not have sufficient mana to start with.
  • Press the Attack Press the Attack
    • Damage reduced to 30-120 from 30-180.
PBE Patch - October 11th
  • Arcane Comet Arcane Comet
    • New Effect: Damaging an enemy champion with ability damage reduces Arcane Comet's remaining cooldown by 20%, or 10% for damage over time effects.
  • Summon Aery Summon Aery
    • Damage increased to 20-60 from 10-40.
    • Shield reduced to 30-80 from 40-100.
  • Trait: Domination Trait: Domination
    • Ability power increased to 18 from 10.
    • Attack damage increased to 10.8 from 7.
  • Trait: Inspiration Trait: Inspiration
    • Domination ability power increased to 21.6 from 18.
    • Domination attack damage reduced to 13 from 16.8.
    • Precision attack speed increased to 21.6% from 16.8%.
    • Sorcery ability power increased to 30 from 18.
    • Sorcery attack damage increased to 18 from 12.6.
  • Trait: Precision Trait: Precision
    • Attack speed increased to 18% from 14%.
  • Trait: Sorcery Trait: Sorcery
    • Ability power increased to 25 from 15.
    • Attack damage increased to 15 from 10.5.
PBE Patch - October 10th
  • Coup de Grace Coup de Grace
    • Takedown bonus no longer stacks.
    • Takedown bonus increased to 15 from 10.
  • Demolish Demolish
    • Base damage reduced to 125 from 375.
    • Health ratio increased to 30% from 20%.
    • Cooldown reduced to 45 seconds from 60.
  • Fleet Footwork Fleet Footwork
    • New Effect: Healing is only 60% effective versus minions.
  • Iron Skin Iron Skin
    • Armor increased to 4 from 3.
  • Last Stand Last Stand
    • Initial threshold changed to 60% maximum health from 80%.
    • Initial bonus damage increased to 5% from 2%.
  • Lethal Tempo Lethal Tempo
    • Cooldown increased to 10 seconds from 6.
  • Manaflow Band Manaflow Band
    • Mana/energy restoration reduced to 8% from 10%.
  • Mirror Shell Mirror Shell
    • Armor increased to 4 from 3.
  • Nullifying Orb Nullifying Orb
    • Cooldown now begins when the shield triggers instead of when the shield expires.
    • AD ratio changed to 15% bonus from 15% total.
    • Base shield increased to 40-120 from 30-120.
  • Phase Rush Phase Rush
    • Movement speed increased to 20-50% from 15-40%.
  • Presence of Mind Presence of Mind
    • Removed: While below 60% mana, your basic attacks versus champions generate stacks that are converted into 13 / 21 / 29 / 37 / 45 (based on Stacks) mana on champion takedown or exiting combat.
    • New Effect: Gain 100% reduced mana costs for 5 seconds whenever you score a champion takedown or level up.
  • Press the Attack Press the Attack
    • Removed: Attacks versus champions grant stacking attack damage. While over 3 stacks, deal increased damage.
    • New Effect: Attacks apply stacks. At 3 stacks, the target takes X true damage and takes Y% increased damage from all sources for 6 seconds.
  • Overheal Overheal
    • Conversion rate from allies increased to 300% at all times from 100%-300% based on game time.
  • Scorch Scorch
    • Damage increased to 20-60 from 10-40.
  • Trait: Inspiration Trait: Inspiration
    • Domination ability power increased to 18 from 15.
    • Domination attack damage increased to 16.7 from 10.5.
    • Precision attack speed reduced to 16.8% from 18%.
    • Resolve health reduced to 84 from 105.
    • Sorcery ability power reduced to 18 from 22.5.
    • Sorcery attack damage reduced to 12.6 from 15.
  • Trait: Precision Trait: Precision
    • Attack speed increased to 14% from 12%.
PBE Patch - October 4th
  • Eyeball Collection Eyeball Collection
    • Removed: Bonus Lethality and Magic Penetration.
    • New Effect: Completing the collection now grants 10 Ability Power or 7 Attack Damage.
  • Minion Dematerializer Minion Dematerializer
    • Cooldown reduced to 10 seconds from 20.
  • Phase Rush Phase Rush
    • Movement speed reduced to 15-40% from 30-60%.
  • Sudden Impact Sudden Impact
    • Bonus duration increased to 5 seconds from 3.
    • Triggering the bonus now has a 4 second cooldown on expiration.
    • Lethality reduced to 10 from 12.
    • Triggering the bonus now requires dealing damage within X seconds of dashing, blinking, teleporting or breaking stealth.
PBE Patch - October 3rd
  • Coup de Grace Coup de Grace
    • Damage amplifier increased to 5% from 3%.
    • Takedown bonus duration increased to 10 seconds from 5.
  • Electrocute Electrocute
    • Stack time-out period increased to 3 seconds from 2.
  • Gathering Storm Gathering Storm
    • AD per stack reduced to 5.6 from 6.
  • Press the Attack Press the Attack
    • Stack reduction for changing target reduced to 2 from 4.
    • Stacks to gain the ranged damage amplifier reduced to 3 from 5.
    • Ranged damage amplifier increased to 8% from 6%.
PBE Patch - October 2nd
  • Press the Attack Press the Attack
    • The damage amplifier now affects your damage versus all targets, while active, not just the last champion you attacked.
PBE Patch - September 29th
  • Coup de Grace Coup de Grace
    • Bonus damage reduced to 3% from 10%.
    • New Effect: Takedowns grant 10 Attack Damage or 10 Ability Power (Adaptive) for 5 seconds. This bonus stacks.
  • Eyeball Collection Eyeball Collection
    • Cap implemented at 20.
    • New Effect: Upon completing your collection, gain 10 Lethality and 8 Magic Penetration.
  • Zombie Ward Zombie Ward
    • Fixed a bug where it didn't die upon timing out.
PBE Patch - September 28th
  • Celestial Body Celestial Body
    • Temporary damage reduction increased to 8% from 5%.
    • Temporary damage reduction now applies to monsters.
  • Lethal Tempo Lethal Tempo
    • Fixed a bug that caused Lethal Tempo to remove the attack speed cap, rather than its own bonus being able to exceed the cap.
  • Overheal Overheal
    • Damage from allies is now 100% − 300% (based on Minutes) instead of Ranged role.png 100% / Melee role.png 300%.
  • Sudden Impact Sudden Impact
    • Now additionally triggers on exiting stealth and camouflage.

June 19th (Link)

Ashe Ashe
  • Bug Fix: Fixed a bug where her arrow didn't stun anything.
Blitzcrank Blitzcrank
  • Ability damage increased to 100 / 350 / 600 from 100 / 200 / 300.
  • Missile speed increased to 3000 from 1800.
  • Pull speed increased to 3000 from 1800.
Darius Darius
  • Ability damage reduced to 150 / 200 / 250 from 150 / 225 / 300.
Gangplank Gangplank
  • Ability damage increased to 150 / 275 / 400 from 100 / 150 / 200.
Leona Leona
  • Added a particle to the unit she stuns.
Mordekaiser Mordekaiser
  • Ability damage increased to 200 / 325 / 450 from 150 / 250 / 350.
  • Maximum mana increased to 100 from 75.
Volibear Volibear
  • Lightning arc range reduced to 1 hex from 2.
  • Number of bounces increased to 3 / 5 / 7 from 3 / 4 / 5.

June 20th (Link)

Aatrox Aatrox
  • Base attack speed increased to 0.65 from 0.55.
Aurelion Sol Aurelion Sol
  • Ability damage increased to 300 / 500 / 700 from 250 / 450 / 650.
Draven Draven
  • Ability AD ratio reduced to 150 / 200 / 250% AD from 250 / 350 / 450% AD.
Kindred Kindred
  • Base attack speed reduced to 0.65 from 0.7.
Miss Fortune Miss Fortune
  • Ability damage increased to 800 / 1250 / 1700 from 700 / 1120 / 1540.
Morgana Morgana
  • Ability damage increased to 250 / 350 / 450 from 200 / 300 / 400.
Volibear Volibear
  • Number of bounces increased to 3 / 4 / 5 from 3 / 5 / 7.
  • Bug Fix: No longer applies on-hit effects twice to the primary target.
Gunslinger Gunslinger
  • Bug Fix: Fixed a bug where extra attacks from Gunslinger would fire while the champion was stunner/disarmed.

June 21th (Link)

Akali Akali
  • Base health increased to 700 from 600.
  • Ability damage increased to 150 / 325 / 500 from 150 / 250 / 350.
Cho'Gath Cho'Gath
  • Ability AoE radius increased to 3 from 2.
  • Ability stun duration reduced to 2 / 2.25 / 2.5 seconds from 2.5 / 3 / 3.5.
  • Ability damage changed to 200 / 400 / 600 from 250 / 400 / 550.
Evelynn Evelynn
  • Bug Fix: Fixed a bug where her ability would sometimes not hit the 3 hexes in front of her.
Lulu Lulu
  • Bug Fix: Fixed a bug where her ability would not cast.
Sejuani Sejuani
  • Ability damage reduced to 100 / 175 / 250 from 150 / 250 / 350.
Glacial Glacial
  • Chance to trigger effect reduced to 20 / 30 / 45% (based on the number of Glacials) from 25 / 35 / 45% (based on the number of Glacials).
Recurve Bow Recurve Bow
  • Attack speed reduced to 15% from 20%.
Guinsoo's Rageblade Guinsoo's Rageblade
  • Attack speed per stack reduced to 3% from 4%.
Locket of the Iron Solari Locket of the Iron Solari
Zeke's Herald Zeke's Herald

June 24th (Link)

Aatrox Aatrox
  • Base health increased to 750 from 650.
  • Ability damage increased to 350 / 600 / 850 from 300 / 500 / 700.
Akali Akali
  • Ability damage increased to 200 / 375 / 550 from 150 / 325 / 500.
  • Base attack speed increased to 0.75 from 0.7.
Aurelion Sol Aurelion Sol
  • Ability damage reduced to 250 / 450 / 650 from 300 / 500 / 700.
  • Maximum mana increased to 125 from 100.
Blitzcrank Blitzcrank
  • Ability damage increased to 100 / 450 / 800 from 100 / 350 / 600.
Darius Darius
  • Base health reduced to 600 from 650.
Elise Elise
  • Ability life steal increased to 60 / 90 / 120% from 60 / 80 / 100.
  • Spiderling health increased to 500 from 250.
Gangplank Gangplank
  • Ability damage increased to 200 / 325 / 450 from 150 / 275 / 400.
Karthus Karthus
  • Ability damage increased to 350 / 600 / 850 from 300 / 550 / 800.
Lucian Lucian
  • Base attack damage increased to 65 from 60.
  • Base attack speed increased to 0.65 from 0.6.
Miss Fortune Miss Fortune
  • Base attack speed increased to 0.85 from 0.75.
Morgana Morgana
  • Base health increased to 650 from 600.
Nidalee Nidalee
  • Ability heal reduced to 150 / 375 / 600 from 200 / 400 / 600.
  • Bonus AD while transformed reduced to 20 / 70 / 120 from 30 / 75 / 120.
Pyke Pyke
  • Ability stun duration increased to 2.5 / 3 / 3.5 seconds from 2 / 2.5 / 3.
  • Maximum mana reduced to 100 from 125.
  • Base attack speed increased to 0.6 from 0.55.
Shen Shen
  • Base attack damage increased to 65 from 55.
Tristana Tristana
  • Base attack speed increased to 0.7 from 0.65.
  • Ability damage increased to 150 / 225 / 300 from 125 / 187.5 / 250.
Varus Varus
  • Ability cast time reduced to 1.5 seconds from 2.
Yasuo Yasuo
  • Base health increased to 700 from 650.
Zed Zed
  • Base attack damage increased to 60 from 55.
  • Base attack speed increased to 0.65 from 0.6.
Wild Wild
  • Attack speed per stack reduced to 7% from 8%.
Guardian Angel Guardian Angel
  • Health on revive increased to 500 from 300.
Ionic Spark Ionic Spark
  • Damage increased to 200 from 100.
Luden's Echo Luden's Echo
  • Damage increased to 200 from 100.
Rapid Firecannon Rapid Firecannon
  • Bug Fix: Fixed a bug where it was giving triple range, instead of double.
Spear of Shojin Spear of Shojin
  • Maximum mana per attack reduced to 15% of maximum mana from 20%.
Thornmail Thornmail
  • Damage reflected increased to 35% from 25%.
Warmog's Armor Warmog's Armor
  • Health regeneration per second increased to 3% of maximum health from 2.5%.
Zeke's Herald Zeke's Herald
  • Attack speed aura reduced to 10% from 20%.

June 25th (Link)

Seraph's Embrace Seraph's Embrace
  • Bug Fix: Fixed a bug where it didn't grant mana after cast.
General
  • Added colored circles to shared draft to help players locate their Little Legend.

Random things

{{sm2|Garen.W04.ogg|''"Demacia!"''}}<br />{{sm2|Jarvan.ultimateeffort2.ogg|''"Demacia!"''}}<br />{{sm2|Jarvan.ultimateeffort4.ogg|''"Demacia!"''}}<br />

 

"Demacia!"
 

"Demacia..."
 

"Zaun!"
 

"Trollmacia!"
 

"Demaglio!"

 

"Power slam!"
 

"Hey Jayce! Power slam!"
 

"Nope!"
 

"Who does this guy think he is?"


  • ♜AD
    • rgb(252,138,1)
  • ♜AP
    • rgb(151,252,151)
  • ♜armor
    • rgb(239,240,2)
  • ♜magic resistance
    • rgb(202,31,123)
  • ♜health
    • rgb(192,51,0)
  • ♜old mana
    • rgb(84,84,251)
  • ♜mana
    • rgb(0,153,204)
  • ♜attack speed
    • rgb(200,0,0)
  • ♜gold Gold ♜gold
    • rgb(255,215,0)

Jax TempleSkin Ch.jpg

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