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* {{cai|Featherstorm|Xayah}} |
* {{cai|Featherstorm|Xayah}} |
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* {{cai|You and Me!|Yuumi}} (after '''Attached''') |
* {{cai|You and Me!|Yuumi}} (after '''Attached''') |
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;Structures |
;Structures |
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== Similar Effects == |
== Similar Effects == |
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;{{tip|Stasis}} |
;{{tip|Stasis}} |
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− | Stasis applies all the effects of becoming untargetable, but also makes the target [[invulnerability| |
+ | Stasis applies all the effects of becoming untargetable, but also makes the target [[invulnerability|invulnerable]] and unable to act. |
* {{cai|Tempered Fate|Bard}} |
* {{cai|Tempered Fate|Bard}} |
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* {{cai|Chronobreak|Ekko}} |
* {{cai|Chronobreak|Ekko}} |
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* {{cai|Hallucinate|Shaco}} |
* {{cai|Hallucinate|Shaco}} |
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* {{cai|Alpha Strike|Master Yi}} |
* {{cai|Alpha Strike|Master Yi}} |
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* {{cai|Grand Starfall|Pantheon}} |
* {{cai|Grand Starfall|Pantheon}} |
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Revision as of 18:50, 3 December 2019
Untargetability refers to units in a state where they are no longer valid targets for auras (e.g.
), unit-targeted (e.g. ), auto-targeted (e.g. ), direction-targeted (e.g. ) and ground-targeted effects (e.g. ), including attacks, abilities, items and summoner spells. Becoming untargetable is not a form of invulnerability, and units will still suffer the effects of active applied damage over times (e.g. ), delayed detonations (e.g. ) and tethers (e.g. ).The act of becoming untargetable will also interrupt any effects that have already acquired the unit as a target (e.g. an oncoming basic attack will fizzle) as well as causing AI-controlled units (e.g. turrets and minions) to acquire a new target (also known as "dropping aggro").
The telegraph from
will be placed on untargetable enemies, although the damage itself is classified as auto-targeted effect that occurs at the end of the channel time.To date,
and are the only abilities that can target an untargetable unit.Examples
- Champions
- /
- (post-death effect)
- while health bar is reduced to Zero.
- (post-death effect)
- knocked back) (Enemy champions while being
- (teleported allies)
- (after Attached)
- Structures
- All turrets are untargetable while a lower tier turret in that lane remains standing.
- Destroying any inhibitor makes the nexus turrets targetable while one remains destroyed.
- An inhibitor is untargetable while a turret remains standing in front.
- The nexus is only targetable while both its turrets as well as at least one inhibitor are destroyed.
- The Nexus Obelisk is always untargetable.
and do not affect the above untargetability parameters.
Similar Effects
Stasis applies all the effects of becoming untargetable, but also makes the target invulnerable and unable to act.
- (self-cast)
- while reviving.
- while reviving.
- while reviving.
- /
- /
Vanish (also referred to as Removed From Play) applies all the effects of becoming untargetable, but also makes the target unable to act and invisible. These are also not targetable by and .