Untargetability refers to units in a state where they are no longer valid targets for aura, unit-targeted, auto-targeted, direction-targeted and location-targeted effects, including those sourced by basic attacks, abilities, summoner spells, item effects, item actives, and runes. All units become untargetable at the end of a match.
Effects that have already been applied, such as buffs or debuffs, are not invalidated by untargetability. Notable examples include damage over time, tethers, and delayed abilities such as , , and .
The act of becoming untargetable will also interrupt any effects that have already acquired the unit as a target, such as target commands, and most untargetabilities will additionally destroy all incoming targeted projectiles (e.g. , , , turret shots). Non-champion units (e.g. turrets, minions, monsters) will lose aggro if their target becomes untargetable.
Untargetability[]
The following are sources of untargetability:
- Champion abilities
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- Summoner Spells
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- Items
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- Wards
The following wards are untargetable to allies only:
- Other
- Gates *
- Champion summoned units
- (while inactive)
- Spirit is untargetable to its allies only, and is untargetable to all units while it is being pulled.
and her during
- Untargetable on the initial cast.
- Untargetable to enemies only.
- Untargetable during the windup and dash.
and
- Clone is untargetable to allies and briefly to enemies.
- Mist Wraiths
- Only targetable to Senna.
- Untargetable while inactive/stealthed to enemies.
- Untargetable to enemies only.
- Untargetable to allies only.
- Only targetable to Viego.
- Shadows
- Untargetable to enemies only.
- Structures
- All turrets are untargetable while a lower tier turret in that lane remains standing.
- Destroying any inhibitor makes the nexus turrets targetable while one remains destroyed.
- An inhibitor is untargetable while a turret remains standing in front.
- The Nexus is only targetable while both its turrets as well as at least one inhibitor are destroyed.
- The Nexus Obelisk is always untargetable.
do not affect the above untargetability parameters.
Stasis[]
A unit that enters stasis becomes invulnerable and untargetable, but also unable to control its movement, declare basic attacks, cast abilities, use summoner spells, or activate items.
- Champion abilities
- Affects self-cast only.
- *
- *
- Affects non-champions only.
- Items
Vanish[]
Vanish applies all the effects of becoming untargetable, but also makes the target unable to act and completely undetectable. All units are briefly vanished (but not untargetable) at the start of a match on Summoner's Rift.
Portraits of vanished champions cannot be seen on the mini map.
- Champion abilities
- (does not grant untargetability during the dash)
- (does not grant untargetability)