watch 02:39
The Loop (Games)
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Urgot
Abilities
- Notes
- Echoing Flames:
- Will not trigger if the target is too far away or they are dead when the basic attack hits.
- Will not trigger while
blinded or if the basic attack is blocked by or .
- Will not trigger versus
wards nor jungle plants.
- Will trigger from additional bolts.
- Will not apply
life steal, but does apply on
spell vamp and omnivamp at 33% effectiveness.
- Will apply spell effects.
- Will not trigger when basic attacking certain units (e.g ), however it will trigger when attacking them with .
- Urgot's legs never change in orientation, with his body instead rotating on top of them; the leg that faces northeast will always face northeast. This does not affect Urgot's facing direction for the purposes of abilities such as .
- Notes
- Purge uses
edge range for enemy targets only; Its range is center-to-edge.
- Urgot's size increasing does not increase its range.
- The initial cast and the manual recast count as ability activations for the purposes of on-cast effects such as Spellblade and stacking .
- Before maximum rank, if Purge is not manually recasted, the effect will end without being considered as an ability activation.
- Urgot's facing direction during Purge is in the direction he's moving and not in the direction of his attack target.
- Before maximum rank, if continuously attacking without being interrupted or interrupting or canceling the cast, Urgot will attack 13 times.
- The bolts are considered basic attacks and thus apply
life steal at full efficiency.
- During Purge, Urgot's
attack range is reduced by 200 and his attack commands instead issue movement commands to walk into the respective range of his target.
Slow resist does not modify flat reductions in movement speed.
- Percentage
slows apply after the flat movement reduction.
- Purge's attacks do not interact with Urgot's
basic attack timer.
- After ending Purge, he can usually attack again immediately.
- Purge does not fire while Urgot is unable to declare basic attacks (e.g.
crowd control, cast time).
- Purge will fire while Urgot is
dashing (e.g. while taking ), with the exception of dash.
- Purge will fire while Urgot is
- Purge will apply
- On-hit damage applied by the bolts are not modified to 75% by Purge.
on every shot at 100% of the listed damage.
- The movement speed stat tooltip erroneously reads that the bonus movement speed is being reduced before base movement speed.*
- Notes
- Urgot turns around when tossing an enemy over him, always facing his victim.
- The target will be
flinged to the location behind Urgot over 0.5 seconds given that they do not move nor are moved from the position at which they collided with him while
stunned.
- Disdain prevents from firing for 1.25 seconds.
- The range indicator length is 475 units, but the dash only moves Urgot 450 units.
- Disdain will cast from wherever Urgot is at the end of the cast time.
- The
shield is granted at the start of the cast time while the
dash begins after.
- Notes
- Unlike most missiles, Fear Beyond Death can hit the edge of targets whose center is further than the missile range.
- However, it still cannot hit targets whose center is behind Urgot.
- Applies
spell damage on first cast and
raw damage on recast.
- The circular execution indicator is visible to Urgot only and appears on all enemy champions below the threshold if the ability is not on cooldown.
- The recast's name is Mercy.
- Mercy's granted
untargetability does not
destroy in-flight
projectiles for the target.
- Urgot will place himself onto the ground and interrupts
displacements affecting him upon starting the channel.
- If the displacement effect is a knock up with no
debuff source, the airborne status is not removed and he spends significantly less time in the air.
- If the displacement effect is a knock up with no
- Fear Beyond Death is always cast from the original casting position.
- Fear Beyond Death prevents
- The recast prevents from firing for 1.5 seconds.
from firing for 0.8 seconds.
- If Urgot is in cast time or is
dashing while the chains are in transit, Mercy's forced movement will be deferred (the debuff will continuously refresh) until the cast or dash is complete. The target will still be untargetable, prevented from taking damage from other sources, and suppressed during this time.
- If Urgot is
channeling a spell, the channel is interrupted when the chains hit.
- If Urgot is
- Removing or resisting the
slow has no effect on the mark debuff.
- The initial cast always counts as an ability activation for the purposes of on-cast effects such as Spellblade and stacking .
- If the ability hits a target who is below the threshold, it will automatically recast itself and it won't be considered as an ability activation.
- If the ability hits a target who is above the threshold and it's recasted early, the recast will happen automatically when they reach the threshold and it won't be considered as as ability activation.
- If the target got hit while above the threshold and it is recasted after they fall below it, the recast will be considered as an ability activation.
- Reactivating the ability early will reel the target as soon as they reach the 25% maximum health threshold.
- The ability will reactivate and execute regardless of Urgot being affected by
crowd control or not, including self or enemy-imposed
stasis.
- The ability will reactivate and execute regardless of Urgot being affected by
- There is a brief delay before the forced movement and untargetability begins.
- Fear Beyond Death can affect
clones.
- Urgot cannot send out the chains if the target is
untargetable.
- The recast cannot be used (both manually and automatically) while Urgot is in
resurrection, attempting to manually do so puts it on a 5-second
cooldown.
- If the target is below the threshold at the end of the duration and Urgot is revived, the recast will initiate regardless of the cooldown.
- The recast's chains are classified as a
projectile and they will fail to affect their target if:
- Urgot or his target
dies or enters
resurrection.
- The target becomes
untargetable, even if the granted source does not
destroy in-flight projectiles.
- They collide with
- If intercepts the chains and is not the target, they're destroyed.
- If is the target, he will still be reeled in and executed as normal.
or .
- The target is
crowd control immune when the chains hit.
- The target is
a zombie.
- Urgot or his target
Spell shield will not block the recast's chains.
- Removing the
suppression (e.g. by
cleanses or Urgot's death) during the reel-in will prevent the
execute and stop the forced movement from being renewed, but the most recent one will still be present and move the victim to Urgot's previous location. The granted untargetability and prevention of damage to other sources is also lost in the process.
Displacement immunity, while preventing being dragged, does not remove the
suppression, which can last for longer than the usual execution time. Once the target inevitably loses their displacement immunity, they are executed within 1.5 seconds. The target is untargetable and prevented from taking damage from other sources for the whole duration of the suppression, even while displacement immune.
- When the chains start reeling in and suppressing a player's champion, chains will also cover the sides of their screen.
- The target champion shrinks in size in several steps after reaching Urgot's grinder and before being executed.
- If the suppression ends in any way, the target returns to their normal size.
- If the execution is successful, the victim's corpse will be effectively invisible unless they enter a
zombie state.
- The target will die regardless of their current health once the recast's chains hit, even if they are
healed.
- If the target has
invulnerability that persists the duration of the channel, it will protect them from the execution.
- 1 health in this case. will prevent from dying by the execute. The execute will bypass his minimum health threshold though and reduce him to
- The effect will also not prevent the activation of
resurrection effects, such as or .
- Post-death events such as
Zombie State effects (e.g, , , and ) will be triggered.
- Only the target's current health will count as Urgot's damage in post-game statistics and
spell vamp healing.
- If the target has
- Fear Beyond Death's initial cast will not perform the automatic recast from dealing enough damage to kill .
- The following table refers for interactions while Urgot is
channeling:
Type | Channel | |
---|---|---|
Attacking | Disabled | |
Abilities | Disabled | |
Movement | Allowed | |
Items | Usable | |
Disabled | All the other item-actives are disabled | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
Patch history
- See here for the complete patch history.
- Bug Fix: Each attack beyond the first now properly triggers Shock and Cleave, instead of only triggering on the first attack.
- On-hit modifier increased to 75% from 50%.
- Bug Fix: Now properly modifies damage dealt by Bring It Down.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Undocumented: Now applies Cleave on every attack. (Documented in 11.5)
- Damage cap against monsters increased to 100 − 360 (based on level) from 60 − 360 (based on level).
- New Effect: Now deals a minimum of 50 damage against monsters.
- Bug Fix: Execute indicator no longer appears on enemies' health bars while the ability is on cooldown.
- Bug Fix: Now stuns enemies for the correct duration of 1.5 seconds instead of 1 second.
- Bug Fix: Urgot once again turns around to keep facing the target he is throwing.
- Bug Fix: Now properly gains bonus movement speed on dash.
- Cooldown reduced to 100 / 85 / 70 from 120 / 95 / 70.
- Undocumented: Stun duration reduced to 1 second from 1.25.
- Undocumented: Urgot no longer automatically turns around and faces the target after flinging it.
- Slow duration increased to 1.25 seconds from 1.
- Not functional: Stun duration increased to 1.5 seconds from 1.25.
- Bug Fix: Execute indicator now appears as intended and is properly visible.
- Recast timer reduced to 0.5 seconds from 1.
- Health ratio reduced to 2% − 6% (based on level) of target's maximum health from 2% − 8% (based on level).
- Cooldown increased to 16 / 15.5 / 15 / 14.5 / 14 seconds from 14 at all ranks.
- Mana cost increased to 60 / 70 / 80 / 90 / 100 from 50 / 60 / 70 / 80 / 90.
- Base damage reduced to 100 / 225 / 350 from 125 / 250 / 375.
- Stats
- Base mana increased to 340 from 300.
- Mana regeneration growth increased to 0.8 from 0.6.
- Removed: No longer deals 10% reduced damage to enemies damaged in the last 5 seconds, stacking up to 3 times.
- Removed: No longer grants a shield for 30 / 60 / 90 / 120 / 150 (+ 15% bonus health) for 4 seconds.
- Mana cost reduced to 40 / 30 / 20 / 10 / 0 from 65 at all ranks.
- Cooldown reduced to 12 / 9 / 6 / 3 / 0 seconds from 17 / 15 / 13 / 11 / 9.
- New Effect: At maximum rank, Purge can now last for an infinite duration, and becomes a toggled ability.
- Percentage of on-hit damage increased to 50% from 33.3%.
- New Effect: Urgot now shields himself for 60 / 80 / 100 / 120 / 140 (+ 150% bonus AD) (+ 15% bonus health) on cast for 4 seconds.
- Base damage changed to 90 / 120 / 150 / 180 / 210 from 60 / 100 / 140 / 180 / 220.
- AD ratio changed to 100% bonus AD from 50% total AD.
- Cooldown changed to 14 seconds at all ranks from 16 / 15 / 14 / 13 / 12.
- Mana cost increased to 50 / 60 / 70 / 80 / 90 from 50 at all ranks.
- Range increased to 2500 units from 1600.
- Cast time increased to 0.5 seconds from 0.4.
- Base damage increased to 125 / 250 / 375 from 50 / 175 / 300.
- AD ratio reduced to 50% bonus AD from 50% total AD.
- Mana cost increased to 80 from 60.
- Mana cost increased to 65 at all ranks from 45 / 50 / 55 / 60 / 65.
- Base shield strength reduced to 30 / 60 / 90 / 120 / 150 from 60 / 90 / 120 / 150 / 180.
- Shield health ratio reduced to 15% bonus health from 30%.
- Bug Fix: Execute indicator no longer shows up on enemies when Urgot is dead.
- Stats
- Base armor reduced to 36 from 39.
- Mana cost increased to 60 from 50.
- Cooldown increased to 17 / 15 / 13 / 11 / 9 seconds from 13 / 12 / 11 / 10 / 9.
- Undocumented: Now destoys
shields when deals its damage. (Thus it no longer does multiple cycles of true damage to be able to execute targets with big amount of shields and can now execute targets that have more than
1.111.110 shield.)
- Undocumented: Now destoys
- New indicator on enemy health bar, indicating when the enemy will be at 25% health.
- Stats
- Collision radius reduced to 50 from 80.
- Base attack speed increased to 0.625 from 0.595.
- Maximum damage against monsters changed to 60 − 360 (based on level) from 25 − 365 (based on level).
- New Effect: Can now be cast during other abilities.
- Removed: Being
rooted while grinding a victim to its death.
- Removed: Being
- Bug Fix: Now correctly receives Soul Essences for his keystone upon executing a champion.
-
- Bug Fix: No longer steals ground VFX from when casting it.
-
- Bug Fix: Chromas textures are now affected by character quality settings.
- Stats
- Base attack damage increased to 63 from 55.
- Base armor increased to 39 from 30.
- Delay before detonation increased to 0.6 seconds from 0.5.
- General
- is no longer listed in his recommended items.
- Leg cooldown reduced to 30 / 20 / 10 / 5 / 2.5 (based on level) from 30 / 25 / 20 / 15 / 10 (based on level).
- Removed: Leg cooldown being affected by cooldown reduction.
- Maximum health ratio reduced to 2 / 3 / 4 / 6 / 8 (based on level)% from 4.5 / 5.25 / 6 / 7 / 8 (based on level)%.
- Mana cost changed to 50 at all ranks from 35 / 40 / 45 / 50 / 55.
- Time before detonation reduced to 0.5 seconds from 0.85.
- First case missile speed increased to 3200 from 2100.
- General
- Bug Fix: Now has in his recommended items.
- Purge now refreshes the duration of the "locked on" debuff, preventing cases where Urgot would switch targets partway through Purge's duration.
- If Urgot casts Disdain during but fails to toss a champion, will now resume firing for the remainder of its duration 0.375 seconds ealier than before (lockout period reduced to 1 second from 1.375).
- Slow duration and reactivation window increased to 4 seconds from 3.
- Undocumented: No longer executes if he blocks the chains that were about to execute an ally.
- Full Relaunch
- General
- Title changed to the Dreadnought from the Headman's Pride.
- Complete visual upgrade across all skins.
- New splash artwork for , , and .
- New voiceover.
- New lore.
- Stats
- Base health reduced to 585 from 586.52.
- Health growth reduced to 88 from 89.
- Base health regeneration reduced to 6.25 from 6.505.
- Health regeneration growth increased to 0.7 from 0.6.
- Base attack damage increased to 55 from 54.05.
- Attack damage growth increased 4 from 3.6.
- Base attack speed reduced to 0.595 from 0.644.
- Attack speed growth increased to 3.75% from 2.9%.
- Base armor increased to 30 from 24.544.
- Armor growth increased to 4.25 from 3.3.
- Base magic resistance increased to 32.1 from 30.
- Magic resistance growth increased to 1.25 from 0.5.
- Attack range reduced to 350 from 425.
- Base movement speed reduced to 330 from 335.
- Innate: Urgot's six legs each conceal a shotgun that covers an arc, together forming a full circle of cover around him. Each shotgun has one shell and an individual reload timer of 30 / 25 / 20 / 15 / 10 (based on level) seconds.
- The next basic attack in the direction of a loaded shotgun causes it to fire, dealing 40 − 100 (based on level)% AD (+ 4.5 / 5.25 / 6 / 7 / 8 (based on level)% of target's maximum health) physical damage to all enemies hit within, up to 25 − 365 (based on level) against monsters.
- Echoing Flames deals 10% reduced damage to enemies recently damaged in the last 5 seconds, stacking up to 3 times.
- Passive
- Active: Urgot launches a canister at the target location that explodes after a brief delay, dealing 25 / 70 / 115 / 160 / 205 (+ 70% AD) physical damage and
slowing all enemies hit by 45 / 50 / 55 / 60 / 65% for 1 second.
- Mana Cost: 55
- Cooldown: 12 / 11 / 10 / 9 / 8 seconds
- Q spell
- Active: Urgot launches a canister at the target location that explodes after a brief delay, dealing 25 / 70 / 115 / 160 / 205 (+ 70% AD) physical damage and
- Passive: Urgot's other abilities apply Purge to enemy champions for a few seconds.
- Active: Urgot shields himself for 60 / 90 / 120 / 150 / 180 (+ 30% bonus health) and autonomously attacks the nearest enemy for the next 4 seconds, without interrupting his movement, prioritizing enemy champions marked for Purging.
- Urgot attacks with 3.0 attack speed but deals 12 (+ 20 / 24 / 28 / 32 / 36% AD) physical damage, with only 33.3% on-hit damage and cannot
critically strike. Attacks deal a minimum of 50 damage against minions.
- While active, Urgot also gains 40% slow resistance and
ghost versus non-champions but attacking reduces his base movement speed by 125 for 1 second.
- Mana Cost: 45 / 50 / 55 / 60 / 65
- Cooldown: 13 / 12 / 11 / 10 / 9 seconds
- W spell
- Active: After a brief delay, Urgot dashes in the target direction, dealing 60 / 100 / 140 / 180 / 220 (+ 50% AD) physical damage to all enemies in the way and
knocking them aside.
- Urgot comes to a stop upon colliding with an enemy champion,
stunning them for 0.75 seconds and
flinging them over himself.
- Mana Cost: 50
- Cooldown: 16 / 15 / 14 / 13 / 12 seconds
- E spell
- Active: After a brief delay, Urgot dashes in the target direction, dealing 60 / 100 / 140 / 180 / 220 (+ 50% AD) physical damage to all enemies in the way and
- First Cast: Urgot fires a chem-drill forward that impales the first enemy champion struck, dealing physical damage, leashing them for 3 seconds and
slowing them by 0% − 75% (based on target's missing health).
- If the target is below 25% of their maximum health, Fear Beyond Death can be re-activated, and automatically does so after 3 seconds if the target is within the threshold.
- Second Cast: Urgot begins channeling as he launches chains at the target,
suppressing them on impact and reeling them in over X seconds, during which they are untargetable by other effects.
- The channel can only be interrupted by Urgot's death. If the channel is successful, the target is executed and surrounding enemies are
terrified for 1.5 seconds.
- Mana Cost: 100
- Cooldown: 120 / 95 / 70 seconds.
- R spell
- First Cast: Urgot fires a chem-drill forward that impales the first enemy champion struck, dealing physical damage, leashing them for 3 seconds and
See also
Cancelled Champions |
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References
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