League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
Advertisement

Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Udyr OriginalCentered
Udyr
Udyr (Universe)Udyr (Universe)
Udyr (League of Legends)Udyr (League of Legends)
Udyr (Esports)Udyr (Esports)
Udyr (Teamfight Tactics)Udyr (Teamfight Tactics)
Udyr (Legends of Runeterra)Udyr (Legends of Runeterra)
Udyr (Development)Udyr (Development)
Udyr (Trivia)Udyr (Trivia)

Udyr is a champion in League of Legends.[1]

Abilities[]

Edit

Bridge Between

Udyr Bridge Between

Innate - Awakened Spirit: Udyr has no ultimate ability and instead has 4 basic abilities that each incur a Cooldown icon 1.5-second global cooldown when cast. Each ability grants a Stance that empowers his next two basic attacks, and switching Stances will replace the empowered attacks from the previous Stance.

Periodically, after Udyr enters a Stance, he can cast it again at no cost after 0.25 seconds and within the following 5 seconds to Awaken it, empowering the Stance with an additional effect and placing the effect on cooldown.
If Udyr does not consume the Awaken cast within the duration and has not switched Stances, his current Stance's respective ability incurs a 0.25-second cooldown. Awakened Spirit is placed on full cooldown at the start of the game.

Udyr Bridge Between 2

Innate - Monk Training: After casting an ability, Udyr empowers his next two basic attacks within 4 seconds to gain Attack damage icon Champions hit with Martial Cadence (P)30% bonus attack speed and refund 5% of Awakened Spirit's total cooldown, though not if the remaining cooldown is less than 1 second.

Info
  • Awakened Spirit's cooldown is affected by ultimate haste.
  • All of Udyr's abilities are special cased to trigger Experimental Hexplate's Experimental Hexplate's Overdrive and Cloud Dragon Soul's Cloud Dragon Soul's increased movement speed when cast.
    • The ability cast does not need to be an Awakened one.
  • The Awakened casts of Wilding Claw Wilding Claw and Wingborne Storm Wingborne Storm are special cased to trigger Malignance's Malignance's Hatefog from their damage.
  • Axiom Arc's Axiom Arc's Flux does not count neither Awakened Spirit nor Wingborne Storm Wingborne Storm as ultimate abilities.
  • Awakened Spirit's cooldown is tracked on his health bar by an Fury resource Awakening resource, visible to all teams. This secondary resource bar is non-descript and represents the effect's percentage charge.
    • The bar has a white color when Awakened Spirit is under 80% charge, a yellow color when at 80% charge or above, and a red color when an Awaken cast is available.
  • Switching Stances will not cause any additional effects granted by the previous one to end prematurely.
  • The global cooldown will not incur on abilities that are currently on a greater cooldown.
  • The empowered attacks will not get consumed if they are parried.
  • Awakened Spirit's cast also activates Monk Training and empowers the next 2 attacks by the stances unawakened effects as well, overriding unused unawakened stance attacks.

Map-Specific Differences
ProfileIcon0785 The Thinking Manatee Ultra Rapid Fire differences edit
  • Cooldown reduced by 50%.
  • Cooldown refund changed to 10%.
Arena icon Arena differences edit
  • Can't Touch This augment Can't Touch This and Ultimate Revolution augment Ultimate Revolution augments can be triggered by casting an Awakened ability.

Edit

Wilding Claw

Udyr Wilding Claw

Active - Stance: Udyr enters Claw Stance, empowering his next two basic attacks to gain Range icon 50 bonus range and deal Champions killed from outside standard Attack rangebonus physical damage.

Bonus Physical Damage:
Champions killed with Comeuppance (R)3 / 4 / 5 / 6 / 7 / 8% Champions stunned with Pyromania (P)(+ 4% per 100 bonus AD) of target's maximum health
Total Physical Damage:
Champions killed with Comeuppance (R)6 / 8 / 10 / 12 / 14 / 16% Champions stunned with Pyromania (P)(+ 8% per 100 bonus AD) of target's maximum health

Additionally, Udyr gains Champions hit with Martial Cadence (P)bonus attack speed and deals Champions killed from outside standard Attack rangebonus physical damage On-hit icon on-hit for 4 seconds.

Bonus Attack Speed:
20 / 32 / 44 / 56 / 68 / 80%
Bonus Physical Damage On-Hit:
5 / 11 / 17 / 23 / 29 / 35 Champions stunned with Pyromania (P)(+ 25% bonus AD)

Recast - Awaken: Udyr gains an additional Champions hit with Martial Cadence (P)20% − 70% (based on level) bonus attack speed. The empowered attacks deal an additional Champions killed with Comeuppance (R)2% − 4% (based on level) Champions stunned with Pyromania (P)(+ 2% per 100 bonus AD) of the target's maximum health Successfully enhanced damage physical icon Champions killed from outside standard Attack rangebonus physical damage. Udyr's next two basic attacks in any Stance within 4 seconds are empowered to strike with lightning「 6 times over 1 second, 」「 every 0.2 seconds over 1 second, 」dealing Successfully enhanced damage magic icon Damage mitigated with Shifting Sands (E)bonus magic damage equal to Damage mitigated by Master-At-Arms (R)1.5% − 3% (based on level) Multiple champions hit with Between Worlds (R)(+ 0.8% per 100 AP) Champions killed with Comeuppance (R)of the target's maximum health per hit, chaining to up to 3 nearby Sight icon visible enemies and being able to hit the same target multiple times, for a total of Damage mitigated by Master-At-Arms (R)9% − 18% (based on level) Multiple champions hit with Between Worlds (R)(+ 4.8% per 100 AP) Champions killed with Comeuppance (R)of the target's maximum health. Each lightning strike deals a minimum of 40 − 160 (based on level) against Minion icon minions and is capped at 20 Champions stunned with Pyromania (P)(+ 100% bonus AD) Multiple champions hit with Between Worlds (R)(+ 50% AP) against Monster icon monsters.

Info
  • Deals Disintegrate spell damage to the primary target and applies Death Lotus area damage on the lightning strikes.
  • The lightning strikes can deal up to Damage mitigated by Master-At-Arms (R)9% − 18% (based on level) Multiple champions hit with Between Worlds (R)(+ 4.8% per 100 AP) Champions killed with Comeuppance (R)of the target's maximum health Damage mitigated with Shifting Sands (E)bonus magic damage per empowered basic attack against an isolated target.
    • If both empowered attacks are used on the same isolated target, the lightning strikes can deal up to Damage mitigated by Master-At-Arms (R)18% − 36% (based on level) Multiple champions hit with Between Worlds (R)(+ 9.6% per 100 AP) Champions killed with Comeuppance (R)of the target's maximum health Damage mitigated with Shifting Sands (E)bonus magic damage.
  • The lightning strikes from two separate empowered attacks can overlap with each other on the same target for additional damage.
  • Spell Shield Spell shield will only block an empowered attack's application of the lightning strikes.
  • The empowered attacks will not trigger nor be consumed if they hit a structure or ward or are parried.

Map-Specific Differences
Arena icon Arena differences edit
  • Bonus AD ratio changed to Champions stunned with Pyromania (P)2% per 100 bonus AD.
  • Awaken bonus AD ratio changed to Champions stunned with Pyromania (P)4% per 100 bonus AD.

Edit

Iron Mantle

Udyr Iron Mantle

Active - Stance: Udyr enters Mantle Stance, empowering his next two basic attacks to gain Life steal icon life steal and Heal power icon heal him for Champions killed with Comeuppance (R)1.2% of his maximum health Multiple champions hit with Between Worlds (R)(+ 8% AP) on-hit.

Life Steal:
15 / 16 / 17 / 18 / 19 / 20%

Additionally, Udyr grants himself a Hybrid resistances icon shield for 4 seconds.

Shield Strength:
45 / 60 / 75 / 90 / 105 / 120 Multiple champions hit with Between Worlds (R)(+ 40% AP) Champions killed with Comeuppance (R)(+ 2 / 2.3 / 2.6 / 2.9 / 3.2 / 3.5% maximum health)

Recast - Awaken: Udyr increases the Hybrid resistances icon shield's strength, stacking with the remaining shield from the first cast, and Heal power icon heals every 0.25 seconds over the next 4 seconds, as well as causes the empowered attacks to instead gain doubled Life steal icon life steal and Heal power icon heal him for Champions killed with Comeuppance (R)2.4% of his maximum health Multiple champions hit with Between Worlds (R)(+ 16% AP) on-hit.

Increased Shield Strength:
20 − 150 (based on level) (+ 45 / 60 / 75 / 90 / 105 / 120) Multiple champions hit with Between Worlds (R)(+ 65% AP) Champions killed with Comeuppance (R)(+ 8% maximum health)
Total Healing:
10 − 75 (based on level) (+ 22.5 / 30 / 37.5 / 45 / 52.5 / 60) Multiple champions hit with Between Worlds (R)(+ 32.5% AP) Champions killed with Comeuppance (R)(+ 4% maximum health)
Heal per Tick:
0.63 − 4.69 (based on level) (+ 1.41 / 1.88 / 2.34 / 2.81 / 3.28 / 3.75) Multiple champions hit with Between Worlds (R)(+ 2.03% AP) Champions killed with Comeuppance (R)(+ 0.25% maximum health)
Increased Life Steal:
30 / 32 / 34 / 36 / 38 / 40%

Healing on-hit is reduced to 60% against Minion icon minions.

Info
  • The empowered attacks apply spell effects to the target.
  • The empowered attacks will not trigger nor be consumed if they hit a structure or ward or are parried.

Map-Specific Differences
Arena icon Arena differences edit
  • Shield AP ratio changed to Multiple champions hit with Between Worlds (R)60% AP.
  • On-hit heal AP ratio changed to Multiple champions hit with Between Worlds (R)12% AP.

Edit

Blazing Stampede

Udyr Blazing Stampede

Active - Stance: Udyr enters Stampede Stance, empowering his basic attacks to have an Relentless Force 2 uncancellable windup and Dash pounce on the target to Stun icon stun them for 0.75 seconds. This cannot affect the same target more than once every few seconds.

Additionally, Udyr becomes Ghost ghosted and gains Attack speed icon Champions killed 5s before or after using Chronobreak (R)bonus movement speed for 4 seconds, which decays to 30% effectiveness over 1.5 seconds.

Bonus Movement Speed:
30 / 37 / 44 / 51 / 58 / 65%
Decayed Bonus Movement Speed:
9 / 11.1 / 13.2 / 15.3 / 17.4 / 19.5%

Recast - Awaken: Udyr gains Range icon 75 bonus attack range and an additional Champions killed 5s before or after using Chronobreak (R)30% − 40% (based on level) bonus movement speed. He also gains Cc-immune icon immunity to crowd control for 1.5 seconds.

Info
  • Udyr cannot dash while Grounded icon grounded or Root icon rooted, but he will still declare the empowered attack.
  • The empowered attack will still apply its effects even if the dash is interrupted.
  • The empowered attacks will not trigger nor be consumed if they hit a structure or ward or are parried.
    • The immunity to the stun is not applied in any case.

Edit

Wingborne Storm

Udyr Wingborne Storm

Active - Stance: Udyr enters Storm Stance, empowering his next two basic attacks to deal Damage mitigated by Master-At-Arms (R)10 − 30 (based on level) Multiple champions hit with Between Worlds (R)(+ 30% AP) Damage mitigated with Shifting Sands (E)magic damage to nearby enemies.

Additionally, Udyr summons a blizzard around himself for 4 seconds that deals Damage mitigated with Shifting Sands (E)magic damage every 0.5 seconds to nearby enemies and Slow icon slows them. Minion icon Minions take 50 / 60 / 70 / 80% (based on level) damage.

Magic Damage per Tick:
10 / 19 / 28 / 37 / 46 / 55 Multiple champions hit with Between Worlds (R)(+ 17.5% AP)
Total Magic Damage:
80 / 152 / 224 / 296 / 368 / 440 Multiple champions hit with Between Worlds (R)(+ 140% AP)
Slow:
15 / 18 / 21 / 24 / 27 / 30%

Recast - Awaken: Udyr ends the blizzard if it is active and unleashes a glacial storm for 4 seconds that is able to move on its own, as well as causes the empowered attacks to instead deal their damage to enemies within that storm. The storm follows the closest nearby Sight icon visible target and applies the same effects but deals Successfully enhanced damage magic icon Damage mitigated with Shifting Sands (E)bonus magic damage equal to「 Damage mitigated by Master-At-Arms (R)1% − 2% (based on level) Multiple champions hit with Between Worlds (R)(+ 0.4375% per 100 AP) Champions killed with Comeuppance (R)of the target's maximum health per tick, capped at 10 − 50 (based on level) 」「 Damage mitigated by Master-At-Arms (R)8% − 16% (based on level) Multiple champions hit with Between Worlds (R)(+ 3.5% per 100 AP) Champions killed with Comeuppance (R)of the target's maximum health over the duration, capped at 80 − 400 (based on level) 」against Monster icon monsters, and Slow icon slows by an additional 5%.

Increased Slow:
20 / 23 / 26 / 29 / 32 / 35%

The unleashed storm grants Sight icon sight of its surroundings and prioritizes following the last enemy Udyr has attacked while he is nearby, then enemy Champion icon champions, then non-champions, then Udyr.

Info
  • The storm that Udyr surrounds himself with is independent from the unleashed storm.
    • He can still cast Wingborne Storm to surround himself with a storm while an unleashed storm from an Awakened cast is active.
    • Using the Awakened cast ends the storm around Udyr if it is active and summons a separate storm that is able to move on its own.
  • The slow debuff has a duration equal to the storm's remaining duration and is removed immediately when the unit leaves the storm's area of effect.
    • Units receive the debuff whenever they are in the storm, even after having it removed from leaving the area.
  • If the target Udyr has most recently attacked is invalid and there are no nearby enemies then the storm will follow him instead.
    • The storm can follow Udyr regardless of how far away he is from it.
  • The storm will remain active even if Udyr dies. Any commands it was issued to follow a target will not be interrupted.
  • The storm will follow its target even if they are not Sight icon visible, but only for up to 1 second.
    • If it does not gain vision of its target within that time, it changes its target.
  • The storm is obstructed by terrain. If it encounters terrain, then it will automatically navigate its path towards the target.
  • The empowered attacks will not trigger nor be consumed if they hit a structure or ward or are parried.

Map-Specific Differences
Arena icon Arena differences edit
  • Base damage per second changed to 25 / 45 / 65 / 85 / 105 / 125.
  • Awakened total ratio changed to Multiple champions hit with Between Worlds (R)5% per 100 AP.

Champion skins[]

This article section only contains champion skins. For all associated collection items, see Udyr (Collection).
Udyr OriginalSkin
Original
RP 585
02.12.2009
The most powerful spirit walker alive, Udyr communes with all the spirits of the Freljord, whether by empathically understanding their needs, or by channeling and transforming their ethereal energy into his own primal fighting style. He seeks balance within, so that his mind does not get lost amidst others, but he also seeks balance without—for the Freljord's mystical landscape can only thrive with the growth that comes from conflict and struggle, and Udyr knows that sacrifices must be made to keep peaceful stagnance at bay.
Separator
ActorSean Rohani
ArtistTerence 'Terrylefruit' Cantal
Loot eligible Loot eligible

Patch history[]

For the expanded patch notes, see here.
V14.20
  • Wilding Claw Wilding Claw
    • Awaken base monster damage reduced to 15 from 20.
  • Blazing Stampede Blazing Stampede
    • Bonus movement speed reduced to 25 / 31 / 37 / 43 / 49 / 55% from 30 / 36 / 42 / 48 / 54 / 60%.
  • Wingborne Storm Wingborne Storm
    • Monster damage cap reduced to 5 − 35 (based on level)% from 10 − 50 (based on level)%.
V14.19
  • Blazing Stampede Blazing Stampede
    • Bug Fix: Fixed an issue that caused him to gain a redundant buff when casting it.
V14.3
V13.18
V13.14
V13.4
  • Stats
    • Health growth reduced to 92 from 98.
    • Base armor reduced to 31 from 34.
  • Wilding Claw Wilding Claw
    • On-hit bonus AD ratio reduced to Champions stunned with Pyromania (P)25% bonus AD from inherit30%.
  • Wingborne Storm Wingborne Storm
    • Empowered slow reduced to 20 / 23 / 26 / 29 / 32 / 35% from 25 / 28 / 31 / 34 / 37 / 40%.
V13.1b
  • Wilding Claw Wilding Claw
    • Bonus AD ratio reduced to Champions stunned with Pyromania (P)4% per 100 bonus AD from inherit5%.
    • Bonus attack speed increased to 20 / 32 / 44 / 56 / 68 / 80% from 20 / 30 / 40 / 50 / 60 / 70%.
  • Wingborne Storm Wingborne Storm
    • Base damage per tick reduced to 10 / 19 / 28 / 37 / 46 / 55 from from 10 / 20 / 30 / 40 / 50 / 60.
      • Total base damage reduced to 80 / 152 / 224 / 296 / 368 / 440 from 80 / 160 / 240 / 320 / 400 / 480.
V12.23 - December 14th Hotfix
  • Wilding Claw Wilding Claw
    • Base damage reduced to Champions killed with Comeuppance (R)3 / 4 / 5 / 6 / 7 / 8% maximum health from inherit3 / 4.4 / 5.8 / 7.2 / 8.6 / 10%
    • Bonus AD ratio reduced to Champions stunned with Pyromania (P)5% per 100 bonus AD from inherit6%.
    • Awaken base damage reduced to Champions killed with Comeuppance (R)2% − 4% (based on level) maximum health from Damage mitigated by Master-At-Arms (R)2% − 5% (based on level).
    • Awaken bonus AD ratio reduced to Champions stunned with Pyromania (P)2% per 100 bonus AD from inherit3%.
    • On-hit base damage reduced to to 5 / 11 / 17 / 23 / 29 / 35 from 5 / 13 / 21 / 29 / 37 / 45.
    • On-hit bonus AD ratio increased to Champions stunned with Pyromania (P)30% bonus AD from inherit20%.
  • Iron Mantle Iron Mantle
    • Mana cost reduced to 40 − 23 (based on level) from 45 − 28 (based on level).
  • Blazing Stampede Blazing Stampede
    • Mana cost reduced to 40 − 23 (based on level) from 45 − 28 (based on level).
  • Wingborne Storm Wingborne Storm
    • Mana cost reduced to 40 − 23 (based on level) from 45 − 28 (based on level).
    • Base damage per tick increased to 10 / 20 / 30 / 40 / 50 / 60 from 10 / 18 / 26 / 34 / 42 / 50.
      • Total base damage increased to 80 / 160 / 240 / 320 / 400 / 480 from 80 / 144 / 208 / 272 / 336 / 400.
V12.19
  • Wilding Claw Wilding Claw
    • New Effect: Awakened cast lightning strikes now each deal a minimum of 40 − 160 (based on level) against minions.
  • Iron Mantle Iron Mantle
    • On-hit heal against minions increased to 60% from 50%.
  • Wingborne Storm Wingborne Storm
    • Damage against minions changed to 50 / 60 / 70 / 80% (based on level) from 40 / 55 / 70 / 85% (based on level).
V12.18
  • Stats
    • Armor growth reduced to 4.7 from 5.2
    • Health growth reduced to 98 from 106.
  • Wilding Claw Wilding Claw
    • Mana cost reduced to 20 at all levels from 45 − 28 (based on level).
    • New Effect: Next two empowered attacks now always gain 50 bonus range, rather than only during the Awakened cast.
    • New Effect: Next two empowered attacks during an Awakened cast now deal an additional Champions killed with Comeuppance (R)2% − 5% (based on level) Champions stunned with Pyromania (P)(+ 3% per 100 bonus AD) of target's maximum health Champions killed from outside standard Attack rangebonus physical damage.
    • Awaken AP ratio increased to Multiple champions hit with Between Worlds (R)0.8% per 100% AP from Multiple champions hit with Between Worlds (R)0.6% per 100% AP.
  • Iron Mantle Iron Mantle
    • On-hit base heal reduced to Champions killed with Comeuppance (R)1.2% maximum health at all ranks from inherit1.2 / 1.26 / 1.32 / 1.38 / 1.44 / 1.5%.
      • Awakened on-hit base heal reduced to Champions killed with Comeuppance (R)2.4% maximum health from inherit2.4 / 2.52 / 2.64 / 2.76 / 2.88 / 3%
    • Shield health ratio reduced to Champions killed with Comeuppance (R)2 / 2.3 / 2.6 / 2.9 / 3.2 / 3.5% maximum health from inherit2 / 2.4 / 2.8 / 3.2 / 3.6 / 4%.
    • Life steal increased to 15 / 16 / 17 / 18 / 19 / 20% from 15% at all ranks.
  • Wingborne Storm Wingborne Storm
    • Base damage per tick reduced to 10 / 18 / 26 / 34 / 42 / 50 from 10 / 19 / 28 / 37 / 46 / 55.
      • Maximum base damage reduced to 80 / 144 / 208 / 272 / 336 / 400 from 80 / 152 / 224 / 296 / 368 / 440.
    • AP ratio per tick reduced to Multiple champions hit with Between Worlds (R)17.5% AP from Multiple champions hit with Between Worlds (R)20% AP.
      • Maximum AP ratio reduced to Multiple champions hit with Between Worlds (R)140% AP from Multiple champions hit with Between Worlds (R)160% AP.
    • Damage against minions changed to 40 / 55 / 70 / 85% (based on level) from 50 / 60 / 70 / 80% (based on level).
V12.16 - August 26th Hotfix
  • Wilding Claw Wilding Claw
    • Base damage increased to Champions killed with Comeuppance (R)3 / 4.4 / 5.8 / 7.2 / 8.6 / 10% of target's maximum health from inherit3 / 4.2 / 5.4 / 6.6 / 7.8 / 9%.
    • Bonus AD ratio increased to Champions stunned with Pyromania (P)6% per 100 bonus AD from inherit4%.
    • On-hit base damage increased to 5 / 13 / 21 / 29 / 37 / 45 from 5 / 9 / 13 / 17 / 21 / 25.
    • On-hit bonus AD ratio increased to Champions stunned with Pyromania (P)20% bonus AD from inherit10%.
  • Iron Mantle Iron Mantle
    • Shield health ratio reduced to Champions killed with Comeuppance (R)2 / 2.4 / 2.8 / 3.2 / 3.6 / 4% maximum health from inherit2 / 2.6 / 3.2 / 3.8 / 4.4 / 5%.
    • On-hit base heal reduced to Champions killed with Comeuppance (R)1.2 / 1.26 / 1.32 / 1.38 / 1.44 / 1.5% maximum health from inherit1.2 / 1.32 / 1.44 / 1.56 / 1.68 / 1.8%.
  • Blazing Stampede Blazing Stampede
    • Bonus movement speed increased to 30 / 37 / 44 / 51 / 58 / 65% from 30 / 34 / 38 / 42 / 46 / 50%.
    • On-target cooldown reduced to 6 / 5.6 / 5.2 / 4.8 / 4.4 / 4 seconds from 6 / 5.7 / 5.4 / 5.1 / 4.8 / 4.5.
V12.16 - Full Relaunch
  • General
  • Stats
    • Base attack damage reduced to 62 from 64.
    • Attack damage growth reduced to 4 from 5.
    • Base attack speed reduced to 0.65 from 0.658.
    • Attack speed ratio reduced to 0.65 from 0.658.
    • Attack speed growth increased to 3% from 2.67%.
  • Bridge Between Bridge Between (Innate)
    • Innate - Awakened Spirit: Udyr has no ultimate ability and instead has 4 basic abilities. Each ability grants a Stance that empowers his next two basic attacks and grants an additional effect. Switching Stances will replace the empowered attacks from the previous Stance, and incurs a 1.5-second global cooldown on his other abilities. Periodically, after Udyr enters a Stance, he can cast it again at no cost after 0.25 seconds and within the following 5 seconds to Awaken it, empowering the Stance with an additional effect and placing the effect on cooldown. If Udyr does not consume the Awaken cast within the duration and has not switched Stances, his current Stance's respective ability incurs a 0.25-second cooldown. Awakened Spirit is placed on full cooldown at the start of the game.
    • Innate - Monk Training: After casting an ability, Udyr empowers his next two basic attacks within 4 seconds to gain Champions hit with Martial Cadence (P)30% bonus attack speed and refund 5% of Awaken's total cooldown.
    • Static Cooldown: 50 / 40 / 30 / 20 (based on level) seconds.
  • Wilding Claw Wilding Claw (Q)
    • Active - Stance: Udyr enters Claw Stance, empowering his next two basic attacks to maul the target, dealing Champions killed with Comeuppance (R)3 / 4.2 / 5.4 / 6.6 / 7.8 / 9% Champions stunned with Pyromania (P)(+ 4% per 100 bonus AD) of target's maximum health Successfully enhanced damage physical icon Champions killed from outside standard Attack rangebonus physical damage.
    • Additionally, Udyr gains 20 / 30 / 40 / 50 / 60 / 70% Champions hit with Martial Cadence (P)bonus attack speed and deals 5 / 9 / 13 / 17 / 21 / 25 Champions stunned with Pyromania (P)(+ 10% bonus AD) Champions killed from outside standard Attack rangebonus physical damage On-hit icon on-hit for 4 seconds.
    • Recast - Awaken: Udyr gains an additional Champions hit with Martial Cadence (P)20% − 70% (based on level) bonus attack speed and causes the empowered attacks to strike with lightning 6 times, dealing Successfully enhanced damage magic icon Damage mitigated with Shifting Sands (E)magic damage equal to Damage mitigated by Master-At-Arms (R)1.5% − 3% (based on level) Multiple champions hit with Between Worlds (R)(+ 0.6% per 100 AP) Champions killed with Comeuppance (R)of the target's maximum health per hit, chaining to up to 3 nearby Sight icon visible enemies, and being able to hit the same target multiple times. This is capped at 20 Champions stunned with Pyromania (P)(+ 100% bonus AD) Multiple champions hit with Between Worlds (R)(+ 50% AP) against Monster icon monsters.
    • Mana Cost: 45 − 28 (based on level).
    • Cooldown: 6 seconds.
    • Effect Radius: Range center 450, Cast Time: None.
  • Iron Mantle Iron Mantle (W)
    • Active - Stance: Udyr enters Mantle Stance, empowering his next two basic attacks to gain 15% life steal and Heal power icon heal him for Champions killed with Comeuppance (R)1.2 / 1.32 / 1.44 / 1.56 / 1.68 / 1.8% maximum health Multiple champions hit with Between Worlds (R)(+ 8% AP) each.
    • Additionally, Udyr gains a Hybrid resistances icon shield for 45 / 60 / 75 / 90 / 105 / 120 Multiple champions hit with Between Worlds (R)(+ 40% AP) Champions killed with Comeuppance (R)(+ 2 / 2.6 / 3.2 / 3.8 / 4.4 / 5% maximum health) for 4 seconds.
    • Recast - Awaken: Udyr increases the Hybrid resistances icon shield's strength to 20 − 150 (based on level) (+ 45 / 60 / 75 / 90 / 105 / 120) Multiple champions hit with Between Worlds (R)(+ 65% AP) Champions killed with Comeuppance (R)(+ 8% maximum health) (stacking with the remaining shield from the first cast), and Heal power icon heals every 0.25 seconds over the next 4 seconds, for a total of 10 − 75 (based on level) (+ 22.5 / 30 / 37.5 / 45 / 52.5 / 60) Multiple champions hit with Between Worlds (R)(+ 32.5% AP) Champions killed with Comeuppance (R)(+ 4% maximum health), as well as causes the empowered attacks to instead gain 30% life steal and grant doubled Heal power icon healing.
    • Healing on-hit is reduced to 50% against Minion icon minions.
    • Mana Cost: 45 − 28 (based on level).
    • Cooldown: 6 seconds.
    • Cast Time: None.
  • Blazing Stampede Blazing Stampede (E)
    • Active - Stance: Udyr enters Stampede Stance, empowering his basic attacks to have an Relentless Force 2 uncancellable windup and Dash pounce on the target to Stun icon stun them for 0.75 seconds. This cannot affect the same target more than once every few seconds.
    • Additionally, Udyr becomes Ghost ghosted and gains 30 / 34 / 38 / 42 / 46 / 50% Champions killed 5s before or after using Chronobreak (R)bonus movement speed for 4 seconds, which decays to 30% effectiveness over 1.5 seconds.
    • Recast - Awaken: Udyr gains an additional Champions killed 5s before or after using Chronobreak (R)30% − 40% (based on level) bonus movement speed and Cc-immune icon immunity to crowd control for 1.5 seconds.
    • Mana Cost: 45 − 28 (based on level).
    • Cooldown: 6 seconds.
    • Target Immunity: 6 / 5.7 / 5.4 / 5.1 / 4.8 / 4.5 seconds (unaffected by ability haste).
    • Cast Time: None.
  • Wingborne Storm Wingborne Storm (R)
    • Active - Stance: Udyr enters Storm Stance, empowering his next two basic attacks to deal Damage mitigated by Master-At-Arms (R)10 − 30 (based on level) Multiple champions hit with Between Worlds (R)(+ 30% AP) Damage mitigated with Shifting Sands (E)bonus magic damage to nearby enemies.
    • Additionally, Udyr summons a blizzard around himself for 4 seconds that deals 10 / 19 / 28 / 37 / 46 / 55 Multiple champions hit with Between Worlds (R)(+ 20% AP) Damage mitigated with Shifting Sands (E)magic damage every 0.5 seconds to nearby enemies and Slow icon slows them. Minion icon Minions take 50 / 60 / 70 / 80% (based on level) damage.
    • Recast - Awaken: Udyr ends the blizzard if it is active and unleashes a glacial storm for 4 seconds that is able to move on its own. The storm follows the closest nearby Sight icon visible target and applies the same effects but deals Successfully enhanced damage magic icon Damage mitigated with Shifting Sands (E)bonus magic damage equal to「 Damage mitigated by Master-At-Arms (R)1% − 2% (based on level) Multiple champions hit with Between Worlds (R)(+ 0.4375% per 100 AP) Champions killed with Comeuppance (R)of the target's maximum health per tick, capped at 10 − 50 (based on level) 」「 Damage mitigated by Master-At-Arms (R)8% − 16% (based on level) Multiple champions hit with Between Worlds (R)(+ 3.5% per 100 AP) Champions killed with Comeuppance (R)of the target's maximum health over the duration, capped at 80 − 400 (based on level) 」against Monster icon monsters, and Slow icon slows by an additional 10%.
    • The unleashed storm grants Sight icon sight of its surroundings and prioritizes following the last enemy Udyr has attacked while he is nearby, then enemy Champion icon champions, then non-champions, then Udyr.
    • Mana Cost: 45 − 28 (based on level).
    • Cooldown: 6 seconds.
    • Effect Radius: Range model 370 / Range center 1300, Cast Time: None.

Trivia[]

  • He is the only character that cannot max out all of his skills, as each of his skills have six levels and the max character level is 18 (18 points for a total of 24 possible ranks).
    • However, in the Ultra Rapid Fire (2015) featured mode, there is no limit to a champion's level, so Udyr is able to have 6 levels for his abilities.
  • He is one of the few characters without an ultimate along with Jayce Jayce. Udyr has 4 skills that can be leveled up to the maximum rank of 6.
  • Udyr is one of a few champions to have multiple textures in one skin. Udyr however has more different textures in one skin than any other champion, as he has a different one for each of his stances.
  • Udyr's dance references the Drunken Master Kung Fu Style.
    • A side-by-side comparison can be seen here.
  • Udyr is one of two champions that went into the weekly champion rotation on the day of their release. The other one is Poppy Poppy.
  • Udyr was one of the champions chosen for the Ionian pool available during the Ionia vs. Noxus match.
    • He was one of the selected champions, and was voted the MVP.
  • In the V1.0.0.115 April Fools' Day patch, he was jokingly listed to receive a skin called "Urfdyr", referencing Urf Urf.


See also[]

References[]

Advertisement