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Udyr
Udyr is a champion in League of Legends.[1]
Abilities[]
- Awakened Spirit's cooldown is affected by ultimate haste.
- All of Udyr's abilities are special cased to trigger Overdrive and increased movement speed when cast.
- The ability cast does not need to be an Awakened one.
- The Awakened casts of Hatefog from their damage. and are special cased to trigger
- Flux does not count neither Awakened Spirit nor as ultimate abilities.
- Awakened Spirit's cooldown is tracked on his health bar by an Awakening resource, visible to all teams. This secondary resource bar is non-descript and represents the effect's percentage charge.
- The bar has a white color when Awakened Spirit is under 80% charge, a yellow color when at 80% charge or above, and a red color when an Awaken cast is available.
- Switching Stances will not cause any additional effects granted by the previous one to end prematurely.
- The global cooldown will not incur on abilities that are currently on a greater cooldown.
- The empowered attacks will not get consumed if they are parried.
- Awakened Spirit's cast also activates Monk Training and empowers the next 2 attacks by the stances unawakened effects as well, overriding unused unawakened stance attacks.
- Ultra Rapid Fire differences edit
- Cooldown reduced by 50%.
- Cooldown refund changed to 10%.
- Can't Touch This and Ultimate Revolution augments can be triggered by casting an Awakened ability.
- Deals spell damage to the primary target and applies area damage on the lightning strikes.
- The lightning strikes can deal up to 9% − 18% (based on level) (+ 4.8% per 100 AP) of the target's maximum health bonus magic damage per empowered basic attack against an isolated target.
- If both empowered attacks are used on the same isolated target, the lightning strikes can deal up to 18% − 36% (based on level) (+ 9.6% per 100 AP) of the target's maximum health bonus magic damage.
- The lightning strikes from two separate empowered attacks can overlap with each other on the same target for additional damage.
- Spell shield will only block an empowered attack's application of the lightning strikes.
- The empowered attacks will not trigger nor be consumed if they hit a structure or ward or are parried.
- The empowered attacks apply spell effects to the target.
- The empowered attacks will not trigger nor be consumed if they hit a structure or ward or are parried.
- Udyr cannot dash while grounded or rooted, but he will still declare the empowered attack.
- The empowered attack will still apply its effects even if the dash is interrupted.
- The empowered attacks will not trigger nor be consumed if they hit a structure or ward or are parried.
- The immunity to the stun is not applied in any case.
- The storm that Udyr surrounds himself with is independent from the unleashed storm.
- He can still cast Wingborne Storm to surround himself with a storm while an unleashed storm from an Awakened cast is active.
- Using the Awakened cast ends the storm around Udyr if it is active and summons a separate storm that is able to move on its own.
- The slow debuff has a duration equal to the storm's remaining duration and is removed immediately when the unit leaves the storm's area of effect.
- Units receive the debuff whenever they are in the storm, even after having it removed from leaving the area.
- If the target Udyr has most recently attacked is invalid and there are no nearby enemies then the storm will follow him instead.
- The storm can follow Udyr regardless of how far away he is from it.
- The storm will remain active even if Udyr dies. Any commands it was issued to follow a target will not be interrupted.
- The storm will follow its target even if they are not visible, but only for up to 1 second.
- If it does not gain vision of its target within that time, it changes its target.
- The storm is obstructed by terrain. If it encounters terrain, then it will automatically navigate its path towards the target.
- The empowered attacks will not trigger nor be consumed if they hit a structure or ward or are parried.
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Udyr (Collection).
The most powerful spirit walker alive, Udyr communes with all the spirits of the Freljord, whether by empathically understanding their needs, or by channeling and transforming their ethereal energy into his own primal fighting style. He seeks balance within, so that his mind does not get lost amidst others, but he also seeks balance without—for the Freljord's mystical landscape can only thrive with the growth that comes from conflict and struggle, and Udyr knows that sacrifices must be made to keep peaceful stagnance at bay.
Sean Rohani
Terence 'Terrylefruit' Cantal
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Awaken base monster damage reduced to 15 from 20.
- Bonus movement speed reduced to 25 / 31 / 37 / 43 / 49 / 55% from 30 / 36 / 42 / 48 / 54 / 60%.
- Monster damage cap reduced to 5 − 35 (based on level)% from 10 − 50 (based on level)%.
- Bug Fix: Fixed an issue that caused him to gain a redundant buff when casting it.
- New Effect: Cooldown is now affected by Ultimate haste.
- New Effect: Entering a stance is now special-cased to trigger Overdrive and increased movement speed.
- New Effect: Awakened and are now special-cased to trigger Hatefog.
- Bug Fix: Spell shield no longer blocks the application of the on-target cooldown marker for the empowered attack.
- Bug Fix: now properly triggers from the empowered attack.
- Stats
- Health growth reduced to 92 from 98.
- Base armor reduced to 31 from 34.
- On-hit bonus AD ratio reduced to 25% bonus AD from 30%.
- Empowered slow reduced to 20 / 23 / 26 / 29 / 32 / 35% from 25 / 28 / 31 / 34 / 37 / 40%.
- Bonus AD ratio reduced to 4% per 100 bonus AD from 5%.
- Bonus attack speed increased to 20 / 32 / 44 / 56 / 68 / 80% from 20 / 30 / 40 / 50 / 60 / 70%.
- Base damage per tick reduced to 10 / 19 / 28 / 37 / 46 / 55 from from 10 / 20 / 30 / 40 / 50 / 60.
- Total base damage reduced to 80 / 152 / 224 / 296 / 368 / 440 from 80 / 160 / 240 / 320 / 400 / 480.
- Base damage per tick reduced to 10 / 19 / 28 / 37 / 46 / 55 from from 10 / 20 / 30 / 40 / 50 / 60.
- V12.23 - December 14th Hotfix
- Base damage reduced to 3 / 4 / 5 / 6 / 7 / 8% maximum health from 3 / 4.4 / 5.8 / 7.2 / 8.6 / 10%
- Bonus AD ratio reduced to 5% per 100 bonus AD from 6%.
- Awaken base damage reduced to 2% − 4% (based on level) maximum health from 2% − 5% (based on level).
- Awaken bonus AD ratio reduced to 2% per 100 bonus AD from 3%.
- On-hit base damage reduced to to 5 / 11 / 17 / 23 / 29 / 35 from 5 / 13 / 21 / 29 / 37 / 45.
- On-hit bonus AD ratio increased to 30% bonus AD from 20%.
- Mana cost reduced to 40 − 23 (based on level) from 45 − 28 (based on level).
- Mana cost reduced to 40 − 23 (based on level) from 45 − 28 (based on level).
- Mana cost reduced to 40 − 23 (based on level) from 45 − 28 (based on level).
- Base damage per tick increased to 10 / 20 / 30 / 40 / 50 / 60 from 10 / 18 / 26 / 34 / 42 / 50.
- Total base damage increased to 80 / 160 / 240 / 320 / 400 / 480 from 80 / 144 / 208 / 272 / 336 / 400.
- New Effect: Awakened cast lightning strikes now each deal a minimum of 40 − 160 (based on level) against minions.
- On-hit heal against minions increased to 60% from 50%.
- Damage against minions changed to 50 / 60 / 70 / 80% (based on level) from 40 / 55 / 70 / 85% (based on level).
- Stats
- Armor growth reduced to 4.7 from 5.2
- Health growth reduced to 98 from 106.
- Mana cost reduced to 20 at all levels from 45 − 28 (based on level).
- New Effect: Next two empowered attacks now always gain 50 bonus range, rather than only during the Awakened cast.
- New Effect: Next two empowered attacks during an Awakened cast now deal an additional 2% − 5% (based on level) (+ 3% per 100 bonus AD) of target's maximum health bonus physical damage.
- Awaken AP ratio increased to 0.8% per 100% AP from 0.6% per 100% AP.
- On-hit base heal reduced to 1.2% maximum health at all ranks from 1.2 / 1.26 / 1.32 / 1.38 / 1.44 / 1.5%.
- Awakened on-hit base heal reduced to 2.4% maximum health from 2.4 / 2.52 / 2.64 / 2.76 / 2.88 / 3%
- Shield health ratio reduced to 2 / 2.3 / 2.6 / 2.9 / 3.2 / 3.5% maximum health from 2 / 2.4 / 2.8 / 3.2 / 3.6 / 4%.
- Life steal increased to 15 / 16 / 17 / 18 / 19 / 20% from 15% at all ranks.
- On-hit base heal reduced to 1.2% maximum health at all ranks from 1.2 / 1.26 / 1.32 / 1.38 / 1.44 / 1.5%.
- Base damage per tick reduced to 10 / 18 / 26 / 34 / 42 / 50 from 10 / 19 / 28 / 37 / 46 / 55.
- Maximum base damage reduced to 80 / 144 / 208 / 272 / 336 / 400 from 80 / 152 / 224 / 296 / 368 / 440.
- AP ratio per tick reduced to 17.5% AP from 20% AP.
- Maximum AP ratio reduced to 140% AP from 160% AP.
- Damage against minions changed to 40 / 55 / 70 / 85% (based on level) from 50 / 60 / 70 / 80% (based on level).
- Base damage per tick reduced to 10 / 18 / 26 / 34 / 42 / 50 from 10 / 19 / 28 / 37 / 46 / 55.
- V12.16 - August 26th Hotfix
- Base damage increased to 3 / 4.4 / 5.8 / 7.2 / 8.6 / 10% of target's maximum health from 3 / 4.2 / 5.4 / 6.6 / 7.8 / 9%.
- Bonus AD ratio increased to 6% per 100 bonus AD from 4%.
- On-hit base damage increased to 5 / 13 / 21 / 29 / 37 / 45 from 5 / 9 / 13 / 17 / 21 / 25.
- On-hit bonus AD ratio increased to 20% bonus AD from 10%.
- Shield health ratio reduced to 2 / 2.4 / 2.8 / 3.2 / 3.6 / 4% maximum health from 2 / 2.6 / 3.2 / 3.8 / 4.4 / 5%.
- On-hit base heal reduced to 1.2 / 1.26 / 1.32 / 1.38 / 1.44 / 1.5% maximum health from 1.2 / 1.32 / 1.44 / 1.56 / 1.68 / 1.8%.
- Bonus movement speed increased to 30 / 37 / 44 / 51 / 58 / 65% from 30 / 34 / 38 / 42 / 46 / 50%.
- On-target cooldown reduced to 6 / 5.6 / 5.2 / 4.8 / 4.4 / 4 seconds from 6 / 5.7 / 5.4 / 5.1 / 4.8 / 4.5.
- V12.16 - Full Relaunch
- General
- New splash artwork for , , , and .
- Adjusted splash artwork for and .
- New splash artwork for , , , and .
- Stats
- Base attack damage reduced to 62 from 64.
- Attack damage growth reduced to 4 from 5.
- Base attack speed reduced to 0.65 from 0.658.
- Attack speed ratio reduced to 0.65 from 0.658.
- Attack speed growth increased to 3% from 2.67%.
- Innate - Awakened Spirit: Udyr has no ultimate ability and instead has 4 basic abilities. Each ability grants a Stance that empowers his next two basic attacks and grants an additional effect. Switching Stances will replace the empowered attacks from the previous Stance, and incurs a 1.5-second global cooldown on his other abilities. Periodically, after Udyr enters a Stance, he can cast it again at no cost after 0.25 seconds and within the following 5 seconds to Awaken it, empowering the Stance with an additional effect and placing the effect on cooldown. If Udyr does not consume the Awaken cast within the duration and has not switched Stances, his current Stance's respective ability incurs a 0.25-second cooldown. Awakened Spirit is placed on full cooldown at the start of the game.
- Innate - Monk Training: After casting an ability, Udyr empowers his next two basic attacks within 4 seconds to gain 30% bonus attack speed and refund 5% of Awaken's total cooldown.
- Static Cooldown: 50 / 40 / 30 / 20 (based on level) seconds.
(Innate)
- Active - Stance: Udyr enters Claw Stance, empowering his next two basic attacks to maul the target, dealing 3 / 4.2 / 5.4 / 6.6 / 7.8 / 9% (+ 4% per 100 bonus AD) of target's maximum health bonus physical damage.
- Additionally, Udyr gains 20 / 30 / 40 / 50 / 60 / 70% bonus attack speed and deals 5 / 9 / 13 / 17 / 21 / 25 (+ 10% bonus AD) bonus physical damage on-hit for 4 seconds.
- Recast - Awaken: Udyr gains an additional 20% − 70% (based on level) bonus attack speed and causes the empowered attacks to strike with lightning 6 times, dealing magic damage equal to 1.5% − 3% (based on level) (+ 0.6% per 100 AP) of the target's maximum health per hit, chaining to up to 3 nearby visible enemies, and being able to hit the same target multiple times. This is capped at 20 (+ 100% bonus AD) (+ 50% AP) against monsters.
- Mana Cost: 45 − 28 (based on level).
- Cooldown: 6 seconds.
- Effect Radius: 450, Cast Time: None.
(Q)
- Active - Stance: Udyr enters Mantle Stance, empowering his next two basic attacks to gain 15% life steal and heal him for 1.2 / 1.32 / 1.44 / 1.56 / 1.68 / 1.8% maximum health (+ 8% AP) each.
- Additionally, Udyr gains a shield for 45 / 60 / 75 / 90 / 105 / 120 (+ 40% AP) (+ 2 / 2.6 / 3.2 / 3.8 / 4.4 / 5% maximum health) for 4 seconds.
- Recast - Awaken: Udyr increases the shield's strength to 20 − 150 (based on level) (+ 45 / 60 / 75 / 90 / 105 / 120) (+ 65% AP) (+ 8% maximum health) (stacking with the remaining shield from the first cast), and heals every 0.25 seconds over the next 4 seconds, for a total of 10 − 75 (based on level) (+ 22.5 / 30 / 37.5 / 45 / 52.5 / 60) (+ 32.5% AP) (+ 4% maximum health), as well as causes the empowered attacks to instead gain 30% life steal and grant doubled healing.
- Healing on-hit is reduced to 50% against minions.
- Mana Cost: 45 − 28 (based on level).
- Cooldown: 6 seconds.
- Cast Time: None.
(W)
- Active - Stance: Udyr enters Stampede Stance, empowering his basic attacks to have an uncancellable windup and pounce on the target to stun them for 0.75 seconds. This cannot affect the same target more than once every few seconds.
- Additionally, Udyr becomes ghosted and gains 30 / 34 / 38 / 42 / 46 / 50% bonus movement speed for 4 seconds, which decays to 30% effectiveness over 1.5 seconds.
- Recast - Awaken: Udyr gains an additional 30% − 40% (based on level) bonus movement speed and immunity to crowd control for 1.5 seconds.
- Mana Cost: 45 − 28 (based on level).
- Cooldown: 6 seconds.
- Target Immunity: 6 / 5.7 / 5.4 / 5.1 / 4.8 / 4.5 seconds (unaffected by ability haste).
- Cast Time: None.
(E)
- Active - Stance: Udyr enters Storm Stance, empowering his next two basic attacks to deal 10 − 30 (based on level) (+ 30% AP) bonus magic damage to nearby enemies.
- Additionally, Udyr summons a blizzard around himself for 4 seconds that deals 10 / 19 / 28 / 37 / 46 / 55 (+ 20% AP) magic damage every 0.5 seconds to nearby enemies and slows them. Minions take 50 / 60 / 70 / 80% (based on level) damage.
- Recast - Awaken: Udyr ends the blizzard if it is active and unleashes a glacial storm for 4 seconds that is able to move on its own. The storm follows the closest nearby visible target and applies the same effects but deals bonus magic damage equal to「 1% − 2% (based on level) (+ 0.4375% per 100 AP) of the target's maximum health per tick, capped at 10 − 50 (based on level) 」「 8% − 16% (based on level) (+ 3.5% per 100 AP) of the target's maximum health over the duration, capped at 80 − 400 (based on level) 」against monsters, and slows by an additional 10%.
- The unleashed storm grants sight of its surroundings and prioritizes following the last enemy Udyr has attacked while he is nearby, then enemy champions, then non-champions, then Udyr.
- Mana Cost: 45 − 28 (based on level).
- Cooldown: 6 seconds.
- Effect Radius: 370 / 1300, Cast Time: None.
(R)
Trivia[]
- He is the only character that cannot max out all of his skills, as each of his skills have six levels and the max character level is 18 (18 points for a total of 24 possible ranks).
- However, in the Ultra Rapid Fire (2015) featured mode, there is no limit to a champion's level, so Udyr is able to have 6 levels for his abilities.
- He is one of the few characters without an ultimate along with . Udyr has 4 skills that can be leveled up to the maximum rank of 6.
- Udyr is one of a few champions to have multiple textures in one skin. Udyr however has more different textures in one skin than any other champion, as he has a different one for each of his stances.
- Udyr's dance references the Drunken Master Kung Fu Style.
- A side-by-side comparison can be seen here.
- Udyr is one of two champions that went into the weekly champion rotation on the day of their release. The other one is .
- Udyr was one of the champions chosen for the Ionian pool available during the Ionia vs. Noxus match.
- He was one of the selected champions, and was voted the MVP.
- In the V1.0.0.115 April Fools' Day patch, he was jokingly listed to receive a skin called "Urfdyr", referencing .