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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Urgot OriginalCentered
Urgot
Urgot (Universe)Urgot (Universe)
Urgot (League of Legends)Urgot (League of Legends)
Urgot (Esports)Urgot (Esports)
Urgot (Teamfight Tactics)Urgot (Teamfight Tactics)
Urgot (Wild Rift)Urgot (Wild Rift)
Urgot (Development)Urgot (Development)
Urgot (Trivia)Urgot (Trivia)


Abilities[]

Echoing Flames

Echoing Flames

Innate: Urgot's attacks and Purge Purge periodically trigger blasts from his leg cannons, dealing Champions stunned with Pyromania (P)50 / 60 / 70 / 80% (based on level) AD Champions killed with Comeuppance (R)(+2 / 3 / 4 / 5% (based on level) of target's maximum health) as Champions killed from outside standard Attack rangephysical damage.

Urgot deals 100 − 380 (based on level) maximum damage against Monster icon monsters.

Info
  • No additional details.

Corrosive Charge

Corrosive Charge

Active: Urgot Fires an explosive charge that deals Champions killed from outside standard Attack rangephysical damage and Slow icon slows for 1.25 seconds.

Physical Damage:
25 / 85 / 145 / 205 (based on level) Champions stunned with Pyromania (P)(+ 70% AD)
Slow:
45 / 50 / 55 / 60%

Info
  • No additional details.

Purge

Purge

Active: Urgot shoots the nearmy enemy rapidly for 4 seconds, dealing Champions killed from outside standard Attack rangephysical damage and applying On-hit icon on-hits at 70% effectiveness. During this time, Urgot's Champions killed 5s before or after using Chronobreak (R)base movement speed is reduced by Champions killed 5s before or after using Chronobreak (R)movement speed and he gains 40% Slow immune icon slow resist.

Magic Damage:
12 Champions stunned with Pyromania (P)(+ 20 / 25 / 30 / 35% AD)
Slow:
30 / 35 / 40 / 45%

Re-cast: Urgot ends Purge.

Info
  • Purge deals a minimum of 50 damage to minions and monsters. Prioritizes the champion hit most recently by Urgot's abilities.
  • At max rank, Purge gains infinite duration.

Disdain

Disdain

Active: Urgot gains a Hybrid resistances icon shield for 4 seconds and Dash charges forward, dealing Champions killed from outside standard Attack rangephysical damage and Stun icon stunning them for 1.5 seconds. Flings the first enemy Champion icon champion over him and Airborne icon knocks non-champions aside.

Shield:
60 / 90 / 120 / 150 Champions stunned with Pyromania (P)(+ 150% AD) Champions killed with Comeuppance (R)(+ 15% Bonus Health)
Physical Damage:
90 / 130 / 170 / 210 Champions stunned with Pyromania (P)(+ 100% AD)

Info
  • No additional details.

Fear Beyond Death

Fear Beyond Death

Active: Urgot fires a chem-drill that deals Champions killed from outside standard Attack rangephysical damage to the first Champion icon champion hit and impales them fro 4 seconds, Slow icon slowing them by Champions killed with Comeuppance (R)0% − 75% (based on target's missing health).

Magic Damage:
100 / 225 / 350 Champions stunned with Pyromania (P)(+ 70% AD)

Re-cast If the impaled target falls below Champions killed with Comeuppance (R)25% health, Urgot channels for 1.5 seconds while he reels in and Death from Below executes them. Upon an execution, nearby enemies are Flee icon feared for 1.5 seconds.

Fear Beyond Death is automatically re-cast if the enemy is below the threshold at the end of the duration.

Info
  • No additional details.

Patch history[]

For the expanded patch notes, see here.
V5.2c
V5.1
  • Stats
    • Attack damage growth reduced from 4.5 to 3.5.
  • Echoing Flames Echoing Flames
    • Health ratio reduced from Champions killed with Comeuppance (R)2 / 3.5 / 5 / 6.5% (based on level) target's maximum health to 2 / 3 / 4 / 5% (based on level).
V5.0b
  • Echoing Flames Echoing Flames
    • AD ratio increased from 50 / 60 / 70 / 80% (based on level) to 50 / 65 / 80 / 95% (based on level).
    • Health ratio increased from Champions killed with Comeuppance (R)2 / 3 / 4 / 5% (based on level) target's maximum health to 2 / 3.5 / 5 / 6.5% (based on level)
  • Purge Purge
    • Movement speed reduction reduced from 125 at all ranks to 125 / 110 / 95 / 80.
V4.4d
  • Disdain Disdain
    • Cooldown reduced 15 / 14 / 13 / 12 seconds to 14 / 13 / 12 / 11.
    • Base shield increased from 60 / 90 / 120 / 150 to 70 / 100 / 130 / 160.
  • Fear Beyond Death Fear Beyond Death
    • Cooldown reduced from 70 / 60 / 50 seconds to 60 / 55 / 50.
V4.4
  • Fear Beyond Death Fear Beyond Death
    • Bugfix: Fixed a bug that caused the enemy champion's name above the health bar to permanently disappear after the slain champion respawns.
V4.2
  • Stats
    • Base movement speed increased from 330 to 340.
V4.1
  • Released March 16, 2023 (00:01 UTC).

See also[]

References[]

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