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Emptylord's Re-Workshop Edit
Aatrox - The Darkin Blade / / Champion relaunch - Blended theme / / Aatrox's original character with Galio's kit; Aatrox's original kit with a new character; Aatrox's current kit with a new character.
Ledros - The Commander of Ruin / / Champion relaunch - Revisited theme / / Aatrox's first kit rework revisited with an original character.
Valanx - The Deathless Prince / / Champion relaunch - Current theme / / VGU Aatrox's current kit and personality given to a new character.
Ahri - The Nine-Tailed Fox / / Balance changes - Current theme / / A power-neutral change that removes some unnecessary frustrations that Ahri inflicts on her opponents.
Akali - The Rogue Assassin / / Champion relaunch - Imported theme / / A relaunch that was inspired by Katana from Infinite Crisis. Modifications to Twilight Shroud was inspired by Heroes of the Storm. This project was retired as I am satisfied with Riot's rework.
Alistar - The Minotaur / / Gameplay update - Current theme / / A suite of tweaks that make Alistar a stronger Warden, while also removing some unnecessary frustrations that he inflicts on his opponents.
Amumu - The Sad Mummy / / Balance changes - Current theme / / Minor changes to bring his kit slightly more in-line with his lore.
Yarny - The Unravelled / / Champion relaunch - Imported theme / / This rework is based on the video game, Unravel.
Anivia - The Cryophoenix / / Balance changes - Current theme / / A tweak to how her Frostbite deals bonus damage to make her less binary and also capable of synergizing with allies. Riot's recent changes to Frostbite would be removed.
Annie - The Dark Child
Aphelios - The Weapon of the Faithful
Ashe - The Frost Archer
Aurelion Sol - The Star Forger / / Balance changes - Current theme / / This project was retired as it was implemented by Riot.
Azir - The Emperor of the Sands / / Balance changes - Current theme / / These tweaks aim to make his innate more appreciable.
Bard - The Wandering Caretaker / / Balance changes - Current theme / / These tweaks aim to improve Bard's ability to scale into lategame.
Blitzcrank - The Great Steam Golem / / Champion relaunch - Current theme / / A modern take on what it would mean to be a weaponized warehouse robot.
Brand - The Burning Vengeance / / Balance changes - Current theme / / A new Ablaze effect for Pillar of Flame to make it more appreciable. This page also features a retired rework wherein I pushed Brand more in the vengeful spirit direction that his original lore featured.
Braum - The Heart of the Freljord
Caitlyn - The Sheriff of Piltover / / Champion relaunch - Revisited theme / / This rework was a collaborative work. Some elements were inspired by Nova from Heroes of the storm.
Camille - The Steel Shadow
Cassiopeia - The Serpent's Embrace / / Balance changes - Current theme / / Two small tweaks that aim to make her more functional without buying 2-3 mana items, as well as remove the self-punishment for casting her abilities too quickly.
Cho'Gath - The Terror of the Void / / Champion relaunch - Current theme / / This relaunch plays-up Cho'Gath's theme as the League's kaiju, including more structure-destrution.
Corki - The Daring Bombardier / / Champion relaunch - Current theme / / Corki now uses heat, and his Rocket Barrage is less of a passive increase in his damage (and instead something he has to micromanage).
Darius - The Hand of Noxus
Diana - The Scorn of the Moon / / Gameplay update - Current theme / / This project was retired as it was implemented by Riot.
Dr. Mundo - The Madman of Zaun / / Champion relaunch - Current theme / / This relaunch plays-up Dr. Mundo's brainless meatwall theme - going where he pleases and feeling no pain. Some abilities are shared with my custom champion, Titan.
Draven - The Glorious Executioner / / Balance changes - Current theme / / A very small tweak that gives Draven something else to micromanage, just for fun.
Ekko - The Boy Who Shattered Time / / Balance changes - Current theme / / Some quality of life adjustments to Ekko's ultimate that aim to remove some the unnecessary frustrations that come with playing against Ekko.
Elise - The Spider Queen / / Champion relaunch - Current theme / / This rework fulfils the gameplay promise that players expects of a 'Spider Queen'. She's an ambush predator.
Elise - The Spider Priestess / / Champion relaunch - Current theme / / This rework fulfils the character fantasy of a Priestess that lures enemies to their doom. She utilizes spider-based magic and summons minions.
Evelynn - Agony's Embrace / / Champion relaunch - Current theme / / This project was retired as I am satisfied with Riot's rework.
Ezreal - The Prodigal Explorer / / Champion relaunch - Imported theme / / This rework aimed to address the identity issues with his Rising Spell Force and Essence Flux. This project was retired due to satisfaction with Riot's rework. The change to his ultimate's damage diminishment was also later patched-in by Riot.
Fiddlesticks - The Harbinger of Doom / / Gameplay update - Current theme / / This project was retired as I am satisfied with Riot's rework.
Fiora - The Grand Duelist / / Balance changes - Current theme / / Proposed tweaks to Riposte that make it behave more like players would expect, which removes some unnecessary frustrations that Fiora inflicts on her opponents.
Fizz - The Tidal Trickster / / Gameplay update - Current theme / / A tweak to Chum the Waters that is intended to be power-neutral by increasing the counterplay that enemies have while also compensating Fizz with increased utility, while also hopefully being a fun change. Riot has since attempted to make a similar balance change with the aims of adding counterplay, but I have not retired this project as I feel mine is still a better solution.
Galio - The Colossus / / Champion relaunch - Revisited theme / / Similar to Kai'Sa, I think that Galio's new kit is great fun - but the direction that Riot failed to capture any of the original champion's theme. I gave the new Grand Entrance kit to Aatrox, and I'm currently working on new kit for Galio that I hope better serves his original gameplay scope while also being compatible with his new lore - he's made of magic-absorbing rock, after all.
Gangplank - The Saltwater Scourge / / Balance changes - Current theme / / A small tweak to his Silver Serpent economy to make it least famine-until-20-minutes, then feast. I also proposed a change to Trial by Fire, but I may remove this as my design philosophy around having auto-activated one-use effects and planning them around minions has changed - I'm not pro being able to waste.
Garen - The Might of Demacia / / Gameplay update - Current theme / / Garen's Courage has been reworked many times over the years, but it has never succeeded in feeling interesting. Inspired by Fiora's Vitals, I hope this suggestion proves to be the Courage that Garen deserves.
Gnar - The Missing Link / / Balance changes - Current theme / / There used to be more proposed changes, but all that's left is a standardization I applied to all pick-up interactions.
Gragas - The Rabble Rouser
Graves - The Outlaw / / Balance changes - Current theme / / A (hopefully) power-neutral change that hopes to increase his vulnerability window without any loss in DPS. That said, I feel he's significantly overtuned and so some amount of nerf might be owed.
Hecarim - The Shadow of War / / Balance changes - Current theme / / A tweak to Hecarim's core gimmick that should make him less reliant on one ability to achieve anything, without changing how he approaches a skirmish.
Heimerdinger - The Revered Inventor / / Champion relaunch - Imported theme / / This rework pushes Heimerdinger in a similar direction to the builders of other games, such as Gazlowe and Torbjorn - i.e. throwing down turrets aggressively rather than building a nest. The gameplay is imported from Lex Luthor from Infinite Crisis.
Illaoi - The Kraken Priestess / / Champion relaunch - Imported theme / / This rework is inspired by one of my favourite Heroes of the Storm kits - Orphea. This rework hits all the same beats but redistributed. Similar to Draven, her ability to be oppressive now requires constant input from the player and its more clear how her enemies can enforce a downtime period.
Irelia - The Blade Dancer / / Champion relaunch - Current theme / / This is an adaptation of my own Poppy rework, which was inspired by the way Thor utilizes his Hammer to propel himself. This project was retired on both occassions as I am satisfied with Riot's reworks.
Ivern - The Green Father / / Balance changes - Current theme / / Daisy now uses the same AI as Tibbers. Enough said.
Janna - The Storm's Fury / / Champion relaunch - Current theme / / This rework was provided by Willbachbakal.
Jarvan IV - The Exemplar of Demacia / / Champion relaunch - Current theme / / This rework was provided by Willbachbakal.
Jax - Grandmaster at Arms / / Champion relaunch - Imported theme / / This rework was largely based on my custom champion, Zargonil, excepting the ultimate ability. The theme is nimble fighter.
Jayce - The Defender of Tomorrow / / Champion relaunch - Current theme / / This rework was part of my Shapeshifter project, wherein I attempted to address the scaling issues that most shapeshifters face by either removing the multiple forms, moving the form-swap to a non-ultimate active, or turning the form swap into a temporary power spike (similar to Gnar).
Jhin - The Virtuoso
Jinx - The Loose Cannon
Kai'Sa - The Daughter of the Void / / New addition - Revisited theme / / This relaunch attempts to deliver on the fantasy of The Daughter of the Void.
Kaisa - The Vigilante / / Balance changes - Current theme / / This is a visual-only rework - since the playable Kai'Sa is actually really fun, even if she does nothing to fulfil the fantasy of The Daughter of the Void.
Kalista - The Spear of Vengeance / / Gameplay update - Current theme / / This rework attempts to address her 'lame' Oathsworn mechanic, while also adjusting her Martial Poise to hopefully be less obnoxious-or-bust.
Karma - The Defiance of Ionia / / Gameplay update - Current theme / / A rework that pushes Karma further into her theme of defiance. As it stands, the two reworks are probably not distinct enough to exist as different champions.
Karma - The Enlightened One / / Champion relaunch - Revisited theme / / Karma's original theme of harmony and duality was mostly abandoned in her VGU. Choosing between mending and harming is a popular gameplay trope and it's a shame to lose it. This theme could also be explored on a new champion and cut all ties to Traditional Karma.
Karthus - The Deathsinger / / Gameplay update - Current theme / / A suite of changes that aim to make the Deathsinger a little more competitive, with some extra soul-harvesting flavour.
Kassadin - The Void Walker / / Champion relaunch - Current theme / / This rework aims to modernize the Void Walker. Alarak from Heroes of the Storm inspired some of the changes.
Katarina - The Sinister Blade
Kayle - The Righteous / / Champion relaunch - Imported theme / / This rework is an amalgamation of Atlas Reactor's Asuna, as well as Diablo and Tyrael from Heroes of the Storm. This project was retired as I am satisfied with Riot's rework.
Kayn - The Shadow Reaper / / Balance changes - Current theme / / Some for-fun proposals for how his Q and E abilities might be empowered by the form that does not currently empower them.
Kennen - The Heart of the Tempest / / Champion relaunch - Imported theme / / This rework was inspired by Zeus from Smite, at least as Zeus was when I created this project 5+ years ago. I wanted to empower Kennen's Ranger attributes, which is where I felt he was more distinctive as a champion.
Kha'Zix - The Voidreaver / / Gameplay update - Current theme / / A (hopefully) power-neutral change to his Isolation mechanic that makes it easier for both Kha'Zix and his opponents to play around.
Kindred - The Eternal Hunters / / Champion relaunch - Current theme / / Despite failing to deliver on the promise of two characters: the playable champion is thoroughly enjoyable. This rework intends to address gameplay issues.
Lamb - The Eternal Hunter / / Champion relaunch - Current theme / / Unlike in my Kindred Rework, Lamb and Wolf is how I would relaunch the two-character champion: a two-player champion. Lamb is very recognisable to the live Kindred and my other rework.
Wolf - The Eternal Hunter / / Champion relaunch - Novel theme / / Unlike in my Kindred Rework, Lamb and Wolf is how I would relaunch the two-character champion: a two-player champion. Wolf fulfils the role of Support in the bot-lane due, but what better way to sustain the duo than to reap their enemies.
Kled - The Cantankerous Cavalier / / Gameplay update - Current theme / / This rework was actually my prediction of Kled's kit from his reveal, with the exception of Bear Trap on a Rope that I predicted would be like Zac's Stretching Strikes (before Zac received that ability). I really like the kit I came up with - in particular the change to the Courage system and the leap-frog dash, which I also gave to Jax. I added the directional draft from Kled's live kit and adjusted some of the ability names to match, too.
Kog'Maw - The Mouth of the Abyss / / Gameplay update - Current theme / / I created this rework after Kog'Maw's first rework and while the revert was active on the PBE, as I felt my proposals kept what was incredibly enjoyable about his rework while also addressing how right-click-and-forget his gameplay was. Kog'Maw is one of my favourite champions and I adore that he is wholly viable (and distinct) as both a Marksmen and a Mage - so my changes also attempt to preserve those features.
LeBlanc - The Deceiver / / Gameplay update - Current theme / / This was proposed as an alternative to her previous Shadow of the Rose, with the same intent of 'deception'. With the release of Neeko, it is unlikely that LeBlanc would ever receive such an addition and she was later reverted to no longer have Shadow of the Rose, too.
Lee Sin - The Blind Monk / / Gameplay update - Current theme / / This rework was inspired by a scrapped rework of Lee Sin. Other modifications were made with the desire to have his two-part abilities not be comparable to 2 whole abilities, each. They should allow for skill expressive with correct execution - not just allow him to do twice as much as other champions.
Leona - The Radiant Dawn / / Gameplay update - Current theme / / This rework intends to be a power-neutral way of giving Leona more things to do while also being better rewarded for doing it well, as well as adding more 'wielding sunlight' to her abilities.
Lillia - The Bashful Bloom
Lissandra - The Ice Witch
Lucian - The Purifier / / Balance changes - Current theme / / These minor changes were first proposed fairly close to Lucian's release. I took pride in being competent at landing trickshots with his Piercing Light, and felt that the changes they made to make it less likely to miss robbed him of skill expression. It's been so long now that such a change would probably be unwelcome, but I still think it'd be more interesting to add more room for skill expression rather than noob-proofing. The additional change to his innate was added during an era where Rangers who didn't build critical strike chance were under performing, and I added similar crit interactions to other Rangers.
Lulu - The Fae Sorceress / / Champion relaunch - Current theme / / The primary goal of this rework was to make her W and E abilities more distinctive, rather than two targeted spells with minimal visuals. I also wanted to make Pix a more prominent character, rather than a glorified extension of her Q. I later developed my Sabotage rune path, and so the modifications to her innate are unnecessary.
Lux - The Lady of Luminosity / / Balance changes - Current theme / / The goal of this change is to remove some unnecessary frustrations that Lux imposes on her enemies, as well as establishing a more unique identity for the ability in a world where everyone primes it to detonate immediately.
Malphite - The Unstoppable Force / / Champion relaunch - Current theme / / A modernization rework with a similar scope to Warwick's VGU, wherein all abilities are hopefully recognizable but also considerably less bland.
Malzahar - The Prophet of the Void / / Champion relaunch - Current theme / / A for-fun rework that attempts to give Malzahar a distinctive gameplay identity - turning him into a minion-mancer.
Maokai - The Twisted Treant
Master Yi - The Wuju Bladesman
Miss Fortune - The Bounty Hunter / / Balance changes - Current theme / / A small tweak that aims to slightly normalize Miss Fortune's Double Up damage.
Mordekaiser - The Iron Revenant / / Champion relaunch - Current theme / / This project was retired as I am satisfied with Riot's rework.
Morgana - The Fallen / / Gameplay update - Current theme / / This project was retired as I am satisfied with Riot's rework.
Nami - The Tidecaller / / Balance changes - Current theme / / Some tweaks that aim to improve Nami's contribution to late-game fights, both in terms of scaling and mechanical changes.
Nasus - The Curator of the Sands
Nautilus - The Titan of the Depths
Neeko - The Curious Chameleon / / Champion relaunch - Current theme / /
Nidalee - The Bestial Huntress / / Gameplay update - Current theme / / A suite of changes with the intent of making Nidalee less feast-or-famine.
Nocturne - The Eternal Nightmare / / Gameplay update - Current theme / / A low-scope rework that aims to give Nocturne more to do without substantial altering his tools.
Nunu - The Boy and his Yeti / / Champion relaunch - Current theme / / This project was retired as I am satisfied with Riot's rework.
Olaf - The Berserker / / Champion relaunch - Imported theme / / This rework was inspired by Zul'Jin from Heroes of the Storm.
Orianna - The Lady of Clockwork
Ornn - The Fire Below The Mountain
Pantheon - The Unbreakable Spear / / Champion relaunch - Current theme / / This project was retired as I am satisfied with Riot's rework.
Poppy - Keeper of the Hammer
Pyke - The Bloodharbor Ripper
Qiyana - Empress of the Elements / / Champion relaunch - Current theme / /
Quinn - Demacia's Wings / / Champion relaunch - Current theme / / This rework was inspired by Blue Beetle from Infinite Crisis, which in turn gave me a longing for pre-rework Quinn. Valor is back, baby!
Rakan - The Charmer / / Balance changes - Current theme / /
Rammus - The Guardian of the Sands / / Champion relaunch - Current theme / / What if Rammus was a remote control car?
Rek'Sai - The Void Burrower
Rell - The Iron Maiden
Renekton - The Butcher of the Sands / / Balance changes - Current theme / / This change is intended to remove some unnecessary frustrations that Renekton's opponents face. Being a lane-bully is fine, but sometimes the counterplay to an ability isn't realistic.
Rengar - The Pridestalker
Riven - The Exile / / Gameplay update - Current theme / / This rework was created when Riven was an overbearing lane opponent due to her mobility and lack of any meaningful downtime.
Rumble - The Mechanized Menace / / Champion relaunch - Imported theme / / This rework was part of my Mounted Champion Overhaul project. The changes to Rumble were inspired by Dva.
Ryze - The Rune Mage
Samira - The Desert Rose
Sejuani - Fury of the North / / Gameplay update - Current theme / / This rework was part of my Mounted Champion Overhaul project. The goal of Sejuani's changes was to make Bristle more prominant as a distinct character. The new ultimate ability was created in respoinse to the Tank Update reveal wherein Riot wanted to make her ultimate more distinct from Ashe and Lissandra, and I still think it would be a good addition.
Senna - The Redeemer
Seraphine - The Revolutionary / / Champion relaunch - Current theme / / This rework has to achieve two things: (1) create a kit that is thematically distinct from Sona and (2) create a kit that ties in thematically with her lore. I would also like to address her gargage silhouette and animations. Her appearance within K/DA can remain an alternate fantasy, rather than the champion being created to support the sale of product.
Persephone - The Enchantress / / New addition - Novel theme / / Inspired by the scandal that was Seraphine's release - this champion theme explores that scandal as a deliberate design choice. Seraphine used depression to sell a product; Seraphine knew that Hextech was powered through the subjugation of a sentient species and deliberately did nothing. Someone who manipulates the story for personal gain. A sociopath.
Sett - The Boss
Shaco - The Demon Jester / / Champion relaunch - Current theme / / This rework dials-up Shaco's 'House of Mirrors' thematic. Some elements were inspired by my entry-level experience with Mesmers from Guild Wars (I never really progressed out of the starter zone).
Shen - The Eye of Twilight
Shyvana - The Half-Dragon / / Gameplay update - Current theme / / This rework is part of PROJECT: Shapeshifter. The goal is to make her Dragon Form more imposing as well as re-address the Riot-stated goal of discouraging its use as an escape.
Singed - The Mad Chemist
Sion - The Undead Juggernaut / / Balance changes - Current theme / / Decimating Strike getting a reduced cooldown on-interrupt feels too much like enemies are being punished for correctly responding to Sion - so I'm changing how this interaction happens.
Sivir - The Battle Mistress
Skarner - The Crystal Vanguard / / Champion relaunch - Current theme / / The 'Major Rework' was inspired by his story, 'Dreamsong'. Kit changes are intended to make his magic and fighting style feel ancient. The 'Minor Rework' was a response to the then-announced Tank Rework and intended to address issues with his E ability, by merging it with his ultimate ability and giving him a new E.
Sona - The Muse / / Champion relaunch - Imported theme / / This rework applies developer insights from Jinx's production - put all the stances onto a single button, and then give them an actual kit. The kit was inspired by Lucio from Overwatch as it ticks all the boxes of Sona's current kit with minimal additional mechanics/complexity. Some adjustments may be made in the future to absorb some of Seraphine's elements, as I've started a new champion-blending project for the sound-based supports.
Soraka - The Starchild / / Champion relaunch - Imported theme / / Additions to Soraka's kit were inspired by Auriel. Soraka's always been a healer that's been encouraged to be on the front line (i.e. Starfall in almost all its iterations), but in her current state she's a little too delegated to the backline.
Swain - The Noxian Grand General
Sylas - The Unshackled
Syndra - The Dark Sovereign / / Gameplay update - Current theme / / This rework is much lower scope than my other Syndra project. These changes were inspired by Mag from Warframe.
Syndra - The Dark Sovereign / / Champion relaunch - Current theme / / This rework turns her Transcendent passive into a unique levelling experience for Syndra. Inspired by the talent system from Heroes of the Storm, Syndra players can control their power-progression on a game-per-game basis.
Tahm Kench - The River King / / Gameplay update - Current theme / / This rework swaps Tahm Kench's Devour and Abyssal Voyage around, while giving his Tongue Lash the current Q+W combo as a baseline feature.
Taliyah - The Stoneweaver / / Gameplay update - Current theme / / Rock Surfing now replaces Worked Ground as the mechanic that limits Threaded Volley, promoting Rock Surfing to a fully-fledged feature of the kit rather than a free pair of Boots of Mobility.
Talon - The Blade's Shadow
Taric - The Shield of Valoran
Teemo - The Swift Scout / / Champion relaunch - Current theme / / This rework was inspired by a desire to make 'scouting' a more prominant feature of Teemo's kit. This rework probably fails to capture what players enjoy about Teemo.
Thresh - The Chain Warden / / Gameplay update - Current theme / / Improving the identity of Thresh's souls. Namely, granting Ability Power doesn't feel valuable when his shield doesn't scale with AP and his ultimate only deals damage once. The change to Thresh's ultimate is inspired by Willbachbakal's Wall of Pain change.
Tristana - The Yordle Gunner / / Gameplay update - Current theme / / A small tweak to her Explosive Charge that was made during PROJECT: Critical Strike. While it's no longer true that critical strike rangers are underperforming compared to other rangers, I still feel like this change makes the ability more interesting.
Trundle - The Troll King / / Balance changes - Current theme / / A suite of changes that aim to make Trundle's contribution feel more *visible*. His new ultimate ability is taken from Mal'Ganis from Heroes of the Storm.
Tryndamere - The Barbarian King / / Champion relaunch - Current theme / / A suite of changes that aim to improve Tryndamere's ability to contribute to team fights. His new ultimate is inspired by his lore interaction with Aatrox.
Twisted Fate - The Card Master / / Champion relaunch - Current theme / / Puns got the better of me. The mechanics implemented are probably to unwieldy for a fast-paced PVP game.
Twitch - The Plague Rat / / Gameplay update - Current theme / / I came up with this rework prior to AP-Twitch becoming a thing as I (apparently) rightfully identified that Twitch's theme wasn't being well-served with his current damage distribution. Riot opted to make it an alternate build, which I disagree with. Both AD and AP Twitch current play the same - they both want to build stacks and detonate. At the moment, AD Twitch doesn't deal damage with that playstyle - which is bad design. It's the same principles as Master Yi's rework. The adjustment to Contaminate was purely because the ability doesn't live up to its name, as it stand (which was the stated reason it's no longer named Expunge).
Udyr - The Spirit Walker / / Champion relaunch - Current theme / / The goal of this rework is to shore-up the difference between his Tiger Stance and Phoenix Stance in a way that boasts distinct gameplay, rather than just enabling a distinct item-build. As with the League's other monk, I've proposed that Udyr should also use energy. The project also details a visual upgrade.
Urgot - The Dreadnought / / Champion relaunch - Current theme / / This project was retired as I am satisfied with Riot's rework.
Varus - The Arrow of Retribution / / Champion relaunch - Current theme / / This rework was created before Blighted Quiver gained an active effect. I am not entirely satisfied with the direction of Riot's changes.
Vayne - The Night Hunter / / Gameplay update - Current theme / / Tumble now has charges.
Veigar - The Tiny Master of Evil
Vel'Koz - The Eye of the Void / / Gameplay update - Current theme / / This rework was created as a response to the Mid-Year Mage Update, wherein a common goal was to address a design issue where Vel'Koz's abilities are too similar in their cast-style/function. I do not personally consider this to be a huge issue, but I like the changes I came up with.
Vi - The Piltover Enforcer / / Balance changes - Current theme / / Some minor tweaks to her innate and Vault Breaker to improve their use-cases, with an additional for-fun change to her ultimate that helps deliver on her champion fantasy.
Viego - The Ruined King
Viktor - The Machine Herald / / Champion relaunch - Current theme / / This rework is purely to indulge my own preferences. It is one of my pet-peeves when 'steel is superior to flesh' and body-modification themes only substitute human parts with identical mechanical parts - what's the point?! Artanis from Heroes of the Storm contributed his ultimate ability and also inspired me to allow Position Reverse to still do something if it only hits one target, although the initial effect was 'how do I reallocate power to make Urgot's old ultimate fair as a basic ability'.
Vladimir - The Crimson Reaper
Volibear - The Thunder's Roar
Warwick - The Uncaged Wrath of Zaun
Wukong - The Monkey King
Xayah - The Rebel
Xerath - The Magus Ascendant / / Gameplay update - Current theme / / Xerath is an example of a rework where developers focused too much on creating something that will engage new players and forgot about his existing players. Xerath used to play more similar to Vel'Koz - someone who could vaporize any enemy he catches within a moderate, but telegraphed range. However, his rework pushed him entirely in the direction of being an artillery mage - which was his visual thematic. I was personally hurt by this rework, and so am motivated to return Xerath to his former glory.
Xin Zhao - The Seneschal of Demacia
Yasuo - The Unforgiven / / Balance changes - Current theme / / Nerf.
Yone - The Unforgotten
Yorick - Shepherd of Souls / / Gameplay update - Current theme / / Yorick's ultimate now behaves like Nazeebo's from Heroes of the Storm, rather than being a horrifically overbearing-and-permanent champion summoned unit. The alternative would be to make the Maiden function entirely like a minion - joining the wave when summoned and only assisting Yorick via the Call For Help mechanic.
Yuumi - The Magical Cat / / Gameplay update - Current theme / / I abhore this champion both for design and implementation.
Zac - The Secret Weapon / / Balance changes - Current theme / / Riot reverted his ultimate as requested.
Zed - The Master of Shadows / / Gameplay update - Current theme / / I added an energy cost to his Get Out Of Jail Free card but also improved his energy-recover mechanic.
Ziggs - The Hexplosives Expert / / Balance changes - Current theme / / A for-fun change that adds an interaction between his Satchel Charge and Minefield.
Zilean - The Chronokeeper / / Champion relaunch - Current theme / / A new innate that allows Zilean to Borrow Time is the cornerstone of this rework.
Zoe - The Aspect of Twilight
Zyra - Rise of the Thorns
Domination - Eliminate Prey / / Balance changes - Current theme / / Minor tweaks as well as one new keystone.
Inspiration - A Beacon of Hope / / Gameplay update - Current theme / / All keystones replaced with one new lesser rune.
Precision - Become A Legend / / Balance changes - Current theme / / Minor tweaks as well as one new keystone.
Resolve - Live Forever / / Balance changes - Current theme / / One new keystone and two new lesser runes.
Sabotage - Outwit Mere Mortals / / New addition - Novel theme / / An entirely new rune path based upon subterfuge and deception.
Sorcery - Unleash Destruction / / Gameplay update - Current theme / / Three new keystone and minor tweaks.

Antarya - the Regent of the Glade / / New addition - Imported theme / / Gameplay overlap with Xayah. Inspired by Jing Wei from SMITE.
Ao Shin - the Storm Dragon / / New addition - Revisited theme / / Rise, Storm Dragon!
Arbiter - the Custodian / / New addition - Imported theme / / Abathur from Heroes of the Storm
Aubery - the Faerie King / / New addition - Imported theme / / Invoker/Magicka
Aven - the King of the Sands / / New addition - Novel theme / / Azir was released.
Averdrian - the Mind of Oblivion / / New addition - Revisited theme / /
Azazel - the Arcanist / / New addition - Imported theme / / All gauntlets come in pairs (eh, Ezreal?). Azazel is a spellslinger, boasting a damage paradigm more similar to a marksman but from the comfort of a kit that's likely to be more attractive to mage players. Inspired by Arcane Mages (WoW).
Ballistic - the Living Artillery / / New addition - Imported theme / / Ballistic can turn anything he touches into a projectile that travels with bullet-like force. Using the battlefield itself as a resource, Ballistic must be constantly moving to find fresh debris. Taliyah before Taliyah. Character from Worm.
Behemoth - the Earthbreaker / / New addition - Imported theme / / Behemoth is a colossal champion, dwarfing even Galio. Behemoth is highly durable champion that falls somewhere between being a Juggernaut and a Warden, an incredible threat when left unchecked and a punishing enemy to bring down. Character from Worm.
Celina - the Daughter of the Void / / New addition - Revisited theme / /
Charlette - the Oncoming Swarm / / New addition - Novel theme / /
Clockblocker - the Boy Who Stopped / / New addition - Imported theme / / Clockblocker has the ability to freeze-in-time anything he comes into direct contact with - rendering it completely invulnerable and immovable. Character from Worm.
Dannis - the Headcracker / / New addition - Novel theme / / Dannis was created during an exploration of attack modifiers for marksmen, inspired by Graves' shotgun. Wielding a sling, players must wind-up and aim each of Dannis' attacks.
DhaMa - the Force of Balance / / New addition - Imported theme / / Art contest submission (no associated kit)
Dimitri - the Battle Surgeon / / New addition - Novel theme / /
Dirk - the Hound of Noxus / / New addition - Novel theme / / Dirk was created alongside Finn to address the severe lack of pet-using champions. The Hounds of Noxus should feel familiar to Orianna players, but with a more ferocious and oppressive flavour.
Ebonmaw - the Terror of Zaun / / New addition - Revisited theme / / Despite featuring both Aurelion Sol and Shyvana, we still lack a champion that soars above the battlefield and reigns elemental force upon the ground below.
Eury - the Damsel of Distress / / New addition - Imported theme / / Eury is a wicked mistress who plays with the hearts of her enemies, seducing them into bad situations like a siren. Eury's the perfect pick for support players who want to be the center of attention. Adapted from fan art of 'Jinx's Sister'.
Fawst - the Heartbreaker / / New addition - Novel theme / / Hedonist/incubus champion
Fer'Rox - the Void Ravager / / New addition - Imported theme / / Fer'Rox is a relaunch of my previous custom champion, Ferox the Deathless Prince, who was made redundant by the release of Rhaast. Fer'Rox owes his roots to the melee carries of olde, and was inspired by the off-meta AD Kassadin build that was patched many years ago.
Finn - the Tidehunter / / New addition - Novel theme / / Finn was created alongside Dirk to address the severe lack of pet-using champions. Many elements of his design happened to be implemented with Azir, including the general ability flow and proxy autoattacks.
Gregor - The Watcher of the Abyss / / New addition - Novel theme / /
Iris - the Combat Medic / / New addition - Imported theme / / Nhan-Fiction collaboration
Jeddica - the Ice Breaker / / New addition - Novel theme / / Jeddica turns Rock Surfing into an entire champion. Surfing around the battlefield like Frozone, Jeddica combine ice skating with the classical ice-sliding puzzles to provide a unique Disruptor experience.
Jolt - the Lightning Thief / / New addition - Novel theme / / Jolt explores themes of conduction and the path of least resistance to provide a highly interactive gameplay experience.
Leviathan - the Crushing Tide / / New addition - Imported theme / / Leviathan is a skirmisher that excels at dealing damage while moving, crushing his opponents under his momentum and quickly re-positioning to places he's previously been. While not ranking particularly high on damage, he is relentless and slippery. Character from Worm.
Libra - the Darkin Scales / / New addition - Novel theme / / Libra is, similar to Traditional Karma, a duality-themed champion with abilities that support both a Controller and Mage playstyle. However, unlike the traditional implementation of a duality-theme, Libra thrives when maintaining a balance - with her strength diminishing if she focuses too much on one aspect over the other.
Mallus - the Last Adversary / / New addition - Novel theme / /
Mantis - the Pixie / / New addition - Imported theme / / Tiny champion. Inspired by Titania from Warframe.
Master Shang - the Chi Warrior / / New addition - Imported theme / / A fairly simple attempt to implement a martial arts champion that utilizes the archetypal combo mechanic of Fighter games. Created during the Martial Arts Panda renaissance.
Metatron - the Voice of the Goddess / / New addition - Novel theme / /
Milo - the Sunfire Alchemist / / New addition - Novel theme / /
Mowgli - the Changeling / / New addition - Novel theme / / Murky from Heroes of the Storm
Mutiny - the Pirate King / / New addition - Novel theme / / The first Pirate King of Bilgewater, Mutiny brings the Curse of the Black Pearl to the Fields of Justice. Mutiny represents the eventual encroachment of the sea and death.
Muzen'Khan - the Wings of the Abyss / / New addition - Revisited theme / / Kog'Maw's been touting his daddy's arrival for years - he has come. What does a void larva become when it grows up? Muzen'Khan!
Nex - the Gravesworn / / New addition - Novel theme / / Nex is witch who cast the spell of Ruination. A elemental of Death, Nex wields the Black Mist to consume her enemies and expends those souls within her to stave off death. The Maiden of the Mists somewhat supersedes Nex.
Nighthawk - the Winged Fury / / New addition - Novel theme / / Hookshot / Wall Dive dialled up to an entire champion. A wall-crawling predator that swoops from the shadows to fell the unprepared: Nighthawk challenges the basic mechanic of walking.
Nostrilla - the Bogey Shaman / / New addition - Novel theme / / Created to meet the very shallow demand for an 'ugly female humanoid monster' champion, Nostrilla was originally a Swamp Troll but was reworked with Trundle to fit the frost theme. Instead of decomposition, she now wields frostbite.
Ordana - The Wicked Witch / / New addition - Novel theme / / Based on a webgame.
Pernelle - the Witch of the Wastes / / New addition - Novel theme / / Current ultimate is inspired by Heroes of the Storm, but the champion was inspired by vine-benders from Atlas
Persephone - The Enchantress / / New champion - Novel theme / / Inspired by the scandal that was Seraphine's release - this champion theme explores that scandal as a deliberate design choice. Seraphine used depression to sell a product; Seraphine knew that Hextech was powered through the subjugation of a sentient species and deliberately did nothing. Someone who manipulates the story for personal gain. A sociopath.
Po - the Dream Weaver / / New addition - Novel theme / / Po is Runeterra's counterpart to the Sandman, a creature from folklore that puts people to sleep and brings them good dreams. Well, that's Sandman's story any way. Po is a champion with unparalleled utility.
Quantum - the Holomancer / / New addition - Imported theme / / Inspired by Ratchet and Clank: A Crack in Time
Rasper - the Frightful Ghost / / New addition - Novel theme / /
Remora - the Keeper of Secrets / / New addition - Revisited theme / / The unidentified void-champion.
Riah - the Plight of the Sands / / New addition - Novel theme / / Riah's a Fighter that utilizes classic Egyptian themes of slavery and eating the sun.
Scylliss - the Battlemage / / New addition - Imported theme / / Summoner OC from old-lore.
Senna - the Lantern's Light / / New addition - Imported theme / / Quark from Atlas Reactor, but with Agatha from ParaNorman's character/appearance. Senna is a tether-based healer and damage dealer, whose abilities have no individual cooldowns and instead share a single global cooldown. Her gameplay revolves around positioning and gambits.
Teek - the Mischievous Sprite / / New addition - Novel theme / / Teek's the champion to pick if your team needs a Leona-type support but you just hate playing tanks. Bouncy and explosive: he's a living Ziggs bomb. Retired due to gameplay overlap with Rakan.
Thane - the Thunder Warrior / / New addition - Imported theme / / The League is represented by many champions that harness the power of lightning, but too few that realize the destructive force of sound. Thane provides a new frame of reference for the saying, 'crack of doom'. Based on custom champion art competition entry.
Tharros - the Heart of the Mountain / / New addition - Novel theme / / Turtle-formation theme
Titan - the Case 53 / / New addition - Novel theme / / Boring, boring, boring! Titan is the quintessential juggernaut: personal space issues, a complete disdain for social interaction, and a complete indifference to the supposed function of obstructions. Inspired by fan art (by a Rioter) for Titan Ziggs.
Wilros - the Savant of Demacia / / New addition - Novel theme / / Identity in conflict with Demacia's new anti-magic lore
Yaga - the Stray Little Witch / / New addition - Imported theme / / Yaga's likely the champion that inspired Lulu. Original posted by Opip back on the original forums, I'm keeping her here for prosperity's sake.
Zargonil - the Striker Toad / / New addition - Imported theme / / Created in an era before Fiora, Yasuo and Riven, Zargonil realised the fantasy of a highly mobile bladesman. At this point, Zargonil might be too much of a 'good' thing. Based on custom champion art competition entry.
Ziz - the Last Light / / New addition - Imported theme / / Ziz oversees the game from vantage point, and aims to never put herself in harms way - else perish due to her vulnerability. Her powers include foresight, mind control and ability mimicry, allowing her to manipulate battles to her desired out-come. Character from Worm.

Gallery

Full article: Gallery.

Champion Competency

My Skillsheet Edit
Playing As: Confident -> Capable -> Neutral -> Avoid -> Inexperienced

Playing Against: Confident -> Neutral -> Fearful -> Ban -> Inexperienced

Aatrox BloodMoonLoading.jpg
Ahri FoxfireLoading.jpg
Akali PrestigeKDALoading.jpg
Alistar MooCowLoading.jpg
Amumu SurprisePartyLoading.jpg
Anivia PrehistoricLoading.jpg
Annie Annie-VersaryLoading.jpg
Aphelios NightbringerLoading.jpg
Ashe HighNoonLoading.jpg
Aurelion Sol AshenLordLoading.jpg
Azir WarringKingdomsLoading.jpg
Bard BardBardLoading.jpg
Blitzcrank DefinitelyNotLoading.jpg
Brand ZombieLoading.jpg
Braum SantaLoading.jpg
Caitlyn PulsefireLoading.jpg
Camille CovenLoading.jpg
Cassiopeia JadeFangLoading.jpg
Cho'Gath DarkStarLoading.jpg
Corki UFOLoading.jpg
Darius WoadKingLoading.jpg
Diana LunarGoddessLoading.jpg
Dr. Mundo FrozenPrinceMundoLoading.jpg
Draven PrimetimeLoading.jpg
Ekko TrueDamageLoading.jpg
Elise VictoriousLoading.jpg
Evelynn KDALoading.jpg
Ezreal StarGuardianLoading.jpg
Fiddlesticks PraetorianLoading.jpg
Fiora SoaringSwordLoading.jpg
Fizz PrestigeFuzzLoading.jpg
Galio GatekeeperLoading.jpg
Gangplank ToySoldierLoading.jpg
Garen PrestigeMechaKingdomsLoading.jpg
Gnar DinoLoading.jpg
Gragas Gragas,Esq.Loading.jpg
Graves PoolPartyLoading.jpg
Hecarim ElderwoodLoading.jpg
Heimerdinger DragonTrainerLoading.jpg
Illaoi OriginalLoading.jpg
Irelia AviatorLoading.jpg
Ivern ElderwoodLoading.jpg
Janna SacredSwordLoading.jpg
Jarvan IV PoolPartyLoading.jpg
Jax GodStaffLoading.jpg
Jayce JayceBrighthammerLoading.jpg
Jhin SKTT1Loading.jpg
Jinx StarGuardianLoading.jpg
Kai'Sa ArcadeLoading.jpg
Kalista BloodMoonLoading.jpg
Karma SunGoddessLoading.jpg
Karthus KarthusLightsbaneLoading.jpg
Kassadin CosmicReaverLoading.jpg
Katarina WarringKingdomsLoading.jpg
Kayle AetherWingLoading.jpg
Kayn OdysseyLoading.jpg
Kennen BloodMoonLoading.jpg
Kha'Zix MechaLoading.jpg
Kindred SpiritBlossomLoading.jpg
Kled SirLoading.jpg
Kog'Maw ArcanistLoading.jpg
LeBlanc WickedLoading.jpg
Lee Sin GodFistLoading.jpg
Leona SolarEclipseLoading.jpg
Lillia OriginalLoading.jpg
Lissandra CovenLoading.jpg
Lucian PrestigePulsefireLoading.jpg
Lulu DragonTrainerLoading.jpg
Lux LunarEmpressLoading.jpg
Malphite GlacialLoading.jpg
Malzahar WorldbreakerLoading.jpg
Maokai MeowkaiLoading.jpg
Master Yi PROJECTYiLoading.jpg
Miss Fortune StarGuardianLoading.jpg
Mordekaiser KingofClubsLoading.jpg
Morgana BlackthornLoading.jpg
Nami SKTT1Loading.jpg
Nasus InfernalLoading.jpg
Nautilus AstroNautilusLoading.jpg
Neeko ShanHaiScrollsLoading.jpg
Nidalee DawnbringerLoading.jpg
Nocturne EternumLoading.jpg
Nunu NunuBotLoading.jpg
Olaf SKTT1Loading.jpg
Orianna BladecraftLoading.jpg
Ornn ThunderLordLoading.jpg
Pantheon DragonslayerLoading.jpg
Poppy RagdollLoading.jpg
Pyke SandWraithLoading.jpg
Qiyana TrueDamageLoading.jpg
Quinn CorsairLoading.jpg
Rakan iGLoading.jpg
Rammus SweeperLoading.jpg
Rek'Sai PoolPartyLoading.jpg
Rell BattleQueenLoading.jpg
Renekton PoolPartyLoading.jpg