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League of Legends Wiki
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=== {{anchor|Pacify}} Pacify===
 
=== {{anchor|Pacify}} Pacify===
 
* ​The target is unable to attack or cast abilities and is slowed for the duration.
 
* ​The target is unable to attack or cast abilities and is slowed for the duration.
** === {{anchor|Polymorph}}{{Ability_icon|Whimsy}} also transforms the target into a small critter (reducing their size) and applies a slow.===
+
** {{anchor|Polymorph}}{{Ability_icon|Whimsy}} also transforms the target into a small critter (reducing their size) and applies a slow.
 
* Interrupts the channeling of abilities.
 
* Interrupts the channeling of abilities.
 
* The duration is affected by crowd control reduction.
 
* The duration is affected by crowd control reduction.

Revision as of 11:17, 21 March 2012

Here is a summary of the types of Crowd Control.

Template:Mark denotes that the action is blocked

Movement Attacking Abilities Spells Reduction Removal
Airborne
  • Knockback
  • Knockup
  • Pull/Fling

Template:Mark

Template:Mark

Template:Mark

Template:Mark

Template:Mark

Blind Template:Mark

Forced Action

  • Charm
  • Fear
  • Taunt
Template:Mark Template:Mark Template:Mark
Immobilize Template:Mark Template:Mark
Pacify Template:Mark Template:Mark
Silence Template:Mark Template:Mark
Snare Template:Mark
Stun Template:Mark Template:Mark Template:Mark
Suppression Template:Mark Template:Mark Template:Mark Template:Mark Template:Mark
  • Suppression cannot be removed by the summoner spell Cleanse.
  • Slow, whilst a form of crowd control, doesn't actively block anything.
  • Note that movement includes abilities and spells. For example, Snare blocks Flash but not other summoner spells.

Types of Crowd Control

Airborne

  • The target is unable to control movement, attack or cast abilities.
    • The target remains targetable and affected by area of effect damage, despite the visuals.
    • The duration of the effect is related to how long the target is in the air. A common bug where a target who is dashing is made airborne causes them to be knocked "into orbit". The duration is largely extended due to the increased distance the target has to fall.
  • Interrupts the channeling of abilities.
  • The duration is unaffected by crowd control reduction.
  • The effect cannot be removed by any means.

Knockback

Knockup

Pull/Fling

  • The target is made airborne in a direction toward the point of cast.
  • The effect can also pull the target beyond the point of cast, also known as a Fling or Throw.
  • Champions with Pull: Blitzcrank Blitzcrank, Nautilus Nautilus, Orianna Orianna, Singed Singed, Volibear Volibear

Blind

  • The target will miss auto-attacks, incurring the message "Miss" above their attack target.
    • Blind only mitigates the physical damage portion of an attack, including physical damage sourced from a physical on-hit effect. Other damage types and effects won't miss. See: On-hit effects.
    • Abilites that apply on-hit effects will also miss.
    • Blind is considered a form of damage mitigation. As such, it is applied after Thornmail Thornmail's passive.
  • Does not interrupt channeling.
  • The duration is affected by crowd control reduction.
  • The effect can be removed by all cleansing effects.
  • Champions with Blind: Heimerdinger Heimerdinger, Teemo Teemo

Forced Action

  • The target is unable to control movement, attack or cast abilities.
  • Interrupts the channeling of abilities.
  • The duration is affected by crowd control reduction.
  • The effect can be removed by all cleansing effects.

Charm

  • The target will attempt to move toward the source for the duration. If the source cannot be seen, a charmed unit will instead stand still.
  • If the target does not have vision of the source, they will simply stand in place.
  • If the source dies, the effect ends.
  • Champions with Charm: Ahri Ahri

Fear

Taunt

  • The target will attempt to attack the source of the taunt for the duration.
  • If the target does not have vision of the source, they will simply stand in place.
  • If you cannot attack your target (such as Zhonya's Hourglass Zhonya's Hourglass), the target will simply stand in place.
  • If the source dies, the effect ends.
  • Champions with Taunt: Galio Galio, Rammus Rammus, Shen Shen

Immobilize

  • The target is unable to control movement or attack.
    • This includes abilities and summoner spells that move the champion.
    • This will not prevent delayed teleports, such as Twisted Fate's Twisted Fate's Gate Gate.
  • Does not interrupt the channeling of abilities.
  • The duration is affected by crowd control reduction.
  • The effect can be removed by all cleansing effects.

Pacify

  • ​The target is unable to attack or cast abilities and is slowed for the duration.
    • Whimsy Whimsy also transforms the target into a small critter (reducing their size) and applies a slow.
  • Interrupts the channeling of abilities.
  • The duration is affected by crowd control reduction.
  • The effect can be removed by all cleansing effects.
  • Champions with Pacify: Lulu Lulu

Silence

Slow

Snare / Root

  • The target is unable to control movement.
    • This includes abilities and summoner spells that move the champion.
    • This will not prevent delayed teleports that have already begun channeling, such as Twisted Fate's Twisted Fate's Gate Gate. The target will arrive snared, if the duration permits.
  • Does not interrupt the channeling of abilities.
  • The duration is affected by crowd control reduction.
  • The effect can be removed by all cleansing effects.
  • Champions with Snare: LeBlanc LeBlanc, Lux Lux, Maokai Maokai, Morgana Morgana, Ryze Ryze, Swain Swain, Xerath Xerath (self-Snare).

Stun

Suppression

  • The target is unable to control movement, attack, cast abilities or summoner spells (including cleanse).
  • Will interrupt channeled abilities.
  • The duration is not affected by crowd control reduction.
  • The effect can be removed by all cleansing effects, exception Cleanse Cleanse.
  • Champions with Suppression: Malzahar Malzahar, Skarner Skarner, Urgot Urgot, Warwick Warwick