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June 20 (Sunday), 2021. Welcome visitor.


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> Bot account: TylobicBot


Tylobic

I'm a main tanky-supports (in order of mastery):

Braum OriginalSquare.png Nautilus OriginalSquare.png Taric OriginalSquare.png Thresh OriginalSquare.png Shen OriginalSquare.png Tahm Kench OriginalSquare.png Karma OriginalSquare.png
Pyke OriginalSquare.png Lucian OriginalSquare.png Morgana OriginalSquare.png Rakan OriginalSquare.png Galio OriginalSquare.png Lulu OriginalSquare.png





(Huge GG to Nicolb2305 for the loading screen template)
Honor GG.png


Other creations

Other stuff

Comparison 1

Dead Man's Plate Dead Man's Plate Randuin's Omen Randuin's Omen Thornmail Thornmail Frozen Heart Frozen Heart
+40 armor +80 armor +60 armor +80 armor
+300 health +250 health +350 health +400 mana
+5% MS +10 AH +20 AH
Movement speed passive Slow active Thorns passive Attack speed slow aura
Damage reduction passive Damage reduction passive
2900 Gold 2900 2700 Gold 2700 2700 Gold 2700 2500 Gold 2500

Comparison 2

Abyssal Mask Abyssal Mask Force of Nature Force of Nature Spirit Visage Spirit Visage
+60 magic resistance +60 magic resistance +40 magic resistance
+400 health +350 health +450 health
+5% MS +150% HP5
+10 AH
CC damage increase passive In-combat stacking MR and MS +25% healing and shielding
2700 Gold 2700 2900 Gold 2900 2900 Gold 2900

Comparison 3

Sunfire Aegis Sunfire Aegis Frostfire Gauntlet Frostfire Gauntlet Turbo Chemtank Turbo Chemtank Locket of the Iron Solari Locket of the Iron Solari
+350 health +350 health +350 health +200 health
+20 AH +20 AH +20 AH +20 AH
+30 armor +25 armor +25 armor +30 armor
+30 MR +25 MR +25 MR +30 MR
Immolate passive Immolate passive Immolate passive Consecrate passive
Super-Immolate passive Attacks area slow passive Supercharged active Shield active
Mythic: +5% tenacity and slow resist Mythic: +100 health, +7.5% size Mythic: +5 ability haste Mythic: +2 resistances on Consecrate
3200 Gold 3200 2800 Gold 2800 2800 Gold 2800 2500 Gold 2500

Comparison 4

Everfrost Everfrost Liandry's Anguish Liandry's Anguish Luden's Tempest Luden's Tempest
+80 AP +80 AP +80 AP
+20 AH +20 AH +20 AH
+600 mana +600 mana +600 mana
+250 health +6 mpen
Glaciate active Torment passive Echo passive
Mythic: +15 ability power Mythic: +5 ability haste Mythic: +5 magic pen
3400 Gold 3400 3400 Gold 3400 3400 Gold 3400

Comparison 5

Galeforce Galeforce Immortal Shieldbow Immortal Shieldbow Kraken Slayer Kraken Slayer
+60 AD +55 AD +65 AD
+20% AS +20% AS +25% AS
+20% crit +20% crit +20% crit
+10% life steal
Dash active Lifeline passive 3-hit passive
Mythic: +3% movement speed Mythic: +5 AD, +50 health Mythic: +10% attack speed
3400 Gold 3400 3400 Gold 3400 3400 Gold 3400

Comparison 6

Phantom Dancer Phantom Dancer Mortal Reminder Mortal Reminder Rapid Firecannon Rapid Firecannon Runaan's Hurricane Runaan's Hurricane
+25% AS +25% AS +35% AS +45% AS
+20% crit +20% crit +20% crit +20% crit
+7% MS +7% MS +7% MS +7% MS
+20 AD +25 AD
Spectral Waltz passive Grievous Wounds passive Sharpshooter passive Wind's Fury passive
2600 Gold 2600 2500 Gold 2500 2500 Gold 2500 2600 Gold 2600

Comparison 7

Hextech Rocketbelt Hextech Rocketbelt Night Harvester Night Harvester Riftmaker Riftmaker
+90 AP +90 AP +80 AP
+15 AH +15 AH +15 AH
+250 health +300 health +300 health
+6 mpen +8% omnivamp
Dash active Soulrend passive In-combat passive
Mythic: +5 magic penetration Mythic: +5 ability haste Mythic: +8 AP, +2% omnivamp
3200 Gold 3200 3200 Gold 3200 3200 Gold 3200

Comparison 8

Divine Sunderer Divine Sunderer Trinity Force Trinity Force
+40 AD +30 AD
+400 health +200 health
+20 AH +20 AH
+30% AS
Spellblade passive Spellblade passive
Healing on Spellblade Movespeed and + base AD passive
Mythic: +5% armor and magic penetration Mythic: +3 AD, +3 AH, +3 MS
3300 Gold 3300 3333 Gold 3333

It is worth it to upgrade your Grievous Wounds icon.png Grievous Wounds item?

Oblivion Orb Oblivion Orb Morellonomicon Morellonomicon Chemtech Putrifier Chemtech Putrifier
+30 AP +80 AP +55 AP
+250 health +20 AH
+100% MP5
Value of stats: 652.5 Gold 652.5 (50 AP and 250 health)
Value of additional stats: 1754.17 Gold 1754.17
(25 AP, 20 AH, and 100% MP5)
Value of additional stats: 1577.08 Gold 1577.08
Cost: 800 Gold 800 Cost difference: 1700 Gold 1700 Cost difference: 1500 Gold 1500
40% Grievous Wounds icon.png GW with magic damage for 3 seconds 40% Grievous Wounds icon.png GW with magic damage for 3 seconds
60% Grievous Wounds icon.png GW with magic damage for 3 seconds against low-health targets
40% Grievous Wounds icon.png GW with magic damage for 3 seconds
60% Grievous Wounds icon.png GW for 3 seconds on ally's attack after healing or shielding them

Executioner's Calling Executioner's Calling Mortal Reminder Mortal Reminder Chempunk Chainsword Chempunk Chainsword
+15 AD +25 AD +45 AD
+25% AS +15 AH
+7% MS +250 health
+20% crit
Value of stats: 525 Gold 525 (10 AD, 25% AS, 7% MS, and 20% crit)
Value of additional stats: 2051.5 Gold 2051.5
(30 AD, 15 AH, and 250 health)
Value of additional stats: 2116.67 Gold 2116.67
Cost: 800 Gold 800 Cost difference: 1700 Gold 1700 Cost difference: 1800 Gold 1800
40% Grievous Wounds icon.png GW with physical damage for 3 seconds 40% Grievous Wounds icon.png GW with physical damage for 3 seconds
60% Grievous Wounds icon.png GW with 3 attacks for 3 seconds
40% Grievous Wounds icon.png GW with physical damage for 3 seconds
60% Grievous Wounds icon.png GW with physical damage for 3 seconds against low-health targets

Bramble Vest Bramble Vest Thornmail Thornmail
+30 armor +60 armor
+350 health
Value of stats: 600 Gold 600 (30 armor and 350 health)
Value of additional stats: 1533.33 Gold 1533.33
Cost: 800 Gold 800 Cost difference: 1900 Gold 1900
40% Grievous Wounds icon.png GW upon being basic-attacked for 3 seconds and deal 3 (+ 10% bonus armor) 40% Grievous Wounds icon.png GW upon being basic-attacked for 3 seconds and deal 10 (+ 10% bonus armor)
60% Grievous Wounds icon.png GW with Stun icon.png immobilizes for 3 seconds

Champions that can use Serylda's Grudge Serylda's Grudge (abilities that can apply it + physical damage to benefit from the armor pen):

Modified trinket for Lee Sin Lee Sin and Jax Jax to ward jump easily, at the cost of lowering the wards' duration.

  • Stealth Ward item.png Short Sighted Ward Totem
    • Active: Consume a charge to place a visible Totem Ward icon.png Short Sighted Ward at the target location (600 range), which reveals the surrounding area for 5 / 6 / 7 (based on level) seconds. Stores one charge every 90 − 30 (based on level) seconds, up to 2 maximum charges.
  • Totem Ward icon.png Short Sighted Wards have 1 health and are visible, but they grant the same vision radius as a Totem Ward icon.png Totem Ward.
  • Killing a Totem Ward icon.png Short Sighted Ward grants 2 Gold 2 and 5 experience.

Item Trigger Target Effect
Abyssal Mask Abyssal Mask Stun icon.png Immobilize Champions Increases all damage the target's takes for a few seconds.
Horizon Focus Horizon Focus Stun icon.png Immobilize or long-range ability Champions Increases the damage the target's takes from you for a few seconds.
Imperial Mandate Imperial Mandate Stun icon.png Immobilize or Slow icon.png slow Champions Deals bonus damage and marks the target for a few seconds. Mark can be triggered by ally damage to deal bonus damage and grant both of you bonus movement speed.
Zeke's Convergence Zeke's Convergence Stun icon.png Immobilize All enemies Target takes bonus damage from Accomplice's basic attacks and abilities
Thornmail Thornmail Stun icon.png Immobilize Champions Applies a 60% Grievous Wounds icon.png Grievous Wounds.

V11.2 - Support items (no gold generation items)

Caster items
Target Enhancers Ardent Censer Ardent Censer
Staff of Flowing Water Staff of Flowing Water
Big Heals and Shields Mikael's Blessing Mikael's Blessing
Redemption Redemption
Anti-Heal Chemtech Putrifier Chemtech Putrifier
Caster Mythic Imperial Mandate Imperial Mandate (Mythic)
Moonstone Renewer Moonstone Renewer (Mythic)
Shurelya's Battlesong Shurelya's Battlesong (Mythic)
Tank items
Protecc Knight's Vow Knight's Vow
Locket of the Iron Solari Locket of the Iron Solari (Mythic)
Zeke's Convergence Zeke's Convergence
Tanky Frostfire Gauntlet Frostfire Gauntlet (Mythic)
Turbo Chemtank Turbo Chemtank (Mythic)

Rune shard Gold value
Rune shard Adaptive Force.png Adaptive force (5.4 AD or 9 AP) 189 Gold 189 or 195.75 Gold 195.75
Rune shard Attack Speed.png Attack speed (10% AS) 250 Gold 250
Rune shard Ability Haste.png Ability haste (8 AH) 213.6 Gold 213.6
Rune shard Armor.png Armor (6 armor) 120 Gold 120
Rune shard Magic Resistance.png Magic resistance (8 MR) 144 Gold 144
Rune shard Health.png Health (15 - 90 health) 40 Gold 40 - 240 Gold 240

Every 20 hours, the First Win of the Day rewards you with XP 400 and 50 BE 50 upon winning a matchmade game.

  • This reward can allow you to unlock gamemodes and runes if you're not yet level 30, and if you're level 30 or more can get you more BE BE BE to purchase things.
  • The First Win of the Day can be obtained with any type of matchmade games, including games against bots, and more specifically Intro bots (Co-op vs. AI Intro).
  • If you have some experience with the game, winning the game is trivial, but winning the game quickly can be tricky.
First thing, champion selection. You can either go for a pusher or a slayer.
  • Pushers focus turrets over champions (for the most part). They need a mix of attack speed, attack damage, and/or sustain to stay in lane. Ranged role.png Ranged pushers have a easier time destroying turrets and kiting enemies.
  • Slayers continuously kill enemy champions, indirectly helping their team by freeing the way to the Nexus. They need to have great fighting tools and sustain.
Champions - Pusher: (from god-tier to A-tier)
  1. Jinx Jinx (lacks sustain, has good attack range and very high passive attack speed)
  2. Trundle Trundle
  3. Tristana Tristana (lacks sustain, has high passive attack speed and attack range, has an ability to take down turrets, but it very often draws aggro when it explodes near enemy champions)
  4. Xin Zhao Xin Zhao (melee range, very high DPS against turrets, good sustain)
  5. Tryndamere Tryndamere (melee range, great sustain, good passive attack damage, works best when at low-health, putting him constantly at risk)
  6. Olaf Olaf (melee range, good sustain, works best when at low-health, putting him constantly at risk)
  7. Lee Sin Lee Sin (melee range, but great damage output against champions)
  8. Jax Jax (melee range, lacks sustain, good passive attack speed)
  9. Yasuo Yasuo (melee range, lacks sustain, very high DPS against champions)
Champions - Slayers: (champions without mana are the best choice here) Runes - Pusher: Runes - Slayer: Summoner's Spells:
  • Absolutely necessary: Teleport Teleport (going back to lane faster)
  • Smite Smite (pushing the wave faster)
Once you're all set up, you can launch a game! Once in the game, try going bot lane with as much people as possible (5 champions bot lane is the best!). You want to go bot lane because the bot turrets do not have a reduced damage modifier until 5:00, this means that you can damage the bot turrets at 100% efficiency as soon as you manage to reach them.
Intro bots do not get to their lane until the 4th minion wave, which means two things:
  • Until then, pushing the turret is very simple.
  • You can proxy the first 3 waves if you have enough AoE damage/sustain.
    • Beginning of the game: Go between the first and second enemy turret and kill the first minion wave, push the turret.
    • Rinse and repeat for minion waves 2 and 3.
Items - Pusher: Items - Slayers:
When pushing minions, you want to keep your team minions alive, so that they can tank the turret shots and disable the turret's Reinforced Armor, which grants it 67% damage reduction. Ranged minions have a higher DPS (damage per second) than melee minions, thus you want to focus them down, and kill them quickly. If you took Smite Smite you can Smite down a ranged minion to instantly kill it, even if it has full health. Melee minions have a lot more health but a lower DPS. Siege minions have high health and high DPS, so you'll have to decide when to take them down.
Until you reach (and destroy) their third turret and/or inhibitor, the bots are going to stay to their respective lanes. Push up to their third turret, and if you can't manage to end the game (too much bots on the same lane), try pushing mid lane until you destroyed at least 2 inhibitors. You can then safely start pushing to the Nexus and destroy it.

Warning sign.png This patch is not yet live. The major part of the changes on this page are unconfirmed. Only update the info on other pages when Riot's official patch note is live.

Random things

{{sm2|Garen.W04.ogg|''"Demacia!"''}}<br />{{sm2|Jarvan.ultimateeffort2.ogg|''"Demacia!"''}}<br />{{sm2|Jarvan.ultimateeffort4.ogg|''"Demacia!"''}}<br />

 

   "Demacia!"
 

   "Demacia..."
 

   "Zaun!"
 

   "Trollmacia!"
 

   "Demaglio!"

 

   "Power slam!"
 

   "Hey Jayce! Power slam!"
 

   "Nope!"
 

   "Who does this guy think he is?"


  • ♜AD
    • rgb(252,138,1)
  • ♜AP
    • rgb(151,252,151)
  • ♜armor
    • rgb(239,240,2)
  • ♜magic resistance
    • rgb(202,31,123)
  • ♜health
    • rgb(192,51,0)
  • ♜old mana
    • rgb(84,84,251)
  • ♜mana
    • rgb(0,153,204)
  • ♜attack speed
    • rgb(200,0,0)
  • ♜gold Gold ♜gold
    • rgb(255,215,0)

Jax TempleSkin Ch.jpg

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