Resolve Tree | |
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Other Mastery Trees: | |
Ferocity • Cunning |
Unyielding is a tier 1 Resolve mastery with 5 ranks. [1]
Recursion[]
- Denote the base armor as a, bonus armor (without counting the above multipliers) as b, bonus armor percentage increase due to as x, total armor percentage increase due to as y, and flat bonus from as c
- y = 10% = 0.1
- The resultant armor can be calculated as follows:
- Define two sequences S = {sn} and T = {tn}, where n = 0, 1, 2, ...
- s0 = a + b + c, t0 = 0
- s1 = (a + b)y, t1 = (b + c)x
- For n ≥ 2, sn = tn-1y, tn = sn-1x
- The resultant armor is the sum of all terms in S and T.
- This gives the formula Resultant armor = [a(1 + y) + b(1 + x)(1 + y) + c(1 + x)] / (1 - xy)
- Same works for magic resistance.
Patch History[]
- Removed due to Season 2018.
- Replaced by , and .
- Bonus resistances reduced to 1 / 2 / 3 / 4 / 5% from 1.2 / 2.4 / 3.6 / 4.8 / 6%.
- Added
- Tier 1 Resolve mastery with 5 ranks.
- Increases bonus armor and bonus magic resistance by 1.2 / 2.4 / 3.6 / 4.8 / 6% each.
References[]
Unyielding was a tier 2 Defense mastery with 1 rank.
Effect per Rank[]
- Reduces all incoming damage from champions by 2 / 1.
Requirements[]
- Requires 4 points in Defense.
- Requires 2 points in Block.
Notes[]
- Unyielding reduces each damage over time tick.
Patch History[]
Defense Mastery Tree (2013) | |
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Other Mastery Trees: | |
Offense • Utility |
Unyielding was a tier 3 Defense mastery with 2 ranks.
Effect per Rank[]
- Reduces damage from champions by 1 / 2.
Requirements[]
- Requires 8 points in Defense.
Notes[]
- Ability damage is reduced as well, making Unyielding optimal against damage over time.
Patch History[]
- Removed due to Season 2014.
- Added
- Tier 3 Defense mastery with 2 ranks.
- Reduces damage from champions by 1 / 2.