Unflinching is a rune in
League of Legends.
Trivia[]
- Unflinching had similar effects to the removed Season 2016 mastery .
- The old version of Unflinching allowed quickly tapping (and thus not completing a successful channel) to still activate the rune's effects.
Patch History[]
- New Effect: Gain 2 − 10 (based on level) bonus armor and magic resistance when
slowed or
immobilized and for 2 seconds afterwards.
- Old Effect: Gain 5% − 25% (based on missing health)
slow resist and
tenacity.
- Old Effect: Gain 5% − 25% (based on missing health)
- Slow resistance reduced to 5% − 25% (based on missing health) from 10% − 30%.
- Tenacity reduced to 5% − 25% (based on missing health) from 10% − 30%.
- New Effect: Gain 10%
slow resist and
tenacity. This increases based on your missing health, up to 30%
slow resist and
tenacity at 30% maximum health or below.
- Old Effect: Gain 10%
Slow Resist and
Tenacity for each of your summoner spells on
cooldown, stacking up to 20%. Gain an additional 15% for 10 seconds whenever you cast a summoner spell.
- Old Effect: Gain 10%
- Bug Fix: Now properly grants 10% slow resistance for each summoner spell on cooldown.
- Moved to Slot 3 from Slot 1.
- Moved to the Vitality Slot from Strength Slot.
- V7.22 Added
Resolve Slot 1 rune.
- Passive: You gain 15% slow resist and tenacity for 10 seconds whenever you cast a summoner spell.
- Furthermore, you gain 10% tenacity for each of your summoner spells on cooldown, up to 20%.