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Untargetability example

Fizz OriginalSquare Fizz being untargetable while using Playful Playful.

Untargetable Health Bar

The health bar usually has a transparent appearance to indicate the untargetable status.

Untargetability refers to units in a state where they are no longer valid targets for Aria of Perseverance aura, Leap Strike unit-targeted, Electrical Surge auto-targeted, Sear direction-targeted and Eye of Destruction ground-targeted effects, including basic attacks, abilities, item effects, item actives and summoner spells. Becoming untargetable is not a form of Cosmic Radiance invulnerability, and units will still suffer the effects of active applied Blaze damage over times, delayed detonations (e.g. Death Mark Death Mark, Sleepy Trouble Bubble Sleepy Trouble Bubble, Time Bomb Time Bomb) and Focused Resolve tethers. All units are untargetable at the end of a match.

The act of becoming untargetable will also interrupt any effects that have already acquired the unit as a target (e.g. an oncoming targeted Projectile projectile will simply be Bullet strikethrough destroyed, Selection radius target commands are disbanded) as well as causing AI-controlled units (e.g. Turret icon turrets, Minion icon minions, Monster icon monsters) to acquire a new target (also known as "dropping aggro"). An exception to this are some Excessive Force 2 unstoppable basic attacks, which ignore whether or not their target becomes untargetable during their windups and will bypass the effect (i.e. Blitzcrank OriginalSquare Blitzcrank's Power Fist Power Fist will still Airborne icon knock up and damage a target that becomes untargetable in the period of its windup).

The telegraph from Karthus OriginalSquare Karthus' Requiem Requiem will be placed on untargetable enemies, although the damage itself is classified as auto-targeted effect that occurs at the end of the channel time.

The following effects are exceptions and can affect a unit even through untargetability:




Untargetability

Champions
Wards

The following Ward icon wards are untargetable to allies only.

Champion summoned units
Summoner Spells
Structures
  • All turrets are untargetable while a lower tier turret in that lane remains standing.
    • Destroying any inhibitor makes the nexus turrets targetable while one remains destroyed.
  • An inhibitor is untargetable while a turret remains standing in front.
  • The nexus is only targetable while both its turrets as well as at least one inhibitor are destroyed.
  • The Nexus Obelisk is always untargetable.

Azir OriginalSquare Azir's Shurima's Legacy Sun Disc do not affect the above untargetability parameters.

Stasis icon Stasis

Stasis applies all the effects of becoming untargetable, but also makes the target invulnerable and unable to act.

Revival icon Resurrection

The following Resurrection effects also use Stasis effects:


Hallucinate Vanish

Vanish applies all the effects of becoming untargetable, but also makes the target unable to act and physically invisible (but does not grant Guerrilla Warfare stealth).


Gameplay Elements
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