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Ultimate Spellbook is a Featured Game Mode in League of Legends icon.png League of Legends. Played on Summoner's Rift icon.png Summoner's Rift, players each choose between 1 of 4 random ultimates to replace one of their summoner spells.[1]

Features

Ultimate spell selection UI

  • Players will queue up in a blind pick style champion select.
  • You will be given 30 seconds to choose from a pool of 4 ultimates at the start of the match.
    • If you do not confirm to take the ultimate you have selected, that ultimate will be taken automatically.
    • The first ultimate is always selected.
  • The ultimate you pick takes the place of your Ultimate Placeholder for the rest of the game, and you can't change it.
    • You can still rank up your own ultimate.
  • All Ult-ernate Summoner Spells do not have resource costs and have an initial cooldown of 135 seconds, increased to 185 if you have Attack-Smite.
    • These ultimates can be used even before reaching level 6.
  • All players have 70 summoner spell haste, 160 − 330 (based on level) bonus health, 15% Tenacity icon.png Tenacity and 40 bonus movement speed out-of-combat.
  • You can see everyone's chosen Ult-ernate Summoner Spells on both the scoreboard and next to their health bar.
  • You start at level 3 and with 950 Gold 950.
  • Passive XP and gold are increased and you share minion gold with teammates in lane.
  • Slaying epic monsters grants a buff that deals 0.3% maximum health magic damage once every second against turrets whenever you damage them.
  • Unsealed Spellbook Unsealed Spellbook is disabled in this mode.

Attack-Smite

  • Junglers have Placeholder and Attack-Smite.png "Placeholder and Attack-Smite" instead of Placeholder Ult-ernate.png Placeholder Ult-ernate Summoner Spell in champion select. Attack-Smite gets replaced by the Ult-ernate Summoner Spell that they select at the beginning of the game, granting a buff that is also called Attack-Smite.

Exclusive item

Ultimates

Ultimates that are currently available include:

Notes

  • Ult-ernate Summoner Spells by default have 35 bonus ability haste and scale with 80% of their regular ratios (unless stated otherwise).
  • Chosen ultimates have modified scalings in this mode, based upon the reduced ratios:
    • Ultimates that scale with AP but not AD, now also scale with AD.
      • These ultimates now scale with 2.414% bonus AD per 1% AP.
    • Ultimates that scale with AD but not AP, now also scale with AP.
      • These ultimates now scale with 0.6% AP per 1% total AD and 0.4% AP per 1% bonus AD.
    • Ultimates that scale with health but not AP nor AD, now also scale with AD and AP.
      • These ultimates now scale with 13.158125% bonus AD and 8.198125% AP per 1% bonus health.
    • Ultimates that do not scale with anything will continue to scale with nothing.
  • Ult-ernate Summoner Spells level up as your champion's personal ultimate levels up to rank 2 and 3 at levels 11 and 16 and benefit from summoner spell haste.
  • The following ultimates will grant 5 − 35 (based on level) Adaptive Force icon.png adaptive force, Armor icon.png bonus armor, and Magic resistance icon.png bonus magic resistance after their initial cooldown has elapsed:
  • Your champion's ultimate will not be available in the pool of ultimates.
  • Ultimate selection is unique per player on the same team; each player receives a pool of ultimates that are different from their teammates' pools.
    • Only one type of ultimate may be available in the pool per team.
    • The leftmost ultimate is weighted depending on a champion's class in order to avoid sub-optimal choices.[2]

Mode-Specific Changes

This table extracts the data from Module:ChampionData/data and Template:map_changes/data/usb.

Champion Damage dealt Damage received Other effects

Ahri Ahri -5%
Alistar Alistar -5%
Anivia Anivia +10% -10%
Aphelios Aphelios -5%
Ashe Ashe -5%
Aurelion Sol Aurelion Sol +5%

Center of the Universe Center of the Universe

  • Gain 5% bonus movement speed.
Bard Bard +8% -8%

Traveler's Call Traveler's Call

  • Gain 5% bonus movement speed.
Bel'Veth Bel'Veth -10%
Blitzcrank Blitzcrank +5% -5%
Brand Brand -5%
Elise Elise +5% -5%
Evelynn Evelynn +10%
Fiddlesticks Fiddlesticks +5% -5%
Fiora Fiora -5% +5%
Graves Graves -5%
Gwen Gwen -5% +5%
Ivern Ivern -5%
Jarvan IV Jarvan IV -5%
Jax Jax -5% +5%
Kindred Kindred -5% +5%
Lillia Lillia -5%
Master Yi Master Yi +5%
Miss Fortune Miss Fortune +5% -5%
Mordekaiser Mordekaiser +5%
Nasus Nasus -5%
Neeko Neeko -5%
Nidalee Nidalee +5% -5%
  • Healing done increased by 20%.
Nunu & Willump Nunu & Willump +5% -5%
  • Healing done increased by 20%.
Rammus Rammus +5% -5%
Rell Rell -10% +5%
Samira Samira -10%
  • Shielding done reduced by 1%.
Senna Senna +10%
  • Healing done increased by 20%.
Sett Sett -5% +5%
Singed Singed +5%
Thresh Thresh

Damnation Damnation

  • Gain 5% bonus movement speed.
Trundle Trundle +5%
Vi Vi -5% +5%
Viego Viego -5%
  • Healing done reduced by 20%.
Warwick Warwick -5%
Wukong Wukong -5%
Xayah Xayah -5%
Xin Zhao Xin Zhao -5% +5%
Yuumi Yuumi -5%
  • Shielding done reduced by 25%.
  • Healing done reduced by 25%.

Unsealed Spellbook Unsealed Spellbook

  • This rune is disabled.

Trivia

Patch History

V12.15
V12.14
V12.13 - July 15th Hotfix
  • Alistar Alistar
    • Outgoing damage modifier changed to -5% from +5%.
  • Anivia Anivia
    • Incoming damage modifier changed to -10% from 0%
    • Outgoing damage modifier changed to +10% from 0%.
  • Bard Bard
    • Bonus movement speed changed +5% from 0%.
  • Bel'Veth Bel'Veth
    • Outgoing damage modifier changed to -10% from 0%.
  • Evelynn Evelynn
    • Outgoing damage modifier changed to +10% from 0%.
  • Samira Samira
    • Outgoing damage modifier changed to -10% from -5%.
    • Shielding modifier changed to -1% from 0%
  • Senna Senna
    • Outgoing damage modifier changed to +10% from 0%.
    • Healing modifier changed to +20% from 0%.
  • Thresh Thresh
    • Incoming damage modifier changed to 0% from -5%.
    • Outgoing damage modifier changed to 0% from +5%.
    • Shielding modifier changed to 0% from +20%.
  • Viego Viego
    • Outgoing damage modifier changed to -5% from 0%.
    • Healing modifier changed to -20% from 0%.
  • Ulternate Summoner Spells
V12.13
  • Visual Clarity
    • The health bar icon displaying a player's selected UltBook Ulternate Summoner now changes based on the status of the ultimate.
    • Attack-Smite users now receive an Attack-Smite Objective upon leaving the fountain to help inform players of the differences between normal Smite and Attack-Smite.
    • Health Threshold indicator now appears on valid Attack-Smite targets displaying how low a monster’s health has to be for Attack-Smite to trigger.
V11.24 - December 10th Hotfix
  • Bard Bard
    • Incoming damage modifier changed to -8% from -5%.
    • Outgoing damage modifier changed to +8% from +5%.
  • Blitzcrank Blitzcrank
    • Incoming damage modifier changed to -5% from 0%.
    • Outgoing damage modifier changed to +5% from 0%.
  • Brand Brand
    • Outgoing damage modifier changed to -5% from 0%.
  • Jax Jax
    • Incoming damage modifier changed to +5% from 0%.
    • Outgoing damage modifier changed to -5% from 0%.
  • Rammus Rammus
    • Incoming damage modifier changed to -5% from 0%.
    • Outgoing damage modifier changed to +5% from 0%.
  • Sivir Sivir
    • Incoming damage modifier changed to 0% from -5%.
    • Outgoing damage modifier changed to 0% from +5%.
  • Vi Vi
    • Incoming damage modifier changed to -5% from 0%.
    • Outgoing damage modifier changed to +5% from 0%.
  • Ulternate Summoner Spells
V11.24
V11.23 - November 19th Hotfix
  • Aphelios Aphelios
    • Outgoing damage modifier changed to -5% from 0%.
  • Elise Elise
    • Incoming damage modifier changed to -5% from 0%.
    • Outgoing damage modifier changed to +5% from 0%.
  • Fiddlesticks Fiddlesticks
    • Incoming damage modifier changed to -5% from 0%.
    • Outgoing damage modifier changed to +5% from 0%.
  • Mordekaiser Mordekaiser
    • Incoming damage modifier changed to +5% from 0%.
  • Nidalee Nidalee
    • Incoming damage modifier changed to -5% from 0%.
    • Outgoing damage modifier changed to +5% from 0%.
    • Healing modifier changed +20% from 0%.
  • Nunu Nunu
    • Incoming damage modifier changed to -5% from 0%.
    • Outgoing damage modifier changed to +5% from 0%.
    • Healing modifier changed +20% from 0%.
  • Rell Rell
    • Incoming damage modifier changed to +10% from +5%.
    • Outgoing damage modifier changed to -5% from 0%.
  • Sett Sett
    • Incoming damage modifier changed to +5% from 0%.
    • Outgoing damage modifier changed to -5% from 0%.
  • Thresh Thresh
    • Incoming damage modifier changed to -5% from 0%.
    • Outgoing damage modifier changed to +5% from 0%.
    • Shielding modifier changed +20% from 0%.
  • Warwick Warwick
    • Incoming damage modifier changed to -5% from 0%.
  • Wukong Wukong
    • Incoming damage modifier changed to -5% from 0%.
  • Ulternate Summoner Spells
V11.23
  • Ultimate Spellbook returns to live servers from November 18, 2021 (1:00 PM PT) to January 10, 2022 (11:59 PM PT).
  • User Interface
    • Bug Fix: Clicking the "Confirm" button upon selecting an Ult-ernate Summoner Spell will now play an SFX.
  • Map
    • Removed: No longer uses the Ruined Summoner's Rift map.
  • Dragons
    • Removed: No longer uses the Ruined Dragon. A dragon of only one type will spawn once every 3:30 minutes.
    • New Effect: The first 2 dragons will now be random. The elemental rift will either be the Chemtech Rift Chemtech Rift or Hextech Rift Hextech Rift and the final dragons will either be the Chemtech Drake Chemtech Drake or Hextech Drake Hextech Drake.
    • New Effect: Slaying epic monsters now grants a buff that deals 0.3% maximum health magic damage once every second against turrets whenever you damage them.
  • Summoner spells
    • Junglers now have Auto-Smite instead of Placeholder Ult-ernate Summoner Spell in champion select. Auto-Smite gets replaced by the Ult-ernate that they select at the beginning of the game, granting a buff that is also called Auto-Smite.
  • Items
    • Removed: Emberknife Emberknife and Hailblade Hailblade.
    • Obsidian Edge Obsidian Edge - New item
      • Replaces Emberknife Emberknife and Hailblade Hailblade.
      • Requires Placeholder and Auto-Smite to buy.
      • Cost: 350 Gold 350
      • Stats: 8% omnivamp against monsters
      • Unique Passive - Sear: Damaging monsters burns them for 60 (+ 30% AP) (+ 5% bonus AD) (+ 2% bonus health) magic damage over 5 seconds. Omnivamp against monsters provided by this item is not reduced by area of effect damage.
      • Unique Passive - Auto Path: Triggering Auto Smite 5 times consumes this item, granting all of the item's effects permanently as well as increasing the threshold and damage to 900.
      • Unique Passive - Huntsman: Killing large monsters grants 60 bonus experience. The first large monster killed grants an additional 150 bonus experience, for a total of 210. If you are at least 2 levels below the average level of the game, large monster kills grant 50 bonus experience per level below the average level of all players in the game. If your gold from minions is greater than 40% your gold from monsters, a lane minion will grant 13 less gold and 50% reduced experience. This penalty is removed at 20 minutes.
      • Recoup: Regenerate up to 8 − 18 (based on level) mana per second when in the jungle or river, based on missing mana.
  • Ulternate Summoner Spells
V11.15
  • Bard Bard
    • Outgoing damage modifier changed to +5% from 0%.
    • Incoming damage modifier changed to -5% from 0%.
  • Jax Jax
    • Incoming damage modifier changed to +5% from 0%.
  • Trundle Trundle
    • Incoming damage modifier changed to +5% from 0%.
  • Yuumi Yuumi
    • Healing modifier changed to -25% from -20%.
    • Shielding modifier changed to -25% from -20%.
  • Ulternate Summoner Spells
  • Stealth champions can now get stealth Ulternate Summoners offered to them.
  • Dragon Soul's revive now triggers after champion revives.
  • Bug Fix: Clones now properly copy health bar icons, including the Ulternate Summoner icon. This fix applies more broadly as well, e.g. Prototype: Omnistone Prototype: Omnistone now properly copy its icon over.
  • Bug Fix: First Blood gold now correctly matches the classic Summoner's Rift value (100 instead of 150).
  • Bug Fix: Announcement text for stealing a Ruined Dragon now correctly informs you it was the Ruined Dragon you stole.
  • Bug Fix: Volibear Volibear no longer sometimes spits out missiles from his Ulternate Summoner when trying to bite.
  • Matchmaking for the Ultimate Spellbook queue has been reseeded. Matches should now be with players of a more equal skill level. This change happened halfway through 11.14.
V11.14 - July 9th Hotfix
  • Ahri Ahri
    • Incoming damage modifier changed to -5% from 0%.
  • Ashe Ashe
    • Incoming damage modifier changed to -5% from 0%.
  • Fiora Fiora
    • Outgoing damage modifier changed to -5% from 0%.
    • Incoming damage modifier changed to +5% from 0%.
  • Graves Graves
    • Outgoing damage modifier changed to -5% from 0%.
  • Gwen Gwen
    • Outgoing damage modifier changed to -5% from 0%.
    • Incoming damage modifier changed to +5% from 0%.
  • Ivern Ivern
    • Incoming damage modifier changed to -5% from 0%.
  • Jarvan IV Jarvan IV
    • Outgoing damage modifier changed to -5% from 0%.
  • Kindred Kindred
    • Outgoing damage modifier changed to +5% from 0%.
    • Incoming damage modifier changed to -5% from 0%.
  • Lillia Lillia
    • Outgoing damage modifier changed to -5% from 0%.
  • Master Yi Master Yi
    • Outgoing damage modifier changed to 0% from -5%.
  • Miss Fortune Miss Fortune
    • Outgoing damage modifier changed to +5% from 0%.
    • Incoming damage modifier changed to -5% from 0%.
  • Nasus Nasus
    • Incoming damage modifier changed to -5% from 0%.
  • Neeko Neeko
    • Incoming damage modifier changed to -5% from 0%.
  • Rell Rell
    • Incoming damage modifier changed to +5% from 0%.
  • Samira Samira
    • Outgoing damage modifier changed to -5% from 0%.
  • Singed Singed
    • Incoming damage modifier changed to +5% from 0%.
  • Sivir Sivir
    • Outgoing damage modifier changed to +5% from 0%.
    • Incoming damage modifier changed to -5% from 0%.
  • Xayah Xayah
    • Incoming damage modifier changed to -5% from 0%.
  • Yuumi Yuumi
    • Outgoing damage modifier changed to -5% from 0%.
    • Healing modifier changed to -20% from 0%.
    • Shielding modifier changed to -20% from 0%.
  • Ulternate Summoner Spells
  • Bug Fix: Ruined Dragon Soul no longer sometimes kills you upon respawning.
  • Bug Fix: Ruined Dragon Soul no longer prevents various kinds of CCs from applying (e.g. no more walking around as an Anivia Anivia egg).
  • Bug Fix: Fixed a bug where certain abilities could collide with a targetable unit in the center of mid lane.
V11.14 - Added
  • Game mode available from July 8, 2021 (1:00 AM PT) to August 9, 2021 (11:59 PM PT).
  • Players each choose between 1 of 3 random ultimates from a pool of 41 to replace one of their summoner spells.
    • Players cannot roll their own champion's ultimate.
  • Ult-ernate Summoner Spells default have 35 ability haste and scale with 80% of its regular ratios.

References

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