watch 02:56
Raise a Floppa - The Loop
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Notes

HUD
- The original summoner spells continue cooling down in the background while swapped out.
- There is no time limit for swapped summoner spells; they will remain within the summoner spell slot until they are used.
- Selecting jungle-exclusive items such as and . will not grant access to
- After swapping spells twice if wasn't one of your original summoner spells, increases damage to 900.
- Selecting 14:00 will grant instead.
- If Teleport is currently being swapped to, it can transform into its unleashed version after 14:00.
- If Teleport is swapped out for a selected summoner spell, the transformation will take place after it returns to the spell slot.
after - On the map for the
Hunt of the Blood Moon mode, Unsealed Spellbook is exchanged with .
- The available summoner spells to pick from are:
Maps | Summoner spells | ||
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Strategy
- If picked whenever available, and if you pick an unique summoner spell every time, you can chose a new summoner spell at:
Spell available | Unique spells picked | Cooldown |
---|---|---|
6:00 | 0 | 300s |
11:00 | 1 | 275s |
15:35 | 2 | 250s |
19:45 | 3 | 225s |
23:30 | 4 | 200s |
26:50 | 5 | 175s |
29:45 | 6 | 150s |
One every 2 minutes 30 seconds afterwards | 150s |
Media
Patch History
- Bug Fix: Fixed a bug where would permanently replace one of your summoner spells if acquired and used via Unsealed Spellbook.
- Bug Fix: Swapping regular once with Unsealed Spellbook no longer makes it deal its upgraded 900 damage when it is swapped back.
- New Effect: Now increases damage to 900 after swapping spells twice if it wasn't one of your original summoner spells.
- Starting cooldown increased to 300 seconds from 240.
- Minimum cooldown increased to 150 seconds from 120.
- Cooldown reduction per unique summoner spell increased to 25 seconds from 20.
- New Effect: Cooldown now caps after swapping to 6 unique spells.
- Swap cooldown reduction increased to 20 seconds from 15.
- V8.10 - May 22, 2018
- Bug Fix: Having no longer lets you have two at the same time.
- Bug Fix: Fixed a bug where swapping to a different summoner spell would prevent that summoner spell from being used while in-combat.
- V8.9 - Reworked
- New Effects:
- While out-of-combat, swap one of your equipped summoner spells to a new, single use summoner spell.
- Your first swap becomes available at the 6 minute mark, with an initial 240 second cooldown. Selecting a summoner spell reduces the swap cooldown by 15 seconds, up to once per unique summoner spell, down to a minimum of 120 second cooldown. You must swap to 3 different summoner spells before returning to one you've already used.
- Selecting a summoner spell puts it on a 5 second cooldown.
- Using a selected summoner spell puts the summoner spell on the same slot on a 10 second cooldown.
- Your original summoner spells continue cooling down in the background while swapped out.
- You can now swap your summoner spells anywhere on the map as long as you're out of combat.
- Closing the Unsealed Spellbook tab while dead no longer prevents you from re-opening it until respawn.
- Old Effects:
- Reduces the cooldown of summoner spells by 15%.
- Additionally, you may swap your Summoner Spells while at the shop by exchanging Summoner Shards. You gain your first Summoner Shard at 2:00, and gain another every 6 minutes thereafter, up to a maximum of 2 at a time.
- Newly acquired summoner spells will inherit any remaining cooldown of the summoner spell it is replacing.
- Summoner spell cooldown reduction reduced to 15% from 25%.
- Bug Fix: Now properly updates its user's summoner spell icons in spectator mode.
- V7.22 Added
Inspiration Keystone rune.
- Passive: Reduces the cooldown of summoner spells by 25%.
- Additionally, you may swap your Summoner Spells while at the Shop by exchanging Summoner Shards. You gain your first Summoner Shard at 2:00, and gain another every 6 minutes thereafter, up to a maximum of 2 at a time.
- Newly acquired summoner spells will inherit any remaining cooldown of the summoner spell it is replacing.
- Swapping to during a game will not grant access to Jungler items, and you may not have the same summoner spell twice.