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Twitch
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Abilities

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Deadly Venom
Deadly Venom.png

Innate: Twitch's basic attacks Poison icon.png poison his target with Deadly Venom, each attack adding one stack and refreshing its duration on-hit.

Each Deadly Venom stack deals「 1 / 2 / 3 / 4 / 5 (based on level) (+ 3% AP) Hybrid penetration icon.png true damage every second over 6 seconds, 」「 6 / 12 / 18 / 24 / 30 (based on level) (+ 18% AP) Hybrid penetration icon.png true damage over 6 seconds, 」stacking up to 6 times for a maximum of「 6 / 12 / 18 / 24 / 30 (based on level) (+ 18% AP) true damage with each tick. 」「 36 / 72 / 108 / 144 / 180 (based on level) (+ 108% AP) true damage over the duration. 」

Info
Notes
  • The enhanced attacks will apply other on-hit effects and can Critical strike icon.png critically strike as normal (the bonus damage cannot).
  • Deadly Venom does not affect structures.
  • Deadly Venom cannot be parried parried nor Spirit's Refuge.png blocked but can be Counter Strike.png dodged and/or missed if Twitch is Blind icon.png blinded.
  • Deadly Venom interacts with Twin Fang Twin Fang (thus granting Cassiopeia Cassiopeia its bonus effects).

Edit
Ambush
CAST TIME: none
COST: 40 Mana
COOLDOWN: 16
Detection Radius: 500
Ambush.png

Active: After a 1 second delay, Twitch becomes Ambush 2.png camouflaged for a duration. Entering stealth cancels Twitch's current basic attack. Attacking or casting Venom Cask Venom Cask or Contaminate Contaminate breaks the stealth immediately.

Stealth Duration:
10 / 11 / 12 / 13 / 14
Ambush 2.png

While stealthed, Twitch gains Movement speed icon.png 10% bonus movement speed, increased to 30% when he moves toward enemy Champion icon.png champions within a 1000-range radius who cannot see him.

Ambush 3.png

Upon breaking stealth Twitch gains Attack speed icon.png bonus attack speed for 5 seconds.

Bonus Attack Speed:
30 / 35 / 40 / 45 / 50%

Ambush's Cooldown reduction icon.png cooldown is reset if an enemy champion dies while poisoned by Deadly Venom Deadly Venom.

 
"Sneaky, sneaky... "

Info
Notes
  • Ambush follows the same rules as stealth but he can still perform actions normally before entering Ambush 2.png camouflage. Activating Recall Recall during the 1-second delay allows him to Channeling icon.png channel it while stealthed.
  • If Twitch enters Stasis icon.png stasis during the delay, he will gain the Ambush 2.png camouflage after the stasis ends.

Edit
Venom Cask
TARGET RANGE: 950
SPEED: 1400
CAST TIME: 0.25
COST: 70 Mana
COOLDOWN: 13 / 12 / 11 / 10 / 9
Venom Cask.png

Active: Twitch hurls a cask of venom at the target location, infecting all enemies hit with a Deadly Venom Deadly Venom stack and granting Sight icon.png sight of the area.

The area then becomes contaminated for 3 seconds, applying a Deadly Venom Deadly Venom stack each second and Slow icon.png slowing all enemies within.

Slow:
25 / 30 / 35 / 40 / 45% (+ 6% per 100 AP)

Info
Notes
  • Venom Cask can apply a maximum of 4 Deadly Venom Deadly Venom stacks per enemy.

Edit
Contaminate
EFFECT RADIUS: Range center.png 1200
CAST TIME: 0.25
COST: 50 / 60 / 70 / 80 / 90 Mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Contaminate.png

Active: Twitch sends out a lethal toxin to each nearby enemy afflicted by Deadly Venom Deadly Venom, dealing physical damage.

Base Physical Damage:
20 / 30 / 40 / 50 / 60

Contaminate deals additional physical damage and 33.3% AP magic damage for each stack of Deadly Venom Deadly Venom on the target.

Physical Damage Per Stack:
15 / 20 / 25 / 30 / 35 (+ 35% bonus AD)
Minimum Mixed Damage:
35 / 50 / 65 / 80 / 95 (+ 35% bonus AD) (+ 33.3% AP)
Maximum Mixed Damage:
110 / 150 / 190 / 230 / 270 (+ 210% bonus AD) (+ 199.8% AP)

Contaminate can be cast regardless of having Sight icon.png sight of targets or not.

Info
Notes
  • Twitch is given a range indicator for Contaminate's radius upon infecting an enemy champion with Deadly Venom Deadly Venom (actual range is slightly larger than shown in-game).
  • Contaminate will not damage enemy targets whose Deadly Venom Deadly Venom stacks wear off or if they move out of Contaminate's range before Twitch can cast.
  • Contaminate cannot be cast without a marked target nearby.

Edit
Spray and Pray
TARGET RANGE: Range icon.png attack range
EFFECT RADIUS: Range model.png 1100
WIDTH: Range model.png 120
CAST TIME: none
COST: 100 Mana
COOLDOWN: 90
Spray and Pray.png

Active: Twitch gains Attack damage icon.png bonus attack damage and Range icon.png 300 bonus attack range for 5 seconds, during which his Basic Attack.png basic attacks are replaced by bolts that travel slightly further than his attack range in a straight line, damaging every enemy in their path.

Bonus AD:
20 / 30 / 40

The bolts deal 100% − 60% (based on enemy hit) Attack damage icon.png physical damage, apply On-hit icon.png on-hit effects to and can Critical strike icon.png critically strike against each individual target.

Info
Notes
  • Spray and Pray allows Twitch to outrange Turret icon.png turrets by 50 units, allowing him to hit them without them returning fire.
  • There is a brief delay before the bolts reach targets at range due to finite missile speed, allowing even the primary target to physically dodge the attack.
  • The bolt projectiles will naturally pass through terrain and enemy structures (the latter will be damaged by bolts even if they are not directly targeted).
  • The bolts will only strike units that are not Playful.png untargetable.
    • PENDING FOR TEST Blind icon.png Blind interaction
  • Runaan's Hurricane's Runaan's Hurricane's Wind's Fury interacts with Spray and Pray's Range icon.png bonus attack range but not with the modified missile effect (the secondary bolts will not have pass-through effects).
  • Whenever the bolts penetrate a target, a small elongated cloud appears at the location, which's VFX and SFX can be seen and heard inside the Fog of War.
  • The bolts' travel distance scales with the fully value of Twitch's Range icon.png attack range increases such as Rapid Firecannon Rapid Firecannon, but not with size increases (which only increase his effective attack range, thereby the target range).
  • (Outdated as of V10.13, now can hit everything with edge range, except for turrets) The Range center.png center of a unit must be within the maximum travel distance of the bolt missile, and in front of the spawn location (Twitch's Range center.png center) for the bolt to be able to hit them.
    • Other than this condition, the bolt missile has to only touch (pass within its half width of 60 units) the Range model.png edge of the unit's radius.
    • This is standard behaviour for linear skillshots.

Tips & Tricks
  • Runaan's Hurricane's Runaan's Hurricane's bolts can target the same units that are hit by Twitch's penetrated bolt, increasing the total damage dealt to them and applying On-hit icon.png on-hit effects twice.

References

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