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Twisted Fate OriginalCentered.jpg
Twisted Fate
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Loaded Dice
Loaded Dice.png

Innate: Every time Twisted Fate kills an enemy, he gains Gold1 − 6 (based on probability).

Since his dice is loaded, Twisted Fate has an increased chance of gaining 6 Gold 6.

  • The expected bonus gold gained per unit killed is 4 Gold 4.

Wild Cards
ANGLE: 45°
SPEED: 1000
COST: 60 / 70 / 80 / 90 / 100 Mana
Wild Cards.png

Active: Twisted Fate unleashes three cards in a cone in the target direction, dealing magic damage to all enemies they pass through.

Magic Damage:
60 / 105 / 150 / 195 / 240 (+ 65% AP)

Enemies can only be damaged once by Wild Cards.

  • Wild Cards will cast from wherever Twisted Fate is at the end of the cast time.

Pick a Card
COST: 40 / 55 / 70 / 85 / 100 Mana
COOLDOWN: 8 / 7.5 / 7 / 6.5 / 6
Pick a Card.png

Active: Twisted Fate cycles through Blue Card.pngRed Card.pngGold Card.png three cards for 6 seconds, hovering each for 0.5 seconds at a time. Choosing one by reactivating Pick a Card converts Twisted Fate's next basic attack within 6 seconds to have a 0.25-second cast time, deal modified magic damage, and apply an additional effect based on the card selected. The attack applies both on-hit and spell effects, but cannot Critical strike icon.png critically strike.

Blue Card.png

Recast - Blue Card Blue Card: Restores Mana icon.png mana.

Magic Damage:
40 / 60 / 80 / 100 / 120 (+ 100% AD) (+ 90% AP)
Mana Restored:
50 / 75 / 100 / 125 / 150
Red Card.png

Recast - Red Card Red Card: Deals magic damage around the target and Slow icon.png slows all enemies hit for 2.5 seconds.

Magic Damage:
30 / 45 / 60 / 75 / 90 (+ 100% AD) (+ 60% AP)
30 / 35 / 40 / 45 / 50%
Gold Card.png

Recast - Gold Card Gold Card: Stun icon.png Stuns the target.

Magic Damage:
15 / 22.5 / 30 / 37.5 / 45 (+ 100% AD) (+ 50% AP)
Stun Duration:
1 / 1.25 / 1.5 / 1.75 / 2

Pick a Card's recast can be used while affected by Stun icon.png crowd control.

  • The initial cast counts as an ability activation for the purposes of on-cast effects such as Spellblade and stacking Force Pulse Force Pulse.
    • Recasting the ability does not.
  • The enhanced attack triggers against Turret icon.png turrets but not jungle plants and Ward icon.png wards. It will not trigger against any other structures.
  • Pick a Card triggers on-hit effects and thus will stack and trigger Stacked Deck Stacked Deck.
  • The first card shown is random but the order always remains the same (Blue Card Blue Card, Red Card Red Card, Gold Card Gold Card, repeat).
    • Upon activation, an indicator visible to allies and enemies appears above Twisted Fate to show him shuffling his deck of cards while remaining in the same order, the card he can choose at every moment glows over the others. The selected card is specified for the duration of the enhanced attack.
  • PENDING FOR TEST The interval until the next card is hovered is 0.528 seconds every time, instead of some times 0.528 and other times 0.495.

Stacked Deck
Stacked Deck.png

Passive: Twisted Fate gains Attack speed icon.png bonus attack speed.

Bonus Attack Speed:
20 / 25 / 30 / 35 / 40%

Twisted Fate gains a stack of Stacked Deck from basic attacks on-hit, stacking up to 3 times.

At 3 stacks, his next basic attack on-hit against Turret icon.png non-structures consumes the stacks to deal bonus magic damage.

Bonus Magic Damage:
65 / 90 / 115 / 140 / 165 (+ 50% AP)

  • Stacked Deck can be Counter Strike.png dodged and/or missed if Twisted Fate is Blind icon.png blinded (the enhanced attack is not consumed in either case) but cannot be Spirit's Refuge.png blocked (the enhanced attack is consumed and the bonus damage is still applied).

COST: 100 Mana
COOLDOWN: 180 / 150 / 120

Active: Twisted Fate summons an identifying eyeball above all targetable enemy Champion icon.png champions for a few seconds, True Sight icon.png revealing them for the duration. Destiny can be recast within this time after 0.5 seconds.

6 / 8 / 10

Recast: Twisted Fate Channeling icon.png channels for 1.5 seconds and then Flash.png blinks to the target location upon completion, Bullet strikethrough.png destroying all Projectile.png projectiles targeting him in the process.

"No fightin' destiny."

  • The second cast's name is Gate.
  • Both casts count as ability activations for the purposes of on-cast effects such as Spellblade and stacking Force Pulse Force Pulse.
  • Twisted Fate cannot recast Destiny while Grounded icon.png grounded or Root icon.png rooted.
  • The Nearsight icon.png nearsight from Paranoia Paranoia will overpower the True Sight icon.png reveal from Destiny regardless of which one was cast first (enemy champions can still be revealed by Destiny after Paranoia ends if durations permit).
  • Using the recast will inform allies with a ping.
    • Both allies and enemies can see an indicator at the targeted location of where Twisted Fate will appear.
  • The following table refers for interactions while Twisted Fate is Channeling icon.png channeling:
Type Channel
Attacking Disabled
Abilities Pick a Card Pick a Card is usable. Wild Cards Wild Cards is disabled.
Movement Disabled
Items Usable All the other item-actives are usable
Disabled Hextech Protobelt-01 Hextech Protobelt-01 Hextech GLP-800 Hextech GLP-800
Interrupted by Stopwatch Stopwatch Zhonya's Hourglass Zhonya's Hourglass
Consumables Usable
Spells Usable N/A
Disabled Barrier Barrier Clarity Clarity Cleanse Cleanse Exhaust Exhaust Ghost Ghost Heal Heal Ignite Ignite Smite Smite Flash Flash Teleport Teleport Recall Recall Hexflash Hexflash Mark Mark Dash Dash
Interrupted by N/A
Interrupted by
  • Death
  • Grounded icon.png Grounding effects
  • Stun icon.png Immobilizing effects
  • Silence icon.png Silencing effects
  • References

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