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+ | ==Skill usage== |
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* Use {{ai|Bear Stance|Udyr}} to stun an enemy champion before attacking it. |
* Use {{ai|Bear Stance|Udyr}} to stun an enemy champion before attacking it. |
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** {{ai|Bear Stance|Udyr}} cannot stun a unit recently stunned for 6 seconds, so it is a good idea to use a different stance after initiating or targeting another unit or champion to stun. |
** {{ai|Bear Stance|Udyr}} cannot stun a unit recently stunned for 6 seconds, so it is a good idea to use a different stance after initiating or targeting another unit or champion to stun. |
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* Be careful of what skills you learn as {{ci|Udyr}} cannot max out all of his skills. Each skill is capped at level 5, but the max level is 18, therefore one of {{ci|Udyr|Udyr's}} skill has a weaker level than its full potential. Depending on the skill build, sometimes it is wiser to have two skills at level 4 than to have one skill at level 3. |
* Be careful of what skills you learn as {{ci|Udyr}} cannot max out all of his skills. Each skill is capped at level 5, but the max level is 18, therefore one of {{ci|Udyr|Udyr's}} skill has a weaker level than its full potential. Depending on the skill build, sometimes it is wiser to have two skills at level 4 than to have one skill at level 3. |
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− | + | ==Build usage== |
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* Udyr is a pure melee Champion, he will need survivability to enter the fray and deal damage, so getting items such as {{Ii|Hexdrinker}} and {{Ii|Wriggle's Lantern}}is a good choice. |
* Udyr is a pure melee Champion, he will need survivability to enter the fray and deal damage, so getting items such as {{Ii|Hexdrinker}} and {{Ii|Wriggle's Lantern}}is a good choice. |
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* While {{ai|Phoenix Stance|Udyr}} and {{ai|Turtle Stance|Udyr}} benefit a little from AP, building an ap build is not recommended, while AD will make {{ai|Tiger Stance|Udyr}} hit much harder and increase udyr's DPS from auto attacks. |
* While {{ai|Phoenix Stance|Udyr}} and {{ai|Turtle Stance|Udyr}} benefit a little from AP, building an ap build is not recommended, while AD will make {{ai|Tiger Stance|Udyr}} hit much harder and increase udyr's DPS from auto attacks. |
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*With {{ii|Spirit Visage}} {{ci|Udyr}} can heal much faster with {{ai|Turtle Stance}} allowing you to spend more points on other abilities than {{ai|Turtle Stance}}. |
*With {{ii|Spirit Visage}} {{ci|Udyr}} can heal much faster with {{ai|Turtle Stance}} allowing you to spend more points on other abilities than {{ai|Turtle Stance}}. |
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− | + | ==Recommended builds== |
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|{{ri|Riot|Doran's Shield|Mercury's Treads|Madred's Bloodrazor|Spirit Visage|Randuin's Omen|Banshee's Veil}} |
|{{ri|Riot|Doran's Shield|Mercury's Treads|Madred's Bloodrazor|Spirit Visage|Randuin's Omen|Banshee's Veil}} |
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− | + | ==Guides== |
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*[http://www.youtube.com/watch?v=oipjo6O4vIk Leaguetopten's guide to Udyr] |
*[http://www.youtube.com/watch?v=oipjo6O4vIk Leaguetopten's guide to Udyr] |
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*[http://www.youtube.com/watch?v=dK4PwnV59ik Udyr Champion Spotlight] |
*[http://www.youtube.com/watch?v=dK4PwnV59ik Udyr Champion Spotlight] |
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+ | [[Category:Champion strategies]] |
Revision as of 11:58, 23 June 2011
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Skill usage
- Use
- cannot stun a unit recently stunned for 6 seconds, so it is a good idea to use a different stance after initiating or targeting another unit or champion to stun.
- can be used activated followed by if the target is hit within five seconds of its Dot can be applied at the same time as the stun from .
to stun an enemy champion before attacking it.
- Upon entering a stance for the first time in a game, the stance can be used again immediately without having to wait for it to cool down. Using the active of tiger stance twice in this way on a squishy enemy champion at the start of the game can give you a huge advantage and even let you draw first blood.
- With an ability power build, try using and . For an attack damage build, try using and for both of them try using .
- is useful for groups of minions and farming, but is often best suited for single target damage.
- The attack speed from activating
- Try to remember in which order you stunned your enemies with so you can immediately stun them all again when 6 seconds are up.
persists if you switch stances, so you can switch to and get the extra burst from the third hit sooner.
- When running away, alternate between and in order to get maximum stacks of .
- Stay away from ranged stunners/slowers. You will become an easy target if you cannot get in melee range.
- When pushing a turret, alternate between and is very effective for the large attack speed bonus from Tiger combined with the AD bonus from .
- jungler with Turtle Stance allowing to gain his health back, normally learning a skill point in or at level one for effective jungling.
- Rotating between your stances gives you a boost in both Attack Speed and Dodge from his passive .
- At the start of a game, the very first time you enter a stance you do not trigger the 1 second global cooldown or the regular cooldown timer. This is helpful for jungling with the use of
- has a variety of different jungle routes depending on the situation, the team you are in and the enemy team.
, as it enables both an additional stack on if fighting the golem, and allows you to hit for a second burst on in two seconds rather than five. This may be a bug and unintended.
is a natural - Be careful of what skills you learn as cannot max out all of his skills. Each skill is capped at level 5, but the max level is 18, therefore one of skill has a weaker level than its full potential. Depending on the skill build, sometimes it is wiser to have two skills at level 4 than to have one skill at level 3.
Build usage
- Udyr is a pure melee Champion, he will need survivability to enter the fray and deal damage, so getting items such as and is a good choice.
- While and benefit a little from AP, building an ap build is not recommended, while AD will make hit much harder and increase udyr's DPS from auto attacks.
- Udyr has one of the highest attack speed in the game whith at level 5 and maximum stacks of , buying two attack speed items such as and would probably be enough to get near the 2.5 attacks per seconds cap, which would greatly increase the damage output from .
- With Turtle Stance allowing you to spend more points on other abilities than Turtle Stance. can heal much faster with
Recommended builds
Guides
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