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1 Growth 18 1 Growth 18
Health 560 (+54.5) 1486.5 Attack damage 52 (+5.5) 145.5
Health regen. 5.4 (+0.7) 17.3 Attack speed 0.670 (+4.1%) 70.4%
mana 475 (+50) 1325 Armor 28.5 (+0.75) 41.3
  Magic resist. 30 (+0.7) 41.9
Attack range 575 Mov. speed 330

"Aldenoa" is a custom champion in the League of Legends.

Abilities

Tamed Monster
Friend of the Forest

Innate: At the start of the game, he can choose his tamed monster to accompany him in the battle.


Leashing Arrow
RANGE: 525
COST: 70 / 75 / 80 / 85 / 90 mana
COOLDOWN: 10
Javelin Toss

Active: Release a wired arrow toward the target location, stops and connect on colliding with Enemy Champion. It will deal Attack damage Physical Damage and Death Sentence Leashes the target from the Point of Release up to the Point of Collide.

Physical Damage:
65 / 105 / 145 / 185 / 225 (+75% bonus AD)
Leash Duration:
1 / 1.4 / 1.8 / 2.2 / 2.6 seconds

A Death Sentence Leashed unit cannot move further but breaks when using dash or blink.

Prowl Hunt: On trigger, it will deal bonus Magic damage Magic Damage based on target's missing health.

Bonus Magic Damage:
4% / 5% / 6% / 7% / 8%

of target's max health
(+50% AP)



Hunting
COOLDOWN: 14 / 13 / 12 / 11 / 10
Prowl

Passive: His basic attack and ability gain him Prowl Hunt stack for 4 seconds. On reaching the maximum stack, he gain a boost of Movement speed icon movement speed which effect lasts for 3 seconds.

Bonus Movement Speed:
15% / 18% / 21% / 24% / 27%
Maximum Hunt Stack:
10 / 9 / 8 / 7 / 6 stacks

When Prowl Hunt is in effect, his next ability or basic attack will gain additional effect consuming the Prowl Hunt stack on the process.

Prowl Hunt: Next basic attack will deal bonus Hybrid penetration True Damage

True Damage:
10 / 30 / 50 / 70 / 90 (+25% bonus AD) (+20% AP)



Arrow Trap
RANGE: 420
COST: 85 mana
COOLDOWN: 30 / 25 / 20 / 15 / 10
Condemn

Active: Lay down an arrow trap in his position, after a short delay it will arm. Arrow trap will release the arrow toward an Enemy Champion when they pass through traps Ranged role range dealing Magic damage Magic Damage and apply slow for 2.5 seconds.

Magic Damage:
80 / 120 / 160 / 200 / 240 (+60% bonus AD) (+50% AP)
Slow:
50% / 55% / 60% / 65% / 70%

He can only summon one trap at a time.

Prowl Hunt: Laying trap has no delay and first strike of arrow will apply 1 second Stun icon stun.



Monster Command
COST: 75 mana
COOLDOWN: 60 / 50 / 40
Salvation

Active: Command his tamed monster to aid him in battle.


MonsterPedia

Shooter Bird
Hawkshot

Monster Effect: Basic Attack have increased Ranged role range and Attack speed icon Attack Speed.

Bonus Attack Range:
50 / 100 / 150
Bonus Attack Speed:
15% / 20% / 25%

Active-Command: Inspires Aldenoa where it doubles the effect of Attack speed icon Attack Speed and deal bonus Magic damage magic damage on hit for a duration.

Bonus Magic Damage:
50 / 75 / 100 (+25 per 10% bonus attack speed)
Effect Duration:
6 / 7 / 8 seconds


Illumina Wisp
RANGE: 500
Lucent Singularity

Monster Effect: In every 30 seconds, wisp Wish heals Aldenoa and most nearest injured ally champion. Then gain a stack of Astral Infusion illumination. For every activation of Prowl Hunt effect the Cooldown reduction icon cooldown of heal is reduced by 5 seconds.

Heal:
20 / 40 / 60 (+20% AP)

Active-Command: Wish Heals the target unit with passive heal amount multiplied by the amount of Astral Infusion illumination stack.


Bomber Squirrel
COOLDOWN: 15
Bouncing Bomb

Monster Effect: In every given duration, next attack will explode dealing Magic damage magic damage and reduces their magic resistance for 3 seconds.

Magic Damage:
100% / 110% / 120% of his AD
Magic Resist Reduction:
15% / 20% / 25%

Active-Command: Bombards the area in where his cursor is located. It deal Magic damage Magic Damage to all unit in the area. Additional damage from bomb explosion will deal 25% of damage. Bombs are augmented based on the bonuses he gain from items and spells.

  • Bomb Cast Range= 500 (+50% of current bonus movement speed)
  • Bomb Number= 2 (+1 per 10% bonus attack speed)

Magic Damage:
100 / 130 / 160 (+45% bonus AD) (+35% ap)


Defender Turtle
RANGE: 550
COOLDOWN: 20
Turtle Stance

Monster Effect: Basic Attack and Abilities taken from Enemy Chamoion charges up his monster. At Third Charge this will activate, Aldenoa gain shield for 5 seconds.

Shield:
200 / 300 / 400 (+25% of missing health)

Active-Command: Protect Aldenoa or the target ally for 5 seconds, which reduces incoming damages. Monster Effect passive are transfered temporarily to ally when cast.

Damage Reduction:
30% / 40% / 50%


Miner Mole
RANGE: 220
COOLDOWN: 1
Satchel Charge

Monster Effect: Miner periodically plant a mine-plosives in the position. Each mine lasts for 300 seconds.

Mine Charge Cooldown:
15 / 12.5 / 10

Active-Command: Detonate the nearest mine-plosives in where his cursor is hovered. It deal Magic damage Magic Damage and Slow icon slows for 1 second.

Magic Damage:
60 / 90 / 120 (+35% bonus AD) (+25% AP)
Slow:
20% / 25% / 30%


Chiller Bat
RANGE: 475/45°
Permafrost

Monster Effect: He will enchant the Basic Attack of Aldenoa in every 10 seconds. It apply Slow icon slow that increases duration based on target's missing health for 1 seconds.

Slow:
35% / 45% / 55%
Slow Duration:
(+0.05 second) for every 1% of target's missing health

Active-Command: Bat releases a chilling wind to the target cone in front. It will deal Magic damage Magic Damage, initially Stun icon freeze unit for 0.5 second and apply Slow icon attack/movement speed slow for the same duration on Monster Effect.

Magic Damage:
80 / 120 / 160 (+65% AP)
Attack/Movement Slow:
40% / 50% / 60%


Chomper Plant
RANGE: 525

Monster Effect: His monster chomper will swallow the target unit for over 25 seconds. While swallowing, Aldenoa gain a percentage of target's maximum health, Attack Damage and Movement Speed. Each unit consumed will gain a stack of Chomp Chomp Stack.

Percentage of Stat Gain:
10% / 15% / 20%

Active-Command: Chomper plant descend in the ground then Chomps the target unit in over 2 seconds. Unit Stun icon Chomped will become Playful untargetable but takes Hybrid penetration True Damage over time. Damage is increased based on the Chomp Chomp Stack gained.

True Damage:
50 / 100 / 150 (+8% / 10% / 12% of target's maximum health)
Bonus Damage per Chomp Stack:
(+0.5% of target's max health)


Rapid Robin
Heightened Senses

Monster Effect: At given consecutive attack will release 2 Basic Attack.

Attack to Double Attack:
8th / 7th / 6th attack

Active-Command: Increase Attack speed icon Attack Speed for 5 seconds. And Double Attack will proc on every fourth attack.

Attack Speed:
50% / 60% / 70%


Sprouter
RANGE: 500
ChampionSquare

Monster Effect: Monster will deal Magic damage Magic Damage to nearby enemy unit. Every enemy unit dies in his surroundings will charge this skill activation.

Magic Damage:
20 / 30 / 40 (+15% AP)
Charge:
8 / 6 / 4 enemy units
Attack Range:
450 units

Activate-Command: Sprouts a version of himself, immobile and attacks nearby enemy unit.


Glow
RANGE: 500
ChampionSquare

Monster Effect: Passively projects an aura that increases health regeneration in over 10 seconds of himself and nearby ally. Basic Attack to Enemy Champion will increase the amount of health regeneration for 5 seconds.

Health Regeneration:
5 / 10 / 15 (+5% AP of target's max health)
Increase Regeneration Amount:
100% / 200% / 300%

Activate-Command: Conjure a glowing Singularity in place that charges the heal of singularity when affected by Glow Aura. Glowing Light will redirect toward the Ally Unit afflicted by any type of crowd control. Healing unit based on the charge and removes existing crowd control effects.


Fumer
RANGE: 600/180
ChampionSquare

Monster Effect: Basic Attack explodes and leaves a Fume Cloud for 3 seconds in every 12 seconds. Fume will reduce the Sight icon sight vision of enemy inside the fume and deal Magic damage magic damage in every second.

Vision Reduction:
30% / 40% / 50%
Magic Damage:
100 / 120 / 140 (+40% AP)

Activate-Command: Release a projectile of fume toward the target direction and explodes on Enemy Champion contact. It apply effects of Fume Cloud and slow for 2 seconds with double the range of Fume Cloud.

Slow:
25% / 30% / 35%


Graver
RANGE: 800/240
ChampionSquare

Monster Effect: Every unit dies at his vicinity will leave a spirit orb. On picking up will increase his Attack damage icon Attack Damage by (+1) and gain bonus Gold (+2 gold) then store 1 stack of Spirit.

Activate-Command: Deal Magic damage Magic Damage to the target area, apply Flee icon fear and heal him for 40% of damage. Lost 70% of stack on cast.

Magic Damage:
80 / 110 / 140 (+40% AP) plus 3 / 4 / 5 per Spirit Stack
Fear Duration:
0.75 / 1 / 1.25


Hypnos
RANGE: 500
ChampionSquare

Monster Effect: Hypnos cast a shield to Aldenoa. Shield blocks 50% of damage and Hypnotize target for 1.5 seconds. Charm icon Hypnotized unit will move in a random direction harmlessly.

Shield Cooldown:
60 / 50 / 40 seconds

Activate-Command: Charm icon Hypnotize the target unit for a duration which makes them Taunt icon taunt toward the nearest enemy unit. If target is alone, unit will move in random direction harmlessly.

Hypnotize Duration:
1 / 1.5 / 2 seconds


Ranger Fox
ChampionSquare

Monster Effect: Aldenoa gain bonus Movement speed icon Movement Speed when out of combat that increases/stackable. Amount of bonus starts to decay after dealing damage to Enemy Champion. Each 100 unit travelled will increase his next basic attack to Enemy Champion.

Bonus Flat Movement Speed per 100 unit travelled:
5 / 7.5 / 10 units
Bonus Magic Damager per 100 unit travelled:
2 / 3 / 4 (+2% bonus AD) (+2% AP)

Activate-Command: Increases Movement Speed in over 5 seconds which bonus is based on his missing health.

Movement Speed:
20% / 30% / 40% (+1% per 1% missing health)


Freeze Manta Ray
RANGE: 650 / 400
ChampionSquare

Monster Effect: Abilities apply Freeze, which it will charge effect when staying near Manta Ray. After a charge duration, unit is Stun icon encased in the ice for a duration and deal Magic damage Magic Damage in over a duration.

Freeze Charge:
8 / 6 / 4 seconds
Encase Duration:
1.5 / 2 / 2.5 seconds

Activate-Command: Freeze Manta Ray creates a snow storm in the target area dealing Magic damage Magic Damage every second, apply 27% Slow icon slow and Stun icon encases all unit after 1.5 inside the storm.

Magic Damage per second:
75 / 100 / 125 (+30% AP)


Doom
RANGE: 400
ChampionSquare

Monster Effect: Basic attack will deal bonus Magic damage Magic Damage.

Bonus Magic Damage:
1% / 1.5% / 2% of target's missing health

Activate-Command: Silence icon Silences the target unit, after a duration target will take Hybrid penetration True Damage based on his missing health.

Silence Duration:
1.5 / 2 / 2.5
True Damage:
6% / 7% / 8% (+3% per 100 AP) of target's missing health


Loader
RANGE: 600
ChampionSquare

Monster Effect: Leaving in the body of unit/turret will become dash, dealing bonus Magic damage Magic Damage on-hit and Airborne icon knocking them away.

Bonus Magic Damage:
100 / 150 / 200 (+40% AP)

Activate-Command: Loader transform Aldenoa and allows him to enter to the body of ally unit/turret.


Squasher
RANGE: 275
ChampionSquare

Monster Effect: Enemy Champion having minimum threshold of maximum health are instantly squashed by the Squasher monster at it's Ranged role range.

Maximum Health Execution Threshold:
10% / 12.5% / 15% (+2% per 100 AP)

Activate-Command: Commands Squasher to leap to target area dealing Magic damage magic damage. Squasher will return to him at 250 units speed.

Magic Damage:
100 / 200 / 300 (+100% AP)


Twin Monster
RANGE: 1000
ChampionSquare

Monster Effect: Aldenoa can release additional of 2 bolts from his monster at his sides. It will deal Attack damage Physical Damage to every unit does bolt it travel. Multiple hit from bolt, additional bolt deal 45% of the damage.

Bolt Attack Range:
500 / 600 / 700
Additional Bolt Dealt:
35% / 45% / 55%

Activate-Command: Sends one of his twin monster to target position. Can be activated once again after first cast.


Arrow Seer
RANGE: 150/425
ChampionSquare

Monster Effect: Basic Attack is been released in an arrow hail manner. it will deal Attack damage Physical Damage to the target area towars the target unit. Hail has 0.4 second delay before impact.

Minimum Physical Damage:
100 / 150 / 200 (+100% bonus AD)
maximum Physical Damage:
300 / 450 / 600 (+300% bonus AD)

Activate-Command: First Cast, increase his range by channeling, global range limit. On second cast release the Hail of Arrow to deal Attack damage Physical Damage and Root icon rooting all damaged target for a duration. Root duration, Damage and Hail impact delay depends on the distance does arrow travelled.

  • Root Duration: 0.5 up to 3.5 seconds.
  • Impact Delay: 0.4 up to 2.5 seconds.


Scorcher
ChampionSquare

Monster Effect: Passively leaves a trail of Fire dealing Magic damage magic damage per second. Each unit lasts for 3.5 seconds. Trail will also give Sight icon vision.

Magic Damage:
10 / 15 / 20 (+8% AP)

Activate-Command: Trail of Fire will blaze stronger, it will apply bonus Magic damage magic damage and apply Slow icon slow for 2 seconds.

Bonus Damage:
2% / 4% / 6% (+2% per 100 AP) of target's maximum health
slow:
12% / 16% / 20%


Wild Weed
RANGE: 300
ChampionSquare

Monster Effect: Enemy Champion dies inside the thorny area will refresh the cooldown of his Ultimate. He will also gain bonus Movement speed icon Movement Speed inside the area.

Bonus Movement Speed:
10% / 14% / 18%

Activate-Command: Creates a thorny weeds to the target area, Airborne icon knocking up all enemy unit inside on sprout with 0.6 second delay. Then leaves a thorny area dealing Magic damage magic damage for every unit does enemy travelled inside the thorny area.

Knock up Duration:
0.5 / 0.6 / 0.7
Magic Damage per unit travelled:
0.4 / 0.5 / 0.6 (+0.4% AP)
AOE radius:
400 / 500 / 600


Torch
ChampionSquare

Monster Effect: Attacking the Blaze Burned target will reduce this spell activation cooldown by 4 seconds. Periodically set his arrows with fire, Blaze burning the target and apply vision while burning.

Burn Attack Cooldown:
20 / 15 / 10

Activate-Command: Release a fireball toward the target area dealing Magic damage Magic Damage and leaves a fire in the ground. His and ally's projectiled basic attack and spells will apply Blaze Burn in over 4 seconds. Multiple application of Blaze Burn will increase the duration by 2 seconds which stacks multiplicatively.

Burn:
30 / 40 / 50 (+20% AP)


Aegis
RANGE: 425
ChampionSquare

Monster Effect: Gain bonus Armor and Magic Resistance passively.

Bonus Defense:
6% / 8% / 10% of his missing health

Activate-Command: Monster creates a defensive aura, that extends in his surroundings. This will increase the bonus defense for 4 seconds.

Increase Bonus Defense:
21 / 22 / 23


Creeper
RANGE: 300
ChampionSquare

Monster Effect: Killing an Enemy Champion will summon a creeping vine in place of target. The initial speed of creeping vine is increased for the next 2 seconds.

Vine Creep Speed Increase:
30% / 40% / 50%

Activate-Command: Summon a creeping/running vines in the target location. Vines are attracted toward the nearest Enemy Champion at slow moving speed. When Enemy Champion is at it's 400 range it will directly lash unto target dealing Magic damage Magic Damage and target for a duration. Allied unit and Aldenoa gain a boost of Movement speed icon speed when standing in the vine track.

Vine Creep Speed:
300 / 400 / 500
Magic Damage:
90 / 120 / 150 (+55% AP)
Snare Duration:
2 / 3 / 4


Oracle
RANGE: 515
ChampionSquare

Monster Effect: After Enemy Unit reveals themselves after out-of-sight will be matked for 3 seconds. Mark will trigger after they take damage from Aldenoa or Allied Unit dealing bonus Hybrid penetration True Damage. Mark has cooldown after trigger in each unit.

Mark Trigger Damage:
75 / 125 / 175 (+20% of total AD) (+16% AP)
Mark Cooldown:
10 / 8 / 6

Activate-Command: Reveals the area at global cast range. Enemy caught in the True Sight icon vision will be marked for 8 seconds. Damage dealt to True Sight icon revealed target will be increased.

Damage Increase:
10% / 15% / 20%


Toxicz
RANGE: 515
ChampionSquare

Monster Effect: Enemy who damages him are Poison icon poisoned, reduced damage output and reduced armor for 2 seconds. Damage is increased by 1% for every 1% of his health is missing.

Magic Damage per second:
60 / 100 / 140 (+30% bonus AD) (+20% AP)
Damage Output Reduction:
8% / 10% / 12%
Armor Reduction:
15 / 30 / 45

Activate-Command: Shares the Poison icon poison shield for 5 seconds. Aldenoa and Target Ally will also share their Buffs while shield persists.


Gusty
ChampionSquare

Monster Effect: When Aldenoa is Airborne icon airborne, he can cast this spell to remove the effect and dashes out toward the target position in where hia curaor is located.

Dash range:
500

Activate-Command: Monster blows wind mightily, dealing Magic damage magic damage, Airborne icon knocking them away until the end of gust and leaves a stream of wind gust. Ally unit travels in the direction of stream gain bonus speed while enemy unit travels against the wind stream are Slow icon slowed.

Magic Damage:
100 / 125 / 150 (+35% AP)
Gust Range:
600 / 800 / 1000
Gust Width:
400 / 450 / 500

Bonus Speed/Slow:
40% / 45% / 50%


Doppel Maker
RANGE: 650
ChampionSquare

Monster Effect: Passively makes a clone of himself that follows wherever he goes. The clone will have reduced damage output and will also copy his activation of abilities but clone activation have 0.5 cast delay. If the clone dies Aldenoa is damaged by 20% of his max health and takes on Cooldown reduction icon cooldown.

Damage Dealt of Clone:
25% / 30% / 35%

Activate-Command: Creates a clone of his target enemy champion for 4 seconds. Clone have current statistics with target unit but disallows it to cast ability of enemy. Target unit are also Slow icon slowed while clone is active.

Slow:
45% / 50% / 55%


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