Patch History[]
- Bonus attack damage changed to 10 / 25 / 50 / 80 (based on the number of Twinshots) from 10 / 25 / 45 / 80.
- Chance to trigger attack increased to 40 / 55 / 75 / 100% (based on the number of Twinshots) from 40 / 55 / 70 / 100%.
- Bonus attack damage reduced to 10 / 25 / 40 / 70 (based on the number of Twinshots) from 10 / 25 / 45 / 80.
- Bonus attack damage increased to 10 / 25 / 45 / 80 (based on the number of Twinshots) from 10 / 25 / 40 / 60.
- V12.4 - Returning
- New Twinshots: , .
- Removed Twinshots: , , .
- Bonus attack damage changed to 10 / 25 / 40 / 60 (based on the number of Twinshots) from 10 / 40 / 80.
- Chance to trigger attack changed to 40 / 55 / 70 / 100% (based on the number of Twinshots) from 40 / 70 / 100%.
- Bonus attack damage increased to 5 / 40 / 80 (based on the number of Twinshots) from 5 / 30 / 60.
- V11.22 - Added
- Synergy: Twinshots gain bonus attack damage and their basic attacks and abilities have a chance to trigger twice.
- 2 Twinshots: 5 AD, 40% chance
- 4 Twinshots: 30 AD, 70% chance
- 6 Twinshots: 60 AD, 100% chance
- Champions: , , , , .