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(→‎Examples: added panth)
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[[File:Untargetability_example.png|150px|thumb|right|{{ci|Fizz}} being untargetable while using {{ai|Playful|Fizz}}.]] '''Untargetability''' refers to units in a state where they are no longer valid targets for auras (e.g. {{ii|Sunfire Cape}}), unit-targeted (e.g. {{ai|Disintegrate|Annie}}), auto-targeted (e.g. {{ai|Requiem|Karthus}}), direction-targeted (e.g. {{ai|Mystic Shot|Ezreal}}) and ground-targeted effects (e.g. {{ai|Pillar of Flame|Brand}}), including attacks, abilities, items and summoner spells. Becoming untargetable is not a form of invulnerability, and units will still suffer the effects of active applied damage over times (e.g. {{si|Ignite}}), delayed detonations (e.g. {{ai|Time Bomb|Zilean}}) and tethers (e.g. {{ai|Drain|Fiddlesticks}}).
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[[File:Untargetability example.png|150px|thumb|right|{{ci|Fizz}} being untargetable while using {{ai|Playful|Fizz}}.]] '''Untargetability''' refers to units in a state where they are no longer valid targets for auras (e.g. {{ii|Sunfire Cape}}), unit-targeted (e.g. {{ai|Disintegrate|Annie}}), auto-targeted (e.g. {{ai|Death Lotus|Katarina}}), direction-targeted (e.g. {{ai|Mystic Shot|Ezreal}}) and ground-targeted effects (e.g. {{ai|Pillar of Flame|Brand}}), including attacks, abilities, items and summoner spells. Becoming untargetable is not a form of invulnerability, and units will still suffer the effects of active applied damage over times (e.g. {{si|Ignite}}), delayed detonations (e.g. {{ai|Time Bomb|Zilean}}) and tethers (e.g. {{ai|Drain|Fiddlesticks}}).
   
 
The act of becoming untargetable will also interrupt any effects that have already acquired the unit as a target (e.g. an oncoming basic attack will fizzle) as well as causing AI-controlled units (e.g. turrets and minions) to acquire a new target (also known as "dropping aggro").
 
The act of becoming untargetable will also interrupt any effects that have already acquired the unit as a target (e.g. an oncoming basic attack will fizzle) as well as causing AI-controlled units (e.g. turrets and minions) to acquire a new target (also known as "dropping aggro").
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* {{cai|The Hextech Ultimatum|Camille}}
 
* {{cai|The Hextech Ultimatum|Camille}}
 
* {{cai|Rappel|Elise}}
 
* {{cai|Rappel|Elise}}
 
* {{cai|Chronobreak|Ekko}}
 
* {{cai|Last Caress|Evelynn}}
 
* {{cai|Last Caress|Evelynn}}
 
* {{cai|Playful|Fizz}}
 
* {{cai|Playful|Fizz}}
 
* {{ci|Kayn}} / {{cis|Rhaast}} {{ai|Umbral Trespass|Kayn}}
 
* {{ci|Kayn}} / {{cis|Rhaast}} {{ai|Umbral Trespass|Kayn}}
 
* {{cai|Death Defied|Karthus}} (post-death effect)
 
* {{cai|Death Defied|Karthus}} (post-death effect)
 
* {{ci|Kled}} while {{ais|Skaarl the Cowardly Lizard 3|Kled|Skaarl}} health bar is reduced to Zero.
 
* {{cai|Icathian Surprise|Kog'Maw}} (post-death effect)
 
* {{cai|Icathian Surprise|Kog'Maw}} (post-death effect)
 
* {{cai|Twisted Advance|Maokai}}
 
* {{cai|Twisted Advance|Maokai}}
* {{cai|Alpha Strike|Master Yi}}
+
* {{cai|Grand Starfall|Pantheon}}
 
* {{cai|Keeper's Verdict|Poppy}} (Enemy champions while being {{tip|airborne|knocked back}})
* {{cai|Grand Skyfall|Pantheon}}
 
* {{cai|Keeper's Verdict|Poppy}} (Enemy champions while being knocked-back)
 
 
* {{cai|Realm Warp|Ryze}} (teleported allies)
 
* {{cai|Realm Warp|Ryze}} (teleported allies)
* {{cai|Devour|Tahm Kench}}
+
* {{cai|Glory in Death|Sion}}
 
* {{cai|Devour|Tahm Kench}}
* {{cai|Fear Beyond Death 2|Urgot|Fear Beyond Death}} (Enemy champions)
 
* {{cai|Sanguine Pool|Vladimir}}
+
* {{cai|Fear Beyond Death 2|Urgot|Fear Beyond Death}}
  +
* {{cai|Sanguine Pool|Vladimir}}
 
* {{cai|Featherstorm|Xayah}}
 
* {{cai|Featherstorm|Xayah}}
  +
* {{cai|You and Me!|Yuumi}} (after '''Attached''')
  +
* {{cai|Death Mark|Zed}}
   
 
;Structures
 
;Structures
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{{cai|Shurima's Legacy|Azir|Sun Disc}} and {{ii|Zz'Rot Portal|Zz'Rot Portals}} do not affect the above untargetability parameters.
 
{{cai|Shurima's Legacy|Azir|Sun Disc}} and {{ii|Zz'Rot Portal|Zz'Rot Portals}} do not affect the above untargetability parameters.
  +
  +
  +
   
 
== Similar Effects ==
 
== Similar Effects ==
 
;{{tip|Stasis}}
 
;{{tip|Stasis}}
Stasis applies all the effects of becoming untargetable, but also makes the target [[invulnerability|invulerable]] and unable to act.
+
Stasis applies all the effects of becoming untargetable, but also makes the target [[invulnerability|invulnerable]] and unable to act.
* {{ci|Kled}} while {{ais|Skaarl the Cowardly Lizard 3|Kled|Skaarl}} health bar is reduced to Zero.
 
* {{Cai|Glory in Death|Sion}} while reviving.
 
* {{cai|Blood Well|Aatrox|Revive}} while reviving.
 
 
* {{cai|Tempered Fate|Bard}}
 
* {{cai|Tempered Fate|Bard}}
  +
* {{cai|Chronobreak|Ekko}}
 
* {{cai|Fate's Call|Kalista}}
 
* {{cai|Fate's Call|Kalista}}
 
* {{cai|Frozen Tomb|Lissandra}} (self-cast)
 
* {{cai|Frozen Tomb|Lissandra}} (self-cast)
 
* {{cai|Glory in Death|Sion}} while reviving.
* {{cai|Roar of the Slayer|Sion}} (displaced unit can still be targeted by {{cis|Sion}} {{si|Smite}}, but won't be dealt any damage by it. '''This may be a bug''')
 
 
* {{cai|Force of Will|Syndra}}
 
* {{cai|Force of Will|Syndra}}
 
* {{cai|Chronoshift|Zilean}} while reviving.
 
* {{cai|Chronoshift|Zilean}} while reviving.
 
* {{ii|Guardian Angel}} while reviving.
 
* {{ii|Guardian Angel}} while reviving.
 
* {{ii|Stopwatch}}
 
* {{ii|Stopwatch}}
* {{ii|Wooglet's Witchcap}}
+
* {{ii|Wooglet's Witchcap}} / {{ii|Wooglet's Witchcrown}}
* {{ii|Zhonya's Hourglass}}
+
* {{ii|Zhonya's Hourglass}} / {{ii|Zhonya's Paradox}}
   
 
;{{tip|Vanish}}
 
;{{tip|Vanish}}
Vanish (''also referred to as Removed From Play'') applies all the effects of becoming untargetable, but also makes the target [[invulnerability|invulerable]], unable to act and [[stealth#vanish|invisible]].
+
Vanish (''also referred to as Removed From Play'') applies all the effects of becoming untargetable, but also makes the target unable to act and [[stealth#vanish|invisible]]. These are also not targetable by {{ai|Realm Warp|Ryze}} and {{ai|Wish|Soraka}}.
* {{cai|Chronobreak|Ekko}}
 
* {{cai|Mimic|LeBlanc}}
 
 
* {{cai|Void Rush|Rek'Sai}}
 
* {{cai|Void Rush|Rek'Sai}}
 
* {{cai|Hallucinate|Shaco}}
 
* {{cai|Hallucinate|Shaco}}
* {{cai|Death Mark|Zed}}
+
* {{cai|Alpha Strike|Master Yi}}
 
* {{cai|Grand Starfall|Pantheon}}
 
{{pending for test}} There's claims that {{cai|Chronobreak|Ekko}} will break tethered abilities, even if he does not leave their range.
 
   
 
{{Gameplay elements}}
 
{{Gameplay elements}}
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[[es:Inalcanzable]]
 
[[es:Inalcanzable]]
 
[[pt-br:Inalvejável]]
 
[[pt-br:Inalvejável]]
  +
[[ru:Неуловимость]]
 
[[zh:Untargetable]]
 
[[zh:Untargetable]]
 
[[Category:Gameplay elements]]
 
[[Category:Gameplay elements]]

Revision as of 18:50, 3 December 2019

Untargetability example

Fizz Fizz being untargetable while using Playful Playful.

Untargetability refers to units in a state where they are no longer valid targets for auras (e.g. Sunfire Cape Sunfire Cape), unit-targeted (e.g. Disintegrate Disintegrate), auto-targeted (e.g. Death Lotus Death Lotus), direction-targeted (e.g. Mystic Shot Mystic Shot) and ground-targeted effects (e.g. Pillar of Flame Pillar of Flame), including attacks, abilities, items and summoner spells. Becoming untargetable is not a form of invulnerability, and units will still suffer the effects of active applied damage over times (e.g. Ignite Ignite), delayed detonations (e.g. Time Bomb Time Bomb) and tethers (e.g. Drain Drain).

The act of becoming untargetable will also interrupt any effects that have already acquired the unit as a target (e.g. an oncoming basic attack will fizzle) as well as causing AI-controlled units (e.g. turrets and minions) to acquire a new target (also known as "dropping aggro").

The telegraph from Karthus' Karthus' Requiem Requiem will be placed on untargetable enemies, although the damage itself is classified as auto-targeted effect that occurs at the end of the channel time.

To date, Realm Warp Realm Warp and Wish Wish are the only abilities that can target an untargetable unit.

Examples

Champions
Structures
  • All turrets are untargetable while a lower tier turret in that lane remains standing.
    • Destroying any inhibitor makes the nexus turrets targetable while one remains destroyed.
  • An inhibitor is untargetable while a turret remains standing in front.
  • The nexus is only targetable while both its turrets as well as at least one inhibitor are destroyed.
  • The Nexus Obelisk is always untargetable.

Azir's Azir's Sun Disc Sun Disc and Zz'Rot Portals Zz'Rot Portals do not affect the above untargetability parameters.



Similar Effects

Stasis icon Stasis

Stasis applies all the effects of becoming untargetable, but also makes the target invulnerable and unable to act.

Hallucinate Vanish

Vanish (also referred to as Removed From Play) applies all the effects of becoming untargetable, but also makes the target unable to act and invisible. These are also not targetable by Realm Warp Realm Warp and Wish Wish.