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(added suspension to airborne)
Line 154: Line 154:
 
* The target is made airborne in a direction toward the point of cast, and in some cases over the point of cast.
 
* The target is made airborne in a direction toward the point of cast, and in some cases over the point of cast.
 
* '''Champions with Pull''': {{ci|Blitzcrank}}, {{ci|Darius}}, {{ci|Diana}}, {{ci|Orianna}}, {{ci|Nautilus}}, {{ci|Singed}}, {{ci|Skarner}}, {{ci|Syndra}} (against minions and monsters), {{ci|Thresh}}, {{ci|Viktor}} and {{ci|Volibear}}
 
* '''Champions with Pull''': {{ci|Blitzcrank}}, {{ci|Darius}}, {{ci|Diana}}, {{ci|Orianna}}, {{ci|Nautilus}}, {{ci|Singed}}, {{ci|Skarner}}, {{ci|Syndra}} (against minions and monsters), {{ci|Thresh}}, {{ci|Viktor}} and {{ci|Volibear}}
  +
 
==== {{anchor|Suspension}} Suspension ====
 
* The target is unable to control movement, attack or cast abilities.
 
** The target remains targetable and will be affected by abilities as if they were on the ground (such as {{ai|Miasma|Cassiopeia}}).
 
* Interrupts the channeling of abilities.
 
* Interrupts [[Dash|dash]] abilities.
 
* Unlike a [[#Knockup|knockup]], which is visually similar:
 
** The duration ''is'' affected by crowd control reduction.
 
** The effect ''can'' be removed by all cleansing effects.
 
* '''Champions with Suspension:''' {{ci|Nami}}, {{ci|Vel'Koz}}, {{ci|Yasuo}}
   
 
=== {{anchor|Blind}} Blind ===
 
=== {{anchor|Blind}} Blind ===
Line 245: Line 255:
 
* The effect can be removed by all cleansing effects.
 
* The effect can be removed by all cleansing effects.
 
* '''Champions with Stun:''' {{ci|Alistar}}, {{ci|Amumu}}, {{ci|Anivia}}, {{ci|Annie}}, {{ci|Ashe}}, {{ci|Braum}}, {{ci|Blitzcrank}}, {{ci|Brand}}, {{ci|Cassiopeia}}, {{ci|Elise}}, {{ci|Gnar}}, {{ci|Gragas}}, {{ci|Heimerdinger}}, {{ci|Irelia}}, {{ci|Jax}}, {{ci|Kennen}}, {{ci|Leona}}, {{ci|Lissandra}}, {{ci|Morgana}}, {{ci|Nautilus}}, {{ci|Pantheon}}, {{ci|Poppy}}, {{ci|Renekton}}, {{ci|Riven}}, {{ci|Sejuani}}, {{ci|Sona}}, {{ci|Skarner}}, {{ci|Syndra}}, {{ci|Taric}}, {{ci|Thresh}}, {{ci|Twisted Fate}}, {{ci|Udyr}}, {{ci|Vayne}}, {{ci|Veigar}}, {{ci|Viktor}}, {{ci|Xerath}}
 
* '''Champions with Stun:''' {{ci|Alistar}}, {{ci|Amumu}}, {{ci|Anivia}}, {{ci|Annie}}, {{ci|Ashe}}, {{ci|Braum}}, {{ci|Blitzcrank}}, {{ci|Brand}}, {{ci|Cassiopeia}}, {{ci|Elise}}, {{ci|Gnar}}, {{ci|Gragas}}, {{ci|Heimerdinger}}, {{ci|Irelia}}, {{ci|Jax}}, {{ci|Kennen}}, {{ci|Leona}}, {{ci|Lissandra}}, {{ci|Morgana}}, {{ci|Nautilus}}, {{ci|Pantheon}}, {{ci|Poppy}}, {{ci|Renekton}}, {{ci|Riven}}, {{ci|Sejuani}}, {{ci|Sona}}, {{ci|Skarner}}, {{ci|Syndra}}, {{ci|Taric}}, {{ci|Thresh}}, {{ci|Twisted Fate}}, {{ci|Udyr}}, {{ci|Vayne}}, {{ci|Veigar}}, {{ci|Viktor}}, {{ci|Xerath}}
 
=== Suspension ===
 
* The target is unable to control movement, attack or cast abilities.
 
** The target remains targetable and will be affected by abilities as if they were on the ground (such as {{ai|Miasma|Cassiopeia}}).
 
* Interrupts the channeling of abilities.
 
* Interrupts [[Dash|dash]] abilities.
 
* Unlike a [[#Knockup|knockup]], which is visually similar:
 
** The duration ''is'' affected by crowd control reduction.
 
** The effect ''can'' be removed by all cleansing effects.
 
* The target is considered to be "airborne" for the purposes of {{ai|Last Breath|Yasuo}}.
 
* '''Champions with Suspension:''' {{ci|Nami}}, {{ci|Vel'Koz}}, {{ci|Yasuo}}
 
   
 
=== {{anchor|Suppress|Suppression}} Suppression ===
 
=== {{anchor|Suppress|Suppression}} Suppression ===

Revision as of 04:48, 8 February 2015

Here is a summary of the types of Crowd Control.
Crowd Control Movement Attacking Abilities Interrupt Spells Reduction Removal
Airborne Blocked Blocked Blocked Yes FlashTeleport No
Blind Allowed Miss Allowed No Allowed Yes CleanseFile:Quicksilver Sash.gif
Entangle Blocked Blocked Allowed See notes FlashTeleport Yes CleanseFile:Quicksilver Sash.gifFile:Mikael's Crucible.gif
Forced Action Blocked Blocked Blocked Yes FlashTeleport Yes CleanseFile:Quicksilver Sash.gifFile:Mikael's Crucible.gif
Polymorph Reduced Blocked Blocked Yes FlashTeleport Yes CleanseFile:Quicksilver Sash.gifFile:Mikael's Crucible.gif
Root Blocked Allowed Allowed See notes FlashTeleport Yes CleanseFile:Quicksilver Sash.gifFile:Mikael's Crucible.gif
Silence Allowed Allowed Blocked Yes Blocked Yes CleanseFile:Quicksilver Sash.gifFile:Mikael's Crucible.gif
Slow Reduced Allowed Allowed No Allowed Yes CleanseFile:Quicksilver Sash.gifFile:Mikael's Crucible.gif
Stun Blocked Blocked Blocked Yes FlashTeleport Yes CleanseFile:Quicksilver Sash.gifFile:Mikael's Crucible.gif
Suspension Blocked Blocked Blocked Yes FlashTeleport Yes CleanseFile:Quicksilver Sash.gifFile:Mikael's Crucible.gif
Suppression Blocked Blocked Blocked Yes Blocked No File:Quicksilver Sash.gif

Please note the following:

Types of Crowd Control

Airborne

  • Airborne crowd control effects are made up of two components: a movement modifier (called a "move block" by Riot, referring to a chunk of code) and a stun (which is responsible for the disabling to attacking and casting). In the game, the most recent move block will over-rule any previous move blocks.
  • Move block
    • The target is unable to control movement.
      • The target remains targetable and will be affected by abilities as if they were on the ground (such as Miasma Miasma).
      • The duration of the effect is related to how long the target is in the air. A common bug where a target who is dashing is made airborne causes them to be knocked "into orbit". The duration is largely extended due to the increased distance the target has to fall.
    • Interrupts active move blocks, namely other airborne effects and dashes.
    • Can be interrupted by subsequent move blocks, namely other airborne effects, dashes or blinks.
    • The duration is unaffected by crowd control reduction.
    • The effect cannot be removed by cleanse effects.
  • Stun
    • The target is unable to cast abilities or basic attack.
    • The duration is affected by crowd control reduction and can be removed by cleansing effects.
    • Explained in more detail below.
  • Through the use of cleansing effects or tenacity, players can remove the stun and subsequently activate abilities such as Flash Flash or champion-specific dashes to break the airborne's move block.
  • In some instances, the stun duration is longer than the move block (e.g. Sion's Sion's Unstoppable Onslaught Unstoppable Onslaught), but in most cases they are the same duration. There have been cases in the past where the stun duration was shorter, but this usually lead to bug-like interactions and was later "fixed" (e.g. Azir's Azir's Emperor's Divide Emperor's Divide did not apply any stun at all in the initial charge on the ability, which allowed his enemies to use Flash/dash to supersede the charge's knockback and get over the wall).

Knockback

Knock Aside

  • The target is made airborne in a direction perpendicular from the source.
  • Champions with Knock Aside: Draven Draven, Vi Vi

Knockup

Pull

Suspension

  • The target is unable to control movement, attack or cast abilities.
    • The target remains targetable and will be affected by abilities as if they were on the ground (such as Miasma Miasma).
  • Interrupts the channeling of abilities.
  • Interrupts dash abilities.
  • Unlike a knockup, which is visually similar:
    • The duration is affected by crowd control reduction.
    • The effect can be removed by all cleansing effects.
  • Champions with Suspension: Nami Nami, Vel'Koz Vel'Koz, Yasuo Yasuo

Blind

  • The target will miss auto-attacks, incurring the message "Miss" above their attack target.
    • Blind only mitigates the physical damage portion of an attack, including physical damage sourced from a physical on-hit effect. Other damage types and effects won't miss. See: On-hit effects.
    • Abilities that apply on-hit effects will also miss. ( Miss Fortune's Double Up is exempt from this. *tested*)
    • Blind is considered a form of damage mitigation. As such, it is applied after Thornmail Thornmail's passive.
  • Does not interrupt channeling.
  • The duration is affected by crowd control reduction.
  • The effect can be removed by all cleansing effects (except for Mikael's Crucible).
  • Blind will not affect certain champion abilities.(e.g. Riven's passive Runic Blade)
  • Blinded enemies will only miss if they attack while blinded. Ranged units will still hit if the projectile fires before the blind.
  • If Vayne Vayne is blinded, she can only proc her Silver Bolts Silver Bolts if she tumbles. Normal auto attacks do not proc silver bolts while blinded (tested)
  • Champions with Blind: Teemo Teemo , Quinn Quinn

Entangle

  • The target is unable to control movement or attack.
    • This includes abilities and summoner spells that move the champion.
    • This will not prevent delayed teleports that have already begun channeling, such as Twisted Fate's Twisted Fate's Gate Gate. The target will arrive rooted, if the duration permits.
  • Does not interrupt the channeling of abilities.
  • The duration is affected by crowd control reduction.
  • The effect can be removed by all cleansing effects.
  • Champions with Entangle: Amumu Amumu

Forced Action

  • The target is unable to control movement, attack or cast abilities.
  • Interrupts the channeling of abilities.
  • The duration is affected by crowd control reduction.
  • The effect can be removed by all cleansing effects.

Charm

  • The target will attempt to move toward the source for the duration.
  • If the target does not have vision of the source, they will instead stand still.
  • If the source dies, the effect ends.
  • Champions with Charm: Ahri Ahri

Fear

  • The target will walk in random directions with reduced movement speed for the duration.
  • Champions with Fear: Volibear Volibear (non-champion enemies only)

Flee

  • The target will be locked in place for a brief duration and then run directly away from the source with reduced movement speed for the duration.
  • Units immune to slowing effects will run away from the source with normal movement speed.
  • Champions with Flee: Fiddlesticks Fiddlesticks, Hecarim Hecarim, Nocturne Nocturne, Shaco Shaco

Taunt

  • The target will attempt to attack the source of the taunt for the duration.
  • If the target does not have vision of the source, they will simply stand in place.
  • If the target cannot attack the source (such as Zhonya's Hourglass Zhonya's Hourglass), the target will simply stand in place.
  • If the source dies, the effect ends.
  • Champions with Taunt: Shen Shen, Rammus Rammus, Galio Galio

Polymorph

  • ​The target is unable to attack or cast abilities and is slowed for the duration.
    • This is distinct from Blind as the target cannot attack at all: as such, on-hit effects are never used/wasted.
    • Whimsy Whimsy, when cast on an enemy, transforms the target into a small critter (reducing their size).
  • Interrupts the channeling of abilities.
  • The duration is affected by crowd control reduction.
  • The effect can be removed by all cleansing effects.
  • Champions with Polymorph: Lulu Lulu

Root

Silence

  • The target is unable to cast abilities or the summoner spells Flash Flash and Teleport Teleport. All other summoner spells are still usable.
  • Interrupts the channeling of abilities.
  • The duration is affected by crowd control reduction.
  • The effect can be removed by all cleansing effects.
  • Champions with silence: Blitzcrank Blitzcrank, Cho'Gath Cho'Gath, Fiddlesticks Fiddlesticks, Garen Garen, Malzahar Malzahar, Soraka Soraka

Slow

Stun

Suppression

  • The target is unable to control movement, attack, cast abilities or summoner spells (including cleanse).
  • Will interrupt channeled abilities.
  • The duration is not affected by crowd control reduction.
  • The effect can be removed only by using Quicksilver Sash Quicksilver Sash or Mercurial Scimitar Mercurial Scimitar (Cleanse Cleanse is not an option since Suppression prevents summoner spell use).
  • Champions with Suppression: Malzahar Malzahar, Skarner Skarner, Urgot Urgot, Warwick Warwick