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League of Legends Wiki
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Notes

HUD

  • The original summoner spells continue cooling down in the background while swapped out.
  • There is no time limit for swapped summoner spells; they will remain within the summoner spell slot until they are used.
  • Selecting Smite Smite will not grant access to jungle-exclusive items such as Emberknife Emberknife and Hailblade Hailblade.
  • After swapping spells twice if Smite Smite wasn't one of your original summoner spells, increases Smite's Smite's damage to 900.
  • Selecting Teleport Teleport after 14:00 will grant Unleashed Teleport Unleashed Teleport instead.
    • If Teleport is currently being swapped to, it can transform into its unleashed version after 14:00.
    • If Teleport is swapped out for a selected summoner spell, the transformation will take place after it returns to the spell slot.
  • On the map for the ProfileIcon1109 Blood Seal.png Hunt of the Blood Moon mode, Unsealed Spellbook is exchanged with Glacial Augment Glacial Augment.
  • The available summoner spells to pick from are:
Maps Summoner spells
Summoner's Rift icon.png Summoner's Rift Barrier Barrier Cleanse Cleanse Ignite Ignite
Exhaust Exhaust Flash Flash Ghost Ghost
Heal Heal Teleport Teleport Smite Smite
Clarity Clarity
Howling Abyss icon.png Howling Abyss Barrier Barrier Cleanse Cleanse Ignite Ignite
Exhaust Exhaust Flash Flash Ghost Ghost
Heal Heal Clarity Clarity Mark Mark

Strategy

  • If picked whenever available, and if you pick an unique summoner spell every time, you can chose a new summoner spell at:
Spell available Unique spells picked Cooldown
6:00 0 300s
11:00 1 275s
15:35 2 250s
19:45 3 225s
23:30 4 200s
26:50 5 175s
29:45 6 150s
One every 2 minutes 30 seconds afterwards 150s

Media

Patch History

V12.2
  • Bug Fix: Fixed a bug where Unleashed Teleport Unleashed Teleport would permanently replace one of your summoner spells if acquired and used via Unsealed Spellbook.
V11.11
  • Bug Fix: Swapping regular Smite Smite once with Unsealed Spellbook no longer makes it deal its upgraded 900 damage when it is swapped back.
V11.10
  • New Effect: Now increases Smite's Smite's damage to 900 after swapping spells twice if it wasn't one of your original summoner spells.
V10.15
  • Starting cooldown increased to 300 seconds from 240.
  • Minimum cooldown increased to 150 seconds from 120.
  • Cooldown reduction per unique summoner spell increased to 25 seconds from 20.
V8.13
  • New Effect: Cooldown now caps after swapping to 6 unique spells.
  • Swap cooldown reduction increased to 20 seconds from 15.
V8.10 - May 22, 2018
  • Bug Fix: Having Hexflash Hexflash no longer lets you have two Flashes Flashes at the same time.
V8.10
  • Bug Fix: Fixed a bug where swapping Hexflash Hexflash to a different summoner spell would prevent that summoner spell from being used while in-combat.
V8.9 - Reworked
  • New Effects:
    • While out-of-combat, swap one of your equipped summoner spells to a new, single use summoner spell.
    • Your first swap becomes available at the 6 minute mark, with an initial 240 second cooldown. Selecting a summoner spell reduces the swap cooldown by 15 seconds, up to once per unique summoner spell, down to a minimum of 120 second cooldown. You must swap to 3 different summoner spells before returning to one you've already used.
    • Selecting a summoner spell puts it on a 5 second cooldown.
    • Using a selected summoner spell puts the summoner spell on the same slot on a 10 second cooldown.
    • Your original summoner spells continue cooling down in the background while swapped out.
    • You can now swap your summoner spells anywhere on the map as long as you're out of combat.
    • Closing the Unsealed Spellbook tab while dead no longer prevents you from re-opening it until respawn.
  • Old Effects:
    • Reduces the cooldown of summoner spells by 15%.
    • Additionally, you may swap your Summoner Spells while at the shop by exchanging Summoner Shards. You gain your first Summoner Shard at 2:00, and gain another every 6 minutes thereafter, up to a maximum of 2 at a time.
    • Newly acquired summoner spells will inherit any remaining cooldown of the summoner spell it is replacing.
V8.3
  • Summoner spell cooldown reduction reduced to 15% from 25%.
V8.1
  • Bug Fix: Now properly updates its user's summoner spell icons in spectator mode.
V7.22 Added
  • Inspiration icon.png Inspiration Keystone rune.
    • Passive: Reduces the cooldown of summoner spells by 25%.
    • Additionally, you may swap your Summoner Spells while at the Shop by exchanging Summoner Shards. You gain your first Summoner Shard at 2:00, and gain another every 6 minutes thereafter, up to a maximum of 2 at a time.
    • Newly acquired summoner spells will inherit any remaining cooldown of the summoner spell it is replacing.
    • Swapping to Smite Smite during a game will not grant access to Jungler items, and you may not have the same summoner spell twice.

References

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