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Fizz Fizz being untargetable while using Playful Playful.

The health bar usually has a translucent appearance to indicate the untargetable status. Otherwise, it is invisible.

Untargetability refers to units in a state where they are no longer valid targets for Aria of Perseverance.png aura, Leap Strike.png unit-targeted, Electrical Surge.png auto-targeted, Sear.png direction-targeted and Eye of Destruction.png location-targeted effects, including those coming from basic attacks, abilities, summoner spells, item effects, item actives, and runes. Becoming untargetable is not a form of Cosmic Radiance.png invulnerability, and units will still suffer the effects of debuffs that have already been applied (unless it requires the unit to be targetable), including Blaze.png DoTs, Focused Resolve.png tethers, and delayed effects such as Death Mark Death Mark, Sleepy Trouble Bubble Sleepy Trouble Bubble, and Time Bomb Time Bomb. All units are untargetable at the end of a match.

The act of becoming untargetable will also interrupt any effects that have already acquired the unit as a target, such as target commands, and most untargetabilities will additionally Bullet strikethrough.png destroy all incoming targeted Projectile.png projectiles (e.g. Ace in the Hole Ace in the Hole, Bouncing Blade Bouncing Blade, Frostbite Frostbite, turret shots). Non-champion units (e.g. Turret icon.png turrets, Minion icon.png minions, Monster icon.png monsters) will acquire a new target if their target becomes untargetable (also known as "dropping aggro"). Some basic attacks with Excessive Force 2.png uncancelable windups will not cancel if their target becomes untargetable during their windups and will bypass the status effect (i.e. Blitzcrank's Blitzcrank's Power Fist Power Fist will still affect a target that becomes untargetable in the period of its windup).

The telegraph from Karthus' Karthus' Requiem Requiem will be placed on untargetable enemies, although the damage itself is classified as an auto-targeted effect that occurs at the end of the channel time.

The following effects are exceptions; their targeting is not invalidated by untargetability:


The following are sources of untargetability. Granted untargetabilities marked with an asterisk do not destroy inbound projectiles.

Champion abilities
Summoner Spells

The following wards are untargetable to allies only:

Champion summoned units
  • All turrets are untargetable while a lower tier turret in that lane remains standing.
    • Destroying any inhibitor makes the nexus turrets targetable while one remains destroyed.
  • An inhibitor is untargetable while a turret remains standing in front.
  • The nexus is only targetable while both its turrets as well as at least one inhibitor are destroyed.
  • The Nexus Obelisk is always untargetable.

Azir's Azir's Sun Disc Sun Disc do not affect the above untargetability parameters.

Stasis icon.png Stasis

Stasis applies all the effects of becoming untargetable, but also makes the target invulnerable and unable to act.

Champion abilities

Hallucinate.png Vanish

Vanish applies all the effects of becoming untargetable, but also makes the target unable to act and completely undetectable (but does not grant Guerrilla Warfare.png stealth).

Champion abilities

Gameplay Elements
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