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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Twisted Fate OriginalSkin WR
Twisted Fate
Twisted Fate (Universe)Twisted Fate (Universe)
Twisted Fate (League of Legends)Twisted Fate (League of Legends)
Twisted Fate (Esports)Twisted Fate (Esports)
Twisted Fate (Teamfight Tactics)Twisted Fate (Teamfight Tactics)
Twisted Fate (Legends of Runeterra)Twisted Fate (Legends of Runeterra)
Twisted Fate (Wild Rift)Twisted Fate (Wild Rift)
Twisted Fate (Development)Twisted Fate (Development)
Twisted Fate (Trivia)Twisted Fate (Trivia)

Abilities[]

Loaded Dice

Twisted Fate Loaded Dice WR

Innate: Twisted Fate gains 2 to 12 bonus gold Gold 2 to 12 bonus gold upon killing a unit.

Info
  • No additional details.

Wild Cards

Twisted Fate Wild Cards WR

Active: Twisted Fate throws three cards, dealing Damage mitigated with Shifting Sands (E)magic damage.

Magic Damage:
60 / 120 / 180 / 240 Multiple champions hit with Between Worlds (R)(+ 65% AP)

Info
  • No additional details.

Pick A Card

Twisted Fate Pick a Card WR

Active: Twisted Fate start shuffling his deck. Pick a card to empower his next basic attack.

Twisted Fate Red Card WR

Recast - Red Card Red Card: Deals Damage mitigated with Shifting Sands (E)magic damage in an area and Slow icon slows for 3 seconds.

Red Card Damage:
30 / 50 / 70 / 90 Champions stunned with Pyromania (P)(+ 100% AD) Multiple champions hit with Between Worlds (R)(+ 65% AP)
Slow:
35 / 40 / 45 / 50%
Twisted Fate Blue Card WR

Recast - Blue Card Blue Card: Deals Damage mitigated with Shifting Sands (E)magic damage and restores Attack speed icon Champions hit by Piltover Peacemakers (Q) at greater than 75% of max rangemana.

Blue Card Damage:
40 / 65 / 90 / 115 Champions stunned with Pyromania (P)(+ 100% AD) Multiple champions hit with Between Worlds (R)(+ 80% AP)
Mana Regen:
inherit60 / 90 / 120 / 150
Twisted Fate Gold Card WR

Recast - Gold Card Gold Card: Deals Damage mitigated with Shifting Sands (E)magic damage and Stun icon WR stuns.

Gold Card Damage:
15 / 25 / 35 / 45 Champions stunned with Pyromania (P)(+ 100% AD) Multiple champions hit with Between Worlds (R)(+ 50% AP)
Stun Duration:
1.25 / 1.5 / 1.75 / 2

Info
  • No additional details.

Stacked Deck

Twisted Fate Stacked Deck WR

Passive: Twisted Fate gains Champions hit with Martial Cadence (P)bonus attack speed. Every 4th attack deals Damage mitigated with Shifting Sands (E)bonus magic damage.

Passive Attack Speed:
15 / 20 / 25 / 30%
Bonus Magic Damage:
60 / 90 / 120 / 150 Multiple champions hit with Between Worlds (R)(+ 45% AP)

Active: Twisted Fate gains Champions hit with Martial Cadence (P)bonus attack speed for 3 seconds. During this time, attacking enemy champions rolls Loaded Dice.

Bonus Attack Speed:
40 / 50 / 60 / 70%

Info
  • No additional details.

Destiny

Twisted Fate Destiny WR

Active: Twisted Fate True Sight icon reveals all enemy champions.

Duration:
6 / 8 / 10
Twisted Fate Gate WR

Recast: Channel for 1.5 seconds to teleport to target location.

Info
  • No additional details.

Patch history[]

For the expanded patch notes, see here.
V5.1d
  • Pick a Card Pick a Card
    • Red card AP ratio reduced from Multiple champions hit with Between Worlds (R)65% AP to inherit60%.
    • Blue card AP ratio reduced from Multiple champions hit with Between Worlds (R)80% AP to inherit75%.
  • Stacked Deck Stacked Deck
    • On-hit base damage reduced from 60 / 90 / 120 / 150 to 50 / 80 / 110 / 140.
    • Bonus attack speed reduced from 40 / 45 / 50 / 55% to 30 / 35 / 40 / 45%.
V4.4
  • Wild Cards Wild Cards
    • New effect: Cast time now scales with ability haste.
V4.2
  • Stats
    • Base movement speed increased from 335 to 345.
V3.5a
  • Destiny Destiny
    • Bug fix: Fixed an issue where Twisted Fate could gain permanent vision of enemies after frequent casting.
V3.3
  • Stats
    • Attack damage growth reduced from 3.6 to 2.65.
  • Wild Cards Wild Cards
    • AP ratio increased from Multiple champions hit with Between Worlds (R)65% AP to inherit70%.
  • Stacked Deck Stacked Deck
    • Active bonus attack speed reduced from 40 / 50 / 60 / 70% to 40 / 45 / 50 / 55%.
  • Destiny Destiny
    • Cooldown reduced from 130 / 110 / 90 seconds to 110 / 95 / 80.
V2.6a
  • Stats
    • Health growth increased from 105 to 115.
  • Pick a Card Pick a Card
    • Cooldown reduced from 8 / 7.5 / 7 / 6.5 seconds to 7 / 6.5 / 6 / 5.5.
V2.6
  • Stats
    • Health growth reduced from 115 to 105.
  • Pick a Card Pick a Card
    • Cooldown increased from 6 seconds at all ranks to 8 / 7.5 / 7 / 6.5.
  • Destiny Destiny
    • Target range reduced from 5000 to 4200.
V2.3b
  • Stats
    • Base armor reduced from 35 to 30.
V2.3
  • Stacked Deck Stacked Deck
    • New Effect: Now passively grants 15 / 20 / 25 / 30% bonus attack speed.
    • Active bonus attack speed reduced from 55 / 70 / 85 / 100% to 40 / 50 / 60 / 70%.
V2.2c
  • Pick a Card Pick a Card
    • Red Card area-of-effect radius increased from 200 to 275.
    • Red Card slow increased from 30 / 35 / 40 / 45% to 35 / 40 / 45 / 50%.
  • Stacked Deck Stacked Deck
    • Base Damage increased from 50 / 75 / 100 / 125 to 60 / 82.5 / 105 / 127.5 / 150.
    • AP Ratio increased from Multiple champions hit with Between Worlds (R)40% AP to inherit45%.
V2.1
  • Pick a Card Pick a Card
    • Blue Card mana restoration increased from 50 / 65 / 80 / 95 to 60 / 90 / 120 / 150.
    • Blue Card AP ratio increased from Multiple champions hit with Between Worlds (R)50% AP to Multiple champions hit with Between Worlds (R)80% / AP.
    • Red Card AP ratio increased from Multiple champions hit with Between Worlds (R)50% AP to Multiple champions hit with Between Worlds (R)65% / AP.
    • Gold Card stun duration increased from 1 / 1.25 / 1.5 / 1.75 seconds to 1.25 / 1.5 / 1.75 / 2.
V1.1
  • Stats
    • Base mana regeneration reduced from 12 to 9.
  • Pick a Card Pick a Card
    • Card rotate time reduced from 0.7 seconds to 0.6.
  • Destiny Destiny
    • Mana cost reduced from 150 to 100.

See also[]

References[]

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