(Soraka R and Ryze R affect a vanished target ( check #wiki-related for proof)) |
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* {{cai|Chronoshift|Zilean}} |
* {{cai|Chronoshift|Zilean}} |
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* {{ii|Guardian Angel}} |
* {{ii|Guardian Angel}} |
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==={{tip|Vanish}}=== |
==={{tip|Vanish}}=== |
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− | Vanish applies all the effects of becoming '''untargetable''', but also makes the target unable to act and physically invisible (but does not grant {{tip|stealth}}). Uniquely, {{ai|Paranoia|Nocturne|Paranoia's}} {{tip|nearsight}} won't be applied |
+ | Vanish applies all the effects of becoming '''untargetable''', but also makes the target unable to act and physically invisible (but does not grant {{tip|stealth}}). Uniquely, {{ai|Paranoia|Nocturne|Paranoia's}} {{tip|nearsight}} won't be applied to a target while they are vanished. |
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{{Column|2| |
Revision as of 08:44, 23 April 2020
Untargetability refers to units in a state where they are no longer valid targets for aura, unit-targeted, auto-targeted, direction-targeted and ground-targeted effects, including attacks, abilities, item effects and summoner spells. Becoming untargetable is not a form of invulnerability, and units will still suffer the effects of active applied damage over times, delayed detonations (e.g. , , ) and tethers.
The act of becoming untargetable will also interrupt any effects that have already acquired the unit as a target (e.g. an oncoming basic attack will simply disappear) as well as causing AI-controlled units (e.g. turrets, minions, monsters) to acquire a new target (also known as "dropping aggro"). An exception to this are some unstoppable basic attacks, which ignore whether or not their target becomes untargetable during their windups and will bypass the effect (i.e - will still knock up a target that becomes untargetable in the period of the windup). This is specific to unit-targeted effects.
The telegraph from
will be placed on untargetable enemies, although the damage itself is classified as auto-targeted effect that occurs at the end of the channel time.The following can affect a unit even through untargetability:
- nearsight - the
- nearsight - the
- blink - the
- heal - the
- knock up - the
- movement speed boost speed zone - the
Untargetability
- Champions
- Wards
The following wards are untargetable to allies only.
- Champion summoned units
- (while inactive)
- during
- Clone is untargetable to its allies only.
- Untargetable to enemies only.
- Clone is briefly untargetable.
- Mist Wraiths
- Only targetable to Senna.
- Untargetable while inactive/stealthed to enemies.
- Untargetable to enemies only.
- Untargetable to allies only.
- A clone-type unit of him will briefly appear dashing in the direction of his target.
- Shadows
- Untargetable to enemies only.
- Summoner Spells
- Structures
- All turrets are untargetable while a lower tier turret in that lane remains standing.
- Destroying any inhibitor makes the nexus turrets targetable while one remains destroyed.
- An inhibitor is untargetable while a turret remains standing in front.
- The nexus is only targetable while both its turrets as well as at least one inhibitor are destroyed.
- The Nexus Obelisk is always untargetable.
do not affect the above untargetability parameters.
Stasis
Stasis applies all the effects of becoming untargetable, but also makes the target invulnerable and unable to act.
Resurrection
The following Resurrection effects also use Stasis effects:
Vanish
Vanish applies all the effects of becoming untargetable, but also makes the target unable to act and physically invisible (but does not grant stealth). Uniquely, nearsight won't be applied to a target while they are vanished.