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== Notes == |
== Notes == |
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− | * ''Movement'' includes basic movement and mobility abilities (i.e. {{tip|dashes}} and {{tip|blink|blinks}}, such as {{cai|Arcane Shift|Ezreal}}). |
+ | * ''Movement'' includes basic movement and mobility abilities (i.e. {{tip|dashes}} and {{tip|blink|blinks}}, such as {{cai|Arcane Shift|Ezreal}} or {{cai|Shadow Dash|Shen}}). |
− | ** {{tip|Ground}} does not impede basic movement. |
+ | ** {{tip|Ground}} does not impede basic movement, but existing sources will also apply a {{tip|slow}}. |
* ''Attack'' refers to a champion's [[basic attack]]s (by default right-click). |
* ''Attack'' refers to a champion's [[basic attack]]s (by default right-click). |
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* ''Ability'' refers to a champion's castable spells (by default [[File:Q.png|20px|border|link=]], [[File:W.png|20px|border|link=]], [[File:E.png|20px|border|link=]], and [[File:R.png|20px|border|link=]]). |
* ''Ability'' refers to a champion's castable spells (by default [[File:Q.png|20px|border|link=]], [[File:W.png|20px|border|link=]], [[File:E.png|20px|border|link=]], and [[File:R.png|20px|border|link=]]). |
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* ''Spells'' refer to [[summoner spell]]s. |
* ''Spells'' refer to [[summoner spell]]s. |
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− | * ''Actives'' refer to [[active ability items|items with actives]]. |
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* ''Interrupt'' refers to whether or not the effect will cancel {{tip|channel|channeled and charged}} abilities. |
* ''Interrupt'' refers to whether or not the effect will cancel {{tip|channel|channeled and charged}} abilities. |
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** {{tip|Root|Roots}} and {{tip|Ground|Grounding}} will only interrupt [[Channel#Movement Channels|movement channels]], unless otherwise stated. |
** {{tip|Root|Roots}} and {{tip|Ground|Grounding}} will only interrupt [[Channel#Movement Channels|movement channels]], unless otherwise stated. |
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+ | * ''Removal'' refers to {{tip|cleanse|cleansing}} effects that can dispel the crowd control debuff. |
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* {{tip|Airborne}}, {{tip|Knockdown}}, and {{tip|Stasis}} are the only crowd control effects that interrupt {{tip|dash|dashes}} and {{tip|airborne|displacements}}. |
* {{tip|Airborne}}, {{tip|Knockdown}}, and {{tip|Stasis}} are the only crowd control effects that interrupt {{tip|dash|dashes}} and {{tip|airborne|displacements}}. |
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* Crowd control applied by one's self or an ally cannot be countered in any way (neither ''reduced'', ''resisted'', nor ''removed''), with the exception of self {{tip|slow|slows}} (e.g, {{cai|Bone Skewer|Pyke}}, {{cai|Defensive Ball Curl|Rammus}}, {{cai|Shield of Durand|Galio}}) which are reduced by {{tip|slow resist}}. |
* Crowd control applied by one's self or an ally cannot be countered in any way (neither ''reduced'', ''resisted'', nor ''removed''), with the exception of self {{tip|slow|slows}} (e.g, {{cai|Bone Skewer|Pyke}}, {{cai|Defensive Ball Curl|Rammus}}, {{cai|Shield of Durand|Galio}}) which are reduced by {{tip|slow resist}}. |
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** {{cais|Satchel Charge|Ziggs}} explosion does not cause him to fly from immobilization or grounding. |
** {{cais|Satchel Charge|Ziggs}} explosion does not cause him to fly from immobilization or grounding. |
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** {{cai|Shadow Step A|Shadow Assassin|Shadow Step's}} buff is lost immediately from immobilization or polymorph. |
** {{cai|Shadow Step A|Shadow Assassin|Shadow Step's}} buff is lost immediately from immobilization or polymorph. |
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+ | * {{tip|Taunt}} is the only crowd control that could theoretically break {{tip|stealth}} as the status effect is interrupted by declaring attacks. |
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[[de:Massenkontrolltypen/Konterübersicht]] |
[[de:Massenkontrolltypen/Konterübersicht]] |
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[[Category:Lists]] |
[[Category:Lists]] |
Revision as of 01:17, 2 June 2020
Crowd Control | Movement | Attacking | Abilities | Interrupt | Spells |
Affected by Tenacity |
Removal |
---|---|---|---|---|---|---|---|
Airborne | Blocked | Blocked | Blocked | Yes | No | with dash or blink | |
Blind | Allowed | Parried | Allowed | No | Allowed | Yes | |
Cripple | Allowed | Reduced | Allowed | No | Allowed | Yes | |
Disarm | Allowed | Blocked | Allowed | See notes | Allowed | Yes | |
Charm / Flee / Taunt Forced Action | Blocked | Blocked | Blocked | Yes | Yes | ||
Ground | Partial | Allowed | Partial | See notes | Yes | ||
Nearsight | Allowed | Partial | Partial | See notes | Allowed | No | |
Root | Blocked | Allowed | Allowed | See notes | Yes | ||
Silence | Allowed | Allowed | Blocked | Yes | Yes | ||
Drowsy | Reduced | Allowed | Allowed | No | Allowed | No | |
Sleep | Blocked | Blocked | Blocked | Yes | Yes | ||
Slow | Reduced | Allowed | Allowed | No | Allowed | Yes | |
Stasis | Blocked | Blocked | Blocked | Yes | Blocked | No | None |
Stun and Suspension | Blocked | Blocked | Blocked | Yes | Yes | ||
Suppression | Blocked | Blocked | Blocked | Yes | Blocked | No |
Notes
- Movement includes basic movement and mobility abilities (i.e. dashes and blinks, such as or ).
- Attack refers to a champion's basic attacks (by default right-click).
- Ability refers to a champion's castable spells (by default , , , and ).
- Spells refer to summoner spells.
- Interrupt refers to whether or not the effect will cancel channeled and charged abilities.
- Roots and Grounding will only interrupt movement channels, unless otherwise stated.
- Removal refers to cleansing effects that can dispel the crowd control debuff.
- Airborne, Knockdown, and Stasis are the only crowd control effects that interrupt dashes and displacements.
- Crowd control applied by one's self or an ally cannot be countered in any way (neither reduced, resisted, nor removed), with the exception of self slows (e.g, , , ) which are reduced by slow resist.
- Brittle is a debuff uniquely applied by . It reduces a unit's effective Tenacity by 30% and increases the duration of Airborne effects by that percentage. It is consumed by immobilizes.
- Forced Action crowd control effects end prematurely if the Source is killed.
- All crowd control effects that inhibit attacking also interrupt attack windups. In terms of crowd control, unstoppable basic attacks are interrupted by polymorph only.
- All crowd control effects that inhibit casting will disable abilities that can be recast, unless otherwise stated by the ability.
- Spell shield blocks all components of an ability including crowd control, unless otherwise stated.
- is special cased to be deactivated by all forms of crowd control that would usually interrupt channels.
- The following mobility spells are special to be interrupted by crowd control:
- is knocked down from immobilization.
- and are knocked down from immobilization.
- bounce is prevented from immobilization.
- explosion does not cause him to fly from immobilization or grounding.
- buff is lost immediately from immobilization or polymorph.
- Taunt is the only crowd control that could theoretically break stealth as the status effect is interrupted by declaring attacks.