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Innate: Garen Heal power restores「 1.5% − 10.1% (based on level) of his maximum health every 5 seconds 」「 0.15% − 1.01% (based on level) of his maximum health every 0.5 seconds 」.

Perseverance is Silence icon interrupted for 8 seconds if Garen takes damage from epic Monster icon monsters, Turret icon turrets, or Champion icon champions, or if he is hit by an enemy ability.

  • No additional details.

Decisive Strike
Decisive Strike

Active: Garen Remove Scurvy cleanses himself of all Slow icon slows and gains Movement speed icon 30% bonus movement speed for a few seconds.

Movement Speed Duration:
1 / 1.65 / 2.3 / 2.95 / 3.6

Additionally, Garen's next basic attack within 4.5 seconds Bear Stance lunges him towards the target, dealing Attack damage bonus physical damage and Silence icon silencing the target for 1.5 seconds.

Bonus Physical Damage:
30 / 60 / 90 / 120 / 150 (+ 50% AD)

Decisive Strike resets Garen's basic attack timer.

  • The cast time for Decisive Strike's attack scales with Garen's Attack speed icon bonus attack speed.
  • The enhanced attack will apply other on-hit effects and can Critical strike icon critically strike as normal (the bonus damage does not).
    • The bonus damage will also apply Life steal icon life steal.
    • The bonus damage is applied to structures.
  • Decisive Strike is not interrupted by most effects that would normally prevent basic attacks from hitting their target.
    • The attack will complete even if the target becomes Playful untargetable during the windup and deal its effect accordingly.
  • If the Slow icon slow has a Cripple icon cripple effect within the same status effect, it will also be removed together with the slow; e.g. Nasus OriginalSquare Nasus' Wither Wither.
  • Decisive Strike does not protect Garen from re-application of Slow icon slows on him.

COOLDOWN: 23 / 21 / 19 / 17 / 15

Passive: Garen permanently gains Armor icon 0.25 bonus armor and Magic resistance icon 0.25 bonus magic resistance every time he kills an enemy, up to a maximum of 30 bonus resistances at 120 unit kills.

After reaching maximum stacks, gains an additional 10% bonus armor and 10% bonus magic resistance.

Active: Garen reduces incoming damage by 30% for a few seconds. For the first 0.75 seconds, Garen is additionally Hybrid resistances icon shielded and gains 60% Tenacity icon tenacity.

2 / 2.75 / 3.5 / 4.25 / 5

Shield Strength:
70 / 95 / 120 / 145 / 170 (+ 20% bonus health)

  • Courage does not interrupt Garen's previous orders.
  • Courage's bonus resistances are only gained when it is ranked up at least once, but Courage's passive is retroactive.
  • Any enemy unit counts towards Courage's bonus resistances: champions, minions, monsters (including epic ones), summoned units and turrets. The bonus is equal in all these cases.
  • Courage will only grant bonus resistances from units killed by Garen himself. Eye of the Herald item Eye of the Herald and Relic Shield item Spoils of War of allies do not count.

Map-Specific Differences
Howling Abyss icon Howling Abyss differences:
  • Bonus resistances on-kill changed to 0.5. Number of enemy kills needed to reach the maximum amount changed to 60.


Active: Garen becomes Ghost ghosted and rapidly Channeling iconspins his sword around his body 7 − ∞ (based on bonus attack speed) times over 3 seconds, dealing physical damage with each spin to nearby enemies. Judgment can Critical strike icon critically strike for (33% + Infinity Edge item 25%) bonus physical damage. The total damage is increased by 50% against non-epic monsters.

Physical Damage Per Spin:
4 / 8 / 12 / 16 / 20 (+ 0 − 8.2 (based on level)) (+ 32 / 34 / 36 / 38 / 40% AD)
Nearest Enemy Damage Per Spin:
5 / 10 / 15 / 20 / 25 (+ 0 − 10.25 (based on level)) (+ 40 / 42.5 / 45 / 47.5 / 50% AD)
Judgment 3

The nearest enemy is dealt 25% bonus damage per spin. Enemy champions hit 6 times have their Armor penetration icon armor reduced by 25% for 6 seconds. Hits after the 6th refresh the duration of the debuff.

Judgment 2

After 1 second, Garen can reactivate to cancel it immediately, reducing its Cooldown reduction icon cooldown by its remaining duration.

  • The initial casts count as an ability activation for the purposes of on-cast effects such as Spellblade, charging Spellbinder item Spellbinder, and stacking Force Pulse Force Pulse.
    • Deactivating the ability manually does not.
  • Each spin triggers a stack of Conqueror rune Conqueror.
  • Silencing Garen will prevent him from deactivating the ability early.
  • Judgment cancels Garen's last movement command upon ending.
  • Each spin deals damage simultaneously to all enemies within its range when the spin is completed.
  • The spin animation is capped at once per 0.2 seconds, but the amount of ticks will keep on scaling.
  • The armor reduction stacks multiplicatively with other percentage armor penetration effects.

Demacian Justice
COOLDOWN: 120 / 100 / 80
Demacian Justice

Active: Garen gains True Sight icon true sight of the target champion for 1 second, dealing them Hybrid penetration true damage after a 0.5 second delay.

True Damage:
150 / 300 / 450 (+ 20 / 25 / 30% of target's missing health)
"For the cause!"

  • Demacian Justice is cancelled and does not go on Cooldown reduction icon cooldown under the following circumstances:
  • Garen can Flash Flash during the cast time without cancelling the ability.


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