- Main article: Crowd ControlHere is a summary of the types of Crowd Control.
Template:Mark denotes that the action is blocked
Movement | Attacking | Abilities | Spells | Reduction | Removal | |
---|---|---|---|---|---|---|
Blind | Template:Mark | |||||
Charm | Template:Mark | Template:Mark | Template:Mark | |||
Fear | Template:Mark | Template:Mark | Template:Mark | |||
Knockback/Knockup | Template:Mark | Template:Mark | Template:Mark | Template:Mark | Template:Mark | |
Immobilize | Template:Mark | Template:Mark | ||||
Pacify | Template:Mark | Template:Mark | ||||
Silence | Template:Mark | Template:Mark | ||||
Snare | Template:Mark | |||||
Stun | Template:Mark | Template:Mark | Template:Mark | |||
Suppression | Template:Mark | Template:Mark | Template:Mark | Template:Mark | Template:Mark | |
Taunt | Template:Mark | Template:Mark | Template:Mark |
- Suppression cannot be removed by the summoner spell Cleanse.
- Slow, whilst a form of crowd control, doesn't actively block anything.
- Note that movement includes abilities and spells. For example, Snare blocks Flash but not other summoner spells.
Types of Crowd Control
Airborne
- The target is unable to control movement, attack or cast abilities.
- The target remains targetable and affected by area of effect damage, despite the visuals.
- The duration of the effect is related to how long the target is in the air. A common bug where a target who is dashing is made airborne causes them to be knocked "into orbit". The duration is largely extended due to the increased distance the target has to fall.
- Interrupts the channeling of abilities.
- The duration is unaffected by crowd control reduction.
- The effect cannot be removed by any means.
Knockback
- The target is made airborne in a direction away from the point of cast.
- Champions with Knockback: , , , , , , , , , , , ,
Knockup
- The target is made airborne on the spot.
- Champions with Knockup: , , , , , , , , ,
Pull/Fling
- The target is made airborne in a direction toward the point of cast.
- The effect can also pull the target beyond the point of cast, also known as a Fling or Throw.
- Champions with Pull: , , , ,
Blind
- The target will miss auto-attacks, incurring the message "Miss" above their attack target.
- Abilites that apply on-hit effects will also miss. See: On-hit effects.
- Blind is considered a form of damage mitigation. As such, it is applied after 's passive.
- Blind only mitigates the physical damage portion of an attack.
- Other damage types and effects won't be blocked.
- Does not interrupt channeling.
- The duration is affected by crowd control reduction.
- The effect can be removed by all cleansing effects.
- Champions with Blind: ,
Forced Action
- The target is unable to control movement, attack or cast abilities.
- Interrupts the channeling of abilities.
- The duration is affected by crowd control reduction.
- The effect can be removed by all cleansing effects.
Charm
- The target will attempt to move toward the source for the duration. If the source cannot be seen, a charmed unit will instead stand still.
- If the target does not have vision of the source, they will simply stand in place.
- If the source dies, the effect ends.
- Champions with Charm:
Fear
- The target will walk in random directions with reduced movement speed for the duration.
- Champions with Fear: , , ,
Taunt
- The target will attempt to attack the source of the taunt for the duration.
- If the target does not have vision of the source, they will simply stand in place.
- If you cannot attack your target (such as ), the target will simply stand in place.
- If the source dies, the effect ends.
- Champions with Taunt: , ,
Immobilize
- The target is unable to control movement or attack.
- This includes abilities and summoner spells that move the champion.
- This will not prevent delayed teleports, such as .
- Does not interrupt the channeling of abilities.
- The duration is affected by crowd control reduction.
- The effect can be removed by all cleansing effects.
- Champions with Immobilize: , , ,
Pacify
- The target is unable to attack or cast abilities.
- Interrupts the channeling of abilities.
- The duration is affected by crowd control reduction.
- The effect can be removed by all cleansing effects.
- Champions with Pacify:
Silence
- The target is unable to cast abilities and summoner spells (excluding Cleanse).
- Interrupts the channeling of abilities.
- The duration is affected by crowd control reduction.
- The effect can be removed by all cleansing effects.
- Champions with silence: , , , , , , , (self-Silence), , ,
Slow
- The target has reduced movement speed.
- Does not interrupt the channeling of abilities.
- The duration is affected by crowd control reduction.
- The effect can be removed by all cleansing effects.
- Champions with slow: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,
Snare / Root
- The target is unable to control movement.
- This includes abilities and summoner spells that move the champion.
- This will not prevent delayed teleports that have already begun channeling, such as . The target will arrive snared, if the duration permits.
- Does not interrupt the channeling of abilities.
- The duration is affected by crowd control reduction.
- The effect can be removed by all cleansing effects.
- Champions with Snare: , , , , , , (self-Snare).
Stun
- The target is unable to control movement, attack or cast abilities.
- Will interrupt the channeling of abilities.
- The duration is affected by crowd control reduction.
- The effect can be removed by all cleansing effects.
- Champions with Stun: , , , , , , , , , , , , , , , , , , , , , , , , , , ,
Suppression
- The target is unable to control movement, attack, cast abilities or summoner spells (including cleanse).
- Will interrupt channeled abilities.
- The duration is not affected by crowd control reduction.
- The effect can be removed by all cleansing effects, exception .
- Champions with Suppression: , , ,