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Udyr OriginalCentered.jpg
Udyr
Udyr (Universe)Udyr (Universe)
Udyr (League of Legends)Udyr (League of Legends)
Udyr (Teamfight Tactics)Udyr (Teamfight Tactics)
Udyr (Development)Udyr (Development)

Udyr is a champion in League of Legends.[1]

Abilities

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Monkey's Agility

Monkey's Agility.png

Innate: Udyr's abilities generate a stack of Monkey's Agility for 5 seconds, stacking up to 3 times, with the duration refreshing on subsequent ability casts. Each stack grants him Movement speed icon.png 5 bonus movement speed and Attack speed icon.png 10% bonus attack speed, up to 15 bonus movement speed and 30% bonus attack speed at 3 stacks.

Innate - Four Stances: Udyr has no ultimate ability and instead has 4 basic abilities. Each of his abilities provides a passive effect that lasts until he activates a different ability, called his current Stance. Activating any of his abilities will prevent his previous Stance from triggering any more on-hit effects, and will place his other abilities on a 1.5-second Cooldown reduction icon.png cooldown if they are not on cooldown or have a remaining cooldown less than 1.5 seconds.

Starting at level 16, all abilities can gain a 6th rank.

Info
  • Cloud Dragon Soul's Cloud Dragon Soul's bonus movement speed is special cased to activate on all of Udyr's spell casts due to not having a traditional ultimate.
  • Cloudbringer's Grace Cloudbringer's Grace does not grant ability haste on his ultimate, instead it grants him 6 / 12 / 18 / 24 (based on stacks) haste on his global cooldown between stance swaps.
  • Further stance activations at maximum stacks of Monkey's Agility will refresh the timer.
  • Despite having 4 abilities each with 6 ranks, Udyr is not able to level beyond the usual limit under normal circumstances - meaning he must choose how to allocate his points and will not be able to reach maximum rank on each of his abilities, except in The Thinking Manatee profileicon.png Ultra Rapid Fire.

Edit

Tiger Stance

Tiger Stance.png

Stance: Udyr's basic attacks generate Tiger stacks on-hit, up to 3. At maximum stacks, Udyr's next basic attack becomes a Tiger Strike, which deals bonus physical damage every 0.5 seconds over 2 seconds as well as instantly dealing any remaining damage from any previous Tiger Strikes on the target.

Total Bonus Physical Damage:
30 / 60 / 90 / 120 / 150 / 180 (+ 110 / 125 / 140 / 155 / 170 / 185% AD)
Bonus Physical Damage per Tick:
7.5 / 15 / 22.5 / 30 / 37.5 / 45 (+ 27.5 / 31.25 / 35 / 38.75 / 42.5 / 46.25% AD)

Active: Udyr gains Attack speed icon.png bonus attack speed for 5 seconds, and instantly generates 3 Tiger stacks.

Bonus Attack Speed:
30 / 40 / 50 / 60 / 70 / 80%

Info
  • The name of the buff granted by entering Tiger Stance is Tiger Speed.
  • The triggering attack will generate the first stack toward the next, meaning the effect will always trigger on every 3rd attack. Guinsoo's Rageblade Guinsoo's Rageblade will reduce this number to every 2nd attack, with Udyr's attack animations coded to "look ahead" and trigger the empowered-attack animation if he attacks a target while at 1 stack while Guinsoo's Rage is active.
  • Tiger Stance's primed Blaze.png damage over time does not persist through stance changes.
  • Unlike most on-hit physical damage, the bonus damage from Tiger Stance will not apply Life steal icon.png life steal.
  • The on-hit application of the DoT cannot be dodged dodged nor blocked blocked, but it can Blind icon.png miss.

Edit

Turtle Stance

Turtle Stance.png

Stance: Udyr's basic attacks generate Turtle stacks on-hit, up to 3. At maximum stacks, Udyr's next basic attack Heal power icon.png heals him for Health icon.png 2.5% − 5% (based on missing health) of his maximum health.

Active: Udyr Hybrid resistances icon.png shields himself for up to 5 seconds, and instantly generates 3 Turtle stacks.

Shield Strength:
60 / 95 / 130 / 165 / 200 / 235 (+ 50% AP)

Info
  • The name of the buff granted by entering Turtle Stance is Spiritual Shell.
  • The triggering attack will generate the first stack toward the next, meaning the effect will always trigger on every 3rd attack. Guinsoo's Rageblade Guinsoo's Rageblade will reduce this number to every 2nd attack, with Udyr's attack animations coded to "look ahead" and trigger the empowered-attack animation if he attacks a target while at 1 stack while Guinsoo's Rage is active.

Edit

Bear Stance

Bear Stance.png

Stance: Udyr's basic attacks have an Excessive Force 2.png uncancelable windup and they Stun icon.png stun the target for 1 second. The stun cannot occur on the same target more than once every few seconds.

Active: Udyr gains Movement speed icon.png bonus movement speed and Ghost.png ghosting for the next few seconds. Additionally, his basic attacks for the duration against enemy Champion icon.png champions not immune to Bear Stance are empowered to gain Range icon.png 50 bonus range and make him Bear Stance.png lunge at the target.

Bonus Movement Speed:
15 / 20 / 25 / 30 / 35 / 40%
Buff Duration:
2 / 2.25 / 2.5 / 2.75 / 3 / 3.25

Info
  • The name of the buff granted by entering Bear Stance is Primal Charge.
  • Bear Stance's self-displacement does not count as a Dash.png dash for the purposes of Sudden Impact Sudden Impact.
  • The triggering attack will apply other On-hit icon.png on-hit effects and can critically strike as normal.
  • Spell Shield.png Spell shield and Cc-immune icon.png crowd control immunity will consume the attack, meaning the on-target stun immunity is also incurred in the process.

Edit

Phoenix Stance

Phoenix Stance.png

Stance: Udyr's basic attacks generate Phoenix stacks on-hit, up to 3. At maximum stacks, Udyr's next basic attack unleashes fire in a cone in front of him that deals magic damage to all enemies within the area.

Cone Damage:
50 / 95 / 140 / 185 / 230 / 275 (+ 80% AP)

Active: Udyr unleashes an aura of pulsing waves of fire around himself for 4 seconds, dealing magic damage each second to all nearby enemies over the duration, as well as instantly generating 3 Phoenix stacks.

Total Magic Damage:
40 / 80 / 120 / 160 / 200 / 240 (+ 100% AP)
Magic Damage Per Tick:
10 / 20 / 30 / 40 / 50 / 60 (+ 25% AP)

Info
  • The name of the buff granted by entering Phoenix Stance is Phoenix Flame.
  • The triggering attack will generate the first stack toward the next, meaning the effect will always trigger on every 3rd attack. Guinsoo's Rageblade Guinsoo's Rageblade will reduce this number to every 2nd attack, with Udyr's attack animations coded to "look ahead" and trigger the empowered-attack animation if he attacks a target while at 1 stack while Guinsoo's Rage is active.


Patch history

For the expanded patch notes, see here.
V11.12
  • Phoenix Stance Phoenix Stance
    • Cone base damage reduced to 50 / 95 / 140 / 185 / 230 / 275 from 60 / 110 / 160 / 210 / 260 / 310.
    • Cone AP ratio increased to 80% AP from 70% AP.
V11.7
  • Stats
    • Base attack damage reduced to 64 from 66.
V11.5
  • General
    • Bug Fix: Fixed a bug where he was able to trigger Tear of the Goddess' Tear of the Goddess' mana charge with every attack.
  • Stats
    • Health growth reduced to 92 from 99.
  • Phoenix Stance Phoenix Stance
    • Aura base damage reduced to 40 / 80 / 120 / 160 / 200 / 240 from 50 / 95 / 140 / 185 / 230 / 275.
V11.3
  • Phoenix Stance Phoenix Stance
    • Aura base damage reduced to 50 / 95 / 140 / 185 / 230 / 275 from 50 / 100 / 150 / 200 / 250 / 300.
V11.2
  • Tiger Stance Tiger Stance
    • Bug Fix: Is no longer able to trigger Eclipse's Eclipse's Ever Rising Moon with a single attack from Tiger Stance.
  • Phoenix Stance Phoenix Stance
    • Bug Fix: Is no longer able to trigger Eclipse's Eclipse's Ever Rising Moon with a single attack from Phoenix Stance.
V11.1 - January 7th Hotfix
  • Monkey's Agility Monkey's Agility
    • Bug Fix: Fixed a bug where the summoner spell in his first slot would go on a 2 second cooldown every time he uses an ability.
V11.1
  • Stats
    • Base magic resistance reduced to 32 from 32.1.
V10.23
  • Stats
    • Mana growth increased to 50 from 30.
  • Monkey's Agility Monkey's Agility
    • Cloudbringer's Grace Cloudbringer's Grace now grants 6 / 12 / 18 / 24 (based on stacks) haste on the cooldown between his stance swaps instead of reducing it's cooldown by 5 / 10 / 15 / 20% (based on stacks).
V10.21
  • Phoenix Stance Phoenix Stance
    • Aura base damage increased to 50 / 100 / 150 / 200 / 250 / 300 from 40 / 80 / 120 / 160 / 200 / 240.
V10.19
  • Phoenix Stance Phoenix Stance
    • Cone base damage increased to 60 / 110 / 160 / 210 / 260 / 310 from 50 / 95 / 140 / 185 / 230 / 275.
    • AP ratio increased to 70% AP from 60% AP.
V10.15
  • General
    • Updated visual effects.
    • New basic attack hit effect.
  • Monkey's Agility Monkey's Agility
    • New movement speed boost effect.
  • Tiger Stance Tiger Stance
    • New transform effect, overhead symbol and DoT effect.
  • Turtle Stance Turtle Stance
    • New transform effect, overhead symbol, shield and heal effects.
  • Bear Stance Bear Stance
    • New transform effect, overhead symbol and stun effect.
  • Phoenix Stance Phoenix Stance
    • New transform effect, overhead symbol, AoE and cone effects.
  • Spirit Guard Udyr Spirit Guard Udyr
    • Spell rank to activate ultimate form reduced 4 from 6.
V10.10
  • Stats
    • Base movement speed increased to 350 from 345.
    • Base health increased to 594 from 593.32.
    • Base mana increased to 271 from 270.4.
    • Base mana regeneration reduced to 7.5 from 7.506.
V10.4
  • General
    • New Effect: Cloudbringer's Grace Cloudbringer's Grace now reduces Udyr's global cooldown by 5 / 10 / 15 / 20% (based on stacks).
V9.14 - July 17th Hotfix
V9.13
  • General
    • New Effect: Starting at level 16, all abilities can gain a 6th rank.
  • Tiger Stance Tiger Stance
    • Base damage increased to 30 / 60 / 90 / 120 / 150 / 180 from 30 / 60 / 90 / 120 / 150.
    • AD ratio changed to 110 / 125 / 140 / 155 / 170 / 185% AD from 120 / 135 / 150 / 165 / 180% AD.
    • Bonus attack speed increased to 30 / 40 / 50 / 60 / 70 / 80% from 30 / 40 / 50 / 60 / 70%.
  • Turtle Stance Turtle Stance
    • Shield strength increased to 60 / 95 / 130 / 165 / 200 / 235 from 60 / 95 / 130 / 165 / 200.
  • Bear Stance Bear Stance
    • Bonus movement speed increased to 15 / 20 / 25 / 30 / 35 / 40% from 15 / 20 / 25 / 30 / 35%.
    • Movement speed duration increased to 2 / 2.25 / 2.5 / 2.75 / 3 / 3.25 seconds from 2 / 2.25 / 2.5 / 2.75 / 3.
  • Phoenix Stance Phoenix Stance
    • Cone base damage increased to 50 / 95 / 140 / 185 / 230 / 275 from 40 / 80 / 120 / 160 / 200.
    • Magic damage per second increased to 10 / 20 / 30 / 40 / 50 / 60 from 10 / 20 / 30 / 40 / 50.
V9.5
V8.4
V8.1
V7.22
  • Stats
    • Base attack damage increased to 66 from 58.286.
    • Base armor increased to 34 from 25.47.
V7.21
  • Stats
    • Attack damage growth increased to 5 from 3.2.
  • Tiger Stance Tiger Stance
    • AD ratio increased to 120 / 135 / 150 / 165 / 180% AD from 120 / 130 / 140 / 150 / 160% AD.
  • Phoenix Stance Phoenix Stance
    • Stance AP ratio increased to 60% AP from 45% AP.
V7.10
  • Tiger Stance Tiger Stance
    • Mana cost reduced to 45 − 28 (based on level) from 50 − 33 (based on level).
  • Turtle Stance Turtle Stance
    • Mana cost reduced to 45 − 28 (based on level) from 50 − 33 (based on level).
  • Bear Stance Bear Stance
    • Mana cost reduced to 45 − 28 (based on level) from 50 − 33 (based on level).
  • Phoenix Stance Phoenix Stance
    • Mana cost reduced to 45 − 28 (based on level) from 50 − 33 (based on level).
V7.9
  • Tiger Stance Tiger Stance
    • Bug Fix: Damage over time no longer melts wards.
V7.8
  • Tiger Stance Tiger Stance
    • Mana cost changed to 50 − 33 (based on level) from 47 / 44 / 41 / 38 / 35.
    • Removed: Basic attacks dealing 15% AD bonus physical damage.
    • New Effect: Persistent effect now also happen on every third attack after the first.
    • Base damage over time reduced to 30 / 60 / 90 / 120 / 150 from 30 / 80 / 130 / 180 / 230.
    • New Effect: New applications of the damage over time effect on a target already affected now deals remaining damage instantly.
  • Turtle Stance Turtle Stance
    • Mana cost changed to 50 − 33 (based on level) from 47 / 44 / 41 / 38 / 35.
    • Removed: Granting 10 / 12 / 14 / 16 / 18% life steal.
    • New Effect: First attack and every third attack after heals for 2.5% of maximum health, increased by 1% for every 1% of Udyr's missing health, up to 5% of maximum health
  • Bear Stance Bear Stance
    • Mana cost changed to 50 − 33 (based on level) from 47 / 44 / 41 / 38 / 35.
  • Phoenix Stance Phoenix Stance
    • Mana cost changed to 50 − 33 (based on level) from 47 / 44 / 41 / 38 / 35.
V7.5
V6.21
  • General
    • Bug Fix: Fixed an issue causing Spirit Guard Udyr's ability animations (not VFX) to play more than once when form-swapping while running.
V6.19
  • Phoenix Stance Phoenix Stance
    • Persistent effect damage increased to 40 / 80 / 120 / 160 / 200 from 25 / 60 / 95 / 130 / 165.
    • Burn duration reduced to 4 ticks over 4 seconds from 5 ticks over 5 seconds. Damage per tick unchanged.
    • Clarity: Phoenix Stance's burn visual effects updated to better fit the area of effect.
V6.8
  • General
    • Splash artwork for Primal Udyr Primal Udyr updated to the Chinese art.
V6.7
  • Statistics
    • Base health regeneration reduced to 6 from 8.71.
  • Phoenix Stance Phoenix Stance
    • Active's base damage per tick reduced to 10 / 20 / 30 / 40 / 50 from 15 / 25 / 35 / 45 / 55.
      • Active's total base damage reduced to 50 / 100 / 150 / 200 / 250 from 75 / 125 / 175 / 225 / 275
    • Stance Stance: base damage reduced to 20 / 60 / 95 / 130 / 165 from 40 / 75 / 110 / 145 / 180.
V6.4
  • Turtle Stance Turtle Stance
    • Base shield reduced to 60 / 95 / 130 / 165 / 200 from 60 / 100 / 140 / 180 / 220.
  • Phoenix Stance Phoenix Stance
    • Stance's Stance's base damage reduced to 40 / 75 / 110 / 145 / 180 from 40 / 80 / 120 / 160 / 200.
V4.20
  • General
    • Texture update to Classic, Black Belt and Primal.
V4.19
V4.13
V4.8
  • Bear Stance Bear Stance
    • Targets temporarily immune to Bear Stance now utilize the ring-indicator, as with Yasuo and Braum.
V4.5
  • Base armor increased to 18.75 from 14.75.
V4.4
V3.12
  • Spirit Guard Udyr Spirit Guard Udyr
    • Added extra VO lines triggered by interactions with specific champions.
V3.10
V3.7
  • Tiger Stance Tiger Stance
    • Fixed a bug that caused Tiger Strike to only apply in the first 5 seconds of the stance.
V3.6
  • Tiger Stance Tiger Stance
    • Active damage changed to physical instead of magic.
    • Active damage changed to 30 / 80 / 130 / 180 / 230 (+ 120/130/140/150/160% AD) from 30 / 80 / 130 / 180 / 230 (+ 150% AD).
    • Active attack speed increased to 30 / 40 / 50 / 60 / 70% from 15 / 20 / 25 / 30 / 35%.
    • No longer grants attack speed as a persistent effect.
      • New persistent effect: Basic attacks deal 15% of his total attack damage as bonus physical damage on hit.
  • Bear Stance Bear Stance
    • Udyr now only dashes when stunning champions.
V3.5
  • General
    • Mana cost of all stances decreased to 47 / 44 / 41 / 38 / 35 from 55 / 50 / 45 / 40 / 35.
  • Monkey's Agility Monkey's Agility
    • Now grants 5 movement speed per stack instead of 4% bonus armor and magic resistance.
  • Turtle Stance Turtle Stance
    • No longer returns mana when dealing damage.
    • Shield increased to 60 / 100 / 140 / 180 / 220 from 60 / 95 / 130 / 165 / 200.
    • Udyr can now critically strike in Turtle Stance.
  • Bear Stance Bear Stance
    • Udyr now ignores unit collision while the movement speed bonus is active.
    • Udyr now performs a slight dash toward his target on stunning attacks while the movement speed is active.
    • Bear stance attacks can no longer be self-interrupted mid-attack.
    • Movement speed increased to 15 / 20 / 25 / 30 / 35% from 15 / 18 / 21 / 24 / 27%.
    • Movement speed duration reduced to 2 / 2.25 / 2.5 / 2.75 / 3 seconds from 2 / 2.5 / 3 / 3.5 / 4.
  • Phoenix Stance Phoenix Stance
    • First attack after activating Phoenix Stance now immediately procs the fire cone in addition to every 3rd attack.
    • No longer grants bonus ability power and attack damage when activated.
    • Ability power ratio on the fire cone increased to (+ 45% AP) from (+ 15% AP).
    • Updated the fire cone's spell effect to be more visible.
V1.0.0.154
  • Monkey's Agility Monkey's Agility
    • Now additionally increases Udyr's armor and magic resist by 4% per stack.
V1.0.0.152
  • Movement speed increased to 345 from 320.
V1.0.0.139
  • Turtle Stance Turtle Stance
    • Shield health reduced to 60 / 95 / 130 / 165 / 200 from 60 / 100 / 140 / 180 / 220.
V1.0.0.131
V1.0.0.124
  • Turtle Stance Turtle Stance
    • Health restore to 10 / 12 / 14 / 16 / 18% of damage dealt from 12 / 14 / 16 / 18 / 20%.
    • Mana restore reduced to 5 / 6 / 7 / 8 / 9% of damage dealt from 9 / 10.5 / 12 / 13.5 / 15%.
  • Phoenix Stance Phoenix Stance
    • Fixed a bug where the activation damage was counting as single target spell damage for spell vamp or Rylai's Crystal Scepter Rylai's Crystal Scepter.
V1.0.0.122
V1.0.0.120
  • Stances
    • Mana cost decreased to 55 / 50 / 45 / 40 / 35 from 75 / 65 / 55 / 45 / 35.
  • Turtle Stance Turtle Stance
    • Now heals Udyr based upon the actual damage dealt (instead of the raw damage dealt).
    • Heal is no longer reduced if the damage is shielded.
  • Phoenix Stance Phoenix Stance
    • Base activation damage increased to 15 / 25 / 35 / 45 / 55 from 10 / 18 / 26 / 34 / 42.
V1.0.0.116
  • Tiger Stance Tiger Stance
    • Hit particle no longer plays on turrets.
    • Udyr's hands will now always display hand particles when his next attack will shred the target.
V1.0.0.108
  • Tiger Stance Tiger Stance
    • Initial damage effect can now be triggered any time in Tiger Stance, or within 5 seconds of casting it even if you switch stances.
    • Base damage changed to 30 / 80 / 130 / 180 / 230 from 40 / 80 / 120 / 160 / 200.
    • Attack damage scaling increased to (+ 170% AD) from (+ 150% AD).
    • Ability power scaling removed from a (+ 60% AP) ratio.
    • Persistent attack speed increased to 20 / 25 / 30 / 35 / 40% from 15 / 20 / 25 / 30 / 35%.
    • Restored the hit particle to Tiger Stance's basic attacks.
  • Phoenix Stance Phoenix Stance
    • Breath damage reduced to 40 / 80 / 120 / 160 / 200 from 50 / 95 / 140 / 185 / 230.
    • Flame attack timer reduced to every 3 attacks from 4.
V1.0.0.107
  • Tiger Stance Tiger Stance
    • Now deals base damage of 40 / 80 / 120 / 160 / 200 from 0.
    • Attack damage scaling reduced to (+ 150% AD) all levels from (+ 180 / 210 / 240 / 270 / 300% AD).
    • Persistent effect no longer splits Udyr's attacks.
    • Passive attack speed gain changed from 30 / 40 / 50 / 60 / 70% to 15 / 20 / 25 / 30 / 35%, but the bonus is now doubled for 5 seconds after activating Tiger Stance.
  • Phoenix Stance Phoenix Stance
    • Base activation damage reduced to 10 / 18 / 26 / 34 / 42 from 15 / 25 / 35 / 45 / 55.
    • Base on hit damage increased to 50 / 90 / 130 / 170 / 210 from 40 / 80 / 120 / 160 / 200.
V1.0.0.106
  • Bear Stance Bear Stance
    • Fixed a bug where various 'modified attacks' were not firing while taunted or silenced.
V1.0.0.104
V1.0.0.87
  • Monkey's Agility Monkey's Agility
    • Changed the buff tooltip to show the cumulative bonuses based on number of stacks.
V1.0.0.85
  • Monkey's Agility Monkey's Agility
    • Dodge bonus per stack reduced to 3% from 4%.
  • Tiger Stance Tiger Stance
    • Bleed effect ratio increased to (+ 180 / 210 / 240 / 270 / 300% AD) from (+ 150 / 175 / 200 / 225 / 250% AD).
    • Attack speed bonus increased to 30 / 40 / 50 / 60 / 70% from 24 / 33 / 42 / 51 / 60%.
  • Turtle Stance Turtle Stance
    • Base shield health reduced to 60 / 100 / 140 / 180 / 220 from 65 / 110 / 155 / 200 / 245.
  • Phoenix Stance Phoenix Stance
    • Flame attack timer increased to every 4 attacks from 3.
V1.0.0.79
  • Stats
    • Movement speed increased to 320 from 315.
  • Turtle Stance Turtle Stance
    • Mana restore increased to 9 / 10.5 / 12 / 13.5 / 15% from 6 / 7 / 8 / 9 / 10%.
  • Bear Stance Bear Stance
    • If Udyr hits a spell shield, the target cannot be stunned for 5 seconds as if they had been hit.
V1.0.0.72
  • Stats
    • Movement speed reduced to 315 from 320.
  • Monkey's Agility Monkey's Agility
    • Bonus attack speed reduced to 10% from 15%.
    • Bonus attack speed changed to additive from multiplicative.
  • Turtle Stance Turtle Stance
    • Mana restore reduced to 6 / 7 / 8 / 9 / 10% from 12 / 14 / 16 / 18 / 20%.
  • Bear Stance Bear Stance
    • Fixed a bug where it was providing multiplicative move speed rather than additive.
  • Phoenix Stance Phoenix Stance
    • Activation ability power reduced to 16 / 24 / 32 / 40 / 48 from 24 / 36 / 48 / 60 / 72.
    • Activation damage reduced to 8 / 12 / 16 / 20 / 24 from 12 / 18 / 24 / 30 / 36.
V1.0.0.70
  • Stances
    • Shared ability cooldown reduced to 1.5 seconds from 2.5.
    • Shared ability cooldown now only applies to abilities with cooldowns lower than 1.5 seconds.
  • Monkey's Agility Monkey's Agility
    • Effect will now stay stacked if you continue swapping abilities.
    • Dodge chance reduced to 4% from 6%.
  • Bear Stance Bear Stance
    • Bonus movement speed reduced to 15 / 18 / 21 / 24 / 27% from 18 / 22 / 26 / 30 / 34%.
  • Phoenix Stance Phoenix Stance
    • When activated, Udyr's ability power is increased by 24 / 36 / 48 / 60 / 72 and attack damage is increased by 12 / 18 / 24 / 30 / 36.
V1.0.0.63
  • General
    • Updated recommended items.
  • Stances
    • Mana cost reduced to 75 / 65 / 55 / 45 / 35 from 80 / 70 / 60 / 50 / 40.
    • Shared cooldown on abilities reduced to 2.5 seconds from 3.
    • Reactivation cooldown on abilities reduced to 6 seconds from 9.
  • Stats
    • Base health increased to 526 from 490.
    • Movement speed increased to 320 from 310.
    • Health per level increased to 99 from 83.
    • Mana per level increased to 30 from 25.
    • Damage per level increased to 3.2 from 2.4.
    • Health regen per level increased to 0.15 from 0.11.
  • Monkey's Agility Monkey's Agility
    • Attack speed per stack increased to 15% from 12%.
    • Fixed a bug where the different stacks of this buff would sync up and drop off at the same time.
  • Tiger Stance Tiger Stance
    • Attack speed increased to 24 / 33 / 42 / 51 / 60% from 20 / 27.5 / 35 / 42.5 / 50%.
    • Each hit should now trigger lifesteal effects.
    • Fixed a bug where the first hit in Tiger Stance was dealing a third of the damage it should.
  • Turtle Stance Turtle Stance
    • Shield strength ability power ratio increased to (+ 50% AP) from (+ 35% AP).
    • Fixed a bug where the health and mana restored from Turtle Stance were not taking damage from items into account.
    • Damage duration increased to 3 seconds from 2.
  • Bear Stance Bear Stance
    • Duration between stuns reduced to 5 at all ranks from 9 / 8 / 7 / 6 / 5.
    • Activation movement speed per rank increased to 18 / 22 / 26 / 30 / 34 from 6 / 12 / 18 / 24 / 30.
    • Activation duration modified to 2 / 2.5 / 3 / 3.5 / 4 seconds from 3.
  • Phoenix Stance Phoenix Stance
    • Ability power scaling on both components of Phoenix stance increased to (+ 25% AP) from (+ 20% AP).
V1.0.0.61 Added.
  • Monkey's Agility Monkey's Agility (Innate)
    • Entering a stance grants Udyr a temporary buff that increases his attack speed by 12% and dodge chance by 6%. This effect can stack.
  • Tiger Stance Tiger Stance (Q)
    • Active: Udyr's next attack will deal a high amount of damage over 2 seconds (based on his attack damage).
    • Persistent effect: Udyr's attack speed is passively increased. In addition, Udyr splits his attacks into 3 lightning fast hits. On hit effects only trigger off the first hit.
  • Turtle Stance Turtle Stance (W)
    • Active: Udyr gains a temporary shield that absorbs damage.
    • Persistent effect: Udyr's attacks cannot crit, but restore health and mana equivalent to a percentage of damage dealt.
  • Bear Stance Bear Stance (E)
    • Active: Udyr gains a large movement speed increase for a short duration.
    • Persistent effect: Udyr's attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds.
  • Phoenix Stance Phoenix Stance (R)
    • Active: Udyr sends out pulsing waves of fire dealing damage to nearby foes for 5 seconds.
    • Persistent effect: Every third attack, Udyr engulfs enemies in front him in flame.

See also

References