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Fizz Fizz being untargetable while using Playful Playful.

The health bar usually has a translucent appearance to indicate the untargetable status. Otherwise, it is invisible.

Untargetability refers to units in a state where they are no longer valid targets for Aria of Perseverance.png aura, Leap Strike.png unit-targeted, Electrical Surge.png auto-targeted, Sear.png direction-targeted and Eye of Destruction.png location-targeted effects, including those sourced by basic attacks, abilities, summoner spells, item effects, item actives, and runes. Becoming untargetable is not a form of Cosmic Radiance.png invulnerability, and units will still suffer the effects of debuffs that have already been applied (unless it requires the unit to be targetable), including Blaze.png DoTs, Focused Resolve.png tethers, and delayed effects such as Death Mark Death Mark, Sleepy Trouble Bubble Sleepy Trouble Bubble, and Time Bomb Time Bomb. All units are untargetable at the end of a match.

The act of becoming untargetable will also interrupt any effects that have already acquired the unit as a target, such as target commands, and most untargetabilities will additionally Bullet strikethrough.png destroy all incoming targeted Projectile.png projectiles (e.g. Ace in the Hole Ace in the Hole, Bouncing Blade Bouncing Blade, Frostbite Frostbite, turret shots). Non-champion units (e.g. Turret icon.png turrets, Minion icon.png minions, Monster icon.png monsters) will acquire a new target if their target becomes untargetable (also known as "dropping aggro").

The targeting of some effects is not invalidated by untargetability. Click "Expand" for the list of them.

This list may be incomplete.

A select few basic attacks that are Excessive Force 2.png uncancelable will complete and apply their effects even if the target becomes untargetable during the attack windup.

Untargetability

The following are sources of untargetability. Granted untargetabilities marked with an asterisk do not destroy inbound projectiles.

Champion abilities
Summoner Spells
Wards

The following wards are untargetable to allies only:

Champion summoned units
Structures
  • All turrets are untargetable while a lower tier turret in that lane remains standing.
    • Destroying any inhibitor makes the nexus turrets targetable while one remains destroyed.
  • An inhibitor is untargetable while a turret remains standing in front.
  • The nexus is only targetable while both its turrets as well as at least one inhibitor are destroyed.
  • The Nexus Obelisk is always untargetable.

Azir's Azir's Sun Disc Sun Disc do not affect the above untargetability parameters.

Stasis icon.png Stasis

A unit that enters stasis becomes Cosmic Radiance.png invulnerable and Playful.png untargetable, but also unable to move, declare basic attacks, cast abilities, use summoner spells, or activate items.

Champion abilities
Items

Hallucinate.png Vanish

Vanish applies all the effects of becoming untargetable, but also makes the target unable to act and completely undetectable. All units are briefly vanished (but not untargetable) at the start of a match on Summoner's Rift icon.png Summoner's Rift.

Portraits of vanished champions cannot be seen on the mini map.

Elise's Elise's model and health bar are visible.

Elise Elise becoming vanished after casting Rappel Rappel, rendering her model and health bar hidden.

Champion abilities


Gameplay Elements
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