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Ultra Rapid Fire art

U.R.F. Mode

Ultra Rapid Fire (U.R.F.) is a Featured Game Mode played on Summoner's Rift icon Summoner's Rift where all champions are able to use their abilities and spells very frequently and without costs, accelerating the pace of the match. All champions in this mode have a permanent buff that adds many adjustments to how the game is played. The two main effects granted by this buff are 300 ability haste (equivalent to 75% cooldown reduction) and the removal of all mana and energy costs from abilities.

Ultra Rapid Fire alternates between All Random and Blind Pick at times when it is present.



  • Ability haste from other sources stack with the URF bonus.
  • Heal Embargo Heal Embargo e: Direct Heal power icon healing effects are only 50% effective at the beginning of the game, increasing by 1% every 30 seconds, up to 100% effectiveness at 25 minutes.
  • Shield Overload Shield Overload e: The strength of non-ultimate Hybrid resistances icon shields is reduced by 30%.
  • Champion Cannon URF Render Champion cannon: A cannon outside each team's fountain will be present for friendly Champion icon champions to select. Dash Jumping inside the cannon renders the unit Hallucinate vanished, and staying in for more than 10 seconds forces them out. Units have a larger field of view of the map and can Dash launch themselves with Unstoppable icon displacement immunity to a target location of their choice, up to a maximum range. A circular indicator visible to all units will be placed on that specific location. Upon impact, all enemies within the area take 120 − 460 (based on level) magic damage and are knocked Airborne icon airborne.
  • Minion gold: When nearby Minion icon minions die, champions receive an amount of gold Gold gold regardless of whether they scored the last hit or not. Additionally, last hitting a minion grants more gold.
  • Higher level cap: The level cap is increased to level 30.
  • Early surrender: Can now unanimously surrender at 8 minutes, or surrender normally at 10 minutes.
  • Early homeguard: Homeguard is enabled from the start of the match.
  • Turret Plating Turret Plating disintegrates at 8:00 instead of 14:00.
    • Turret plate health changed to 500 - 1500, based on the plate.
    • Turret plate gold increased to 300 Gold 300.
  • Summoner Spell changes:
    • Smite Smite
      • Charge rate changed to 120 seconds.
      • Cooldown between charges changed to 10 seconds.
    • Teleport Teleport
      • Disabled.
  • Jungle changes:
    • Dragon Dragon
      • Initial spawn time reduced to 4 minutes.
      • Respawn time reduced to 2 minutes and 30 seconds.
      • Health is dramatically increased.
    • Baron Nashor Baron Nashor
      • Initial spawn time reduced to 10 minutes.
      • Respawn time reduced to 5 minutes.
      • Health is dramatically increased.
      • Grants both the Hand of Baron Hand of Baron and spawns a Eye of the Herald Eye of the Herald when slain.
    • Voidgrubs Voidgrubs
      • Initial spawn time reduced to 4 minutes.

Golden Spatula Club[]

  • Golden Spatula Club (1250 RP 1250): This was a club membership that lasted for the duration of the Lunar Revel 2019 event. Joining granted you:
    • Golden Spatula Club profileicon Golden Spatula Club icon.
    • 1 random individual skin boost every game.
    • 1 additional reroll each game (maximum allowed is still 2).
    • 3 new randomized champion finishers. The more people on your team that are members, the fancier your finishers will be.
    • Special minion taunts.


  • Players who are part of the Golden Spatula club will trigger one of 3 unique Finishers, chosen at random, whenever they score a takedown on an enemy champion.
  • Equipping any of the following summoner icons will cause the corresponding Finisher to trigger.

Mode-Specific Changes[]

As balanced changes from previous events have been observed in-game despite not being documented by Riot, all possible recurring changes have been listed below and appropriately denoted. The reason for distinguishing these changes is that the values listed are those from previous event notes and may not reflect the current value.

Note that any cooldowns detailed below are as they appear in-game (i.e. they are not reduced by Ultra Rapid buff to a lower value).

This table extracts the data from Module:ChampionData/data and Template:map_changes/data/urf.

ChampionDamage dealtDamage receivedOther effects
Aatrox Aatrox+15%-30%
Ahri Ahri-10%+5%
Akali Akali-10%
Akshan Akshan+5%
Alistar Alistar-5%

Headbutt Headbutt

  • Stun now ends at the same time the displacement does.

Unbreakable Will Unbreakable Will

  • Duration changed to 3.5 seconds. *
Amumu Amumu+10%-10%
Anivia Anivia+15%-8%

Rebirth Rebirth

  • Cooldown set to 60 seconds.
Annie Annie-10%+5%
Aphelios Aphelios+5%
Aurelion Sol Aurelion Sol+10%-10%
Azir Azir

Arise! Arise!

  • Limited to 3 Sand Soldiers active.
  • Charge cooldown set to 4.8 / 4.4 / 4 / 3.6 / 3.2 seconds.
Bard Bard+15%-15%
  • Healing done increased by 20%.

Traveler's Call Traveler's Call

  • Meeps thresholds changed to one each 2 Chimes.
  • Meep respawn time set to 6 seconds.
Bel'Veth Bel'Veth

Void Surge Void Surge

  • Per-direction dash cooldown changed to 5 seconds at all ranks. *
Brand Brand

Sear Sear

  • Stun duration changed to 1 second.
Braum Braum+5%-18%
Cassiopeia Cassiopeia-5%+5%
Darius Darius+5%-15%
Dr Dr. Mundo

Goes Where He Pleases Goes Where He Pleases

  • Health regeneration changed to 2.3% − 4.7% (based on level) maximum health.
Draven Draven-5%+5%
Elise Elise-5%
Evelynn Evelynn+5%-5%

Hate Spike Hate Spike

  • Recast can now be used up to 10 times instead of 3. *
Ezreal Ezreal-5%

Mystic Shot Mystic Shot

Fiddlesticks Fiddlesticks+10%-15%
Fiora Fiora-10%+10%
  • Healing done reduced by 35%.
Fizz Fizz-10%+10%
Gangplank Gangplank

Parrrley Parrrley

Powder Keg Powder Keg

  • Keg deterioration speeds up at level 19 to every 0.264 seconds, and at level 25 to every 0.132 seconds.
Garen Garen+10%-10%

Judgment Judgment

  • Cannot spin more than once from multiple casts.
Gnar Gnar+10%-10%
Gragas Gragas

Body Slam Body Slam

  • Cooldown refund changed to 0.25 seconds.
Hecarim Hecarim

Rampage Rampage

  • Stacking cooldown reduction effect removed. *

Devastating Charge Devastating Charge

  • Cooldown begins after the empowered attack is used or times out. *
Illaoi Illaoi-10%
Jax Jax-10%+15%
Jayce Jayce-8%+5%
Jhin Jhin+5%
K'Sante K'Sante+5%

Dauntless Instinct Dauntless Instinct

  • Health ratio changed to 1% − 2.66% (based on level) maximum health.
    • All Out All Out health ratio changed to 1.8 / 2.24 / 2.7 / 3.15 / 3.59% (based on level) maximum health.
Kai'Sa Kai'Sa-10%+10%
Kalista Kalista+10%-10%
Karma Karma

Gathering Fire Gathering Fire

  • On-damage cooldown reduction changed to 0.5 / 0.75 / 1.*
Karthus Karthus-10%
Kassadin Kassadin

Riftwalk Riftwalk

  • Cooldown is set to 3 / 2 / 1 seconds. *
  • Maximum Riftwalk stacks changed to 2.
Katarina Katarina+5%-5%
Kayle Kayle-5%+10%
Kindred Kindred

Dance of Arrows Dance of Arrows

Kled Kled-10%
Kog'Maw Kog'Maw-5%
Lucian Lucian-5%+5%
Lux Lux-5%
Malphite Malphite-5%
Malzahar Malzahar-8%+8%
Maokai Maokai+5%
  • Healing done reduced by 30%.

Sap Magic Sap Magic

  • Heal changed to 4% − 19.2% (based on level) maximum health.

Sapling Toss Sapling Toss

  • Limited to 5 Saplings active.
Master Yi Master Yi-10%
  • Healing done reduced by 20%.

Alpha Strike Alpha Strike

  • Cooldown begins after the blink.
Mordekaiser Mordekaiser-15%
Morgana Morgana-10%+5%
Nidalee Nidalee+5%-5%
Nocturne Nocturne-5%
Nunu & Willump Nunu & Willump+8%-5%

Snowball Barrage Snowball Barrage

  • Recast can now be used up to 10 times instead of 2. *
Orianna Orianna-10%+10%
  • Shielding done reduced by 20%.
Ornn Ornn+5%-5%
Pyke Pyke-5%
Qiyana Qiyana-10%
Quinn Quinn-5%
Rammus Rammus+10%-15%
Rek'Sai Rek'Sai+7%-7%
  • Healing done increased by 20%.
Riven Riven-5%
Rumble Rumble

Junkyard Titan Junkyard Titan

  • No longer disables his abilities.
  • No Danger Zone bonuses.

Electro Harpoon Electro Harpoon

  • Slow no longer stacks. *
Samira Samira-5%
Seraphine Seraphine-8%
  • Healing done reduced by 20%.
Sett Sett+5%-8%
Shaco Shaco-10%+10%

Jack in the Box Jack in the Box

  • Limited to 6 Boxes active.
Shen Shen+5%
Shyvana Shyvana-15%

Flame Breath Flame Breath

  • Explosion base damage changed to 75 − 195 (based on level).
Singed Singed-10%
Sion Sion+10%-8%
  • Shielding done increased by 20%.
Sivir Sivir-10%

Fleet of Foot Fleet of Foot

  • Bonus movement speed changed to 55 / 60 / 65 / 70 / 75 / 80 (based on level).
Sona Sona-10%
  • Healing done reduced by 30%.

Power Chord Power Chord

  • Global cooldown set to 0.5 seconds.
Soraka Soraka+5%-8%
Sylas Sylas-5%
Syndra Syndra-10%+10%
Tahm Kench Tahm Kench+20%-15%

Tongue Lash Tongue Lash

  • Cooldown changed to 14 / 13 / 12 / 11 / 10 seconds.
Taliyah Taliyah

Rock Surfing Rock Surfing

  • Bonus movement speed changed to 10% − 95% (based on level).
Taric Taric
  • Healing done reduced by 15%.
Teemo Teemo-5%

Noxious Trap Noxious Trap

  • Limited to 12 Mushrooms active.
Thresh Thresh-13%
  • Shielding done increased by 20%.

Damnation Damnation

  • Grants 3 souls per pick-up.
Trundle Trundle-5%
  • Healing done reduced by 20%.
Twisted Fate Twisted Fate-5%
Twitch Twitch-8%+5%
Udyr Udyr+10%-8%

Bridge Between Bridge Between

  • Cooldown reduced by 50%.
  • Cooldown refund changed to 10%.
Urgot Urgot+15%-15%
Vayne Vayne+5%
Vel'Koz Vel'Koz-5%
Vex Vex-10%
Vi Vi-5%+5%
Viego Viego+5%-10%
Viktor Viktor-5%
Vladimir Vladimir-8%+5%
  • Healing done increased by 20%.
Volibear Volibear-5%+10%
  • Healing done reduced by 20%.
Wukong Wukong-10%+10%
Xayah Xayah-15%+10%
Xin Zhao Xin Zhao+10%
Yasuo Yasuo-10%
Yone Yone+10%-10%
  • Shielding done increased by 20%.
Yuumi Yuumi-35%+20%
  • Healing done reduced by 30%.
Zac Zac

Cell Division Cell Division

  • Cooldown set to 60 seconds.
Zed Zed-15%+10%
Zilean Zilean+5%-10%

Time Bomb Time Bomb

  • Stun duration reduced by 0.6 seconds.
  • Cooldown changed to 18 / 17.1 / 16.2 / 15.3 / 14.4 seconds.

Rewind Rewind

  • Cooldown changed to 25.2 / 21.6 / 18 / 14.4 / 10.8 seconds.

Cull Cull

  • This item is disabled.

Dark Seal Dark Seal

  • This item is disabled.

Gustwalker Hatchling Gustwalker Hatchling

  • Treat thresholds changed to 10 / 20.

Heartsteel Heartsteel

  • Per-target cooldown changed to 40 seconds from 30.

Mejai's Soulstealer Mejai's Soulstealer

  • This item is disabled.

Mosstomper Seedling Mosstomper Seedling

  • Treat thresholds changed to 10 / 20.

Scorchclaw Pup Scorchclaw Pup

  • Treat thresholds changed to 10 / 20.

Sundered Sky Sundered Sky

  • Base heal changed to 110% base AD from 140% base AD.
  • Heal health ratio changed to 4% missing health from 6%.

Vigilant Wardstone Vigilant Wardstone

  • This item is disabled.

Watchful Wardstone Watchful Wardstone

  • This item is disabled.

World Atlas World Atlas

  • This item is disabled.

Electrocute Electrocute

  • Cooldown changed to 10 seconds at all levels.

Dark Harvest Dark Harvest

  • Cooldown changed to 12 seconds.
  • Base damage changed to 10 − 50 (based on level).
  • AP ratio changed to 10% AP.
  • AD ratio changed to 20% bonus AD.
  • Damage per soul changed to 2.

Taste of Blood Taste of Blood

  • Cooldown changed to 10 seconds.

Phase Rush Phase Rush

  • Cooldown changed to 10 seconds.

Nullifying Orb Nullifying Orb

  • Cooldown changed to 30 seconds.

Gathering Storm Gathering Storm

  • Stats gained every 6 minutes.

Grasp of the Undying Grasp of the Undying

  • Triggered attack bonus health changed to 15.
  • Ranged champions triggered attack bonus health changed to 9.

Aftershock Aftershock

  • Cooldown changed to 15 seconds.

Demolish Demolish

  • Cooldown changed to 30 seconds.

Conditioning Conditioning

  • Initial cooldown changed to 6 minutes.

Glacial Augment Glacial Augment

  • Cooldown changed to 15 seconds.

First Strike First Strike

  • Cooldown changed to 15 − 9 (based on level) seconds.
  • Cooldown doesn't continue scaling past level 18.

Magical Footwear Magical Footwear

  • Boots granted at 6 minutes.

Biscuit Delivery Biscuit Delivery

  • Biscuit interval changed to 1.5 minutes.

Click on the tabs above for more information.

Rune Specific Substitutions[]


Patch and Buff History[]


  • Ultra Rapid Fire was first introduced for April Fools' Day. To celebrate the 10th Anniversary of League of Legends' release, U.R.F. was brought back as an experiment.[1]
  • The mode's name, Ultra Rapid Fire, was likely chosen because its initials spell Urf Urf, Riot's April Fool's mascot.
  • The event was meant to end on April 7 on its first year of release, but was extended to April 13 due to the positive feedback.[2] They also disabled the use of more champions.
  • "Defeat" used to be replaced with "2nd Place" in the post-game lobby.[3]
    • This change was also present in-game when the Nexus was destroyed in early versions of URF, but was removed when Riot updated the game client's announcement assets.
  • ARURF was around 20-25% of hours by the end of the last long run.[4]
  • The icon for the in-game Awesome Buff of Awesomely Awesome Buffing Awesome Buff of Awesomely Awesome Buffing is edited from Urf's Urf's appearance in the Welcome to Planet Urf login screen.
    • The Awesome Buff of Awesomely Awesome Buffing buff old old icon for the buff might have been reused from another buff or effect icon.
  • Nexus Blitz icon Nexus Blitz, another featured game mode, borrows the Awesome Buff of Awesomely Awesome Buffing Awesome Buff of Awesomely Awesome Buffing and the URF mode's namesake in its URF Deathmate event.
  • In the 2014 version, a champion must have had sufficient maximum mana in order to activate the ability. Realistically, only pre-rework Swain's Swain's Ravenous Flock Ravenous Flock was affected and the ability would toggle-off once the cost scaled beyond Swain's maximum mana. As of 2015, ability mana costs are now completely removed.
  • In the 2015 version, the exact numbers of damage received in the Death Recap was replaced "TONS", referencing David 'Phreak' Turley's catchphrase in Champion Spotlights as well as the meme around it. The percentages were still visible, though.[5]
  • In 2019, URF was confirmed to be coming back with all champions available on October 28th through November 8th for the 10th Anniversary Event.[6]
    • This was also the first time in over 4 years in which pick-based URF made its return.
  • Prior to the 2020 version, Mana was not considered to be expended for the purposes of Eternity (i.e. you do not restore health), but was for the purposes of Mana Charge (i.e. you can increase your maximum mana for Manamune Manamune or Archangel's Staff Archangel's Staff.
    • Seraph's Embrace's Seraph's Embrace's Mana Shield does not grant any shield. This is likely a bug caused by the fact no mana is consumed, and so none is converted into a shield.
  • The bottom-two nonsensical 'buffs' and 'sources' in the in-game tooltip for the Awesome Buff of Awesomely Awesome Buffing Awesome Buff of Awesomely Awesome Buffing have made several references to numerous inside jokes, pop culture references and League of Legends features over the years;

  • "Did you know that the chances of a manatee being attacked by a wolf are low, but never zero" references the skin Urf the Manatee Urf the Manatee.

  • "[Source: Pengu Knight]" references Pengu.

  • "+100% damage to Infernal Drakes" references the Infernal Drake Infernal Drake.
  • "Pew Pew Pew" references the eponymous meme surrounding the onomatopoeia of a laser being fired.
  • "[Source: Good News Lee Sin]" references a community nickname for Joe 'New001' Tung which in turn references Lee Sin Lee Sin.

  • "Your attacks have a small chance to rework Ryze" references the infamous history of Ryze Ryze being reworked numerous times as well as the community meme surrounding it.
  • "[Source: Star Guardian Urgot]" references the community meme of requesting a Star Guardian skin for Urgot Urgot, an idea considered humorous due to the tonal whiplash between pre-rework Urgot's Urgot's deliberately pudgey, repulsive appearance (and later the dark and grim thematic of post-rework Urgot Urgot) and the bright, anime-inspired aesthetic of the Star Guardian line of skins.

  • "[Source: The Fourth Item on That One List on the Internet (Scientists Hate It!)]" references a type of clickbait advertisement popular in meme culture dubbed Trainers Hate Him ads.

  • "This unit deals tons of damage." references David 'Phreak' Turley's catchphrase in Champion Spotlights as well as the meme around it.
  • "Every third hit will deal 100% of the damage it was going to do." references the common gameplay mechanic of an effect being applied upon the third basic attack, e.g. Vayne's Vayne's Silver Bolts Silver Bolts, Press the Attack Press the Attack and Guinsoo's Rageblade's Guinsoo's Rageblade's Phantom Hit.
  • "[Source: No No No! Please Don't Shake the Poro!]" references the No, No, No! Please Don't Shake the Baby! message from the Cooking Mama spin-off game, Babysitting Mama.

  • "This unit wants to be the very best, like no one ever was." references the lines "I wanna be the very best / Like no one ever was" from the Pokémon Theme.
  • "[Source: WELL WOULDN'T YOU LIKE TO KNOW]" references the viral video, WEATHER BOY.

  • "This unit deals tons of damage." references David 'Phreak' Turley's catchphrase in Champion Spotlights as well as the meme around it.

  • "This unit is currently able to traverse the Abyss" references "Its wearer, like Artorias himself can traverse the Abyss." from the description of the Covenant of Artorias ring in Dark Souls. The Abyss is also another name for The Void.

  • Unveiling the future of League of Legends (N.U.R.F.)[]

    By Paul 'Pabro' Bellezza[7]

    Urf NURF

    "What we're calling New Ultra Rapid Fire raises the stakes by delivering a slow, sophisticated, and stoic strategic showcase that tests teams' abilities in new and dynamic ways while not restricting the highest tier of play to those with sub-millisecond response times." Continue reading for more on the most intense gamemode yet: N.U.R.F!

    Almost one year ago, we debuted a new way to play League of Legends in a silly, fun game mode that turned competitive balance on its head in celebration of the yearly troll-fest known as April Fools. While we were ultimately kidding, many of our designers saw the opportunity to work on a true evolution of League gameplay inspired by URF. After reviewing player feedback and hammering out brass tacks, we felt confident we created the most refined gameplay experience League has inspired yet, all in time to iterate in preparation of the next competitive season.

    What we're calling New Ultra Rapid Fire raises the stakes by delivering a slow, sophisticated, and stoic strategic showcase that tests teams' abilities in new and dynamic ways while not restricting the highest tier of play to those with sub-millisecond response times.

    Normally, a League match is a fast-paced slugfest that ranges from top to bottom lane and across Summoner's Rift. We want to broaden the pool of high-level talent to include expert tacticians previously excluded by something so trivial as the necessity of hyper-twitch reflexes.

    There's a lot to talk about, but with the entirely accidental leaks of some New Ultra Rapid Fire assets, we thought it'd be better to just show you. Tomorrow, we'll release the proverbial kraken known as New Ultra Rapid Fire to live servers.

    Here's a preview of some of the gameplay refinements coming tomorrow night when New Ultra Rapid Fire debuts:

    • +100% mana and energy cost on all abilities
    • +200% cooldown inflation on abilities, items and summoner spells
    • +225 movement speed reduction
    • +200% delay between basic attacks
    • Critical strikes deal 50% of base AD
    • Units critically strike on 150% of attacks
    • Abilities - 100% increased for Mana and Energy consumption.
    • Cooldown reduction - 200% Cooldown Inflation on abilities, activated items, and summoner spells.
    • Tenacity - 50% increased crowd control duration (excluding airborne and suppression).
    • Movement speed - 225 Movement Speed Reduction.
    • Attack speed - 200% delay increase on basic attacks.
    • Critical strike - Critical strikes are modified to deal 50% AD and all champions have 150% critical strike chance.

    Will the upper limit of the potential for human competition skyrocket with the introduction of New Ultra Rapid Fire? Can you rise to the resulting challenge? Can a mere man defeat a manatee? When it comes to League of Legends, that last answer is indubitably yes, but no matter. The gauntlet is thrown. Hoist it at thine own risk.""

    BY L4T3NCY "Heya guys,

    I want to jump in an give a little more design context as to why we moved in the direction we did for New Ultra Rapid Fire this year. We've always mentioned that we want to "improve and innovate" on each mode before it comes back, not just release the same thing. There will always be things that could have been done better, and this way we can tweak and improve them to provide a better experience than the 1st time around.

    We heard you guys loud and clear that you didn't want Ultra Rapid Fire on Howling Abyss, so we've kept New Ultra Rapid Fire on Summoner's Rift. SR has more strategic choice designed into it anyway, which is given even more importance in NURF mode.

    Positioning in team fights, choosing when to go for objectives (if at all) and minion wave management is crucial. NURF mode punishes mistakes pretty hard (which conveniently ends games quickly and prevents them from dragging on too long). Your League play is going to level up."


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