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Urgot OriginalCentered.jpg
Urgot
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Abilities

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Echoing Flames
EFFECT RADIUS: Range center.png 700 / X
ANGLE: Range center.png 60°
Per-Leg Cooldown: 30 / 20 / 10 / 5 / 2.5 (based on level)
Echoing Flames.png

Innate: Urgot's six legs each conceal a shotgun that covers an arc, together forming a full circle of cover around him. Each shotgun has one shell and an individual reload timer.

The next basic attack On-hit icon.png on-hit in the direction and range of a loaded shotgun causes it to fire, instantly dealing 40% − 100% (based on level) AD (+ 2% − 6% (based on level) of target's maximum health) physical damage to enemies in a cone, up to 100 − 360 (based on level) against Monster icon.png monsters.

Info
Notes
  • Echoing Flames:
  • Urgot's legs never change in orientation, with his body instead rotating on top of them; the leg that faces northeast will always face northeast. This does not affect Urgot's facing direction for the purposes of abilities such as Petrifying Gaze Petrifying Gaze.

Video

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Corrosive Charge
TARGET RANGE: 800
EFFECT RADIUS: Range center.png 210
CAST TIME: 0.25
COST: 80 Mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Corrosive Charge.png

Active: Urgot launches a canister at the target location that explodes 0.3 seconds after it lands, dealing physical damage and Slow icon.png slowing all enemies hit for 1.25 seconds.

Physical Damage:
25 / 70 / 115 / 160 / 205 (+ 70% AD)
Slow:
45 / 50 / 55 / 60 / 65%

Info
Notes
  • Corrosive Charge prevents Purge Purge from firing for 0.3 seconds.

Video

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Purge
EFFECT RADIUS: Range model.png 490
CAST TIME: none
COST: 40 / 30 / 20 / 10 / 0 Mana
STATIC COOLDOWN: 0.5
COOLDOWN: 12 / 9 / 6 / 3 / 0
Purge.png

Passive: Urgot's other abilities mark enemy champions for 5 seconds. Only one enemy champion can be marked at a time.

Active: For 4 seconds, Urgot grants Ghost.png ghosting to non-champions and non-epic monsters around him and autonomously attacks the nearest enemy at a fixed Attack speed icon.png 3.0 attack speed, prioritizing marked enemy Champion icon.png champions, refreshing the mark with every attack. Urgot can attack while moving, but while firing, his base movement speed is reduced by 125 and he gains 40% Slow immune icon.png slow resist. Purge can be recast after 0.5 seconds.

Attacks with Purge deal modified damage, with a minimum threshold of 50 against Monster icon.png monsters and Minion icon.png minions. On-hit icon.png On-hit damage is applied at 50% effectiveness and the attacks cannot Critical strike icon.png critically strike.

Modified Damage:
12 (+ 20 / 24 / 28 / 32 / 36% AD)
Purge 2.png

Recast: Urgot ends Purge early.

At maximum rank, Purge lasts indefinitely and becomes a toggled ability.

Info
Notes
  • Purge uses Range model.png edge range for enemy targets only; Its range is center-to-edge.
    • Urgot's size increasing does not increase its range.
  • The initial cast and the manual recast count as ability activations for the purposes of on-cast effects such as Spellblade and stacking Force Pulse Force Pulse.
    • Before maximum rank, if Purge is not manually recasted, the effect will end without being considered as an ability activation.
  • Urgot's facing direction during Purge is in the direction he's moving and not in the direction of his attack target.
  • Before maximum rank, if continuously attacking without being interrupted or interrupting or canceling the cast, Urgot will attack 13 times.
  • The bolts are considered basic attacks and thus apply Life steal icon.png life steal at full efficiency.
  • During Purge, Urgot's Range icon.png attack range is reduced by 200 and his attack commands instead issue movement commands to walk into the respective range of his target.
  • Slow immune icon.png Slow resist does not modify flat reductions in movement speed.
  • Percentage Slow icon.png slows apply after the flat movement reduction.
  • Purge's attacks do not interact with Urgot's Basic Attack.png basic attack timer.
    • After ending Purge, he can usually attack again immediately.
  • Purge does not fire while Urgot is unable to declare basic attacks (e.g. Stun icon.png crowd control, cast time).
  • Purge will apply Runaan's Hurricane Runaan's Hurricane on every shot at 100% of the listed damage.
    • On-hit icon.png On-hit effects applied by the bolts will deal 50% damage regardless.
  • The movement speed stat tooltip erroneously reads that the bonus movement speed is being reduced before base movement speed.*

Video

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Disdain
TARGET RANGE: Range center.png 450
SPEED: 1200
CAST TIME: 0.45
COST: 60 / 70 / 80 / 90 / 100 Mana
COOLDOWN: 16 / 15.5 / 15 / 14.5 / 14
Disdain.png

Active: Urgot Hybrid resistances icon.png shields himself for 4 seconds.

Shield Strength:
60 / 80 / 100 / 120 / 140 (+ 150% bonus AD) (+ 15% bonus health)

After the cast time, Urgot Dash.png dashes in the target direction, though not through terrain, dealing physical damage to all enemies in the way and Airborne icon.png knocking them aside and Stun icon.png stunning them for 1 second.

Physical Damage:
90 / 120 / 150 / 180 / 210 (+ 100% bonus AD)

Urgot comes to a stop upon colliding with an enemy champion, Stun icon.png stunning them for 1.5 seconds and, after 0.25 seconds, also Airborne icon.png flinging them to the location 100 units behind him.

Info
Notes
  • Urgot turns around when tossing an enemy over him, always facing his victim.
  • The target will be Airborne icon.png flinged to the location behind Urgot over 0.5 seconds given that they do not move nor are moved from the position at which they collided with him while Stun icon.png stunned.
  • Disdain prevents Purge Purge from firing for 1.25 seconds.
  • The range indicator length is 475 units, but the dash only moves Urgot 450 units.
  • Disdain will cast from wherever Urgot is at the end of the cast time.
  • The Hybrid resistances icon.png shield is granted at the start of the cast time while the Dash.png dash begins after.

Video

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Fear Beyond Death
TARGET RANGE: Range model.png 2500
EFFECT RADIUS: Global / Range center.png 600
WIDTH: Range model.png 160
SPEED: 3200
CAST TIME: 0.5
COST: 100 Mana
COOLDOWN: 100 / 85 / 70
Fear Beyond Death.png

Active: Urgot fires a chem-drill in the target direction that impales the first enemy champion struck, dealing physical damage and leashing them for 4 seconds, during which they're Sight icon.png revealed and Slow icon.png slowed by 0% − 75% (based on target's missing health).

Physical Damage:
100 / 225 / 350 (+ 50% bonus AD)
Fear Beyond Death 3.png

Fear Beyond Death can be reactivated if the target is below Health icon.png 25% of their maximum health, and automatically does so if the target would be killed by the damage from the chem-drill, the ability is cast again while the target was above the threshold and is then brought within it, or the target is within the threshold at the end of its duration.

Fear Beyond Death 2.png

Recast: Urgot launches chains at the target, then Channeling icon.png channels for 1.5 seconds once they latch on, reeling them towards him, Suppression icon.png suppressing them, True Sight icon.png revealing them, rendering them Playful.png untargetable, and preventing them from taking damage from other sources. If the target is near Urgot when the chains connect, they are pushed up to 1000 units away based on their proximity to him. This channel cannot be Silence icon.png interrupted by Stun icon.png crowd control.

Upon completing the channel, the target is Critical strike true icon.png Death from Below.png executed and surrounding enemies are made to Flee icon.png flee from Urgot for 1.5 seconds, during which they are Slow icon.png slowed by 75%.

Fear Beyond Death's recast can be used while affected by Stun icon.png crowd control.

 
The end is near.

Info
Notes
  • Unlike most missiles, Fear Beyond Death can hit the edge of targets whose center is further than the missile range.
    • However, it still cannot hit targets whose center is behind Urgot.
  • Applies Disintegrate.png spell damage on first cast and Fear Beyond Death 2.png raw damage on recast.
  • The circular execution indicator is visible to Urgot only and appears on all enemy champions below the threshold if the ability is not on cooldown.
  • The recast's name is Mercy.
  • Mercy's granted Playful.png untargetability does not Bullet strikethrough.png destroy in-flight Projectile.png projectiles for the target.
  • Urgot will place himself onto the ground and interrupts Airborne icon.png displacements affecting him upon starting the channel.
    • If the displacement effect is a knock up with no Malefic Visions.png debuff source, the airborne status is not removed and he spends significantly less time in the air.
  • Fear Beyond Death is always cast from the original casting position.
  • Fear Beyond Death prevents Purge Purge from firing for 0.8 seconds.
    • The recast prevents Purge Purge from firing for 1.5 seconds.
  • If Urgot is in cast time or is Dash.png dashing while the chains are in transit, Mercy's forced movement will be deferred (the debuff will continuously refresh) until the cast or dash is complete. The target will still be untargetable, prevented from taking damage from other sources, and suppressed during this time.
    • If Urgot is Channeling icon.png channeling a spell, the channel is interrupted when the chains hit.
  • Removing or resisting the Slow icon.png slow has no effect on the mark debuff.
  • The initial cast always counts as an ability activation for the purposes of on-cast effects such as Spellblade and stacking Force Pulse Force Pulse.
    • If the ability hits a target who is below the threshold, it will automatically recast itself and it won't be considered as an ability activation.
    • If the ability hits a target who is above the threshold and it's recasted early, the recast will happen automatically when they reach the threshold and it won't be considered as as ability activation.
    • If the target got hit while above the threshold and it is recasted after they fall below it, the recast will be considered as an ability activation.
  • Reactivating the ability early will reel the target as soon as they reach the 25% maximum health threshold.
    • The ability will reactivate and execute regardless of Urgot being affected by Stun icon.png crowd control or not, including self or enemy-imposed Stasis icon.png stasis.
  • There is a brief delay before the forced movement and untargetability begins.
  • Fear Beyond Death can affect Command Hallucinate.png clones.
  • Urgot cannot send out the chains if the target is Playful.png untargetable.
  • The recast cannot be used (both manually and automatically) while Urgot is in Revival icon.png resurrection, attempting to manually do so puts it on a 5-second Cooldown reduction icon.png cooldown.
    • If the target is below the threshold at the end of the duration and Urgot is revived, the recast will initiate regardless of the cooldown.
  • The recast's chains are classified as a Projectile.png projectile and they will fail to affect their target if:
  • Spell Shield.png Spell shield will not block the recast's chains.
  • Removing the Suppression icon.png suppression (e.g. by Remove Scurvy.png cleanses or Urgot's death) during the reel-in will prevent the Death from Below.png execute and stop the forced movement from being renewed, but the most recent one will still be present and move the victim to Urgot's previous location. The granted untargetability and prevention of damage to other sources is also lost in the process.
  • Unstoppable icon.png Displacement immunity, while preventing being dragged, does not remove the Suppression icon.png suppression, which can last for longer than the usual execution time. Once the target inevitably loses their displacement immunity, they are executed within 1.5 seconds. The target is untargetable and prevented from taking damage from other sources for the whole duration of the suppression, even while displacement immune.
  • When the chains start reeling in and suppressing a player's champion, chains will also cover the sides of their screen.
  • The target champion shrinks in size in several steps after reaching Urgot's grinder and before being executed.
    • If the suppression ends in any way, the target returns to their normal size.
    • If the execution is successful, the victim's corpse will be effectively invisible unless they enter a Omen of Death.png zombie state.
  • The target will die regardless of their current health once the recast's chains hit, even if they are Heal power.png healed.
  • Fear Beyond Death's initial cast will not perform the automatic recast from dealing enough damage to kill Sion Sion.
  • The following table refers for interactions while Urgot is Channeling icon.png channeling:
Type Channel
Attacking Disabled
Abilities Disabled
Movement Allowed
Items Usable Shurelya's Reverie Shurelya's Reverie Righteous Glory Righteous Glory Youmuu's Ghostblade Youmuu's Ghostblade Spellbinder Spellbinder Gargoyle Stoneplate Gargoyle Stoneplate Randuin's Omen Randuin's Omen Seraph's Embrace Seraph's Embrace
Disabled All the other item-actives are disabled
Interrupted by N/A
Consumables Usable
Spells Usable Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash
Disabled Teleport Teleport
Interrupted by N/A
Interrupted by
  • Death
  • Video


    References

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