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* {{cai|Twisted Advance|Maokai}} |
* {{cai|Twisted Advance|Maokai}} |
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* {{cai|Grand Skyfall|Pantheon}} |
* {{cai|Grand Skyfall|Pantheon}} |
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− | * {{cai|Keeper's Verdict|Poppy}} (Enemy champions while being {{tip| |
+ | * {{cai|Keeper's Verdict|Poppy}} (Enemy champions while being {{tip|airborne|knocked back}}) |
* {{cai|Realm Warp|Ryze}} (teleported allies) |
* {{cai|Realm Warp|Ryze}} (teleported allies) |
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* {{cai|Glory in Death|Sion}} |
* {{cai|Glory in Death|Sion}} |
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− | * {{cai|Devour|Tahm Kench}} |
+ | * {{cai|Devour|Tahm Kench}} |
* {{cai|Fear Beyond Death 2|Urgot|Fear Beyond Death}} |
* {{cai|Fear Beyond Death 2|Urgot|Fear Beyond Death}} |
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− | * {{cai|Sanguine Pool|Vladimir}} |
+ | * {{cai|Sanguine Pool|Vladimir}} |
* {{cai|Featherstorm|Xayah}} |
* {{cai|Featherstorm|Xayah}} |
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Revision as of 15:03, 13 October 2018
Untargetability refers to units in a state where they are no longer valid targets for auras (e.g.
), unit-targeted (e.g. ), auto-targeted (e.g. ), direction-targeted (e.g. ) and ground-targeted effects (e.g. ), including attacks, abilities, items and summoner spells. Becoming untargetable is not a form of invulnerability, and units will still suffer the effects of active applied damage over times (e.g. ), delayed detonations (e.g. ) and tethers (e.g. ).The act of becoming untargetable will also interrupt any effects that have already acquired the unit as a target (e.g. an oncoming basic attack will fizzle) as well as causing AI-controlled units (e.g. turrets and minions) to acquire a new target (also known as "dropping aggro").
The telegraph from
will be placed on untargetable enemies, although the damage itself is classified as auto-targeted effect that occurs at the end of the channel time.To date,
and are the only abilities that can target an untargetable unit.Examples
- Champions
- /
- (post-death effect)
- while health bar is reduced to Zero.
- (post-death effect)
- knocked back) (Enemy champions while being
- (teleported allies)
- Structures
- All turrets are untargetable while a lower tier turret in that lane remains standing.
- Destroying any inhibitor makes the nexus turrets targetable while one remains destroyed.
- An inhibitor is untargetable while a turret remains standing in front.
- The nexus is only targetable while both its turrets as well as at least one inhibitor are destroyed.
- The Nexus Obelisk is always untargetable.
and do not affect the above untargetability parameters.
Similar Effects
Stasis applies all the effects of becoming untargetable, but also makes the target invulerable and unable to act.
- while reviving.
- (self-cast)
- while reviving and
- while reviving.
- while reviving.
- /
- /
Vanish (also referred to as Removed From Play) applies all the effects of becoming untargetable, but also makes the target unable to act and invisible. These are also not targetable by and .