watch 02:39
The Loop (Games)
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Udyr
Abilities
- Notes
- bonus movement speed is special cased to activate on all of Udyr's spell casts due to not having a traditional ultimate.
- 6 / 12 / 18 / 24 (based on stacks) haste on his global cooldown between stance swaps. does not grant ability haste on his ultimate, instead it grants him
- Further stance activations at maximum stacks of Monkey's Agility will refresh the timer.
- Despite having 4 abilities each with 6 ranks, Udyr is not able to level beyond the usual limit under normal circumstances - meaning he must choose how to allocate his points and will not be able to reach maximum rank on each of his abilities, except in
Ultra Rapid Fire.
- Notes
- The name of the buff granted by entering Tiger Stance is Tiger Speed.
- The triggering attack will generate the first stack toward the next, meaning the effect will always trigger on every 3rd attack. will reduce this number to every 2nd attack, with Udyr's attack animations coded to "look ahead" and trigger the empowered-attack animation if he attacks a target while at 1 stack while Guinsoo's Rage is active.
- Tiger Stance's primed
damage over time does not persist through stance changes.
- Unlike most on-hit physical damage, the bonus damage from Tiger Stance will not apply
life steal.
- The on-hit application of the DoT cannot be
miss.
nor , but it can
- Notes
- The name of the buff granted by entering Turtle Stance is Spiritual Shell.
- The triggering attack will generate the first stack toward the next, meaning the effect will always trigger on every 3rd attack. will reduce this number to every 2nd attack, with Udyr's attack animations coded to "look ahead" and trigger the empowered-attack animation if he attacks a target while at 1 stack while Guinsoo's Rage is active.
- Notes
- The name of the buff granted by entering Bear Stance is Primal Charge.
- Bear Stance's self-displacement does not count as a
dash for the purposes of .
- The triggering attack will apply other
on-hit effects and can critically strike as normal.
Spell shield and
crowd control immunity will consume the attack, meaning the on-target stun immunity is also incurred in the process.
- Notes
- The name of the buff granted by entering Phoenix Stance is Phoenix Flame.
- The triggering attack will generate the first stack toward the next, meaning the effect will always trigger on every 3rd attack. will reduce this number to every 2nd attack, with Udyr's attack animations coded to "look ahead" and trigger the empowered-attack animation if he attacks a target while at 1 stack while Guinsoo's Rage is active.
Patch history
- See here for the complete patch history.
- General
- Bug Fix: Fixed a bug where he was able to trigger mana charge with every attack.
- Aura base damage reduced to 40 / 80 / 120 / 160 / 200 / 240 from 50 / 95 / 140 / 185 / 230 / 275.
- Aura base damage reduced to 50 / 95 / 140 / 185 / 230 / 275 from 50 / 100 / 150 / 200 / 250 / 300.
- Bug Fix: Is no longer able to trigger Ever Rising Moon with a single attack from Tiger Stance.
- Bug Fix: Is no longer able to trigger Ever Rising Moon with a single attack from Phoenix Stance.
- V11.1 - January 7th Hotfix
- Bug Fix: Fixed a bug where the summoner spell in his first slot would go on a 2 second cooldown every time he uses an ability.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Stats
- Mana growth increased to 50 from 30.
- 6 / 12 / 18 / 24 (based on stacks) haste on the cooldown between his stance swaps instead of reducing it's cooldown by 5 / 10 / 15 / 20% (based on stacks). now grants
- Aura base damage increased to 50 / 100 / 150 / 200 / 250 / 300 from 40 / 80 / 120 / 160 / 200 / 240.
- Cone base damage increased to 60 / 110 / 160 / 210 / 260 / 310 from 50 / 95 / 140 / 185 / 230 / 275.
- AP ratio increased to 70% AP from 60% AP.
- General
- Updated visual effects.
- New basic attack hit effect.
- New movement speed boost effect.
- New transform effect, overhead symbol and DoT effect.
- New transform effect, overhead symbol, shield and heal effects.
- New transform effect, overhead symbol and stun effect.
- New transform effect, overhead symbol, AoE and cone effects.
-
- Spell rank to activate ultimate form reduced 4 from 6.
- Stats
- Base movement speed increased to 350 from 345.
- Base health increased to 594 from 593.32.
- Base mana increased to 271 from 270.4.
- Base mana regeneration reduced to 7.5 from 7.506.
- General
- New Effect: now reduces Udyr's global cooldown by 5 / 10 / 15 / 20% (based on stacks).
- V9.14 - July 17th Hotfix
-
- Bug Fix: Now has a proper cooldown.
- General
- New Effect: Starting at level 16, all abilities can gain a 6th rank.
- Base damage increased to 30 / 60 / 90 / 120 / 150 / 180 from 30 / 60 / 90 / 120 / 150.
- AD ratio changed to 110 / 125 / 140 / 155 / 170 / 185% AD from 120 / 135 / 150 / 165 / 180% AD.
- Bonus attack speed increased to 30 / 40 / 50 / 60 / 70 / 80% from 30 / 40 / 50 / 60 / 70%.
- Shield strength increased to 60 / 95 / 130 / 165 / 200 / 235 from 60 / 95 / 130 / 165 / 200.
- Bonus movement speed increased to 15 / 20 / 25 / 30 / 35 / 40% from 15 / 20 / 25 / 30 / 35%.
- Movement speed duration increased to 2 / 2.25 / 2.5 / 2.75 / 3 / 3.25 seconds from 2 / 2.25 / 2.5 / 2.75 / 3.
- Cone base damage increased to 50 / 95 / 140 / 185 / 230 / 275 from 40 / 80 / 120 / 160 / 200.
- Magic damage per second increased to 10 / 20 / 30 / 40 / 50 / 60 from 10 / 20 / 30 / 40 / 50.
- Bug Fix: Level-up tooltips now appear.
- Bug Fix: Now correctly trigger .
-
- Bug Fix: Animal VFX dance have been restored when he's in rank five Turtle Stance.
- Stats
- Base attack damage increased to 66 from 58.286.
- Base armor increased to 34 from 25.47.
- Stats
- Attack damage growth increased to 5 from 3.2.
- AD ratio increased to 120 / 135 / 150 / 165 / 180% AD from 120 / 130 / 140 / 150 / 160% AD.
- Stance AP ratio increased to 60% AP from 45% AP.
- Mana cost reduced to 45 − 28 (based on level) from 50 − 33 (based on level).
- Mana cost reduced to 45 − 28 (based on level) from 50 − 33 (based on level).
- Mana cost reduced to 45 − 28 (based on level) from 50 − 33 (based on level).
- Mana cost reduced to 45 − 28 (based on level) from 50 − 33 (based on level).
- Bug Fix: Damage over time no longer melts wards.
- Mana cost changed to 50 − 33 (based on level) from 47 / 44 / 41 / 38 / 35.
- Removed: Basic attacks dealing 15% AD bonus physical damage.
- New Effect: Persistent effect now also happen on every third attack after the first.
- Base damage over time reduced to 30 / 60 / 90 / 120 / 150 from 30 / 80 / 130 / 180 / 230.
- New Effect: New applications of the damage over time effect on a target already affected now deals remaining damage instantly.
- Mana cost changed to 50 − 33 (based on level) from 47 / 44 / 41 / 38 / 35.
- Removed: Granting 10 / 12 / 14 / 16 / 18% life steal.
- New Effect: First attack and every third attack after heals for 2.5% of maximum health, increased by 1% for every 1% of Udyr's missing health, up to 5% of maximum health
- Mana cost changed to 50 − 33 (based on level) from 47 / 44 / 41 / 38 / 35.
- Mana cost changed to 50 − 33 (based on level) from 47 / 44 / 41 / 38 / 35.
-
- Bug Fix: Fixed VO interactions with other champions.
- General
- Bug Fix: Fixed an issue causing Spirit Guard Udyr's ability animations (not VFX) to play more than once when form-swapping while running.
- Persistent effect damage increased to 40 / 80 / 120 / 160 / 200 from 25 / 60 / 95 / 130 / 165.
- Burn duration reduced to 4 ticks over 4 seconds from 5 ticks over 5 seconds. Damage per tick unchanged.
- Clarity: Phoenix Stance's burn visual effects updated to better fit the area of effect.
- General
- Splash artwork for updated to the Chinese art.
- Statistics
- Base health regeneration reduced to 6 from 8.71.
- Active's base damage per tick reduced to 10 / 20 / 30 / 40 / 50 from 15 / 25 / 35 / 45 / 55.
- Active's total base damage reduced to 50 / 100 / 150 / 200 / 250 from 75 / 125 / 175 / 225 / 275
- base damage reduced to 20 / 60 / 95 / 130 / 165 from 40 / 75 / 110 / 145 / 180. :
- Active's base damage per tick reduced to 10 / 20 / 30 / 40 / 50 from 15 / 25 / 35 / 45 / 55.
- Base shield reduced to 60 / 95 / 130 / 165 / 200 from 60 / 100 / 140 / 180 / 220.
- base damage reduced to 40 / 75 / 110 / 145 / 180 from 40 / 80 / 120 / 160 / 200.
- General
- Texture update to Classic, Black Belt and Primal.
- General
- New splash artwork for .
- General
- Splash artwork for updated to the Chinese art.
- Targets temporarily immune to Bear Stance now utilize the ring-indicator, as with Yasuo and Braum.
- Base armor increased to 18.75 from 14.75.
- Fixed a typo in the description.
-
- Added extra VO lines triggered by interactions with specific champions.
-
- Has new death animations.
- Fixed a bug that caused Tiger Strike to only apply in the first 5 seconds of the stance.
- Active damage changed to physical instead of magic.
- Active damage changed to 30 / 80 / 130 / 180 / 230 (+ 120/130/140/150/160% AD) from 30 / 80 / 130 / 180 / 230 (+ 150% AD).
- Active attack speed increased to 30 / 40 / 50 / 60 / 70% from 15 / 20 / 25 / 30 / 35%.
- No longer grants attack speed as a persistent effect.
- New persistent effect: Basic attacks deal 15% of his total attack damage as bonus physical damage on hit.
- Udyr now only dashes when stunning champions.
- General
- Mana cost of all stances decreased to 47 / 44 / 41 / 38 / 35 from 55 / 50 / 45 / 40 / 35.
- Now grants 5 movement speed per stack instead of 4% bonus armor and magic resistance.
- No longer returns mana when dealing damage.
- Shield increased to 60 / 100 / 140 / 180 / 220 from 60 / 95 / 130 / 165 / 200.
- Udyr can now critically strike in Turtle Stance.
- Udyr now ignores unit collision while the movement speed bonus is active.
- Udyr now performs a slight dash toward his target on stunning attacks while the movement speed is active.
- Bear stance attacks can no longer be self-interrupted mid-attack.
- Movement speed increased to 15 / 20 / 25 / 30 / 35% from 15 / 18 / 21 / 24 / 27%.
- Movement speed duration reduced to 2 / 2.25 / 2.5 / 2.75 / 3 seconds from 2 / 2.5 / 3 / 3.5 / 4.
- First attack after activating Phoenix Stance now immediately procs the fire cone in addition to every 3rd attack.
- No longer grants bonus ability power and attack damage when activated.
- Ability power ratio on the fire cone increased to (+ 45% AP) from (+ 15% AP).
- Updated the fire cone's spell effect to be more visible.
- Now additionally increases Udyr's armor and magic resist by 4% per stack.
- Movement speed increased to 345 from 320.
- Shield health reduced to 60 / 95 / 130 / 165 / 200 from 60 / 100 / 140 / 180 / 220.
- No longer grants dodge.
- Health restore to 10 / 12 / 14 / 16 / 18% of damage dealt from 12 / 14 / 16 / 18 / 20%.
- Mana restore reduced to 5 / 6 / 7 / 8 / 9% of damage dealt from 9 / 10.5 / 12 / 13.5 / 15%.
- Fixed a bug where the activation damage was counting as single target spell damage for spell vamp or .
- Attack damage ratio reduced to (+ 150% AD) from (+ 170% AD).
- Fixed a bug where it was healing off the damage dealt by .
- Stances
- Mana cost decreased to 55 / 50 / 45 / 40 / 35 from 75 / 65 / 55 / 45 / 35.
- Now heals Udyr based upon the actual damage dealt (instead of the raw damage dealt).
- Heal is no longer reduced if the damage is shielded.
- Base activation damage increased to 15 / 25 / 35 / 45 / 55 from 10 / 18 / 26 / 34 / 42.
- Hit particle no longer plays on turrets.
- Udyr's hands will now always display hand particles when his next attack will shred the target.
- Initial damage effect can now be triggered any time in Tiger Stance, or within 5 seconds of casting it even if you switch stances.
- Base damage changed to 30 / 80 / 130 / 180 / 230 from 40 / 80 / 120 / 160 / 200.
- Attack damage scaling increased to (+ 170% AD) from (+ 150% AD).
- Ability power scaling removed from a (+ 60% AP) ratio.
- Persistent attack speed increased to 20 / 25 / 30 / 35 / 40% from 15 / 20 / 25 / 30 / 35%.
- Restored the hit particle to Tiger Stance's basic attacks.
- Breath damage reduced to 40 / 80 / 120 / 160 / 200 from 50 / 95 / 140 / 185 / 230.
- Flame attack timer reduced to every 3 attacks from 4.
- Now deals base damage of 40 / 80 / 120 / 160 / 200 from 0.
- Attack damage scaling reduced to (+ 150% AD) all levels from (+ 180 / 210 / 240 / 270 / 300% AD).
- Persistent effect no longer splits Udyr's attacks.
- Passive attack speed gain changed from 30 / 40 / 50 / 60 / 70% to 15 / 20 / 25 / 30 / 35%, but the bonus is now doubled for 5 seconds after activating Tiger Stance.
- Base activation damage reduced to 10 / 18 / 26 / 34 / 42 from 15 / 25 / 35 / 45 / 55.
- Base on hit damage increased to 50 / 90 / 130 / 170 / 210 from 40 / 80 / 120 / 160 / 200.
- Fixed a bug where various 'modified attacks' were not firing while taunted or silenced.
- Fixed some bugs where certain items would have their damage reduced to one-third instead of properly dealing full damage.
- Affected items are , , , and .
- Changed the buff tooltip to show the cumulative bonuses based on number of stacks.
- Dodge bonus per stack reduced to 3% from 4%.
- Bleed effect ratio increased to (+ 180 / 210 / 240 / 270 / 300% AD) from (+ 150 / 175 / 200 / 225 / 250% AD).
- Attack speed bonus increased to 30 / 40 / 50 / 60 / 70% from 24 / 33 / 42 / 51 / 60%.
- Base shield health reduced to 60 / 100 / 140 / 180 / 220 from 65 / 110 / 155 / 200 / 245.
- Flame attack timer increased to every 4 attacks from 3.
- Stats
- Movement speed increased to 320 from 315.
- Mana restore increased to 9 / 10.5 / 12 / 13.5 / 15% from 6 / 7 / 8 / 9 / 10%.
- If Udyr hits a spell shield, the target cannot be stunned for 5 seconds as if they had been hit.
- Stats
- Movement speed reduced to 315 from 320.
- Bonus attack speed reduced to 10% from 15%.
- Bonus attack speed changed to additive from multiplicative.
- Mana restore reduced to 6 / 7 / 8 / 9 / 10% from 12 / 14 / 16 / 18 / 20%.
- Fixed a bug where it was providing multiplicative move speed rather than additive.
- Activation ability power reduced to 16 / 24 / 32 / 40 / 48 from 24 / 36 / 48 / 60 / 72.
- Activation damage reduced to 8 / 12 / 16 / 20 / 24 from 12 / 18 / 24 / 30 / 36.
- Stances
- Shared ability cooldown reduced to 1.5 seconds from 2.5.
- Shared ability cooldown now only applies to abilities with cooldowns lower than 1.5 seconds.
- Effect will now stay stacked if you continue swapping abilities.
- Dodge chance reduced to 4% from 6%.
- Bonus movement speed reduced to 15 / 18 / 21 / 24 / 27% from 18 / 22 / 26 / 30 / 34%.
- When activated, Udyr's ability power is increased by 24 / 36 / 48 / 60 / 72 and attack damage is increased by 12 / 18 / 24 / 30 / 36.
- General
- Updated recommended items.
- Stances
- Mana cost reduced to 75 / 65 / 55 / 45 / 35 from 80 / 70 / 60 / 50 / 40.
- Shared cooldown on abilities reduced to 2.5 seconds from 3.
- Reactivation cooldown on abilities reduced to 6 seconds from 9.
- Stats
- Base health increased to 526 from 490.
- Movement speed increased to 320 from 310.
- Health per level increased to 99 from 83.
- Mana per level increased to 30 from 25.
- Damage per level increased to 3.2 from 2.4.
- Health regen per level increased to 0.15 from 0.11.
- Attack speed per stack increased to 15% from 12%.
- Fixed a bug where the different stacks of this buff would sync up and drop off at the same time.
- Attack speed increased to 24 / 33 / 42 / 51 / 60% from 20 / 27.5 / 35 / 42.5 / 50%.
- Each hit should now trigger lifesteal effects.
- Fixed a bug where the first hit in Tiger Stance was dealing a third of the damage it should.
- Shield strength ability power ratio increased to (+ 50% AP) from (+ 35% AP).
- Fixed a bug where the health and mana restored from Turtle Stance were not taking damage from items into account.
- Damage duration increased to 3 seconds from 2.
- Duration between stuns reduced to 5 at all ranks from 9 / 8 / 7 / 6 / 5.
- Activation movement speed per rank increased to 18 / 22 / 26 / 30 / 34 from 6 / 12 / 18 / 24 / 30.
- Activation duration modified to 2 / 2.5 / 3 / 3.5 / 4 seconds from 3.
- Ability power scaling on both components of Phoenix stance increased to (+ 25% AP) from (+ 20% AP).
- V1.0.0.61 Added.
- Entering a stance grants Udyr a temporary buff that increases his attack speed by 12% and dodge chance by 6%. This effect can stack.
(Innate)
- Active: Udyr's next attack will deal a high amount of damage over 2 seconds (based on his attack damage).
- Persistent effect: Udyr's attack speed is passively increased. In addition, Udyr splits his attacks into 3 lightning fast hits. On hit effects only trigger off the first hit.
(Q)
- Active: Udyr gains a temporary shield that absorbs damage.
- Persistent effect: Udyr's attacks cannot crit, but restore health and mana equivalent to a percentage of damage dealt.
(W)
- Active: Udyr gains a large movement speed increase for a short duration.
- Persistent effect: Udyr's attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds.
(E)
- Active: Udyr sends out pulsing waves of fire dealing damage to nearby foes for 5 seconds.
- Persistent effect: Every third attack, Udyr engulfs enemies in front him in flame.
(R)
See also
Cancelled Champions |
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References
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