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{{tip info|Wr disarm}} |
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Latest revision as of 05:53, 2 February 2023
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This list includes all crowd control types in Wild Rift.
Airborne
The target is forcefully displaced, either upward (knockup) or across a distance (knockback), during which they lose control of their movement, attacks, abilities, and items.
Interrupts: | Interrupts attack windups and channel abilities. The forced displacement interrupts dashes and overrides previous airborne effects. |
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Blind
The target will miss their basic attacks, which will fail to deal damage or apply on-hit effects, with the exception of some empowered basic attacks.
Cripple
The target has reduced attack speed.
Cripples do not stack, the target will be affected by the highest cripple at a time. Cripples from the same source will instead refresh.
Disarm
The target loses control of their attacks.
Interrupts: | Interrupts basic attack windups. |
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Forced action
Charm
The target is slowed and ordered to move toward the Source (the unit that casted the Charm), during which they lose control of their movement, attacks, abilities, and items. Charm will end early if the Source dies.
Interrupts: | Interrupts attack windups and channel abilities. Overrides previous Forced Actions. |
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Fear
The target is slowed and ordered to move away from the Source (the unit that casted the Fear, during which they lose control of their movement, attacks, abilities, and items. Fear will end early if the Source dies.
Interrupts: | Interrupts attack windups and channel abilities. Overrides previous Forced Actions. |
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Taunt
The target is ordered to attack the Source (the unit that casted the Taunt), during which they lose control of their movement, attacks, abilities, and items. Taunt will end early if the Source dies.
Interrupts: | Interrupts channel abilities. Overrides previous Forced Actions. |
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Ground
The target is unable to cast dashes and blinks, except / .
Interrupts: | Interrupts movement channels. |
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Knockdown
The target's dash or displacement is interrupted and they are placed on the ground instantly.
Interrupts: | Interrupts dashes and airborne effects (displacement and status effects). |
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Nearsight
The target has reduced sight and loses all vision beyond their personal sight, including allies, wards, and true sight.
Interrupts: | Interrupts target commands if the nearsighted unit loses vision of their target. |
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Root
The target is unable to move or cast dashes and blinks, except / .
Interrupts: | Interrupts movement channels. |
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Silence
The target loses control of their abilities and items.
Interrupts: | Interrupts channel abilities. |
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Polymorph
The target is silenced and turned into a helpless critter.
Silence: The target loses control of their abilities and items.
Polymorph is the signature effect of disarms the target and reduces their move speed.
, which alsoInterrupts: | Interrupts attack windups (including uncancellable) and channel abilities. |
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Drowsy & Sleep
Drowsy
The target has reduced move speed. After the duration, they will fall asleep.
Sleep
The target loses control of their movement, attacks, abilities, and items. Sleep will end early if they take direct damage.
Interrupts: | Interrupts attack windups and channel abilities. |
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Slow
The target has reduced move speed.
Slows stack at a diminished rate. The highest amount from one source will apply in full, during which all subsequent slows will reduce to 30% effectiveness. Slow duration will refresh from the same effect.
Stasis
The target becomes invulnerable and untargetable while losing control their movement, attacks, abilities, items, and spells.
Interrupts: | Interrupts attack windups and channel abilities. Interrupts dashes and airborne effects (displacement and status effects). |
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Stun
The target loses control of their movement, attacks, abilities, and items.
Interrupts: | Interrupts attack windups and channel abilities. |
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Suppression
The target loses control their movement, attacks, abilities, items, and spells.
Interrupts: | Interrupts attack windups and channel abilities. |
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Suspension
The target is stunned and considered airborne.
Stun: The target loses control of their movement, attacks, abilities, and items.
Suspension is the signature effect of cleanses as well as effects that prevent displacement.
. It is subject toInterrupts: | Interrupts attack windups and channel abilities. Interrupts dashes and airborne effects (displacement and status effects). |
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