Unsealed Spellbook is a rune in League of Legends.
Notes[]
- The original summoner spells continue cooling down in the background while swapped out.
- The swap cooldown is static and thus is unaffected by summoner spell haste.
- There is no time limit for swapped summoner spells; they will remain within the summoner spell slot until they are used.
- Selecting jungle-exclusive items ( , , and ).
- Swapping out for another summoner spell does not prevent access to or the effects of those items as well.
will not grant access to - After swapping spells once, if
- Swapping another time will increase the damage to its maximum of 1200.
- Swapping while is already equipped will not affect the current damage.
- Selecting or swapping back to will not place it on cooldown.
wasn't one of your original summoner spells, damage is increased to 900.
- Selecting 14:00 will grant instead.
- If Teleport is currently being swapped to, it can transform into its unleashed version after 14:00.
- If Teleport is swapped out for a selected summoner spell, the transformation will take place after it returns to the spell slot.
after - If (bug) is swapped out for another summoner spell and comes off cooldown, the selected summoner spell will be automatically swapped back to .
- On the Hunt of the Blood Moon, Ultra Rapid Fire, and Ultimate Spellbook mode, Unsealed Spellbook is exchanged with .
- The available summoner spells to pick from are:
Maps | Summoner spells | ||
---|---|---|---|
Summoner's Rift | |||
Howling Abyss | |||
Map-Specific Differences[]
- Howling Abyss differences edit
- Cooldown changed to 180 − 60 (based on unique swaps) seconds.
- Cooldown reduction per unique summoner spell changed to 20 seconds.
- Ultimate Spellbook differences edit
- This rune is disabled.
Strategy[]
- If picked whenever available, and if you pick a unique summoner spell every time, you can chose a new summoner spell at:
Maps | Spell available | Unique spells picked | Cooldown |
---|---|---|---|
Summoner's Rift | 6:00 | 1 | 4:35 |
10:35 | 2 | 4:10 | |
14:45 | 3 | 3:45 | |
18:30 | 4 | 3:20 | |
21:50 | 5 | 2:55 | |
24:45 | 6 | 2:30 | |
27:15 | 7+ | 2:30 | |
Howling Abyss | 3:00 | 1 | 2:40 |
5:40 | 2 | 2:20 | |
8:00 | 3 | 2:00 | |
10:00 | 4 | 1:40 | |
11:40 | 5 | 1:20 | |
13:00 | 6 | 1:00 | |
14:00 | 7+ | 1:00 |
Media[]
Sound Effects[]
- Opening selection
- ▶️ Rune SFX
Patch History[]
- Bug Fix: Swapped is now properly removed from the summoner spell slot after use even if was upgraded to .
- Bug Fix: Initial swap to no longer deals 0 damage.
- Bug Fix: Fixed a bug where would permanently replace one of your summoner spells if acquired and used via Unsealed Spellbook.
- Bug Fix: Swapping regular once with Unsealed Spellbook no longer makes it deal its upgraded 900 damage when it is swapped back.
- New Effect: Now increases damage to 900 after swapping spells twice if it wasn't one of your original summoner spells.
- Starting cooldown increased to 300 seconds from 240.
- Minimum cooldown increased to 150 seconds from 120.
- Cooldown reduction per unique summoner spell increased to 25 seconds from 20.
- New Effect: Cooldown now caps after swapping to 6 unique spells.
- Swap cooldown reduction increased to 20 seconds from 15.
- V8.10 - May 22, 2018
- Bug Fix: Having no longer lets you have two at the same time.
- Bug Fix: Fixed a bug where swapping to a different summoner spell would prevent that summoner spell from being used while in-combat.
- V8.9 - Reworked
- New Effects:
- While out-of-combat, swap one of your equipped summoner spells to a new, single use summoner spell.
- Your first swap becomes available at the 6 minute mark, with an initial 240 second cooldown. Selecting a summoner spell reduces the swap cooldown by 15 seconds, up to once per unique summoner spell, down to a minimum of 120 second cooldown. You must swap to 3 different summoner spells before returning to one you've already used.
- Selecting a summoner spell puts it on a 5 second cooldown.
- Using a selected summoner spell puts the summoner spell on the same slot on a 10 second cooldown.
- Your original summoner spells continue cooling down in the background while swapped out.
- You can now swap your summoner spells anywhere on the map as long as you're out of combat.
- Closing the Unsealed Spellbook tab while dead no longer prevents you from re-opening it until respawn.
- Old Effects:
- Reduces the cooldown of summoner spells by 15%.
- Additionally, you may swap your Summoner Spells while at the shop by exchanging Summoner Shards. You gain your first Summoner Shard at 2:00, and gain another every 6 minutes thereafter, up to a maximum of 2 at a time.
- Newly acquired summoner spells will inherit any remaining cooldown of the summoner spell it is replacing.
- Summoner spell cooldown reduction reduced to 15% from 25%.
- Bug Fix: Now properly updates its user's summoner spell icons in spectator mode.
- V7.22 Added
- Inspiration Keystone rune.
- Passive: Reduces the cooldown of summoner spells by 25%.
- Additionally, you may swap your Summoner Spells while at the Shop by exchanging Summoner Shards. You gain your first Summoner Shard at 2:00, and gain another every 6 minutes thereafter, up to a maximum of 2 at a time.
- Newly acquired summoner spells will inherit any remaining cooldown of the summoner spell it is replacing.
- Swapping to during a game will not grant access to Jungler items, and you may not have the same summoner spell twice.