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This article or section may contain obsolete information, but exists here for historical purposes.


Unyielding is a tier 1 Resolve mastery with 5 ranks. [1]


Recursion[]

  • Denote the Healing from Spirit of Dread (W)base armor as a, Healing from Spirit of Dread (W)bonus armor (without counting the above multipliers) as b, bonus armor percentage increase due to Unyielding mastery 2016 Unyielding as x, total armor percentage increase due to Fearless mastery 2017 Fearless as y, and flat bonus from Fearless mastery 2017 Fearless as c
    • y = 10% = 0.1
  • The Healing from Spirit of Dread (W)resultant armor can be calculated as follows:
    • Define two sequences S = {sn} and T = {tn}, where n = 0, 1, 2, ...
    • s0 = a + b + c, t0 = 0
    • s1 = (a + b)y, t1 = (b + c)x
    • For n ≥ 2, sn = tn-1y, tn = sn-1x
    • The Healing from Spirit of Dread (W)resultant armor is the sum of all terms in S and T.
    • This gives the formula Healing from Spirit of Dread (W)Resultant armor = [a(1 + y) + b(1 + x)(1 + y) + c(1 + x)] / (1 - xy)
  • Same works for Champions that have been made a Vessel by Test of Spirit (E)magic resistance.

Patch History[]

V7.22
V5.24
  • Bonus resistances reduced to 1 / 2 / 3 / 4 / 5% from 1.2 / 2.4 / 3.6 / 4.8 / 6%.
V5.22
  • Added
  • Tier 1 Resolve mastery with 5 ranks.
  • Increases Healing from Spirit of Dread (W)bonus armor and Champions that have been made a Vessel by Test of Spirit (E)bonus magic resistance by 1.2 / 2.4 / 3.6 / 4.8 / 6% each.


References[]

  1. Masteries on leagueoflegends.com


Unyielding mastery 2014

Unyielding was a tier 2 Defense mastery with 1 rank.


Effect per Rank[]

  • Reduces all incoming damage from champions by 2 / 1.

Requirements[]

  • Requires 4 points in Defense.
  • Requires 2 points in Block mastery 2014 Block.

Notes[]


Patch History[]

V5.22
  • Removed due to Season 2016.
V3.14
  • Added
  • Tier 2 Defense mastery with 1 rank.
  • Reduces all incoming damage from champions by 2 / 1.

Defense Mastery Tree
(2013)
Summoner's Resolve: Increases the duration of Cleanse's crowd control reduction to 4 seconds; Heal passively grants the champion +5 health per level; Smite grants 10 gold on use; Barrier shields for 20 bonus damage.Perseverance: Grants up to 2 / 4 / 6 health regen based on missing health.Durability: Grants 27 / 54 / 81 / 108 health at level 18 (1.5 health per rank per level)Tough Skin: Reduces damage from monsters by 1 / 2.Hardiness: Grants 2 / 3.5 / 5 armor.Resistance: Grants 2 / 3.5 / 5 magic resist.Bladed Armor: Deals 6 damage to any minion or monster that attacks you.Unyielding: Reduces damage taken from champions by 1 / 2.Relentless: Reduces the potency of movement slows by 7.5 / 15 % (stacks multiplicatively with Boots of Swiftness).Veteran's Scars: Grants 30 healthSafeguard: Reduces damage taken from turrets by 5%.Block: Reduces damage taken from champion basic attacks by 3.Tenacious: Reduces the duration of crowd control effects by 5 / 10 / 15 % (stacks multiplicatively with other sources of crowd control reduction).Juggernaut: Increases you max health by 1.5 / 2.75 / 4%.Defender: Grants 1 armor and magic resist for every nearby enemy champion.Legendary Armor: Increases bonus armor and magic resist by 2 / 3.5 / 5 %.Good Hands: Reduces time spent dead by 10%.Reinforced Armor: Reduces damage taken from critical strikes by 10 %.Honor Guard: Reduce damage taken from all sources by 3%.Season 3 Defense
Other Mastery Trees:
Daggers profileicon OffenseFully Stacked Mejai's profileicon Utility
Unyielding mastery 2013

Unyielding was a tier 3 Defense mastery with 2 ranks.


Effect per Rank[]

Requirements[]

  • Requires 8 points in Defense.

Notes[]

  • Ability damage is reduced as well, making Unyielding optimal against damage over time.


Patch History[]

V3.14
  • Removed due to Season 2014.
V1.0.0.152
  • Added
  • Tier 3 Defense mastery with 2 ranks.
  • Reduces damage from champions by 1 / 2.

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