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+ | [[File:Untargetability example.png|150px|thumb|right|{{ci|Fizz}} being untargetable while using {{ai|Playful|Fizz}}.]] '''Untargetability''' refers to units in a state where they are no longer valid targets for auras (e.g. {{ii|Sunfire Cape}}), unit-targeted (e.g. {{ai|Disintegrate|Annie}}), auto-targeted (e.g. {{ai|Death Lotus|Katarina}}), direction-targeted (e.g. {{ai|Mystic Shot|Ezreal}}) and ground-targeted effects (e.g. {{ai|Pillar of Flame|Brand}}), including attacks, abilities, items and summoner spells. Becoming untargetable is not a form of invulnerability, and units will still suffer the effects of active applied damage over times (e.g. {{si|Ignite}}), delayed detonations (e.g. {{ai|Time Bomb|Zilean}}) and tethers (e.g. {{ai|Drain|Fiddlesticks}}). |
The act of becoming untargetable will also interrupt any effects that have already acquired the unit as a target (e.g. an oncoming basic attack will fizzle) as well as causing AI-controlled units (e.g. turrets and minions) to acquire a new target (also known as "dropping aggro"). |
The act of becoming untargetable will also interrupt any effects that have already acquired the unit as a target (e.g. an oncoming basic attack will fizzle) as well as causing AI-controlled units (e.g. turrets and minions) to acquire a new target (also known as "dropping aggro"). |
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The telegraph from {{cai|Requiem|Karthus}} will be placed on untargetable enemies, although the damage itself is classified as auto-targeted effect that occurs at the end of the channel time. |
The telegraph from {{cai|Requiem|Karthus}} will be placed on untargetable enemies, although the damage itself is classified as auto-targeted effect that occurs at the end of the channel time. |
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+ | To date, {{ai|Realm Warp|Ryze}} and {{ai|Wish|Soraka}} are the only abilities that can ''target'' an untargetable unit. |
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== Examples == |
== Examples == |
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* {{cai|The Hextech Ultimatum|Camille}} |
* {{cai|The Hextech Ultimatum|Camille}} |
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* {{cai|Rappel|Elise}} |
* {{cai|Rappel|Elise}} |
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+ | * {{cai|Chronobreak|Ekko}} |
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+ | * {{cai|Last Caress|Evelynn}} |
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* {{cai|Playful|Fizz}} |
* {{cai|Playful|Fizz}} |
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* {{ci|Kayn}} / {{cis|Rhaast}} {{ai|Umbral Trespass|Kayn}} |
* {{ci|Kayn}} / {{cis|Rhaast}} {{ai|Umbral Trespass|Kayn}} |
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* {{cai|Death Defied|Karthus}} (post-death effect) |
* {{cai|Death Defied|Karthus}} (post-death effect) |
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+ | * {{ci|Kled}} while {{ais|Skaarl the Cowardly Lizard 3|Kled|Skaarl}} health bar is reduced to Zero. |
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* {{cai|Icathian Surprise|Kog'Maw}} (post-death effect) |
* {{cai|Icathian Surprise|Kog'Maw}} (post-death effect) |
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* {{cai|Twisted Advance|Maokai}} |
* {{cai|Twisted Advance|Maokai}} |
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− | * {{cai| |
+ | * {{cai|Grand Starfall|Pantheon}} |
+ | * {{cai|Keeper's Verdict|Poppy}} (Enemy champions while being {{tip|airborne|knocked back}}) |
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− | * {{cai| |
+ | * {{cai|Realm Warp|Ryze}} (teleported allies) |
− | * {{cai| |
+ | * {{cai|Glory in Death|Sion}} |
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+ | * {{cai|Fear Beyond Death 2|Urgot|Fear Beyond Death}} |
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+ | * {{cai|Sanguine Pool|Vladimir}} |
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* {{cai|Featherstorm|Xayah}} |
* {{cai|Featherstorm|Xayah}} |
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+ | * {{cai|You and Me!|Yuumi}} (after '''Attached''') |
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* {{cai|Death Mark|Zed}} |
* {{cai|Death Mark|Zed}} |
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{{cai|Shurima's Legacy|Azir|Sun Disc}} and {{ii|Zz'Rot Portal|Zz'Rot Portals}} do not affect the above untargetability parameters. |
{{cai|Shurima's Legacy|Azir|Sun Disc}} and {{ii|Zz'Rot Portal|Zz'Rot Portals}} do not affect the above untargetability parameters. |
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− | * {{Cai|Skaarl the Cowardly Lizard 2|Kled|Dismount}} |
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− | * {{cai|Frozen Tomb|Lissandra}} (self-cast) |
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− | * {{cai|Roar of the Slayer|Sion}} (displaced unit can still be targeted by {{cis|Sion}} {{si|Smite}}, but the {{si|Smite}} won't deal any damage. '''This may be a bug''') |
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− | * {{ii|Guardian Angel}} while reviving |
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+ | |||
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+ | |||
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* {{cai|Chronobreak|Ekko}} |
* {{cai|Chronobreak|Ekko}} |
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* {{cai|Fate's Call|Kalista}} |
* {{cai|Fate's Call|Kalista}} |
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− | * {{cai| |
+ | * {{cai|Frozen Tomb|Lissandra}} (self-cast) |
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+ | * {{ii|Stopwatch}} |
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+ | |||
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* {{cai|Void Rush|Rek'Sai}} |
* {{cai|Void Rush|Rek'Sai}} |
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* {{cai|Hallucinate|Shaco}} |
* {{cai|Hallucinate|Shaco}} |
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− | * {{cai| |
+ | * {{cai|Alpha Strike|Master Yi}} |
+ | * {{cai|Grand Starfall|Pantheon}} |
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− | {{pending for test}} There's claims that {{cai|Chronobreak|Ekko}} will break tethered abilities, even if he does not leave their range. |
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− | {{ |
+ | {{Gameplay elements}} |
[[de:Unanvisierbarkeit]] |
[[de:Unanvisierbarkeit]] |
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[[es:Inalcanzable]] |
[[es:Inalcanzable]] |
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[[pt-br:Inalvejável]] |
[[pt-br:Inalvejável]] |
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+ | [[ru:Неуловимость]] |
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[[zh:Untargetable]] |
[[zh:Untargetable]] |
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[[Category:Gameplay elements]] |
[[Category:Gameplay elements]] |
Revision as of 18:50, 3 December 2019
Untargetability refers to units in a state where they are no longer valid targets for auras (e.g.
), unit-targeted (e.g. ), auto-targeted (e.g. ), direction-targeted (e.g. ) and ground-targeted effects (e.g. ), including attacks, abilities, items and summoner spells. Becoming untargetable is not a form of invulnerability, and units will still suffer the effects of active applied damage over times (e.g. ), delayed detonations (e.g. ) and tethers (e.g. ).The act of becoming untargetable will also interrupt any effects that have already acquired the unit as a target (e.g. an oncoming basic attack will fizzle) as well as causing AI-controlled units (e.g. turrets and minions) to acquire a new target (also known as "dropping aggro").
The telegraph from
will be placed on untargetable enemies, although the damage itself is classified as auto-targeted effect that occurs at the end of the channel time.To date,
and are the only abilities that can target an untargetable unit.Examples
- Champions
- /
- (post-death effect)
- while health bar is reduced to Zero.
- (post-death effect)
- knocked back) (Enemy champions while being
- (teleported allies)
- (after Attached)
- Structures
- All turrets are untargetable while a lower tier turret in that lane remains standing.
- Destroying any inhibitor makes the nexus turrets targetable while one remains destroyed.
- An inhibitor is untargetable while a turret remains standing in front.
- The nexus is only targetable while both its turrets as well as at least one inhibitor are destroyed.
- The Nexus Obelisk is always untargetable.
and do not affect the above untargetability parameters.
Similar Effects
Stasis applies all the effects of becoming untargetable, but also makes the target invulnerable and unable to act.
- (self-cast)
- while reviving.
- while reviving.
- while reviving.
- /
- /
Vanish (also referred to as Removed From Play) applies all the effects of becoming untargetable, but also makes the target unable to act and invisible. These are also not targetable by and .