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Untargetability example

Fizz Fizz being untargetable while using Playful Playful. Take note that units in the untargetable state usually have a transparent health bar.

Untargetability refers to units in a state where they are no longer valid targets for Aria of Perseverance aura, Leap Strike unit-targeted, Electrical Surge auto-targeted, Sear direction-targeted and Eye of Destruction ground-targeted effects, including attacks, abilities, item effects and summoner spells. Becoming untargetable is not a form of Cosmic Radiance invulnerability, and units will still suffer the effects of active applied Blaze damage over times, delayed detonations (e.g. Death Mark Death Mark) and Focused Resolve tethers.

The act of becoming untargetable will also Silence icon interrupt any effects that have already acquired the unit as a target (e.g. an oncoming basic attack will simply disappear) as well as causing AI-controlled units (e.g. Turret icon turrets, Minion icon minions, Monster icon monsters) to acquire a new target (also known as "dropping aggro"). An exception to this are some Relentless Force 2 unstoppable basic attacks, which ignore whether or not their target becomes untargetable during their windups and will bypass the effect (i.e - Blitzcrank's Blitzcrank's Power Fist Power Fist will still Airborne icon knock up a target that becomes untargetable in the period of the windup). This is specific to unit-targeted effects.

The telegraph from Karthus' Karthus' Requiem Requiem will be placed on untargetable enemies, although the damage itself is classified as auto-targeted effect that occurs at the end of the channel time.

To date, Realm Warp Realm Warp, Wish Wish, Smoke Screen Smoke Screen, Time Bomb Time Bomb (affects the holder only), Cloud Rift's Cloud Rift's speed zone and Paranoia Paranoia (Nearsight icon nearsight only) are the only abilities that can target an untargetable unit.



Untargetability

Champions
Wards

The following Ward icon wards are untargetable to allies only.

Champion summoned units
Summoner Spells
Structures
  • All turrets are untargetable while a lower tier turret in that lane remains standing.
    • Destroying any inhibitor makes the nexus turrets targetable while one remains destroyed.
  • An inhibitor is untargetable while a turret remains standing in front.
  • The nexus is only targetable while both its turrets as well as at least one inhibitor are destroyed.
  • The Nexus Obelisk is always untargetable.

Azir's Azir's Sun Disc Sun Disc do not affect the above untargetability parameters.

Stasis icon Stasis

Stasis applies all the effects of becoming untargetable, but also makes the target invulnerable and unable to act.

Revival icon Resurrection

The following Resurrection effects also use Stasis effects:



Hallucinate Vanish

Vanish applies all the effects of becoming untargetable, but also makes the target unable to act and physically invisible (but does not grant stealth). PENDING FOR TEST:: This is the only exception in which the unit is not targetable by Realm Warp Realm Warp, Wish Wish, and the Nearsight icon nearsight from Paranoia Paranoia.

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