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For the main article, see Crowd control.
Crowd Control Movement Attacking Abilities Interrupts Channels Disabled Summoner Spells Modified by Tenacity Removal
Airborne icon.png Airborne (status) Disabled Disabled Disabled Yes Flash.pngTeleport.pngMark.pngDash.pngHexflash.png No Rengar Battle Roar 2.pngOlaf Ragnarok.pngGangplank Remove Scurvy.pngAlistar Unbreakable Will.pngKled Dismounted Skaarl the Cowardly Lizard.pngKalista Fate's Call.pngYone Soul Unbound 2.pngSyndra Force of Will.png
Blind icon.png Blind Allowed Parried Allowed No None Yes Cleanse.pngQuicksilver Sash item.pngRengar Battle Roar 2.pngOlaf Ragnarok.pngGangplank Remove Scurvy.pngAlistar Unbreakable Will.pngKled Dismounted Skaarl the Cowardly Lizard.pngKalista Fate's Call.pngYone Soul Unbound 2.pngSyndra Force of Will.png
Cripple icon.png Cripple Allowed Reduced Allowed No None Yes Cleanse.pngQuicksilver Sash item.pngMikael's Blessing item.pngMaster Yi Highlander.pngRengar Battle Roar 2.pngOlaf Ragnarok.pngGangplank Remove Scurvy.pngAlistar Unbreakable Will.pngKled Dismounted Skaarl the Cowardly Lizard.pngKalista Fate's Call.pngYone Soul Unbound 2.pngSyndra Force of Will.png
Disarm icon.png Disarm Allowed Disabled Allowed No None Yes Cleanse.pngQuicksilver Sash item.pngRengar Battle Roar 2.pngOlaf Ragnarok.pngGangplank Remove Scurvy.pngAlistar Unbreakable Will.pngKled Dismounted Skaarl the Cowardly Lizard.pngKalista Fate's Call.pngSyndra Force of Will.png
Forced Action - Charm icon.png Charm, Flee icon.png Flee, Taunt icon.png Taunt Uncontrollable Disabled / Uncontrollable Disabled Yes Flash.pngTeleport.pngMark.pngDash.pngHexflash.png Yes Cleanse.pngQuicksilver Sash item.pngMikael's Blessing item.pngRengar Battle Roar 2.pngOlaf Ragnarok.pngGangplank Remove Scurvy.pngAlistar Unbreakable Will.pngKled Dismounted Skaarl the Cowardly Lizard.pngKalista Fate's Call.pngYone Soul Unbound 2.pngSyndra Force of Will.pngMordekaiser Realm of Death.png*
Grounded icon.png Ground Partial Allowed Partial See notes Flash.pngTeleport.pngMark.pngDash.pngHexflash.png Yes Cleanse.pngQuicksilver Sash item.pngRengar Battle Roar 2.pngOlaf Ragnarok.pngGangplank Remove Scurvy.pngAlistar Unbreakable Will.pngKled Dismounted Skaarl the Cowardly Lizard.pngKalista Fate's Call.pngSyndra Force of Will.png
Kinematics icon.png Kinematics Partial Allowed Allowed No None No None
Nearsight icon.png Nearsight Allowed Partial Partial No None No Quicksilver Sash item.pngRengar Battle Roar 2.pngOlaf Ragnarok.pngGangplank Remove Scurvy.pngAlistar Unbreakable Will.pngKled Dismounted Skaarl the Cowardly Lizard.pngKalista Fate's Call.pngSyndra Force of Will.png
Root icon.png Root Disabled Allowed Partial See notes Flash.pngTeleport.pngMark.pngDash.pngHexflash.png Yes Cleanse.pngQuicksilver Sash item.pngMikael's Blessing item.pngRengar Battle Roar 2.pngOlaf Ragnarok.pngGangplank Remove Scurvy.pngAlistar Unbreakable Will.pngKled Dismounted Skaarl the Cowardly Lizard.pngKalista Fate's Call.pngYone Soul Unbound 2.pngSyndra Force of Will.png
Silence icon.png Silence Allowed Allowed Disabled Yes Flash.pngTeleport.pngMark.pngDash.pngHexflash.png Yes Cleanse.pngQuicksilver Sash item.pngMikael's Blessing item.pngRengar Battle Roar 2.pngOlaf Ragnarok.pngGangplank Remove Scurvy.pngAlistar Unbreakable Will.pngKled Dismounted Skaarl the Cowardly Lizard.pngKalista Fate's Call.pngSyndra Force of Will.png
Silence icon.png Polymorph Allowed Disabled Disabled Yes Flash.pngTeleport.pngMark.pngDash.pngHexflash.png Yes Cleanse.pngQuicksilver Sash item.pngMikael's Blessing item.pngRengar Battle Roar 2.pngOlaf Ragnarok.pngGangplank Remove Scurvy.pngAlistar Unbreakable Will.pngKled Dismounted Skaarl the Cowardly Lizard.pngKalista Fate's Call.pngYone Soul Unbound 2.pngSyndra Force of Will.png
Drowsy icon.png Drowsy Reduced Allowed Allowed No None No Cleanse.pngQuicksilver Sash item.pngMikael's Blessing item.pngRengar Battle Roar 2.pngOlaf Ragnarok.pngGangplank Remove Scurvy.pngAlistar Unbreakable Will.pngKled Dismounted Skaarl the Cowardly Lizard.pngKalista Fate's Call.pngYone Soul Unbound 2.pngSyndra Force of Will.png
Sleep icon.png Sleep Disabled Disabled Disabled Yes Flash.pngTeleport.pngMark.pngDash.pngHexflash.png Yes Cleanse.pngQuicksilver Sash item.pngMikael's Blessing item.pngRengar Battle Roar 2.pngOlaf Ragnarok.pngGangplank Remove Scurvy.pngAlistar Unbreakable Will.pngKled Dismounted Skaarl the Cowardly Lizard.pngKalista Fate's Call.pngYone Soul Unbound 2.pngSyndra Force of Will.png
Slow icon.png Slow Reduced Allowed Allowed No None Yes Cleanse.pngQuicksilver Sash item.pngMikael's Blessing item.pngGaren Decisive Strike.pngMaster Yi Highlander.pngRengar Battle Roar 2.pngOlaf Ragnarok.pngGangplank Remove Scurvy.pngNunu Biggest Snowball Ever!.pngAlistar Unbreakable Will.pngKled Dismounted Skaarl the Cowardly Lizard.pngKalista Fate's Call.pngSyndra Force of Will.png
Stasis icon.png Stasis Disabled Disabled Disabled Yes All No None
Stun icon.png Stun and Stun icon.pngAirborne icon.png Suspension Disabled Disabled Disabled Yes Flash.pngTeleport.pngMark.pngDash.pngHexflash.png Yes Cleanse.pngQuicksilver Sash item.pngMikael's Blessing item.pngRengar Battle Roar 2.pngOlaf Ragnarok.pngGangplank Remove Scurvy.pngAlistar Unbreakable Will.pngKled Dismounted Skaarl the Cowardly Lizard.pngKalista Fate's Call.pngYone Soul Unbound 2.pngSyndra Force of Will.png
Suppression icon.png Suppression Disabled Disabled Disabled Yes All No Quicksilver Sash item.pngRengar Battle Roar 2.pngOlaf Ragnarok.pngGangplank Remove Scurvy.pngAlistar Unbreakable Will.pngKled Dismounted Skaarl the Cowardly Lizard.pngKalista Fate's Call.pngYone Soul Unbound 2.pngSyndra Force of Will.png

Notes

The following mobility spells are interrupted / prevented by Stun icon.png immobilizations and/or Grounded icon.png ground:

The following interact with Stun icon.png immobilizations and/or Slow icon.png slows:


Airborne icon.png Airborne

EditA unit that is knocked airborne is made so alongside undergoing a forced displacement in a specified direction or to a specific point or for a set duration at its current location, during which it is also unable to control its movement, declare attacks, cast abilities, activate items or use the summoner spells summoner spells Flash Flash, Teleport Teleport, Hexflash Hexflash, and Mark Mark / Dash Dash.
Airborne is an Stun icon.png immobilizing effect.

Interrupts: Interrupts attack windups (excluding Vi Excessive Force 2.png uncancelable windups), and all Channeling icon.png channeled and charged abilities. The accompanying displacement interrupts all Dash.png dashes and overrides previous airborne effects.
Reduction: The duration of airborne and its forced movement execution time is unaffected by Tenacity icon.png Tenacity.
Resist: Resisted by Cc-immune icon.png crowd control immunity, Unstoppable icon.png displacement immunity, and Dr. Mundo's Dr. Mundo's Goes Where He Pleases Goes Where He Pleases.
Removal: The forced movement that comes with airborne effects cannot be removed by cleanses, which innately disables attacking and moving and can be overridden by Dash.png dashing or Flash.png blinking. Gangplank Remove Scurvy.png Cleansing effects, with the exceptions of Cleanse Cleanse, Mikael's Blessing Mikael's Blessing, and Quicksilver Sash item.png Quicksilver, remove the airborne status effect.

To expand upon the countering of airborne, consider that the effect is made up of two components: a movement modifier (called a "move block" by Riot, referring to a chunk of code) and the airborne status itself (which is responsible for disabling the unit's actions). As a general rule, the most recent move block will overrule any previous move blocks, which is how Alistar's Alistar's Pulverize Pulverize and Headbutt Headbutt combo functions. This rule also extends to all beneficial movement modifiers, such as Dash.png dashes and Flash.png blinks, which is why Rocket Grab Rocket Grab and Rocket Jump Rocket Jump will overrule each other depending on their order of activation. Most beneficial movement modifiers do not prevent the activation of abilities, allowing Tristana Tristana to still activate abilities during Rocket Jump Rocket Jump but not during Rocket Grab Rocket Grab.

  • In some instances, the airborne status duration is longer than the move block (e.g. Sion's Sion's Unstoppable Onslaught Unstoppable Onslaught), but in most cases they are the same duration. There have been cases in the past where the airborne status duration was shorter, but this usually lead to bug-like interactions and was later "fixed" (e.g. Azir's Azir's Emperor's Divide Emperor's Divide did not apply any airborne status at all in the initial charge on the ability, which allowed his enemies to use an instant movement ability to supersede the charge's knockback and get over the wall).
  • Poppy's Poppy's Keeper's Verdict Keeper's Verdict is the only airborne effect that can't have its status removed by cleanses.

Knock aside

Knock back

Knock up

Pull

Blind icon.png Blind

EditA unit that is blinded will miss their Basic Attack.png basic attacks for the duration, comparable to attacking a target that is able to Jax Counter Strike.png dodge or Shen Spirit's Refuge.png block, but not mechanically similar. Missed basic attacks will fail to deal damage or apply On-hit icon.png on-hit effects, with the exception of some empowered basic attacks. Blind does not prevent the unit from declaring attacks, unlike Disarm icon.png Disarm.

Interrupts: Does not interrupt any actions, but will prevent On-hit icon.png on-hit effects from being triggered by basic attacks.
Reduction: The duration is affected by Tenacity icon.png Tenacity.
Resist: Resisted by Cc-immune icon.png crowd control immunity.
Removal: Removed by Gangplank Remove Scurvy.png Cleanses with the exception of Mikael's Blessing Mikael's Blessing.
  • Champions with blind: Teemo Teemo.
  • Blind has no effect on abilities that trigger On-hit icon.png on-hit effects (e.g. Mystic Shot Mystic Shot, Parrrley Parrrley, and Steel Tempest Steel Tempest).
  • Blinded enemies will only miss if the attack is declared while blinded; Ranged role.png ranged units still hit if the Projectile.png projectile fires before the blind, and vice versa.
  • Blind takes priority if the attack would be Jax Counter Strike.png dodged or Shen Spirit's Refuge.png blocked.
  • Blind causes Graves' Graves' shotgun shotgun to fire pellets with a random spread, excluding the direction of his target. These attacks do deal damage.

Cripple icon.png Cripple

EditA unit that is crippled has reduced Attack speed icon.png attack speed for the duration.

Interrupts: Does not interrupt any actions.
Reduction: The duration is affected by Tenacity icon.png Tenacity.
Resist: Resisted by Cc-immune icon.png crowd control immunity and Cripple immune.png cripple immunity.
Removal: Removed by Gangplank Remove Scurvy.png Cleanses and specifically Master Yi's Master Yi's Highlander Highlander.

Disarm icon.png Disarm

EditA unit that is disarmed is unable to declare Basic Attack.png basic attack commands for the duration.

Interrupts: Interrupts basic attack windups (excluding Vi Excessive Force 2.png uncancelable windups) and Samira's Samira's Inferno Trigger Inferno Trigger.
Reduction: The duration is affected by Tenacity icon.png Tenacity.
Resist: Resisted by Cc-immune icon.png crowd control immunity.
Removal: Removed by Gangplank Remove Scurvy.png Cleanses with the exceptions of Yone's Yone's Soul Unbound Soul Unbound (recast) and Mikael's Blessing Mikael's Blessing.
  • Champions with disarm: Lulu Lulu, Quinn Quinn (non-champions only), Ryze Ryze (self/allies).

Silence icon.png Disrupt

EditWhen a unit is disrupted, it has their Channeling icon.png channeled and charged abilities interrupted. Unlike Silence icon.png Silence, the unit can still cast abilities.

Disrupt is not, and does not apply, a Malzahar Malefic Visions.png status effect.

Interrupts: Interrupts all Channeling icon.png channeled and charged abilities.
Reduction: The effect is instantaneous. There is nothing to reduce.
Resist: Resisted by Cc-immune icon.png crowd control immunity.
Removal: The effect is instantaneous. There is nothing to remove.

Forced action

Charm icon.png Charm

For the item, see Faerie Charm Faerie Charm

EditA unit that is charmed is forced to move directly toward the Source (the unit that casted the Charm spell) for the duration, during which they're unable to perform issued movement commands, declare attacks, cast abilities, activate items or use the summoner spells summoner spells Flash Flash, Teleport Teleport, Hexflash Hexflash, and Mark Mark / Dash Dash. All charms also apply a Slow icon.png slow.
Charm is an Stun icon.png immobilizing effect.

Interrupts: Interrupts attack windups (excluding Vi Excessive Force 2.png uncancelable windups) and all Channeling icon.png channeled and charged abilities, as well as overrides previous Charm icon.pngFlee icon.pngTaunt icon.png Forced Action effects.
Reduction: The duration is affected by Tenacity icon.png Tenacity.
Resist: Resisted by Cc-immune icon.png crowd control immunity and Dr. Mundo's Dr. Mundo's Goes Where He Pleases Goes Where He Pleases.
Removal: Removed by Gangplank Remove Scurvy.png Cleanses, when the Source dies, or entering the Realm of Death Realm of Death without the Source.

Flee icon.png Fear / Flee

EditA unit that is fleeing or feared is forced to move directly away from the Source (the unit that casted the Fear spell) for the duration, during which they're unable to perform issued movement commands, declare attacks, cast abilities, activate items or use the summoner spells summoner spells Flash Flash, Teleport Teleport, Hexflash Hexflash, and Mark Mark / Dash Dash. All fears also apply a Slow icon.png slow.
Flee is an Stun icon.png immobilizing effect.

Interrupts: Interrupts attack windups (excluding Vi Excessive Force 2.png uncancelable windups) and all Channeling icon.png channeled and charged abilities, as well as overrides previous Charm icon.pngFlee icon.pngTaunt icon.png Forced Action effects.
Reduction: The duration is affected by Tenacity icon.png Tenacity.
Resist: Resisted by Cc-immune icon.png crowd control immunity and Dr. Mundo's Dr. Mundo's Goes Where He Pleases Goes Where He Pleases.
Removal: Removed by Gangplank Remove Scurvy.png Cleanses, when the Source dies, or entering the Realm of Death Realm of Death without the Source.

Note that, while Fear is now synonymous with Flee, it is technically still the name of a now-deprecated form of Crowd Control that had the target move around aimlessly.

Taunt icon.png Taunt

EditA unit that is taunted will attempt to perform basic attacks on the Source (the unit that casted the Taunt spell) for the duration, during which they're unable to perform issued movement or attack commands, cast abilities, activate items or use the summoner spells summoner spells Flash Flash, Teleport Teleport, Hexflash Hexflash, and Mark Mark / Dash Dash.
Taunt is an Stun icon.png immobilizing effect.

Interrupts: Interrupts attack windups (excluding Vi Excessive Force 2.png uncancelable windups and windups against the Source) and all Channeling icon.png channeled and charged abilities, as well as overrides previous Charm icon.pngFlee icon.pngTaunt icon.png Forced Action effects.
Reduction: The duration is affected by Tenacity icon.png Tenacity.
Resist: Resisted by Cc-immune icon.png crowd control immunity and Dr. Mundo's Dr. Mundo's Goes Where He Pleases Goes Where He Pleases.
Removal: Removed by Gangplank Remove Scurvy.png Cleanses, when the Source dies, or entering the Realm of Death Realm of Death without the Source.

Grounded icon.png Ground

EditA unit that is grounded is unable to activate movement spells for the duration. This effect does not innately Knockdown icon.png knockdown a target that is already performing a dash. Grounded units can still be displaced.

Movement spells include all Dash.png dash and Flash.png blink abilities - including the summoner spells summoner spells Flash Flash, Teleport Teleport, Hexflash Hexflash, and Mark Mark / Dash Dash, plus a number of additional cases. Ground does not disable nor interrupt Recall Recall / Empowered Recall Empowered Recall.
Ground is the only type of Stun icon.png crowd control that is most commonly found in persistent area of effects, which will reapply the status effect continuously.

Interrupts: Interrupts Channeling icon.png movement channels unless otherwise stated.
Reduction: The duration is affected by Tenacity icon.png Tenacity.
Resist: Resisted by Cc-immune icon.png crowd control immunity.
Removal: Removed by Gangplank Remove Scurvy.png Cleanses with the exceptions of Yone's Yone's Soul Unbound Soul Unbound (recast) and Mikael's Blessing Mikael's Blessing.

Kinematics icon.png Kinematics

EditA unit that is under the effect of kinematics will be dragged to a specific unit or location for the duration. Kinematics has no effect on units that are performing any form of movement other than basic movement and other kinematic effects.

Kinematics should not be confused as an Airborne icon.png airborne effect nor displacement effect. It does not disable any of the unit's actions.

Interrupts: Does not interrupt any actions, but will prevent the unit from effectively Pathing radius.png pathing to their intended location through basic movement.
Reduction: The duration is unaffected by Tenacity icon.png Tenacity.
Resist: Resisted by Cc-immune icon.png crowd control immunity and Unstoppable icon.png displacement immunity.
Removal: Removed by leaving the source of the area of effect. Cannot be removed by Gangplank Remove Scurvy.png cleansing effects.
  • Champions with kinematics: Rell Rell.

Knockdown icon.png Knockdown

EditKnockdown only affects units that are performing a Dash.png dash or being displaced by an Airborne icon.png airborne effect. A unit that is knocked down has its dash or displacement interrupted and is placed on the ground instantly.

Knockdown is not a Malzahar Malefic Visions.png status effect.

Interrupts: Interrupts all Dash.png dashes and Airborne icon.png airborne effects (displacement and status effects). Knock ups will not have their airborne status removed if there is no sourced Malzahar Malefic Visions.png debuff, but their displacement still ends.
Reduction: The effect is instantaneous. There is nothing to reduce.
Resist: Resisted by Cc-immune icon.png crowd control immunity and Unstoppable icon.png displacement immunity.
Removal: The effect is instantaneous. There is nothing to remove.

Nearsight icon.png Nearsight

EditA unit that is nearsighted has their Sight icon.png sight radius reduced and cannot see beyond their sight radius nor reveal stealthed Ward icon.png wards or Teemo Noxious Trap.png traps by any means for the duration, causing them to lose vision of all their allies as well as all external sources of vision (including from wards or abilities). This means it prevents Jax Leap Strike.png unit-targeted effects, such as basic attacking, from being used outside of the unit's reduced sight radius, requiring the unit to have personal vision of their target.

True Sight icon.png True sight and Stealth Ward icon.png unobstructed vision do not infiltrate nearsight, with a few exceptions.

Interrupts: Interrupts target commands if the nearsighted unit's target is outside of their new vision area and prevents Acquisition range.png automated target acquisition.
Reduction: The duration is unaffected by Tenacity icon.png Tenacity.
Resist: Resisted by Cc-immune icon.png crowd control immunity with the exceptions of Fiora's Fiora's Riposte Riposte and Morgana's Morgana's Black Shield Black Shield.
Removal: Removed by Gangplank Remove Scurvy.png Cleanses with the exceptions of Yone's Yone's Soul Unbound Soul Unbound (recast), Cleanse Cleanse, and Mikael's Blessing Mikael's Blessing.
  • Champions with nearsight: Graves Graves, Nocturne Nocturne, Quinn Quinn.
    • The following abilities from said champions apply nearsight:
      • Quinn's Quinn's Blinding Assault Blinding Assault reduces sight radius of the enemy target to 350 units.
      • Nocturne's Nocturne's Paranoia Paranoia reduces sight radius of enemy champions「 to 1,050 units. 」「 by 300 units. 」
      • Graves' Graves' Smoke Screen Smoke Screen reduces sight radius of enemies inside the bubble to 250 units oriented to the center, but grants them vision of the entire smoke bubble.
        • Resisting and removal effects will only apply to the loss of shared vision from this ability. Enemies outside Smoke Screen cannot see through its area of effect and vice versa by any means. This is not a status effect.
  • The allied portrait icons do not update while nearsighted unless an ally Death.png dies; the health, resource, level, and ultimate indicators do not change from at the time of being nearsighted initially. This also applies to the tab view for seeing the item inventory for all champions in a match.
  • Multiple applications of nearsight debuffs will only consider the one with the greatest sight reduction.
  • Since Sight icon.png sight is shared, allies will also not be able to see further than their nearsighted ally's sight radius. This vision can still be effectively granted by other allies near the affected ally, in which case some, or all, of the lost vision is recovered.
  • Some abilities that reveal the caster will reveal through nearsight.
  • True Sight icon.png True sight cannot reveal through nearsight.

Silence icon.png Silence

EditA unit that is silenced is unable to cast abilities, activate items or use the summoner spells summoner spells Flash Flash, Teleport Teleport, Hexflash Hexflash, and Mark Mark / Dash Dash for the duration.

Interrupts: Interrupts all Channeling icon.png channeled and charged abilities.
Reduction: The duration is affected by Tenacity icon.png Tenacity.
Resist: Resisted by Cc-immune icon.png crowd control immunity.
Removal: Removed by Gangplank Remove Scurvy.png Cleanses with the exception of Yone's Yone's Soul Unbound Soul Unbound (recast).

Silence icon.png Polymorph

EditA unit that is polymorphed is Silence icon.png silenced and turned into a helpless critter.

A unit that is silenced is unable to cast abilities, activate items or use the summoner spells summoner spells Flash Flash, Teleport Teleport, Hexflash Hexflash, and Mark Mark / Dash Dash for the duration.

Polymorph combines Silence icon.png silence with additional effects; it is the signature effect of Lulu's Lulu's Whimsy Whimsy, which also Disarm icon.png disarms and reduces the target's movement speed for the duration.

Interrupts: Interrupts all attack windups (including Vi Excessive Force 2.png uncancelable windups) and all Channeling icon.png channeled and charged abilities.
Reduction: The duration is affected by Tenacity icon.png Tenacity.
Resist: Resisted by Cc-immune icon.png crowd control immunity.
Removal: Removed by Gangplank Remove Scurvy.png Cleanses.
  • Champions with polymorph: Lulu Lulu.

Drowsy icon.png Drowsy & Sleep icon.png Sleep

Drowsy icon.png Drowsy

EditA unit that is drowsy is Slow icon.png slowed, and afterwards will fall Sleep icon.png asleep.

Removing drowsy or being Unstoppable icon.png displacement immune or Cc-immune icon.png immune to crowd control at its end will prevent Sleep icon.png sleep from occurring.

Interrupts: Does not interrupt any actions.
Reduction: The duration is unaffected by Tenacity icon.png Tenacity.
Resist: Resisted by Cc-immune icon.png crowd control immunity.
Removal: Removed by Gangplank Remove Scurvy.png Cleanses.

Sleep icon.png Sleep

EditA unit that is asleep is unable to control its movement, declare attacks, cast abilities, activate items or use the summoner spells summoner spells Flash Flash, Teleport Teleport, Hexflash Hexflash, and Mark Mark / Dash Dash for the duration. Sleep occurs after the duration of Drowsy icon.png drowsiness finishes.
Sleep is an Stun icon.png immobilizing effect.

Interrupts: Falling asleep interrupts attack windups (excluding Vi Excessive Force 2.png uncancelable basic attacks) and all Channeling icon.png channeled and charged abilities.
Reduction: The duration is affected by Tenacity icon.png Tenacity.
Resist: Resisted by Cc-immune icon.png crowd control immunity, Unstoppable icon.png displacement immunity, and Dr. Mundo's Dr. Mundo's Goes Where He Pleases Goes Where He Pleases.
Removal: Removed by Gangplank Remove Scurvy.png Cleanses and taking damage (excluding damage from Brand Blaze.png persistent damage, Minion icon.png minions, and small and medium Monster icon.png monsters).

Slow icon.png Slow

EditA unit that is slowed has reduced Movement speed icon.png movement speed for the duration. Slow percentages cannot reduce a target below Movement speed icon.png 110 movement speed. Some slows will instead modify the target's movement speed to a static value, which may not be further reduced nor increased.

Only the slow with the highest value is taken into movement speed calculations. All additional slows are ignored until the higher-valued slow wears off. The strength of slows may amplify or decay over their duration. Slows of the same debuff cannot stack and will instead refresh on each application unless otherwise stated.

Interrupts: Does not interrupt any actions.
Reduction: The duration is affected by Tenacity icon.png Tenacity.

The strength is reduced by Slow immune icon.png slow resist.

Resist: Resisted by Cc-immune icon.png crowd control immunity and Slow immune 2.png slow immunity.
Removal: Removed by Gangplank Remove Scurvy.png Cleanses (except Yone's Yone's Soul Unbound Soul Unbound recast), Garen's Garen's Decisive Strike Decisive Strike, Master Yi's Master Yi's Highlander Highlander and Nunu's Nunu's Biggest Snowball Ever! Biggest Snowball Ever!.