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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

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Abilities[]

Patch history[]

For the expanded patch notes, see here.
V5.1a
  • Stats
    • Armor growth reduced from 4 to 3.5.
    • Magic resistance growth reduced from 1 to 0.5.
  • Contaminate Contaminate
    • Base damage reduced from 30 / 40 / 50 / 60 to 25 / 35 / 45 / 55.
    • Base damage per stack reduced from 20 / 25 / 30 / 35 to 15 / 20 / 25 / 30.
      • Maximum base damage reduced from 100 / 125 / 150 / 175 to 75 / 100 / 125 / 150.
    • AD ratio per stack reduced from Champions stunned with Pyromania (P)33% bonus AD to inherit30%.
      • Maximum AD ratio reduced from Champions stunned with Pyromania (P)165% bonus AD to inherit150%.
    • AP ratio per stack reduced to Multiple champions hit with Between Worlds (R)20% AP from Multiple champions hit with Between Worlds (R)18% AP.
      • Maximum AP ratio reduced from Multiple champions hit with Between Worlds (R)100% AP to inherit90%.
  • Spray and Pray Spray and Pray
    • Subsequent target damage reduced from 90% to 85%.
    • Minimum subsequent target damage increased from 40% to 60%.
V5.0a
  • Stats
    • Base attack damage reduced from 58 to 54.
    • Attack damage growth reduced from 4.5 to 3.5.
  • Spray and Pray Spray and Pray
    • Bonus attack damage reduced from 25 / 40 / 55 to 20 / 35 / 50.
V4.4a
  • Deadly Venom Deadly Venom
    • AP ratio per tick per stack reduced from Multiple champions hit with Between Worlds (R)3.5% AP to inherit2.5%%
  • Contaminate Contaminate
    • AD ratio per stack reduced from Champions stunned with Pyromania (P)37% bonus AD to inherit33%.
    • AP ratio per stack reduced from Multiple champions hit with Between Worlds (R)30% AP to inherit20%.
    • Damage against monsters reduced from 130% to 80%.
  • Spray and Pray Spray and Pray
    • Missile speed increased from 4000 to 6000.
V4.2a
V4.2
  • Stats
    • Base attack range increased from 550 to 575.
    • Base attack speed bonus increased from 20% to 30%.
    • Base movement speed increased from 330 to 340.
    • Attack speed growth increased from 2.2% to 3.2%.
    • Attack damage growth increased from 4 to 4.5.
  • Spray and Pray Spray and Pray
    • Bonus attack range reduced from 250 to 225.
V4.1b
  • Released April 20, 2023 (00:01 UTC).

See also[]

References[]

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