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League of Legends Wiki
(→‎Turrets by Map: Section title changed to reflect the contents of the section. Proofreading.)
(Undid revision 3698876 by Musixboc (talk))
 
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{{Tocright}}
 
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'''Turrets''', also called '''towers''', are heavy fortifications that attack enemy minions and champions on sight. Turrets are a core component of League of Legends. They deal damage to enemies and provide vision to their team, allowing them to better control the battlefield. Turrets target one unit at a time and deal heavy damage. Teams must destroy enemy turrets to push their assault into enemy territory.
+
'''Turrets''', also called '''towers''', are heavy fortifications that attack enemy units on sight. Turrets are a core component of [[League of Legends]]. They deal damage to enemies and provide vision to their team, allowing them to have static and persistent control over the battlefield. Turrets target one unit at a time and deal heavy damage. Teams must destroy enemy turrets to push their assault into enemy territory.
   
 
There are 11 turrets per team on {{tip|Summoner's Rift}} and 4 on {{tip|Howling Abyss}}.
 
There are 11 turrets per team on {{tip|Summoner's Rift}} and 4 on {{tip|Howling Abyss}}.
  +
{{clr}}
 
== Summoner's Rift turrets ==
+
== General ==
[[File:Tower.png|right|200px]]
 
 
Turrets have 1095 sight range, 775 attack range and deal {{sti|attack damage|icononly = attack damage}} [[physical damage]]. They provide {{tip|true sight}} within their vision range. This reveals all the traps and stealth units in that area.
 
 
There are four types of turrets:
 
* '''Nexus turrets''': Located in front of the nexus, there are two of them.
 
* '''Inhibitor turrets''': There are three of them, each one located in front of an inhibitor, guarding the entrances to the base.
 
* '''Inner turrets''': Located in front of the inhibitor towers.
 
* '''Outer turrets''': Located in front of the inner towers.
 
 
Lane turrets are those that belong to a lane, i. e., all except the Nexus turrets. Lane turrets can only be targeted and damaged if they are the outermost structure standing in their lane. Turrets located behind the outermost standing turret are [[Untargetability#Structures|invulnerable and untargetable]] until the outermost one is destroyed. I. e.: Inner turrets only become vulnerable when their outer turret is destroyed, and inhibitor turrets only become vulnerable when their inner turret is destroyed. Nexus turrets are invulnerable and untargetable until at least one inhibitor is destroyed. Turrets fall apart as they take damage.
 
 
If a turret is destroyed while one of its shots is in mid-flight, that shot will not deal damage. Turret shots travel at a speed of {{tt|1200|Estimated}}.
 
 
[[Aura]] effects do not affect turrets.
 
 
Turrets count as terrain, even after they are destroyed. Any abilities that interact with terrain, such as {{cai|Condemn|Vayne}} or {{cai|Heroic Charge|Poppy}}, can be used on them.
 
 
Turrets deal modified damage to minions.
 
 
== Turret Rewards ==
 
Destroying a turret grants '''global gold''' and '''local gold'''.
 
* Global gold is given to all champions in the team that destroyed the turret.
 
* Local gold is shared between champions that are nearby when the turret is destroyed. Champions within 2500 range who assisted in a turret takedown count toward turret gold distribution, including first turret bonus.
 
The first turret destroyed yields {{g|150 '''bonus''' gold}} split between nearby champions.
 
 
== Characteristics of each type of turret ==
 
 
<tabber>
 
<tabber>
 
Summoner's Rift=
 
Summoner's Rift=
Line 41: Line 14:
 
|name = Outer turret
 
|name = Outer turret
 
|health = 5000
 
|health = 5000
|attackdamage = {{pp|15|type=minutes|152 to 278|0:00;0:30;1:30;2:30;3:30;4:30;5:30;6:30;7:30;8:30;9:30;10:30;11:30;12:30;13:30|formula=152+9 at 00:30 and every minute after that, capped at 278 at 13:30.}}
+
|attackdamage = {{pp|type=minutes|182 to 350 for 15|0:00;0:30;1:30;2:30;3:30;4:30;5:30;6:30;7:30;8:30;9:30;10:30;11:30;12:30;13:30|formula=182 + 12 at 00:30 and every minute after that, capped at 350 at 13:30.}}
 
|attackspeed = 0.833
 
|attackspeed = 0.833
  +
|range = {{tip|er|icononly = true}} 750
 
|armor = 40
 
|armor = 40
 
|magicresist = 40
 
|magicresist = 40
 
|globalgold = 50
 
|globalgold = 50
 
|localgold = 250
 
|localgold = 250
|experience = 0
+
|experience = 0
 
|item1 = Ohmwrecker (Turret Item)
 
|item1 = Ohmwrecker (Turret Item)
 
|item2 = Reinforced Armor (Turret Item)
 
|item2 = Reinforced Armor (Turret Item)
Line 55: Line 29:
 
|render = File: Summoner's Rift Outer turret.png
 
|render = File: Summoner's Rift Outer turret.png
 
}}
 
}}
:'''Notes:'''
+
:'''Outer turret features:'''
* {{sbc|{{ii|Turret Plating}}}}: Outer turrets have large stone shields attached called plates. Plates are segments of the turret’s health. A healty turret has five plates, each with 1000 health, meaning that the turret has 5000 health. When a champion destroys a plate, he and allies nearby get a gold reward, but the turret gets a bit of extra damage resistance, thus becoming slightly harder to destroy. Plates disappear at 14 minutes into the game and with them the extra damage resistance.
+
* {{sbc|{{ii|Turret Plating}}}}: Outer turrets have large stone shields attached called plates. Plates are segments of the turret's health. Turrets start with five plates, each with 1000 health, meaning that they start with 5000 health. When a champion destroys a plate, they and nearby allies get a gold reward. However, the turret then gains damage resistance, thus becoming slightly harder to destroy. Plates disappear 14 minutes into the game, along with their extra damage resistance. When this happens, the crystals embued on the remaining plates will flicker as a visual indicator and announcing messages both visually and aurally can be seen and heard 30 seconds before their removal.
** {{sbc|Passive:}} Grants {{pp|5|0 to 40*4|5000 to 1000|type='''current''' health|color=health}} '''bonus''' armor and magic resistance.
+
** {{sbc|Passive:}} Grants {{pp|-25+40*(x-1)|5000 to 1000 for 5|type='''current''' health}} {{as|'''bonus''' armor}} and {{as|'''bonus''' magic resistance}}.
** {{sbc|Passive - Bulwark:}} When a turret has its health reduced to {{as|4000|health}}, {{as|3000|health}}, {{as|2000|health}}, and {{as|1000 health}}; it gets a [[stack]] of '''Bulwark''' for 20 seconds. Each stack grants {{pp2|0;35*(x-1)|0 to 5 by 1|type=nearby enemy champions}} '''bonus''' armor and magic resistance, up to a maximum of {{pp2|0;35*4*(x-1)|0 to 5 by 1|type=nearby enemy champions}} at 4 stacks. This value changes dynamically depending on the number of {{tt|nearby|775 range}} enemy champions.
+
** {{sbc|Passive - Bulwark:}} When an outer turret's health is reduced to {{as|4000|health}}, {{as|3000|health}}, {{as|2000|health}}, and {{as|1000 health}}; the turret gains a [[stack]] of '''Bulwark''' for 20 seconds. The duration refreshes upon gaining a new stack while the effect is already active. Each stack grants {{pp|45;45*(x)|0 to 5 by 1|type=nearby enemy champions}} {{as|'''bonus''' armor}} and {{as|'''bonus''' magic resistance}}, up to a maximum of {{pp|45*4;45*4*(x)|0 to 5 by 1|type=nearby enemy champions}} bonus resistances at 4 stacks. Granted resistances increase based on the number of alive enemy champions within {{tip|er|icononly = true}} 850 range of the center of the turret.
** Destroying a plate grants a {{g|120}} gold reward divided among {{tt|nearby|1200 range}} champions.
+
** Plates take 17% reduced damage from {{tip|minions}} and {{tip|ranged}} {{tip|champions}}.
  +
** Destroying a plate grants {{g|125}} '''local''' gold.
* The top and mid outer turrets receive a {{sbc|{{ii|Fortification}}}} bonus for the first five minutes of each game. This bonus does not apply to the bottom lane outer turret.
 
  +
* The toplane and midlane outer turrets receive a {{sbc|{{ii|Fortification}}}} bonus for the first five minutes of each game.
   
 
{{clr}}
 
{{clr}}
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{{Infobox turret|
 
{{Infobox turret|
 
|name = Inner turret
 
|name = Inner turret
|health = 3600
+
|health = 4000
|attackdamage = {{pp|16|type=minutes|170 to 305|0:00;3:00;4:00;5:00;6:00;7:00;8:00;9:00;10:00;11:00;12:00;13:00;14:00;15:00;16:00;17:00|formula=170+9 at 3:00 and every minute after that, capped at 305 at 17:00.}}
+
|attackdamage = {{pp|type=minutes|187 to 427 for 16|0:00;3:00;4:00;5:00;6:00;7:00;8:00;9:00;10:00;11:00;12:00;13:00;14:00;15:00;16:00;17:00|formula=187 + 16 at 3:00 and every minute after that, capped at 427 at 17:00.}}
 
|attackspeed = 0.833
 
|attackspeed = 0.833
  +
|range = {{tip|er|icononly = true}} 750
|armor = {{pp|16|type=minutes|55 to 70|0:00;16:00;17:00;18:00;19:00;20:00;21:00;22:00;23:00;24:00;25:00;26:00;27:00;28:00;29:00;30:00|formula=55+1 at 16:00 and every minute after that, capped at 70 at 30:00.}}
 
|magicresist = {{pp|16|type=minutes|55 to 70|0:00;16:00;17:00;18:00;19:00;20:00;21:00;22:00;23:00;24:00;25:00;26:00;27:00;28:00;29:00;30:00|formula=55+1 at 16:00 and every minute after that, capped at 70 at 30:00.}}
+
|armor = {{pp|type=minutes|55 to 70 for 16|0:00;16:00;17:00;18:00;19:00;20:00;21:00;22:00;23:00;24:00;25:00;26:00;27:00;28:00;29:00;30:00|formula=55+1 at 16:00 and every minute after that, capped at 70 at 30:00.}}
  +
|magicresist = {{pp|type=minutes|55 to 70 for 16|0:00;16:00;17:00;18:00;19:00;20:00;21:00;22:00;23:00;24:00;25:00;26:00;27:00;28:00;29:00;30:00|formula=55+1 at 16:00 and every minute after that, capped at 70 at 30:00.}}
|globalgold = 50
 
|localgold = 300
+
|globalgold = 25
  +
|localgold = {{ap|{{tt|425|Mid lane}}|{{tt|675|Top and Bottom lane}}}}
|experience = 0
 
  +
|experience = 0
 
|item1 = Ohmwrecker (Turret Item)
 
|item1 = Ohmwrecker (Turret Item)
 
|item2 = Reinforced Armor (Turret Item)
 
|item2 = Reinforced Armor (Turret Item)
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|render = File: Summoner's Rift Inner turret.png
 
|render = File: Summoner's Rift Inner turret.png
 
}}
 
}}
:'''Notes:'''
+
:'''Inner turret features:'''
  +
* No specific features.
 
{{clr}}
 
{{clr}}
 
{{!}}-{{!}}Inhibitor turret=
 
{{!}}-{{!}}Inhibitor turret=
 
{{Infobox turret|
 
{{Infobox turret|
 
|name = Inhibitor turret
 
|name = Inhibitor turret
|health = 3300
+
|health = 3500
|attackdamage = {{pp|16|type=minutes|170 to 305|0:00;3:00;4:00;5:00;6:00;7:00;8:00;9:00;10:00;11:00;12:00;13:00;14:00;15:00;16:00;17:00|formula=170+9 at 3:00 and every minute after that, capped at 305 at 17:00.}}
+
|attackdamage = {{pp|type=minutes|187 to 427 for 16|0:00;3:00;4:00;5:00;6:00;7:00;8:00;9:00;10:00;11:00;12:00;13:00;14:00;15:00;16:00;17:00|formula=187 + 16 at 3:00 and every minute after that, capped at 427 at 17:00.}}
 
|attackspeed = 0.833
 
|attackspeed = 0.833
  +
|range = {{tip|er|icononly = true}} 750
 
|armor = 70
 
|armor = 70
 
|magicresist = 70
 
|magicresist = 70
|globalgold = 50
+
|globalgold = 25
|localgold = 50
+
|localgold = 375
|experience = 100
+
|experience = 0
 
|item1 = Ohmwrecker (Turret Item)
 
|item1 = Ohmwrecker (Turret Item)
|item2 = Reinforced Armor (Turret Item)
+
|item2 = Base Turret Reinforced Armor (Turret Item)
 
|item3 = Warden's Eye
 
|item3 = Warden's Eye
 
|render = File: Summoner's Rift Inhibitor turret.png
 
|render = File: Summoner's Rift Inhibitor turret.png
 
}}
 
}}
:'''Notes:'''
+
:'''Inhibitor turret features:'''
*Inhibitor turrets regenerate 3 health per second up to a maximum that depends on their current health:
+
* Inhibitor turrets regenerate {{as|3 health}} per second up to a maximum that depends on their {{as|'''current''' health}}.
** If their current health is below {{as|{{fd|33.3}}%|health}} they regenerate up to {{as|{{fd|33.3}}% health}}.
+
** If their {{as|'''current''' health}} is:
** If their current health is above {{as|{{fd|33.3}}%|health}} and below {{as|{{fd|66.7}}%|health}} they regenerate up to {{as|{{fd|66.7}}% health}}.
+
*** Below {{as|{{fd|33.3}}%|health}}, they regenerate up to {{as|{{fd|33.3}}% health}}.
** If their current health is above {{as|{{fd|66.7}}%|health}} and below {{as|100%|health}} they regenerate up to {{as|100% health}}.
+
*** Above {{as|{{fd|33.3}}%|health}} and below {{as|{{fd|66.7}}%|health}}, they regenerate up to {{as|{{fd|66.7}}% health}}.
  +
*** Above {{as|{{fd|66.7}}%|health}} and below {{as|100%|health}}, they regenerate up to {{as|100% health}}.
  +
 
{{clr}}
 
{{clr}}
 
{{!}}-{{!}}Nexus turret=
 
{{!}}-{{!}}Nexus turret=
 
{{Infobox turret|
 
{{Infobox turret|
 
|name = Nexus turret
 
|name = Nexus turret
|health = 2700
+
|health = 3000
|attackdamage = {{pp|16|type=minutes|150 to 285|0:00;3:00;4:00;5:00;6:00;7:00;8:00;9:00;10:00;11:00;12:00;13:00;14:00;15:00;16:00;17:00|formula=150+9 at 3:00 and every minute after that, capped at 285 at 17:00.}}
+
|attackdamage = {{pp|type=minutes|165 to 405 for 16|0:00;3:00;4:00;5:00;6:00;7:00;8:00;9:00;10:00;11:00;12:00;13:00;14:00;15:00;16:00;17:00|formula=165 + 16 at 3:00 and every minute after that, capped at 405 at 17:00.}}
 
|attackspeed = 0.833
 
|attackspeed = 0.833
  +
|range = {{tip|er|icononly = true}} 750
 
|armor = 70
 
|armor = 70
 
|magicresist = 70
 
|magicresist = 70
 
|globalgold = 50
 
|globalgold = 50
 
|localgold = 0
 
|localgold = 0
|experience = 0
+
|experience = 0
 
|item1 = Ohmwrecker (Turret Item)
 
|item1 = Ohmwrecker (Turret Item)
|item2 = Reinforced Armor (Turret Item)
+
|item2 = Base Turret Reinforced Armor (Turret Item)
 
|item3 = Warden's Eye
 
|item3 = Warden's Eye
 
|render = File: Summoner's Rift Nexus turret.png
 
|render = File: Summoner's Rift Nexus turret.png
 
}}
 
}}
:'''Notes:'''
+
:'''Nexus turret features:'''
*Nexus turrets regenerate 6 health per second up to a maximum that depends on their current health:
+
* Nexus turrets regenerate {{as|6 health}} per second up to a maximum that depends on their {{as|'''current''' health}}.
** If their current health is below {{as|{{fd|33.3}}%|health}} they regenerate up to {{as|{{fd|33.3}}% health}}.
+
** If their {{as|'''current''' health}} is:
** If their current health is above {{as|{{fd|33.3}}%|health}} and below {{as|{{fd|66.7}}%|health}} they regenerate up to {{as|{{fd|66.7}}% health}}.
+
*** Below {{as|{{fd|33.3}}%|health}}, they regenerate up to {{as|{{fd|33.3}}% health}}.
** If their current health is above {{as|{{fd|66.7}}%|health}} and below {{as|100%|health}} they regenerate up to {{as|100% health}}.
+
*** Above {{as|{{fd|33.3}}%|health}} and below {{as|{{fd|66.7}}%|health}}, they regenerate up to {{as|{{fd|66.7}}% health}}.
  +
*** Above {{as|{{fd|66.7}}%|health}} and below {{as|100%|health}}, they regenerate up to {{as|100% health}}.
  +
 
{{clr}}
 
{{clr}}
 
}}
 
}}
   
  +
|-|
|-|Howling Abyss=
 
  +
Howling Abyss=
 
{{#tag:tabber|
 
{{#tag:tabber|
 
Outer turret=
 
Outer turret=
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|name = Outer turret
 
|name = Outer turret
 
|health = 1700 (+ 250 for each enemy champion in the game)
 
|health = 1700 (+ 250 for each enemy champion in the game)
|attackdamage = {{pp|9|type=minutes|185 to 233|0:00;0:40;1:40;2:40;3:40;4:40;5:40;6:40;7:40|formula=185+6 at 0:40 and every minute after that, capped at 233 at 7:40.}}
+
|attackdamage = {{pp|185 to 293 for 13|0 to 12|type=minutes}}
 
|attackspeed = 0.833
 
|attackspeed = 0.833
  +
|range = {{tip|er|icononly = true}} 750
|armor = {{pp|9|type=minutes|70 to 78|0:00;0:45;1:45;2:45;3:45;4:45;5:45;6:45;7:45|formula=70+1 at 0:45 and every minute after that, capped at 78 at 7:45.}}
 
  +
|armor = {{pp|60 to 81 for 9|0 to 8|type=minutes}}
|magicresist = {{pp|9|type=minutes|75 to 83|0:00;0:45;1:45;2:45;3:45;4:45;5:45;6:45;7:45|formula=75+1 at 0:45 and every minute after that, capped at 83 at 7:45.}}
 
  +
|magicresist = {{pp|60 to 81 for 9|0 to 8|type=minutes}}
 
|globalgold = 150
 
|globalgold = 150
 
|localgold = 0
 
|localgold = 0
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|render = File: Howling Abyss Outer turret.png
 
|render = File: Howling Abyss Outer turret.png
 
}}
 
}}
:'''Notes:'''
+
:'''Outer turret features:'''
  +
* Armor and magic resistance are reduced to 40 at 12:00.
  +
 
{{clr}}
 
{{clr}}
 
{{!}}-{{!}}Inhibitor turret=
 
{{!}}-{{!}}Inhibitor turret=
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|name = Inhibitor turret
 
|name = Inhibitor turret
 
|health = 1700 (+ 250 for each enemy champion in the game)
 
|health = 1700 (+ 250 for each enemy champion in the game)
|attackdamage = {{pp|9|type=minutes|195 to 243|0:00;0:40;1:40;2:40;3:40;4:40;5:40;6:40;7:40|formula=195+6 at 0:40 and every minute after that, capped at 243 at 7:40.}}
+
|attackdamage = {{pp|195 to 375 for 16|0 to 15|type=minutes}}
 
|attackspeed = 0.833
 
|attackspeed = 0.833
  +
|range = {{tip|er|icononly = true}} 750
|armor = {{pp|9|type=minutes|70 to 78|0:00;0:45;1:45;2:45;3:45;4:45;5:45;6:45;7:45|formula=70+1 at 0:45 and every minute after that, capped at 78 at 7:45.}}
 
  +
|armor = {{pp|60 to 81 for 9|0 to 8|type=minutes}}
|magicresist = {{pp|9|type=minutes|75 to 83|0:00;0:45;1:45;2:45;3:45;4:45;5:45;6:45;7:45|formula=75+1 at 0:45 and every minute after that, capped at 83 at 7:45.}}
 
  +
|magicresist = {{pp|60 to 81 for 9|0 to 8|type=minutes}}
 
|globalgold = 150
 
|globalgold = 150
 
|localgold = 0
 
|localgold = 0
Line 163: Line 151:
 
|render = File: Howling Abyss Inhibitor turret.png
 
|render = File: Howling Abyss Inhibitor turret.png
 
}}
 
}}
:'''Notes:'''
+
:'''Inhibitor turret features:'''
  +
* Inhibitor turrets gain 30% damage reduction for 60 seconds after the Outer Turret is destroyed.
  +
 
{{clr}}
 
{{clr}}
 
{{!}}-{{!}}Nexus turret=
 
{{!}}-{{!}}Nexus turret=
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|name = Nexus turret
 
|name = Nexus turret
 
|health = 1400 (+ 250 for each enemy champion in the game)
 
|health = 1400 (+ 250 for each enemy champion in the game)
  +
|attackdamage = {{pp|195 to 375 for 16|0 to 15|type=minutes}}
|attackdamage = {{pp|9|type=minutes|175 to 223|0:00;0:40;1:40;2:40;3:40;4:40;5:40;6:40;7:40|formula=175+6 at 0:40 and every minute after that, capped at 223 at 7:40.}}
 
 
|attackspeed = 0.833
 
|attackspeed = 0.833
  +
|armor = {{pp|60 to 81 for 9|0 to 8|type=minutes}}
|armor = {{pp|9|type=minutes|50 to 58|0:00;0:45;1:45;2:45;3:45;4:45;5:45;6:45;7:45|formula=50+1 at 0:45 and every minute after that, capped at 58 at 7:45.}}
 
  +
|magicresist = {{pp|60 to 81 for 9|0 to 8|type=minutes}}
|magicresist = {{pp|9|type=minutes|75 to 83|0:00;0:45;1:45;2:45;3:45;4:45;5:45;6:45;7:45|formula=75+1 at 0:45 and every minute after that, capped at 83 at 7:45.}}
 
 
|globalgold = 150
 
|globalgold = 150
 
|localgold = 0
 
|localgold = 0
Line 181: Line 171:
 
|render = File: Howling Abyss Nexus turret.png
 
|render = File: Howling Abyss Nexus turret.png
 
}}
 
}}
:'''Notes:'''
+
:'''Nexus turret features:'''
  +
 
{{clr}}
 
{{clr}}
 
}}
 
}}
 
</tabber>
 
</tabber>
   
== Turret Passives/Items ==
+
=== Notes ===
  +
* Turrets have a {{tip|sight}} radius of {{tip|cr|icononly = true}} 1350 and an {{sti|attack range}} of {{tip|er|icononly = true}} 750. Their shots travel at a speed of 1200 and are unblockable {{tip|projectile|projectiles}}. They are also {{tip|cc-immune|immune to crowd control}} except {{tip|stasis}}.
Turrets have a pseudo-inventory that can be viewed, with each pseudo-item explaining a specific turret mechanic.
 
  +
* If a turret is destroyed while one of its shots is in mid-flight, that shot will not deal damage.
  +
* Turrets are units located on top of impassable [[terrain]]. This terrain remains even after the turret is destroyed.
  +
** Effects that interact with terrain will do so for both functional and destroyed turrets.
   
  +
=== Items ===
;{{sbc|{{ii|Fortification}}}}
 
  +
Turrets have a pseudo-inventory which consists of items that grant them additional effects, similarly to the inventories of champions. Each of these items provide the turret with mechanics that improve their overall offense and defense on the battlefield. The following section lists them with their passive effects:
[[File:Fortification_effect.jpg|thumb|300px|Fortification Effect]]
 
  +
[[File:Turret fortification effect.png|thumb|300px|Fortification VFX]]
* {{sbc|Unique Passive - Fortification:}} 50% damage reduction from all sources, this effect expires after 5 minutes. ''(Reduction applies before armor.)''
 
  +
* '''{{ii|Fortification}}'''
  +
** {{sbc|Unique Passive - Fortification:}} 50% damage reduction from all sources, this effect expires after 5 minutes.
  +
* '''{{ii|Ohmwrecker (Turret Item)|Ohmwrecker}}'''
  +
** {{sbc|Unique Passive:}} Gains 30% armor penetration.
  +
** {{sbc|Unique Passive - Dodge Piercing:}} Turret attacks, once their windup has completed, cannot be evaded, [[Attack_effects#On_Hitting|parried]], nor {{tip|projectile|intercepted}}. They will be still be {{tip|homing projectile destruction|destroyed by effects that 'pop' homing projectiles}}, such as their target becoming {{tip|untargetable}}.
  +
** {{sbc|Unique Passive - Warming Up:}} The damage dealt by turrets increases by 40% each time they hit a {{tip|champion}}, up to 120% bonus damage. This effect resets 3 seconds after the last shot hits a champion, but it doesn't reset when switching targets.
  +
* '''{{ii|Reinforced Armor (Turret Item)|Reinforced Armor}}'''
  +
** {{sbc|Unique Passive - Reinforced Armor:}} [[Damage modifier|Reduces]] incoming damage by 80%, including {{tip|true damage}}, when no enemy {{tip|minion|minions}} or {{ui|Rift Herald|Summoned Rift Herald}} are nearby.
  +
*** {{tip|Pet|Pets}}, {{tip|stealthed trap|traps}}, and {{tip|monster|neutral monsters}} do not deactivate this effect.
  +
** '''{{ii|Base Turret Reinforced Armor (Turret Item)|Base Turret Reinforced Armor}}'''
  +
*** {{sbc|Unique Passive - Reinforced Armor:}} [[Damage modifier|Reduces]] incoming damage by 80%, including {{tip|true damage}}, when no enemy {{tip|minion|minions}} or {{ui|Rift Herald|Summoned Rift Herald}} are nearby.
  +
*** {{sbc|Unique Passive:}} Base turrets have {{sti|health regeneration|link=true}}, but this regeneration is limited by their {{as|'''current''' health}}:
  +
**** {{as|'''Current''' health}} between {{as|67%|hp}} and {{as|100%|hp}}: Regenerate up to {{as|100% health}}.
  +
**** {{as|'''Current''' health}} between {{as|34%|hp}} and {{as|66%|hp}}: Regenerate up to {{as|66% health}}.
  +
**** {{as|'''Current''' health}} below {{as|34%|hp}}: Regenerate up to {{as|33% health}}.
  +
* '''{{ii|Warden's Eye}}'''
  +
** {{sbc|Unique Passive - {{tip|True Sight}}:}} Can see all units and traps (including those in {{tip|stealth}}) within 1095 range, unless the direct line of vision is obstructed (e.g. by terrain).
   
  +
== Turret rewards ==
;{{sbc|{{ii|Ohmwrecker (Turret Item)|Ohmwrecker}}}}
 
  +
Destroying a turret grants two gold rewards to the team that destroys it: a '''global reward''' and a '''local reward'''.
* +30% armor penetration.
 
* {{sbc|Unique Passive - Dodge Piercing:}} Turret attacks cannot be dodged, except by spells where a champion becomes {{tip|untargetable}}.
 
* {{sbc|Unique Passive - Warming Up:}} Turrets gain 40% damage each time they strike a champion, up to 120% bonus damage.
 
** This effect doesn't reset when switching targets.
 
** Resets 3 seconds after the last shot has hit a champion
 
   
  +
* The global reward is given to all the champions in the team.
;{{sbc|{{ii|Reinforced Armor (Turret Item)|Reinforced Armor}}}}
 
  +
* The local reward is shared between all champions alive and within 1200 range. Champions beyond 1200 range but within 2500 range receive the local reward only if they assisted in destroying the turret by dealing damage to it in the last 10 seconds. This also holds for the reward distribution from destroying turret plating.
* {{sbc|Unique Passive - Reinforced Armor:}} Reduces incoming damage by {{fd|66.66}}% and becomes immune to true damage when no enemy minions or {{ui|Rift Herald|Summoned Rift Herald}} are nearby.
 
  +
** Dealing the killing blow{{tt|*|has to be one's own damage; e.g. Rift Herald mercenary will give you only assist credit}} to a turret (while any distance away or {{tip|death|dead}}) will always yield share of the local gold.
** This reduces the effectiveness of [[backdoor]]ing (pushing without minions) compared to conventional pushing. Pets ({{ui|Tibbers}}, {{ai|Void Swarm|Malzahar|Voidlings}}), traps ({{cai|Jack in the Box|Shaco}}), and monsters (brought by {{cai|Force of Will|Syndra}}) do not deactivate this passive.
 
  +
** These mechanics also apply for Turret Plating's local rewards. However, {{ui|Rift Herald}} destroying plates will yield a share of the gold regardless of where and how its owner is, aswell.
   
  +
The local reward for destroying the first turret (also referred to as "Turret First Blood" and "First Turret gold") grants {{g|150 '''bonus''' gold}}.
{{sbc|{{ii|Warden's Eye}}}}
 
* {{sbc|Unique Passive - {{tip|True Sight}}:}} Can see invisible units within 1000 units.
 
   
== Attack Prioritization ==
+
== Target selection ==
  +
Turrets attack the first enemy unit that comes into their range and continue attacking that unit until it dies, leaves the attack range of the turret, or stops being targetable. When the current target is lost by any means, the turret selects a new target. If several targets are in range, the turret chooses its new target by following this priority list (they will attack the closest and most prioritized enemy):
   
  +
# Targetable trap (e.g. {{ai|Jack in the Box|Shaco}}).
Turrets attack the first enemy unit that comes into their range and continue attacking until that unit dies, leaves attack range, or stops being targetable thanks to abilities or items. When the current target is lost for whatever reason, the turret selects a new target. If several targets are in range, the turret chooses its new target following this priority list:
 
  +
# [[Pets]] (e.g. {{ui|Tibbers|link=Annie/LoL#Pets}}, {{ai|Void Swarm|Malzahar|Voidlings|link=Malzahar/LoL#Pets}}).
# The closest {{ii|Zz'Rot Portal}}.
 
  +
# {{ui|Blue Siege Minion|link=Siege minion|Siege minion}} or {{ui|Blue Super Minion|link=Super minion|super minion}}.
# The closest targetable Trap (e.g. {{ai|Jack in the Box|Shaco}}).
 
  +
# {{ai|Shepherd of Souls|Yorick|Mist Walkers}}.
# The closest enemy Pet (e.g. {{ui|Tibbers}}).
 
# An effectively random enemy siege minion or super minion.
+
# {{ui|Blue Melee Minion|link=Melee minion|Melee minion}}.
  +
# {{ui|Blue Caster Minion|link=Caster minion|Caster minion}}.
# [[Yorick/Abilities|Eulogy of the Isles]] (Maiden of the Mist)
 
  +
# {{ai|Eulogy of the Isles|Yorick|Maiden of the Mist}}.
# An effectively random enemy melee minion.
 
  +
# {{tip|Champion}}.
# An effectively random enemy caster minion.
 
# The closest enemy champion to the tower.
 
However, if an enemy champion deals damage to an allied champion who is within 1400 range of a turret, the turret switches targets to attack the enemy champion. The damage dealt by the enemy champion can come from any source (pet, aura, item, etc.). Turrets don't attack enemy champions who use non-damaging spells, like {{cai|Wall of Pain|Karthus}}. They will however attack them if the spell or attack is blocked (by a spell shield or ability effect) or if the attack triggers [[Combat status|combat effects]].
 
   
  +
However, if an enemy champion deals damage to an allied champion who is within 1400 range of a turret, the turret switches targets to attack the enemy champion. The damage can come from any source, including [[pet]]s. Turrets don't attack enemy champions using non-damaging spells, like {{cai|Wall of Pain|Karthus}}. They will still attack them if the spell or attack is blocked by a {{tip|spell shield}} or if the attack triggers [[Combat status|combat effects]].
==Damaging Turrets==
 
Turrets are invulnerable to most champion abilities. Exceptions listed in the scroll box below. [[Basic attack]]s don't apply health based damage modifiers and critical strikes, unless otherwise stated.
 
   
  +
Certain traps (e.g: Jhin's lotus traps) and all wards do not get targeted even though they might be spotted by the turret.
The {{ri|Demolish}} rune is specifically for damaging turrets. Turrets are given a crystal timer at their base that displays a countdown to a turret being made vulnerable to Demolish by a champion's presence within turret range.
 
   
  +
== Damaging turrets ==
Damage to a turret is based on {{sti|ad|'''base''' attack damage}} plus the higher of bonus attack damage or 60% of {{sti|ability power}}. When a champion with AP more than double his bonus AD attacks a tower he triggers Ability Power damage conversion. This means that all the damage of the attack is converted to magic damage (rather than physical). Turrets are vulnerable to {{sti|armor penetration}} and {{sti|magic penetration}}.
 
  +
A turret can only be targeted and damaged if it is the outermost structure standing in its lane. Turrets located behind the outermost standing turrets are [[Untargetability#Structures|invulnerable and untargetable]] until the outermost one is destroyed. This means that inner turrets only become vulnerable when their respective outer turret is destroyed, and inhibitor turrets only become vulnerable when their respective inner turret is destroyed. Nexus turrets are only vulnerable if one or more of their inhibitors are destroyed.
  +
Turrets fall apart as they take damage.[[File:Demolish stacks.png|thumb|300px|Crystals timer]]
  +
Turrets are not valid targets to most abilities, spells and auras. Exceptions are listed in the lists below. [[Basic attack]]s don't apply health based damage modifiers or critical strikes, unless otherwise stated. [[Armor penetration]] and [[magic penetration]] are factored into the damage dealt to any structure. Some [[on-hit]] effects can apply to structures and/or turrets.
   
  +
Unmodified basic attacks' damage against turrets is {{as|100% '''base''' AD}} {{as|(+ 100% '''bonus''' AD)}} {{as|(+ 60% AP)}}. The damage type depends on {{as|ability power}} and {{as|'''bonus''' attack damage}}:
{{Scroll box|content=
 
  +
* Physical damage if {{as|100% '''bonus''' AD}} > {{as|60% AP}}.
;Abilities that deal bonus damage to turrets
 
  +
* Magic damage if {{as|100% '''bonus''' AD}} < {{as|60% AP}}.
* On-hit Effects
 
** {{cai|Power Fist|Blitzcrank}}
 
** {{cai|Precision Protocol|Camille}}
 
** {{cai|Crippling Strike|Darius}}
 
** {{cai|Moonsilver Blade|Diana}}
 
** {{cai|Phase Dive|Ekko}}
 
** {{cai|Essence Flux|Ezreal}}
 
** {{cai|Lunge|Fiora}}
 
** {{cai|Trial by Fire|Gangplank}}
 
** {{cai|Decisive Strike|Garen}}
 
** {{cai|Devastating Charge|Hecarim}}
 
** {{cai|Transform Mercury Hammer|Jayce}} and {{ai|Hyper Charge|Jayce}}
 
** {{cai|Whisper|Jhin}}'s 4th shot will still crit structures at 44% reduced damage
 
** The fourth hit of {{cai|Violent Tendencies|Kled}}
 
** {{cai|Shield of Daybreak|Leona}}
 
** {{cai|Lightslinger|Lucian}}
 
** {{cai|Double Strike|Master Yi}}
 
** {{cai|Love Tap|Miss Fortune}}
 
** {{cai|Siphoning Strike|Nasus}}
 
** {{cai|Takedown|Nidalee}}
 
** {{cai|Queen's Wrath|Rek'Sai}}
 
** {{cai|Twin Bite|Shyvana}}
 
** {{cai|Power Chord|Sona}}
 
** {{cai|Chomp|Trundle}}
 
** {{cai|Pick a Card|Twisted Fate}}
 
** {{cai|Tumble|Vayne}}
 
** {{cai|Excessive Force|Vi}}
 
** {{cai|Rolling Thunder|Volibear}}
 
** {{cai|Crushing Blow|Wukong}}
 
** {{cai|Three Talon Strike|Xin Zhao}}
 
** {{cai|Short Fuse|Ziggs}}
 
   
  +
The {{ri|Demolish}} rune helps to destroy turrets quickly. When a champion with the ''Demolish'' rune is within the range of a turret, 6 crystals appear around the turret's base. These crystals act as a countdown timer that indicates when the turret will be vulnerable to ''Demolish''.
* Area of Effect
 
** {{cai|Tremors|Rammus}}
 
** {{cai|Unstoppable Onslaught|Sion}}
 
** {{cai|Satchel Charge|Ziggs}}
 
   
  +
=== Abilities that deal bonus damage to turrets ===
* Targeted
 
  +
==== On-hit Effects ====
** {{cai|Explosive Charge|Tristana}}
 
  +
{{Column|2|
  +
* {{cai|Power Fist|Blitzcrank}}
  +
* {{cai|Precision Protocol|Camille}}
  +
* {{cai|Crippling Strike|Darius}}
  +
* {{cai|Moonsilver Blade|Diana}}
  +
* {{cai|Phase Dive|Ekko}}
  +
* {{cai|Essence Flux|Ezreal}}
  +
* {{cai|Lunge|Fiora}} and {{ais|Bladework|Fiora}} second attack
  +
* {{cai|Trial by Fire|Gangplank}}
  +
* {{cai|Decisive Strike|Garen}}
  +
* {{cai|Devastating Charge|Hecarim}}
  +
* {{cai|Harsh Lesson|Illaoi}}
  +
* {{cai|Transform Mercury Hammer|Jayce}} and {{ai|Hyper Charge|Jayce}}
  +
* {{cai|Whisper|Jhin}}'s 4th shot will still crit structures at 44% reduced damage
  +
* The fourth hit of {{cai|Violent Tendencies|Kled}}
  +
* {{cai|Shield of Daybreak|Leona}}
  +
* {{cai|Lightslinger|Lucian}}
  +
* {{cai|Double Strike|Master Yi}}
  +
* {{cai|Love Tap|Miss Fortune}}
  +
* {{cai|Siphoning Strike|Nasus}}
  +
* {{cai|Takedown|Nidalee}}
  +
* {{cai|Formless Blade|Nilah}}
  +
* {{cai|Iron Ambassador|Poppy}}
  +
* {{cai|Queen's Wrath|Rek'Sai}}
  +
* {{cai|Savagery|Rengar}}
  +
* {{cai|Piercing Darkness|Senna}}
  +
* {{cai|Twin Bite|Shyvana}}
  +
* {{cai|Power Chord|Sona}}
  +
* {{cai|Chomp|Trundle}}
  +
* {{cai|Pick a Card|Twisted Fate}}
  +
* {{cai|Tumble|Vayne}}
  +
* {{cai|Relentless Force|Vi}}
  +
* {{cai|Thundering Smash|Volibear}}
  +
* {{cai|Crushing Blow|Wukong}}
  +
* {{cai|Three Talon Strike|Xin Zhao}}
  +
* {{cai|Short Fuse|Ziggs}}
  +
}}
  +
  +
==== Single target ====
  +
* {{cai|Comeuppance|Akshan}}
  +
  +
==== Area of Effect ====
  +
{{Column|2|
  +
* {{cai|Soaring Slam|Rammus}}
  +
* {{cai|Unstoppable Onslaught|Sion}}
  +
* {{cai|Spray and Pray|Twitch}}
  +
* {{cai|Stormbringer|Volibear}}
  +
* {{cai|Satchel Charge|Ziggs}}
  +
* {{cai|Burst Fire|Zeri}} after casting {{ai|Spark Surge|Zeri}}
  +
}}
  +
  +
==== Turret-Targeted ====
  +
{{Column|2|
  +
* {{cai|Explosive Charge|Tristana}}
  +
* {{cai|Wild Rush|Samira}} (does not deal damage)
  +
}}
   
;Items that deal bonus damage to turrets
+
=== Items that deal bonus damage to turrets ===
  +
{{Column|2|
  +
* {{ii|Dead Man's Plate}}
  +
* {{ii|Essence Reaver}}
 
* {{ii|Lich Bane}}
 
* {{ii|Lich Bane}}
 
* {{ii|Sheen}}
 
* {{ii|Sheen}}
* {{ii|Trinity Force}}
+
* {{ii|Trinity Force}} ({{ii|Infinity Force}})
  +
}}
* {{ii|Iceborn Gauntlet}}
 
   
;Abilities that affect turrets
+
=== Items that increase damage to turrets ===
  +
* {{ii|Hullbreaker}}
* Turrets can be shielded by {{cai|Eye of the Storm|Janna}}.
 
  +
  +
=== Abilities that affect turrets ===
 
* Turrets can be put into stasis by {{cai|Tempered Fate|Bard}}.
 
* Turrets can be put into stasis by {{cai|Tempered Fate|Bard}}.
  +
* Turrets can be shielded by {{cai|Eye of the Storm|Janna}}.
Last-hitting a turret does not grant bonuses to champions, unless they have a relevant effect:
 
  +
* Turrets can be disabled by {{cai|Stormbringer|Volibear}}.
* {{cai|Loaded Dice|Twisted Fate}} grants him from {{g|1 to 6}}.
 
  +
* {{cai|Carnivore|Cho'Gath}} restores a small amount of health and mana.
 
  +
Last-hitting a turret does not grant bonuses to champions, unless they have a guaranteed effect for any unit regardless of their type:
  +
* {{cai|Carnivore|Cho'Gath}} grants its heal and mana restore.
  +
* {{cai|League of Draven|Draven}} grants 1 stack.
 
* {{cai|Siphoning Strike|Nasus}} gains permanent damage.
 
* {{cai|Siphoning Strike|Nasus}} gains permanent damage.
*{{cai|League of Draven|Draven|passive}} grants 1 stack.
+
* {{cai|Loaded Dice|Twisted Fate}} grants him {{g|1 to 6}}.
  +
}}
 
  +
== Summoner's Rift turrets ==
  +
{| class="article-table" cellspacing="1" cellpadding="1" border="0"
  +
|-
  +
! scope="col" |Type
  +
! scope="col" |Location
  +
! scope="col" |Number
  +
|-
  +
|'''Outer turrets'''
  +
|In front of the inner towers.
  +
|6
  +
|-
  +
|'''Inner turrets'''
  +
|In front of the inhibitor towers.
  +
|6
  +
|-
  +
|'''Inhibitor turrets'''
  +
|In front of an inhibitor, guarding the entrances to the base.
  +
|6
  +
|-
  +
|'''Nexus turrets'''
  +
| In front of the Nexus
  +
|4
  +
|}
  +
  +
== Howling Abyss turrets ==
  +
{| class="article-table" cellspacing="1" cellpadding="1" border="0"
  +
|-
  +
! scope="col" |Type
  +
! scope="col" |Location
  +
! scope="col" |Number
  +
|-
  +
|'''Outer turrets'''
  +
|In front of the inner towers.
  +
|2
  +
|-
  +
|'''Inhibitor turrets'''
  +
|In front of an inhibitor, guarding the entrances to the base.
  +
|2
  +
|-
  +
|'''Nexus turrets'''
  +
| In front of the Nexus
  +
|4
  +
|}
   
 
== Strategy ==
 
== Strategy ==
* Turrets can be used to create a choke point for traps such as {{cai|Yordle Snap Trap|Caitlyn}}, especially in the smaller area closer to the wall, as minions will not normally walk through that area of the lane.
+
* Turrets can be used to create choke points using traps such as {{cai|Yordle Snap Trap|Caitlyn}}, especially in the narrow areas between a turret and nearby terrain, as minions will not normally walk through those areas of lanes.
* On Summoner's Rift, during the early game melee minions usually die to two turret attacks and one champion auto attack, and ranged minions usually die to one turret attack and two champion auto attacks. Knowing this is useful to last hit minions that are being attacked by a turret.
+
* On Summoner's Rift, the majority of champions during the '''early game''' have enough base {{stil|{{as|attack damage}}}} (including any sufficient passive [[attack effects|attack effects]] such as {{ai|Clockwork Windup|Orianna}}) to last hit minions with assistance from turrets by using only {{tip|basic attack|basic attacks}}. Assuming that minions have taken none or negligible damage from other sources prior to or during being attacked by the turret:
  +
** Melee minions may sustain two turret attacks, and then one champion attack to last hit.
* Destroying the five stacks of {{ii|Turret Plating}} grants a total of {{g|600}} (120{{times}}5).
 
  +
** Ranged minions may sustain one champion attack, then one turret attack, then another champion attack to last hit.
  +
* Destroying the five stacks of {{ii|Turret Plating}} grants a total of {{g|{{#expr:125*5}}}} (125{{times}}5 plates), plus {{g|{{#expr:250+50}}}} (250 local gold bounty for the Outer turret + 50 global gold bounty for taking down a turret) for a total of ​​​​​{{g|{{#expr:(125*5)+250+50}}}}. If this is the first turret to go down (First Turret gold), it also locally grants an additional {{g|150}}, for a maximum possible total of {{g|{{#expr:(125*5)+250+50+150}}}} from a single Outer turret before 14 minutes.
  +
* Turrets have one of the largest hitboxes in the game, so it is possible for enemies to misclick into the turrets instead of into the player.
  +
  +
== Turret Variants ==
  +
League of Legends have had numerous different turrets during its history. Most were primarily used for Summoner's Rift while the remaining ones for ARAM, Twisted Treeline, and other game modes.
  +
  +
<tabber>
  +
Summoner's Rift=
  +
{{#tag:tabber|
  +
Evolved=
  +
These are all the Turrets used after second Summoner's Rift map update
  +
<gallery position="center" spacing="small" captionalign="center">
  +
Order Turret Blue Render.png|Blue "Summoner's Rift" Turret <small>(Order)</small>
  +
Order Turret Red Render.png|Red "Summoner's Rift" Turret <small>(Order)</small>
  +
Chaos Turret Blue Render.png|Blue "Summoner's Rift" Turret <small>(Chaos)</small>
  +
Chaos Turret Red Render.png|Red "Summoner's Rift" Turret <small>(Chaos)</small>
  +
Order Turret Shield Blue Render.png|Blue "Summoner's Rift" Turret Shield <small>(Order)</small>
  +
Order Turret Shield Red Render.png|Red "Summoner's Rift" Turret Shield <small>(Order)</small>
  +
Chaos Turret Shield Blue Render.png|Blue "Summoner's Rift" Turret Shield <small>(Chaos)</small>
  +
Chaos Turret Shield Red Render.png|Red "Summoner's Rift" Turret Shield <small>(Chaos)</small>
  +
</gallery>
  +
{{!}}-{{!}}
  +
Beta=
  +
These are all the Turrets used between Beta 3 and second Summoner's Rift map update.
  +
  +
While they appear in the Beta 1 files, they were used the most after Beta 3 until the second Summoner's Rift map update.
  +
<gallery position="center" spacing="small" captionalign="center">
  +
Order Turret Lane Render old3.png|Blue "Summoner's Rift" Lane Turret Old 3 <small>(Order)</small>
  +
Order Turret Gate Render old3.png|Blue "Summoner's Rift" Gate Turret Old 3 <small>(Order)</small>
  +
Order Turret Nexus Render old3.png|Blue "Summoner's Rift" Nexus Turret Old 3 <small>(Order)</small>
  +
Chaos Turret Lane Render old3.png|Purple "Summoner's Rift" Lane Turret Old 3 <small>(Chaos)</small>
  +
Chaos Turret Gate Render old3.png|Purple "Summoner's Rift" Gate Turret Old 3 <small>(Chaos)</small>
  +
Chaos Turret Nexus Render old3.png|Purple "Summoner's Rift" Nexus Turret Old 3 <small>(Chaos)</small>
  +
Generic Turret Destroyed Render old.png|Generic Destroyed "Summoner's Rift" Turret
  +
</gallery>
  +
{{!}}-{{!}}
  +
Alpha=
  +
These are all the Turrets used between Beta 1 and second Summoner's Rift map update.
  +
  +
Before the second Summoner's Rift map update, each part of the map had specific turret designs (lane, gate, nexus). The two turret variants were quickly changed between Beta 1 to Beta 3, with the final third variant lasting until the second Summoner's Rift map update.
  +
<gallery position="center" spacing="small" captionalign="center">
  +
Order Turret Lane Render old.png|Blue "Summoner's Rift" Lane Turret Old 1 <small>(Order)</small>
  +
Order Turret Gate Render old.png|Blue "Summoner's Rift" Gate Turret Old 1 <small>(Order)</small>
  +
Order Turret Nexus Render old.png|Blue "Summoner's Rift" Nexus Turret Old 1 <small>(Order)</small>
  +
Chaos Turret Lane Render old.png|Red "Summoner's Rift" Lane Turret Old 1 <small>(Chaos)</small>
  +
Chaos Turret Gate Render old.png|Red "Summoner's Rift" Gate Turret Old 1 <small>(Chaos)</small>
  +
Chaos Turret Nexus Render old.png|Red "Summoner's Rift" Nexus Turret Old 1 <small>(Chaos)</small>
  +
Order Turret Lane Render old2.png|Blue "Summoner's Rift" Lane Turret Old 2 <small>(Order)</small>
  +
Order Turret Gate Render old2.png|Blue "Summoner's Rift" Gate Turret Old 2 <small>(Order)</small>
  +
Order Turret Nexus Render old2.png|Blue "Summoner's Rift" Nexus Turret Old 2 <small>(Order)</small>
  +
Chaos Turret Lane Render old2.png|Purple "Summoner's Rift" Lane Turret Old 2 <small>(Chaos)</small>
  +
Chaos Turret Gate Render old2.png|Purple "Summoner's Rift" Gate Turret Old 2 <small>(Chaos)</small>
  +
Chaos Turret Nexus Render old2.png|Purple "Summoner's Rift" Nexus Turret Old 2 <small>(Chaos)</small>
  +
</gallery>
  +
}}
  +
|-|
  +
Other Game Modes=
  +
Other game modes refers to [[Arcade]], [[Butcher's Bridge]], [[Howling Abyss]], [[Twisted Treeline]], and [[Ultra Rapid Fire]] turrets.
  +
  +
Both original [[Howling Abyss]], [[Twisted Treeline]] and [[Murder Bridge]] had altered variants of the original Summoner's Rift turrets before their eventual updates.
  +
<gallery position="center" spacing="small" captionalign="center">
  +
Turret Blue Arcade Render.png|Blue "Arcade" Turret <small>(Order & Chaos)</small>
  +
Turret Red Arcade Render.png|Red "Arcade" Turret <small>(Order & Chaos)</small>
  +
Turret Blue Arcane Render.png|Blue "Arcane" Turret <small>(Order & Chaos)</small>
  +
Turret Red Arcane Render.png|Red "Arcane" Turret <small>(Order & Chaos)</small>
  +
Turret Shield Blue Arcane Render.png|Blue "Arcane" Turret Shield <small>(Order & Chaos)</small>
  +
Turret Shield Red Arcane Render.png|Red "Arcane" Turret Shield <small>(Order & Chaos)</small>
  +
Order Turret Blue Butcher'sBridge Render.png|Blue "Butcher's Bridge" Turret <small>(Order)</small>
  +
Order Turret Red Butcher'sBridge Render.png|Red "Butcher's Bridge" Turret <small>(Order)</small>
  +
Chaos Turret Blue Butcher'sBridge Render.png|Blue "Butcher's Bridge" Turret <small>(Chaos)</small>
  +
Chaos Turret Red Butcher'sBridge Render.png|Red "Butcher's Bridge" Turret <small>(Chaos)</small>
  +
Turret CrystalScar Render.png|"Crystal Scar" Turret <small>(Order & Chaos)</small>
  +
Order Turret Blue HowlingAbyss Render.png|Blue "Howling Abyss" Turret <small>(Order)</small>
  +
Order Turret Red HowlingAbyss Render.png|Red "Howling Abyss" Turret <small>(Order)</small>
  +
Order Turret Purple HowlingAbyss Render.png|Purple "Howling Abyss" Turret <small>(Order)</small>
  +
Chaos Turret Blue HowlingAbyss Render.png|Blue "Howling Abyss" Turret <small>(Chaos)</small>
  +
Chaos Turret Red HowlingAbyss Render.png|Red "Howling Abyss" Turret <small>(Chaos)</small>
  +
Chaos Turret Purple HowlingAbyss Render.png|Purple "Howling Abyss" Turret <small>(Chaos)</small>
  +
Turret Blue TempleofLilyandLotus Render.png|Blue "Temple of Lily and Lotus" Turret <small>(Order & Chaos)</small>
  +
Turret Red TempleofLilyandLotus Render.png|Red "Temple of Lily and Lotus" Turret <small>(Order & Chaos)</small>
  +
Turret Shield Blue TempleofLilyandLotus Render.png|Blue "Temple of Lily and Lotus" Turret Shield <small>(Order & Chaos)</small>
  +
Turret Shield Red TempleofLilyandLotus Render.png|Red "Temple of Lily and Lotus" Turret Shield <small>(Order & Chaos)</small>
  +
Order Turret TwistedTreeline Render.png|Blue "Twisted Treeline" Turret <small>(Order)</small>
  +
Chaos Turret TwistedTreeline Render.png|Purple "Twisted Treeline" Turret <small>(Chaos)</small>
  +
Order Turret URF Render.png|Blue "Ultra Rapid Fire" Turret <small>(Order)</small>
  +
Chaos Turret URF Render.png|Red "Ultra Rapid Fire" Turret <small>(Chaos)</small>
  +
Turret Blue NexusSiege Render.png|Blue "Nexus Siege" Turret <small>(Chaos)</small>
  +
Turret Red NexusSiege Render.png|Red "Nexus Siege" Turret <small>(Chaos)</small>
  +
</gallery>
  +
</tabber>
   
 
== Trivia ==
 
== Trivia ==
  +
* Whenever a turret is destroyed, the crystal where its attacks originate from shatters and drops on the ground.
* {{ii|Turret Plating}} is effective at the start of the game, but it plays an animation of gaining the turret plating from 0:25 to 0:32.
 
  +
* Sometimes, the base layer of the map (cyan/blue color, normally) is visible through a destroyed turret's base.{{bug|1}}
* On Summoner's Rift, an outer turret that loses 4 {{ii|Turret Plating}} stacks in short period of time, with 5 champions nearby, will have 560 armor and magic resistance.
 
  +
* Order's and Chaos' turrets have several visual and technical differences:
  +
** The crystal atop Chaos turrets' staff appears to be floating, whereas it is directly attached onto the Order turrets' staff.
  +
** Chaos' [[Nexus Obelisk]] uniquely does not resemble its respective turrets, unlike Order. On [[Howling Abyss (League of Legends)|Howling Abyss]], one single standard Order turret functions as Order's Nexus Obelisk, while Chaos has none and their Obelisk is replaced by a purple eye attached to the nearby gate instead.
  +
** Based on the visuals, theoretically a destroyed Chaos turret sustains less structural damage when taken down than an Order turret. Also, destroyed Order turret's ornaments slowly fade away while Chaos' sink into the ground.
  +
** In their current design iteration<!--Referring to Summoner's Rift Evolved-->, the Order faction turrets' staves have the shape of a hammer, while the Chaos faction turrets' staves have the shape of a spear or halberd.
  +
* One of the old turret variants used the old {{ui|Baron Nashor|image=Baron_NashorSquare_old.png}} model for the lane turrets.
  +
* {{ii|Turret Plating}} is effective at the start of the game, but an animation plays from 0:25 to 0:32 that shows Outer turrets as "armoring up" while plates form around it.
  +
* On Summoner's Rift, an Outer turret that has 4 active stacks of ''Bulwark'' and 5 champions in its range will have {{#expr:15+180+720}} armor and magic resistance.
 
* The icons for turrets' passives/items are reused from previous game assets.
 
* The icons for turrets' passives/items are reused from previous game assets.
** {{ii|Ohmwrecker (Turret Item)|Ohmwrecker}} uses the icon of {{cci|Ohmwrecker item.png||'''Ohmwrecker'''}}, an item that was removed in season ten.
+
** {{ii|Ohmwrecker (Turret Item)|Ohmwrecker}} uses the icon of {{ii|Ohmwrecker}}, an item that was removed in [[Season Ten]].
 
*** Before that, it was called {{tip|Penetrating Bullets}}, which used the icon of {{cci|Skull_Crusher_item.png||'''Skull Crusher'''}}, an [[alpha items|alpha item]] with unknown effects.
 
*** Before that, it was called {{tip|Penetrating Bullets}}, which used the icon of {{cci|Skull_Crusher_item.png||'''Skull Crusher'''}}, an [[alpha items|alpha item]] with unknown effects.
 
** {{ii|Reinforced Armor (Turret Item)|Reinforced Armor}} uses the icon of {{cci|Netherrift_Armor_item.png||'''Netherrift Armor'''}}, an alpha item with unknown effects.
 
** {{ii|Reinforced Armor (Turret Item)|Reinforced Armor}} uses the icon of {{cci|Netherrift_Armor_item.png||'''Netherrift Armor'''}}, an alpha item with unknown effects.
** {{ii|Turret Plating}} uses the icon of {{cci|Vanguard_buff.png||'''Vanguard'''}}, a removed turret buff.
+
** {{ii|Turret Plating}} uses the icon of {{ii|Vanguard}}, a removed turret buff.
 
** {{ii|Warden's Eye}} uses the icon of {{ii|Vision Ward}}, a removed item.
 
** {{ii|Warden's Eye}} uses the icon of {{ii|Vision Ward}}, a removed item.
 
** {{ii|Fortification}} uses the icon of {{si|Fortify}}, a removed summoner spell.
 
** {{ii|Fortification}} uses the icon of {{si|Fortify}}, a removed summoner spell.
  +
* In the oldest versions of the game, Nexuses used to be targetable by enemies even while turrets were defending it. This allowed a team to destroy the enemy Nexus directly. The only way this is possible in the current patch is by the [[Surrendering|the enemy team surrendering]].
  +
* Turrets were featured in the obscure mobile game [[League of Legends: Turret Defence]].
   
 
== Media ==
 
== Media ==
 
<tabber>
 
<tabber>
 
 
Gallery=
 
Gallery=
<gallery type = "slideshow" widths = "640" position = "center" navigation=true>
+
<gallery position="center" spacing="small" captionalign="center">
 
Tower Concepts.jpg|Blue Turret Concept
 
Tower Concepts.jpg|Blue Turret Concept
 
Turret Development.JPG|Blue Turret Model
 
Turret Development.JPG|Blue Turret Model
SummonersRiftTutorial.png|Blue Turret Artwork 1
+
Tutorial Advanced Loading Screen.png|Blue Turret 1
Summoner's Rift Intro Art.jpg|Blue Turret Artwork 2
+
Summoner's Rift Intro Art.jpg|Blue Turret 2
 
Summoners Rift VU concept 65.jpg|Summoner's Rift Update Turret Concept
 
Summoners Rift VU concept 65.jpg|Summoner's Rift Update Turret Concept
 
Summoner's Rift Update Theme Paladin Turrets.png|Summoner's Rift Update Blue Turret Concept
 
Summoner's Rift Update Theme Paladin Turrets.png|Summoner's Rift Update Blue Turret Concept
 
SRVU Red tower concepts.jpg|Summoner's Rift Update Red Turret Concept
 
SRVU Red tower concepts.jpg|Summoner's Rift Update Red Turret Concept
 
Summoner's Rift Update Theme Turrets.png|Summoner's Rift Update Turret Models
 
Summoner's Rift Update Theme Turrets.png|Summoner's Rift Update Turret Models
Howling Abyss turret.jpg|Howling Abyss turret concept art (by Riot Artist [https://www.facebook.com/maokai.xiao Maokai Xiao])
+
Howling Abyss turret.jpg|Howling Abyss Turret Concept (by Riot Artist [[Maokai Xiao]])
Nexus Siege turret concept 01.jpg|Nexus Siege turret concept 01 (by Riot Artist [https://www.artstation.com/artist/beezul Max Gon])
+
Nexus Siege Turret Concept 01.jpg|Nexus Siege Turret Concept 1 (by Riot Artist [https://www.artstation.com/artist/beezul Max Gon])
Nexus Siege turret concept 02.jpg|Nexus Siege turret concept 02 (by Riot Artist [https://www.artstation.com/artist/beezul Max Gon])
+
Nexus Siege Turret Concept 02.jpg|Nexus Siege Turret Concept 2 (by Riot Artist [https://www.artstation.com/artist/beezul Max Gon])
Nexus Siege turret concept 03.jpg|Nexus Siege turret concept 03 (by Riot Artist [https://www.artstation.com/artist/beezul Max Gon])
+
Nexus Siege Turret Concept 03.jpg|Nexus Siege Turret Concept 3 (by Riot Artist [https://www.artstation.com/artist/beezul Max Gon])
  +
Nexus Siege Turret Concept 04.jpg|Nexus Siege Turret Concept 4 (by Riot Artist [[Jeremy Page]])
Summoners Rift Arcade promo.png|Arcade Summoners Rift [http://euw.leagueoflegends.com/en/news/game-updates/special-event/pixel-art-summoners-rift-wallpaper Promo]
 
  +
Nexus Siege Turret Concept 05.jpg|Nexus Siege Turret Concept 5 (by Riot Artist [[Jeremy Page]])
  +
Nexus Siege Turret Concept 06.jpg|Nexus Siege Turret Concept 6 (by Riot Artist [[Jeremy Page]])
  +
Nexus Siege Turret Concept 07.jpg|Nexus Siege Turret Concept 7 (by Riot Artist [[Jeremy Page]])
  +
Nexus Siege Turret Concept 08.jpg|Nexus Siege Turret Concept 8 (by Riot Artist [[Jeremy Page]])
  +
Nexus Siege Turret Concept 09.jpg|Nexus Siege Turret Concept 9 (by Riot Artist [[Jeremy Page]])
  +
Summoners Rift Arcade promo.png|Arcade Summoners Rift [https://web.archive.org/web/0/http://euw.leagueoflegends.com/en/news/game-updates/special-event/pixel-art-summoners-rift-wallpaper Promo]
  +
Summoner's Rift Arcade Concept 01.jpg|Arcade Turret Concept 1 (by Riot Artist [[Jeremy Page]])
  +
Summoner's Rift Arcade Concept 02.jpg|Arcade Turret Concept 2 (by Riot Artist [[Jeremy Page]])
  +
Summoner's Rift Arcade Concept 03.jpg|Arcade Turret Concept 3 (by Riot Artist [[Jeremy Page]])
  +
Summoner's Rift Arcade Concept 06.jpg|Arcade Turret Concept 4 (by Riot Artist [[Ayhan Aydogan]])
  +
Summoner's Rift Arcade Concept 07.jpg|Arcade Turret Concept 5 (by Riot Artist [[Ayhan Aydogan]])
  +
Summoner's Rift Arcade Concept 08.jpg|Arcade Turret Concept 6 (by Riot Artist [[Ayhan Aydogan]])
  +
Summoner's Rift Arcade Concept 09.jpg|Arcade Turret Concept 7 (by Riot Artist [[Ayhan Aydogan]])
  +
Summoner's Rift Arcade Concept 10.jpg|Arcade Turret Concept 8 (by Riot Artist [[Ayhan Aydogan]])
  +
Summoner's Rift Arcade Concept 15.jpg|Arcade Turret Concept 9 (by Riot Artist [[Ayhan Aydogan]])
 
Turret Damage 1.png|First stage of damage on a turret.
 
Turret Damage 1.png|First stage of damage on a turret.
 
Turret Damage 2.png|Second stage of damage on a turret.
 
Turret Damage 2.png|Second stage of damage on a turret.
Line 324: Line 521:
 
tower beam.png|Lightning Rod effect on inhibitor and nexus turrets removed on patch [[V6.22]]
 
tower beam.png|Lightning Rod effect on inhibitor and nexus turrets removed on patch [[V6.22]]
 
</gallery>
 
</gallery>
  +
|-|
 
|-|Summoner Icons=
+
Summoner Icons=
  +
{{Main|Summoner icon}}
<gallery captionalign="center" widths="64" orientation="square" spacing="small" >
 
  +
<gallery position=center spacing=small widths=70 captionalign=center>
ProfileIcon0537.png|Trimmed Turret
 
  +
Trimmed Turret profileicon.png|Trimmed Turret
ProfileIcon0553.png|Latin America Beta Tester Turret
 
  +
Latin America Beta Tester profileicon.png|Latin America Beta Tester Turret
  +
Master's Challenge Season 4 profileicon.png|Masters Challenge Season 4
  +
Masters Challenge Season 5 profileicon.png|Masters Challenge Season 5
 
</gallery>
 
</gallery>
 
 
</tabber>
 
</tabber>
   
 
== Patch History ==
 
== Patch History ==
 
{{Scroll box|content=
 
{{Scroll box|content=
  +
;[[V14.1]]
  +
* Inner turret health increased to 4000 from 3000.
  +
* Inhibitor turret health increased to 3500 from 3300.
  +
* Nexus turret health increased to 3000 from 2700.
  +
* Backdoor damage reduction increased to 80% from {{fd|66.666}}%.
  +
** Backdoor damage reduction now reduces true damage instead of nullifying it entirely.
  +
  +
;[[V13.23]]
  +
* Summoner's Rift
  +
** Mid Lane Inner Turret
  +
*** Local gold increased to {{g|425}} from {{g|300}}.
  +
*** Global gold reduced to {{g|25}} from {{g|50}}.
  +
** Side Lane Inner Turret
  +
*** Local gold increased to {{g|675}} from {{g|550}}.
  +
*** Global gold reduced to {{g|25}} from {{g|50}}.
  +
** Inhibitor Turret
  +
*** Local gold increased to {{g|375}} from {{g|50}}.
  +
*** Global gold reduced to {{g|25}} from {{g|50}}.
  +
** Gold reward tooltips updated to show both local and global turret gold.
  +
** Updated formatting of other turret item tooltips.
  +
  +
;[[V13.20]]
  +
* {{ii|Turret Plating}} gold per plate reduced to {{g|125}} from {{g|175}}.
  +
  +
;[[V13.10]]
  +
* {{sbc|New:}} Champions' basic attack against turrets deals {{as|100% '''base''' AD}} {{as|(+ 100% '''bonus''' AD)}} {{as|(+ 60% AP)}}.
  +
** {{sbc|Old:}} Champions' basic attack against turrets deals {{as|100% '''base''' AD}} plus the highest of {{as|100% '''bonus''' AD}} or {{as|60% AP}}.
  +
* Bulwark bonus resistances per stack increased to {{pp|45;45*(x)|0 to 5 by 1|type=nearby enemy champions}} from {{pp|0;45*(x-1)|0 to 5 by 1|type=nearby enemy champions}}.
  +
  +
;[[V13.6]]
  +
* All Howling Abyss turrets
  +
** Armor reduced to {{pp|60 to 81 for 9|0 to 8|type=minutes}} from {{pp|75 to 96 for 9|0 to 8|type=minutes}}.
  +
** Magic resistance reduced to {{pp|60 to 81 for 9|0 to 8|type=minutes}} from {{pp|75 to 96 for 9|0 to 8|type=minutes}}.
  +
  +
;[[V13.5]]
  +
* Howling Abyss:
  +
** {{sbc|New Effect:}} Turrets now begin to decay resistances at 30:00 and health at 45:00 in Clash.
  +
** Outer Turret
  +
*** Attack damage increased to {{pp|185 to 293 for 13|0 to 12|type=minutes}} from {{pp|type=minutes|185 to 233 for 9|0:00;0:40;1:40;2:40;3:40;4:40;5:40;6:40;7:40|formula=185+6 at 0:40 and every minute after that, capped at 233 at 7:40.}}.
  +
*** Armor increased to {{pp|75 to 96 for 9|0 to 8|type=minutes}} from {{pp|type=minutes|70 to 78 for 9|0:00;0:45;1:45;2:45;3:45;4:45;5:45;6:45;7:45|formula=70+1 at 0:45 and every minute after that, capped at 78 at 7:45.}}.
  +
*** Magic resistance increased to {{pp|75 to 96 for 9|0 to 8|type=minutes}} from {{pp|type=minutes|75 to 83 for 9|0:00;0:45;1:45;2:45;3:45;4:45;5:45;6:45;7:45|formula=75+1 at 0:45 and every minute after that, capped at 83 at 7:45.}}.
  +
*** {{sbc|New Effect:}} Armor and magic resistance are reduced to 40 at 12:00.
  +
** Inhibitor Turret
  +
*** Attack damage increased to {{pp|195 to 375 for 16|0 to 15|type=minutes}} from {{pp|type=minutes|195 to 243 for 9|0:00;0:40;1:40;2:40;3:40;4:40;5:40;6:40;7:40|formula=195+6 at 0:40 and every minute after that, capped at 243 at 7:40.}}.
  +
*** Armor increased to {{pp|75 to 96 for 9|0 to 8|type=minutes}} from {{pp|type=minutes|70 to 78 for 9|0:00;0:45;1:45;2:45;3:45;4:45;5:45;6:45;7:45|formula=70+1 at 0:45 and every minute after that, capped at 78 at 7:45.}}.
  +
*** Magic resistance increased to {{pp|75 to 96 for 9|0 to 8|type=minutes}} from {{pp|type=minutes|75 to 83 for 9|0:00;0:45;1:45;2:45;3:45;4:45;5:45;6:45;7:45|formula=75+1 at 0:45 and every minute after that, capped at 83 at 7:45.}}.
  +
*** {{sbc|New Effect - Fortification:}} Inhibitor turrets now gain 30% damage reduction for 60 seconds after the Outer Turret is destroyed.
  +
** Nexus Turret
  +
*** Attack damage increased to {{pp|195 to 375 for 16|0 to 15|type=minutes}} from {{pp|type=minutes|175 to 223 for 9|0:00;0:40;1:40;2:40;3:40;4:40;5:40;6:40;7:40|formula=175+6 at 0:40 and every minute after that, capped at 223 at 7:40.}}.
  +
*** Armor increased to {{pp|75 to 96 for 9|0 to 8|type=minutes}} from {{pp|type=minutes|50 to 58 for 9|0:00;0:45;1:45;2:45;3:45;4:45;5:45;6:45;7:45|formula=50+1 at 0:45 and every minute after that, capped at 58 at 7:45.}}.
  +
*** Magic resistance increased to {{pp|75 to 96 for 9|0 to 8|type=minutes}} from {{pp|type=minutes|75 to 83 for 9|0:00;0:45;1:45;2:45;3:45;4:45;5:45;6:45;7:45|formula=75+1 at 0:45 and every minute after that, capped at 83 at 7:45.}}.
  +
  +
;[[V13.3]]
  +
* Outer turret base attack damage increased to {{pp|type=minutes|182 to 350 for 15|0:00;0:30;1:30;2:30;3:30;4:30;5:30;6:30;7:30;8:30;9:30;10:30;11:30;12:30;13:30|formula=182 + 12 at 00:30 and every minute after that, capped at 350 at 13:30.}} from {{pp|type=minutes|162 to 344 for 15|0:00;0:30;1:30;2:30;3:30;4:30;5:30;6:30;7:30;8:30;9:30;10:30;11:30;12:30;13:30|formula=167 + 16 at 00:30 and every minute after that, capped at 391 at 13:30.}}.
  +
* {{ii|Turret Plating}}
  +
** {{sbc|Bug Fix:}} Enemy turret plates once again display on the mini-map at all times, rather than only until the first plate of an enemy's turret was destroyed.
  +
  +
;[[V12.22]]
  +
* {{ii|Turret Plating}}
  +
** Gold per turret plate increased to {{g|175}} from {{g|160}}.
  +
** Bonus resistances per plate increased to {{pp|-25+40*(x-1)|5000 to 1000 for 5|type='''current''' health}} from {{pp|-25+35*(x-1)|5000 to 1000 for 5|type='''current''' health}}.
  +
  +
;[[V12.15#August 10th Hotfix|V12.15]] - August 10th Hotfix
  +
* {{sbc|Bug Fix:}} Damage now properly increases with consecutive shots.
  +
<!--estimated-->
  +
* {{sbc|Undocumented:}} Attacks now {{ii|Ohmwrecker (Turret Item)|Warm Up}} against {{tip|clone|clones}}.
  +
  +
;[[V12.11]]
  +
* Outer turret base attack damage reduced to {{pp|type=minutes|162 to 344 for 15|0:00;1:00;2:00;3:00;4:00;5:00;6:00;7:00;8:00;9:00;10:00;11:00;12:00;13:00;14:00|formula=162 + 13 at 01:00 and every minute after that, capped at 344 at 14:00.}} from {{pp|type=minutes|167 to 391 for 15|0:00;1:00;2:00;3:00;4:00;5:00;6:00;7:00;8:00;9:00;10:00;11:00;12:00;13:00;14:00|formula=167 + 16 at 01:00 and every minute after that, capped at 391 at 14:00.}}.
  +
* {{sbc|Bug Fix:}} Outer turret health bars now properly display the explosion animation when the turret is destroyed.
  +
  +
;[[V12.10]]
  +
* Outer turret base attack damage increased to {{pp|type=minutes|167 to 391 for 15|0:00;0:30;1:30;2:30;3:30;4:30;5:30;6:30;7:30;8:30;9:30;10:30;11:30;12:30;13:30|formula=167 + 16 at 00:30 and every minute after that, capped at 391 at 13:30.}} from {{pp|type=minutes|152 to 278 for 15|0:00;0:30;1:30;2:30;3:30;4:30;5:30;6:30;7:30;8:30;9:30;10:30;11:30;12:30;13:30|formula=152 + 9 at 00:30 and every minute after that, capped at 278 at 13:30.}}.
  +
* Inner turret base attack damage increased to {{pp|type=minutes|187 to 427 for 16|0:00;3:00;4:00;5:00;6:00;7:00;8:00;9:00;10:00;11:00;12:00;13:00;14:00;15:00;16:00;17:00|formula=187 + 16 at 3:00 and every minute after that, capped at 427 at 17:00.}} from {{pp|type=minutes|170 to 305 for 16|0:00;3:00;4:00;5:00;6:00;7:00;8:00;9:00;10:00;11:00;12:00;13:00;14:00;15:00;16:00;17:00|formula=170+9 at 3:00 and every minute after that, capped at 305 at 17:00.}}.
  +
* Inhibitor turret base attack damage increased to {{pp|type=minutes|187 to 427 for 16|0:00;3:00;4:00;5:00;6:00;7:00;8:00;9:00;10:00;11:00;12:00;13:00;14:00;15:00;16:00;17:00|formula=187 + 16 at 3:00 and every minute after that, capped at 427 at 17:00.}} from {{pp|type=minutes|170 to 305 for 16|0:00;3:00;4:00;5:00;6:00;7:00;8:00;9:00;10:00;11:00;12:00;13:00;14:00;15:00;16:00;17:00|formula=170+9 at 3:00 and every minute after that, capped at 305 at 17:00.}}.
  +
* Nexus turret base attack damage increased to {{pp|type=minutes|165 to 405 for 16|0:00;3:00;4:00;5:00;6:00;7:00;8:00;9:00;10:00;11:00;12:00;13:00;14:00;15:00;16:00;17:00|formula=165 + 16 at 3:00 and every minute after that, capped at 405 at 17:00.}} from {{pp|type=minutes|150 to 285 for 16|0:00;3:00;4:00;5:00;6:00;7:00;8:00;9:00;10:00;11:00;12:00;13:00;14:00;15:00;16:00;17:00|formula=150+9 at 3:00 and every minute after that, capped at 285 at 17:00.}}.
  +
  +
;[[V11.13]]
  +
* Inner turrets in side lanes (top and bottom) now grant an additional {{g|250 local gold}}.
  +
* All turret inventories now show how much local gold they give once destroyed.
  +
  +
;[[V10.11]]
  +
* Turret Plating
  +
** {{sbc|Bug Fix:}} Gold is no longer divided between untargetable {{tip|clone|clones}} (i.e {{ai|R|Yasuo}}).
  +
  +
;[[V10.5]]
  +
* Gold per turret plate increased to {{g|160}} from {{g|120}}.
  +
* {{sbc|New Effect:}} Plates take 17% reduced damage from {{tip|minions}} and {{tip|ranged}} {{tip|champions}}.
  +
* Bonus resistances per plate reduced to {{pp|-25+35*(x-1)|5000 to 1000 for 5|type='''current''' health|color=health}} from {{pp|40*(x-1)|5000 to 1000 for 5|type='''current''' health|color=health}}.
  +
* Bulwark bonus resistances increased to {{pp|0;45*(x-1)|0 to 5 by 1|type=nearby enemy champions}} from {{pp|0;35*(x-1)|0 to 5 by 1|type=nearby enemy champions}}.
  +
 
;[[V9.23#Novemer 25th Hotfix|V9.23]] - November 25th Hotfix
 
;[[V9.23#Novemer 25th Hotfix|V9.23]] - November 25th Hotfix
 
* Turret Plating
 
* Turret Plating
** Bonus armor and magic resistance increased to {{pp|5|0 to 160|5000 to 1000|type='''current''' health|color=health}} from {{pp|5|0 to 120|5000 to 1000|type='''current''' health|color=health}}.
+
** Bonus armor and magic resistance increased to {{pp|0 to 160 for 5|5000 to 1000|type='''current''' health|color=health}} from {{pp|0 to 120 for 5|5000 to 1000|type='''current''' health|color=health}}.
 
** Gold per turret plate reduced to {{g|120}} from {{g|160}}.
 
** Gold per turret plate reduced to {{g|120}} from {{g|160}}.
   
Line 343: Line 633:
 
* ''Penetrating Bullets'' renamed to ''Ohmwrecker''.
 
* ''Penetrating Bullets'' renamed to ''Ohmwrecker''.
 
** Icon updated to [[File:Ohmwrecker item.png|20px|border|link=]] ''Ohmwrecker's'' icon, instead of [[File:Skull Crusher item.png|20px|border|link=]] ''Skull Crusher's'' icon.
 
** Icon updated to [[File:Ohmwrecker item.png|20px|border|link=]] ''Ohmwrecker's'' icon, instead of [[File:Skull Crusher item.png|20px|border|link=]] ''Skull Crusher's'' icon.
* Turret Plating resistances per stack increased to {{pp|6|0;0;25 to 130|x-1|type=nearby enemy champions}} from {{pp|6|0;0 to 100|x-1|type=nearby enemy champions}}.
+
* Turret Plating resistances per stack increased to {{pp|0;0;25 to 130 for 4|x-1|type=nearby enemy champions}} from {{pp|0;0 to 100 for 5|x-1|type=nearby enemy champions}}.
   
 
;[[V9.2]]
 
;[[V9.2]]
* Inhibitor and Nexus turrets base armor increased to 70 at all times from {{pp|16|type=minutes|55 to 70|0:00;31:00;32:00;33:00;34:00;35:00;36:00;37:00;38:00;39:00;40:00;41:00;42:00;43:00;44:00;45:00|formula=55+1 at 31:00 and every minute after that, capped at 70 at 45:00.}}.
+
* Inhibitor and Nexus turrets base armor increased to 70 at all times from {{pp|type=minutes|55 to 70 for 16|0:00;31:00;32:00;33:00;34:00;35:00;36:00;37:00;38:00;39:00;40:00;41:00;42:00;43:00;44:00;45:00|formula=55+1 at 31:00 and every minute after that, capped at 70 at 45:00.}}.
* Inhibitor and Nexus turrets base magic resistance increased to 70 at all times from {{pp|16|type=minutes|55 to 70|0:00;31:00;32:00;33:00;34:00;35:00;36:00;37:00;38:00;39:00;40:00;41:00;42:00;43:00;44:00;45:00|formula=55+1 at 31:00 and every minute after that, capped at 70 at 45:00.}}.
+
* Inhibitor and Nexus turrets base magic resistance increased to 70 at all times from {{pp|type=minutes|55 to 70 for 16|0:00;31:00;32:00;33:00;34:00;35:00;36:00;37:00;38:00;39:00;40:00;41:00;42:00;43:00;44:00;45:00|formula=55+1 at 31:00 and every minute after that, capped at 70 at 45:00.}}.
   
 
;[[V9.1]]
 
;[[V9.1]]
Line 416: Line 706:
   
 
;[[V7.4]]
 
;[[V7.4]]
  +
* First Turret gold
* Local gold reward reduced to {{g|300}} from {{g|400}}.
 
* {{sbc|Removed:}} Granting {{g|25}} globally.
+
** Local gold reward increased to {{g|300}} from {{g|275}}.
  +
** {{sbc|Removed:}} Granting {{g|25}} globally.
  +
** Total gold reduced to {{g|300}} from {{g|400}}
   
 
;[[V6.22]]
 
;[[V6.22]]
 
* {{sbc|New Effect:}} Turret icons now update to indicate turrets {{as|below 66% health}} and {{as|below 33% health}}.
 
* {{sbc|New Effect:}} Turret icons now update to indicate turrets {{as|below 66% health}} and {{as|below 33% health}}.
* Inhibitor and Nexus turrets fire laser bullets like all other turrets, instead of lasers.
+
* {{sbc|Removed:}} {{ii|Lightning Rod}} removed. Inhibitor and Nexus turrets fire laser bullets like all other turrets, instead of lasers.
 
* Turret bullets now deal a '''fixed''' percent of minion {{as|maximum health}}.
 
* Turret bullets now deal a '''fixed''' percent of minion {{as|maximum health}}.
 
** {{sbc|Melee:}} {{as|45% health}} per bullet (requires 3 turret shots).
 
** {{sbc|Melee:}} {{as|45% health}} per bullet (requires 3 turret shots).
Line 497: Line 789:
   
 
;[[V5.12]]
 
;[[V5.12]]
* Lightning Rod no longer slows (previously 10%).
+
* '''Lightning Rod''' no longer slows (previously 10%).
* Lightning Rod no longer reduces the target's damage (previously 15%).
+
* '''Lightning Rod''' no longer reduces the target's damage (previously 15%).
   
 
;[[V5.11]]
 
;[[V5.11]]
Line 540: Line 832:
 
* Summoner's Rift
 
* Summoner's Rift
 
** Inner Turrets
 
** Inner Turrets
*** Middle lane inner turrets no longer shield nearby champions.
+
*** {{sbc|Removed:}} Middle lane inner turrets no longer have {{ii|Vanguard|link=*none*}}.
*** Middle lane inner turrets no longer has shield.
+
**** Middle lane inner turrets no longer shield nearby champions.
  +
**** Middle lane inner turrets no longer have shield.
 
*** Top and Bottom inner turrets shield health reduced to 30 from 200.
 
*** Top and Bottom inner turrets shield health reduced to 30 from 200.
 
*** Inner turret health increased to 1300 from 1000.
 
*** Inner turret health increased to 1300 from 1000.
Line 560: Line 853:
 
** Turrets no longer gain armor or magic resistance over time.
 
** Turrets no longer gain armor or magic resistance over time.
 
** Turret armor / magic resistance has been standardized to +100 armor / magic resistance.
 
** Turret armor / magic resistance has been standardized to +100 armor / magic resistance.
** Turret '''Reinforced Armor''' bonuses have been increased to +200 armor / magic resistance.
+
** '''Reinforced Armor''' bonuses have been increased to +200 armor / magic resistance.
 
** Outer Turrets: 1000~2000 health.
 
** Outer Turrets: 1000~2000 health.
 
** Inner Turrets: 1000~2000 health.
 
** Inner Turrets: 1000~2000 health.
Line 567: Line 860:
 
** Inhibitor and Nexus Turrets
 
** Inhibitor and Nexus Turrets
 
*** Health regeneration decreased to 5 from 15.
 
*** Health regeneration decreased to 5 from 15.
*** New item '''Lighting Rod'''
+
*** New item {{ii|Lightning Rod|link=*none*}}
 
**** Ignores 82.5% of the target's armor.
 
**** Ignores 82.5% of the target's armor.
 
**** Unique Passive - Lightning Rod: Deals damage in a continuous beam and cannot be dodged. Deals up to 125% additional damage the longer it targets the same target.
 
**** Unique Passive - Lightning Rod: Deals damage in a continuous beam and cannot be dodged. Deals up to 125% additional damage the longer it targets the same target.
Line 573: Line 866:
 
***** Gains +1.05% damage per point of heat, up to a maximum of +125% extra damage.
 
***** Gains +1.05% damage per point of heat, up to a maximum of +125% extra damage.
 
** Inner Turrets
 
** Inner Turrets
*** New item [[File:Vanguard buff.png|20px]] '''Vanguard'''
+
*** New item {{ii|Vanguard|link=*none*}}
 
**** Unique Passive - Turret Vanguard: Has a 30 health champion damage shield. This shield regenerates to full 30 seconds after not taking damage.
 
**** Unique Passive - Turret Vanguard: Has a 30 health champion damage shield. This shield regenerates to full 30 seconds after not taking damage.
 
**** Unique Passive - Champion Vanguard: While this turret has the Turret Vanguard shield, grants nearby champions a 30 health per second regeneration shield (Max 300 health). This shield decays while away from a shielded turret. The shield does not regenerate on champions actively taking damage.
 
**** Unique Passive - Champion Vanguard: While this turret has the Turret Vanguard shield, grants nearby champions a 30 health per second regeneration shield (Max 300 health). This shield decays while away from a shielded turret. The shield does not regenerate on champions actively taking damage.
Line 583: Line 876:
   
 
;[[V4.7]]
 
;[[V4.7]]
* Fortification buff
+
* '''Fortification'''
 
** Duration reduced to 7 minutes from 8.
 
** Duration reduced to 7 minutes from 8.
 
** Damage reduction from champions increased to 30 from 20.
 
** Damage reduction from champions increased to 30 from 20.
Line 632: Line 925:
   
 
;[[V1.0.0.61]]
 
;[[V1.0.0.61]]
* All [[turret]] ranges increased to 750 from 700.
+
* All turret ranges increased to 750 from 700.
 
* Turret target acquisition is now faster.
 
* Turret target acquisition is now faster.
 
* Turret base health reduced to 1200 from 1400.
 
* Turret base health reduced to 1200 from 1400.
Line 711: Line 1,004:
 
}}
 
}}
   
== References ==
+
==References==
 
{{Reflist}}
 
{{Reflist}}
{{Terrain Features}}
+
{{Map Features}}
   
 
[[de:Turm]]
 
[[de:Turm]]
Line 720: Line 1,013:
 
[[ru:Башня]]
 
[[ru:Башня]]
 
[[zh:防御塔]]
 
[[zh:防御塔]]
[[Category:League of Legends]]
+
[[Category:Structure]]
[[Category:Structures]]
+
[[Category:Summoner's Rift]]
  +
[[Category:Howling Abyss]]
  +
[[Category:Twisted Treeline]]
  +
[[Category:Crystal Scar]]
  +
[[Category:Butcher's Bridge]]

Latest revision as of 01:38, 16 April 2024

Turrets, also called towers, are heavy fortifications that attack enemy units on sight. Turrets are a core component of League of Legends. They deal damage to enemies and provide vision to their team, allowing them to have static and persistent control over the battlefield. Turrets target one unit at a time and deal heavy damage. Teams must destroy enemy turrets to push their assault into enemy territory.

There are 11 turrets per team on Summoner's Rift icon Summoner's Rift and 4 on Howling Abyss icon Howling Abyss.

General

Outer turret features:
  • Turret Plating Turret Plating: Outer turrets have large stone shields attached called plates. Plates are segments of the turret's health. Turrets start with five plates, each with 1000 health, meaning that they start with 5000 health. When a champion destroys a plate, they and nearby allies get a gold reward. However, the turret then gains damage resistance, thus becoming slightly harder to destroy. Plates disappear 14 minutes into the game, along with their extra damage resistance. When this happens, the crystals embued on the remaining plates will flicker as a visual indicator and announcing messages both visually and aurally can be seen and heard 30 seconds before their removal.
    • Passive: Grants -25 / 15 / 55 / 95 / 135 (based on current health) bonus armor and bonus magic resistance.
    • Passive - Bulwark: When an outer turret's health is reduced to 4000, 3000, 2000, and 1000 health; the turret gains a stack of Bulwark for 20 seconds. The duration refreshes upon gaining a new stack while the effect is already active. Each stack grants 45 − 225 (based on nearby enemy champions) bonus armor and bonus magic resistance, up to a maximum of 180 − 900 (based on nearby enemy champions) bonus resistances at 4 stacks. Granted resistances increase based on the number of alive enemy champions within Range model 850 range of the center of the turret.
    • Plates take 17% reduced damage from Minion icon minions and Ranged role ranged Champion icon champions.
    • Destroying a plate grants 125 Gold 125 local gold.
  • The toplane and midlane outer turrets receive a Fortification Fortification bonus for the first five minutes of each game.

Inner turret features:
  • No specific features.

Inhibitor turret features:
  • Inhibitor turrets regenerate 3 health per second up to a maximum that depends on their current health.
    • If their current health is:
      • Below 33.3%, they regenerate up to 33.3% health.
      • Above 33.3% and below 66.7%, they regenerate up to 66.7% health.
      • Above 66.7% and below 100%, they regenerate up to 100% health.

Nexus turret features:
  • Nexus turrets regenerate 6 health per second up to a maximum that depends on their current health.
    • If their current health is:
      • Below 33.3%, they regenerate up to 33.3% health.
      • Above 33.3% and below 66.7%, they regenerate up to 66.7% health.
      • Above 66.7% and below 100%, they regenerate up to 100% health.

Outer turret features:
  • Armor and magic resistance are reduced to 40 at 12:00.

Inhibitor turret features:
  • Inhibitor turrets gain 30% damage reduction for 60 seconds after the Outer Turret is destroyed.

Nexus turret features:

Notes

  • Turrets have a Sight icon sight radius of Range center 1350 and an Range icon attack range of Range model 750. Their shots travel at a speed of 1200 and are unblockable Projectile projectiles. They are also Cc-immune icon immune to crowd control except Stasis icon stasis.
  • If a turret is destroyed while one of its shots is in mid-flight, that shot will not deal damage.
  • Turrets are units located on top of impassable terrain. This terrain remains even after the turret is destroyed.
    • Effects that interact with terrain will do so for both functional and destroyed turrets.

Items

Turrets have a pseudo-inventory which consists of items that grant them additional effects, similarly to the inventories of champions. Each of these items provide the turret with mechanics that improve their overall offense and defense on the battlefield. The following section lists them with their passive effects:

Turret fortification effect

Fortification VFX

Turret rewards

Destroying a turret grants two gold rewards to the team that destroys it: a global reward and a local reward.

  • The global reward is given to all the champions in the team.
  • The local reward is shared between all champions alive and within 1200 range. Champions beyond 1200 range but within 2500 range receive the local reward only if they assisted in destroying the turret by dealing damage to it in the last 10 seconds. This also holds for the reward distribution from destroying turret plating.
    • Dealing the killing blow* to a turret (while any distance away or Death dead) will always yield share of the local gold.
    • These mechanics also apply for Turret Plating's local rewards. However, Rift Herald Rift Herald destroying plates will yield a share of the gold regardless of where and how its owner is, aswell.

The local reward for destroying the first turret (also referred to as "Turret First Blood" and "First Turret gold") grants 150 bonus gold Gold 150 bonus gold.

Target selection

Turrets attack the first enemy unit that comes into their range and continue attacking that unit until it dies, leaves the attack range of the turret, or stops being targetable. When the current target is lost by any means, the turret selects a new target. If several targets are in range, the turret chooses its new target by following this priority list (they will attack the closest and most prioritized enemy):

  1. Targetable trap (e.g. Jack in the Box Jack in the Box).
  2. Pets (e.g. Tibbers Tibbers, Voidlings Voidlings).
  3. Siege minion Siege minion or super minion super minion.
  4. Mist Walkers Mist Walkers.
  5. Melee minion Melee minion.
  6. Caster minion Caster minion.
  7. Maiden of the Mist Maiden of the Mist.
  8. Champion icon Champion.

However, if an enemy champion deals damage to an allied champion who is within 1400 range of a turret, the turret switches targets to attack the enemy champion. The damage can come from any source, including pets. Turrets don't attack enemy champions using non-damaging spells, like Karthus' Karthus' Wall of Pain Wall of Pain. They will still attack them if the spell or attack is blocked by a Spell Shield spell shield or if the attack triggers combat effects.

Certain traps (e.g: Jhin's lotus traps) and all wards do not get targeted even though they might be spotted by the turret.

Damaging turrets

A turret can only be targeted and damaged if it is the outermost structure standing in its lane. Turrets located behind the outermost standing turrets are invulnerable and untargetable until the outermost one is destroyed. This means that inner turrets only become vulnerable when their respective outer turret is destroyed, and inhibitor turrets only become vulnerable when their respective inner turret is destroyed. Nexus turrets are only vulnerable if one or more of their inhibitors are destroyed.

Turrets fall apart as they take damage.

Demolish stacks

Crystals timer

Turrets are not valid targets to most abilities, spells and auras. Exceptions are listed in the lists below. Basic attacks don't apply health based damage modifiers or critical strikes, unless otherwise stated. Armor penetration and magic penetration are factored into the damage dealt to any structure. Some on-hit effects can apply to structures and/or turrets.

Unmodified basic attacks' damage against turrets is 100% base AD (+ 100% bonus AD) (+ 60% AP). The damage type depends on ability power and bonus attack damage:

  • Physical damage if 100% bonus AD > 60% AP.
  • Magic damage if 100% bonus AD < 60% AP.

The Demolish Demolish rune helps to destroy turrets quickly. When a champion with the Demolish rune is within the range of a turret, 6 crystals appear around the turret's base. These crystals act as a countdown timer that indicates when the turret will be vulnerable to Demolish.

Abilities that deal bonus damage to turrets

On-hit Effects

Single target

Area of Effect

Turret-Targeted

Items that deal bonus damage to turrets

Items that increase damage to turrets

Abilities that affect turrets

Last-hitting a turret does not grant bonuses to champions, unless they have a guaranteed effect for any unit regardless of their type:

Summoner's Rift turrets

Type Location Number
Outer turrets In front of the inner towers. 6
Inner turrets In front of the inhibitor towers. 6
Inhibitor turrets In front of an inhibitor, guarding the entrances to the base. 6
Nexus turrets In front of the Nexus 4

Howling Abyss turrets

Type Location Number
Outer turrets In front of the inner towers. 2
Inhibitor turrets In front of an inhibitor, guarding the entrances to the base. 2
Nexus turrets In front of the Nexus 4

Strategy

  • Turrets can be used to create choke points using traps such as Caitlyn's Caitlyn's Yordle Snap Trap Yordle Snap Trap, especially in the narrow areas between a turret and nearby terrain, as minions will not normally walk through those areas of lanes.
  • On Summoner's Rift, the majority of champions during the early game have enough base Attack damage icon attack damage (including any sufficient passive attack effects such as Clockwork Windup Clockwork Windup) to last hit minions with assistance from turrets by using only basic attacks. Assuming that minions have taken none or negligible damage from other sources prior to or during being attacked by the turret:
    • Melee minions may sustain two turret attacks, and then one champion attack to last hit.
    • Ranged minions may sustain one champion attack, then one turret attack, then another champion attack to last hit.
  • Destroying the five stacks of Turret Plating Turret Plating grants a total of 625 Gold 625 (125 × 5 plates), plus 300 Gold 300 (250 local gold bounty for the Outer turret + 50 global gold bounty for taking down a turret) for a total of ​​​​​925 Gold 925. If this is the first turret to go down (First Turret gold), it also locally grants an additional 150 Gold 150, for a maximum possible total of 1075 Gold 1075 from a single Outer turret before 14 minutes.
  • Turrets have one of the largest hitboxes in the game, so it is possible for enemies to misclick into the turrets instead of into the player.

Turret Variants

League of Legends have had numerous different turrets during its history. Most were primarily used for Summoner's Rift while the remaining ones for ARAM, Twisted Treeline, and other game modes.

These are all the Turrets used after second Summoner's Rift map update

These are all the Turrets used between Beta 3 and second Summoner's Rift map update.

While they appear in the Beta 1 files, they were used the most after Beta 3 until the second Summoner's Rift map update.

These are all the Turrets used between Beta 1 and second Summoner's Rift map update.

Before the second Summoner's Rift map update, each part of the map had specific turret designs (lane, gate, nexus). The two turret variants were quickly changed between Beta 1 to Beta 3, with the final third variant lasting until the second Summoner's Rift map update.

Other game modes refers to Arcade, Butcher's Bridge, Howling Abyss, Twisted Treeline, and Ultra Rapid Fire turrets.

Both original Howling Abyss, Twisted Treeline and Murder Bridge had altered variants of the original Summoner's Rift turrets before their eventual updates.

Trivia

  • Whenever a turret is destroyed, the crystal where its attacks originate from shatters and drops on the ground.
  • Sometimes, the base layer of the map (cyan/blue color, normally) is visible through a destroyed turret's base.(bug)
  • Order's and Chaos' turrets have several visual and technical differences:
    • The crystal atop Chaos turrets' staff appears to be floating, whereas it is directly attached onto the Order turrets' staff.
    • Chaos' Nexus Obelisk uniquely does not resemble its respective turrets, unlike Order. On Howling Abyss, one single standard Order turret functions as Order's Nexus Obelisk, while Chaos has none and their Obelisk is replaced by a purple eye attached to the nearby gate instead.
    • Based on the visuals, theoretically a destroyed Chaos turret sustains less structural damage when taken down than an Order turret. Also, destroyed Order turret's ornaments slowly fade away while Chaos' sink into the ground.
    • In their current design iteration, the Order faction turrets' staves have the shape of a hammer, while the Chaos faction turrets' staves have the shape of a spear or halberd.
  • One of the old turret variants used the old Baron Nashor Baron Nashor model for the lane turrets.
  • Turret Plating Turret Plating is effective at the start of the game, but an animation plays from 0:25 to 0:32 that shows Outer turrets as "armoring up" while plates form around it.
  • On Summoner's Rift, an Outer turret that has 4 active stacks of Bulwark and 5 champions in its range will have 915 armor and magic resistance.
  • The icons for turrets' passives/items are reused from previous game assets.
  • In the oldest versions of the game, Nexuses used to be targetable by enemies even while turrets were defending it. This allowed a team to destroy the enemy Nexus directly. The only way this is possible in the current patch is by the the enemy team surrendering.
  • Turrets were featured in the obscure mobile game League of Legends: Turret Defence.

Media

Patch History

V14.1
  • Inner turret health increased to 4000 from 3000.
  • Inhibitor turret health increased to 3500 from 3300.
  • Nexus turret health increased to 3000 from 2700.
  • Backdoor damage reduction increased to 80% from 66.666%.
    • Backdoor damage reduction now reduces true damage instead of nullifying it entirely.
V13.23
  • Summoner's Rift
    • Mid Lane Inner Turret
      • Local gold increased to 425 Gold 425 from 300 Gold 300.
      • Global gold reduced to 25 Gold 25 from 50 Gold 50.
    • Side Lane Inner Turret
      • Local gold increased to 675 Gold 675 from 550 Gold 550.
      • Global gold reduced to 25 Gold 25 from 50 Gold 50.
    • Inhibitor Turret
      • Local gold increased to 375 Gold 375 from 50 Gold 50.
      • Global gold reduced to 25 Gold 25 from 50 Gold 50.
    • Gold reward tooltips updated to show both local and global turret gold.
    • Updated formatting of other turret item tooltips.
V13.20
V13.10
  • New: Champions' basic attack against turrets deals 100% base AD (+ 100% bonus AD) (+ 60% AP).
    • Old: Champions' basic attack against turrets deals 100% base AD plus the highest of 100% bonus AD or 60% AP.
  • Bulwark bonus resistances per stack increased to 45 − 225 (based on nearby enemy champions) from 0 − 180 (based on nearby enemy champions).
V13.6
  • All Howling Abyss turrets
    • Armor reduced to 60 − 81 (based on minutes) from 75 − 96 (based on minutes).
    • Magic resistance reduced to 60 − 81 (based on minutes) from 75 − 96 (based on minutes).
V13.5
  • Howling Abyss:
    • New Effect: Turrets now begin to decay resistances at 30:00 and health at 45:00 in Clash.
    • Outer Turret
      • Attack damage increased to 185 − 293 (based on minutes) from 185 − 233 (based on minutes).
      • Armor increased to 75 − 96 (based on minutes) from 70 − 78 (based on minutes).
      • Magic resistance increased to 75 − 96 (based on minutes) from 75 − 83 (based on minutes).
      • New Effect: Armor and magic resistance are reduced to 40 at 12:00.
    • Inhibitor Turret
      • Attack damage increased to 195 − 375 (based on minutes) from 195 − 243 (based on minutes).
      • Armor increased to 75 − 96 (based on minutes) from 70 − 78 (based on minutes).
      • Magic resistance increased to 75 − 96 (based on minutes) from 75 − 83 (based on minutes).
      • New Effect - Fortification: Inhibitor turrets now gain 30% damage reduction for 60 seconds after the Outer Turret is destroyed.
    • Nexus Turret
      • Attack damage increased to 195 − 375 (based on minutes) from 175 − 223 (based on minutes).
      • Armor increased to 75 − 96 (based on minutes) from 50 − 58 (based on minutes).
      • Magic resistance increased to 75 − 96 (based on minutes) from 75 − 83 (based on minutes).
V13.3
  • Outer turret base attack damage increased to 182 − 350 (based on minutes) from 162 − 344 (based on minutes).
  • Turret Plating Turret Plating
    • Bug Fix: Enemy turret plates once again display on the mini-map at all times, rather than only until the first plate of an enemy's turret was destroyed.
V12.22
  • Turret Plating Turret Plating
    • Gold per turret plate increased to 175 Gold 175 from 160 Gold 160.
    • Bonus resistances per plate increased to -25 / 15 / 55 / 95 / 135 (based on current health) from -25 / 10 / 45 / 80 / 115 (based on current health).
V12.15 - August 10th Hotfix
  • Bug Fix: Damage now properly increases with consecutive shots.
  • Undocumented: Attacks now Warm Up Warm Up against Command Hallucinate clones.
V12.11
  • Outer turret base attack damage reduced to 162 − 344 (based on minutes) from 167 − 391 (based on minutes).
  • Bug Fix: Outer turret health bars now properly display the explosion animation when the turret is destroyed.
V12.10
  • Outer turret base attack damage increased to 167 − 391 (based on minutes) from 152 − 278 (based on minutes).
  • Inner turret base attack damage increased to 187 − 427 (based on minutes) from 170 − 305 (based on minutes).
  • Inhibitor turret base attack damage increased to 187 − 427 (based on minutes) from 170 − 305 (based on minutes).
  • Nexus turret base attack damage increased to 165 − 405 (based on minutes) from 150 − 285 (based on minutes).
V11.13
  • Inner turrets in side lanes (top and bottom) now grant an additional 250 local gold Gold 250 local gold.
  • All turret inventories now show how much local gold they give once destroyed.
V10.11
  • Turret Plating
V10.5
  • Gold per turret plate increased to 160 Gold 160 from 120 Gold 120.
  • New Effect: Plates take 17% reduced damage from Minion icon minions and Ranged role ranged Champion icon champions.
  • Bonus resistances per plate reduced to -25 / 10 / 45 / 80 / 115 (based on current health) from 0 / 40 / 80 / 120 / 160 (based on current health).
  • Bulwark bonus resistances increased to 0 − 180 (based on nearby enemy champions) from 0 − 140 (based on nearby enemy champions).
V9.23 - November 25th Hotfix
  • Turret Plating
    • Bonus armor and magic resistance increased to 0 / 40 / 80 / 120 / 160 (based on current health) from 0 / 30 / 60 / 90 / 120 (based on current health).
    • Gold per turret plate reduced to 120 Gold 120 from 160 Gold 160.
V9.23
  • Penetrating Bullets renamed to Ohmwrecker.
    • Icon updated to Ohmwrecker item Ohmwrecker's icon, instead of Skull Crusher item Skull Crusher's icon.
  • Turret Plating resistances per stack increased to 0 − 130 (based on nearby enemy champions) from 0 − 100 (based on nearby enemy champions).
V9.2
  • Inhibitor and Nexus turrets base armor increased to 70 at all times from 55 − 70 (based on minutes).
  • Inhibitor and Nexus turrets base magic resistance increased to 70 at all times from 55 − 70 (based on minutes).
V9.1
  • New Effect: Champions within 2500 range who assisted in a turret takedown now also count toward turret gold distribution, including first turret bonus.
  • Turret local gold proximity radius increased to 1200 from 1000.
V8.24b
  • Outer turret base armor and magic resistance increased to 40 from 0.
  • Turret Plating Turret Plating base armor and magic resistance reduced to 0 from 40. Combined with the above, the turret now keeps 40 armor and magic resistance after Turret Plating is removed.
V8.23
  • General
    • First Turret gold reduced to 150 Gold 150 from 300 Gold 300.
  • Outer Turrets
    • Base health increased to 5000 from 3800.
    • AD per minute increased to 9 from 4.
    • AD cap changed to (278 at 15:00) from (180 at 7:30).
    • Base resistances reduced to 0 from 55.
    • Base resistances per level reduced to 0 from 1.
    • New item: Turret Plating
      • +40 Armor
      • +40 Magic Resistance
      • Passive: Grants 0 / 30 / 60 / 90 / 120 (based on current health) bonus armor and magic resistance.
      • Passive - Bulwark: When the turret's health is reduced to 4000, 3000, 2000 and 1000 health, grants 0 / 25 / 50 / 75 / 100 (based on nearby enemy champions) bonus Armor and Magic Resistance for 20 seconds. This effect can stack and fully refreshes previous stacks if there are any.
      • Triggering Bulwark grants 160 Gold 160 gold divided among nearby champions.
      • Turret Plating is removed after 14:00.
  • Inner Turrets
    • AD per minute increased to 9 from 4.
    • AD cap changed to (305 at 18:00) from (250 at 28:00).
    • Global gold reduced to 50 Gold 50 from 100 Gold 100.
  • Inhibitor Turrets
    • AD per minute increased to 9 from 4.
    • AD cap changed to (305 at 18:00) from (250 at 28:00).
    • Global gold reduced to 50 Gold 50 from 150 Gold 150.
  • Nexus Turrets
    • AD per minute increased to 9 from 4.
    • AD cap changed to (285 at 18:00) from (230 at 28:00).
    • Global gold reduced to 50 Gold 50 from 75 Gold 75.
V8.13
  • Outer turret gold reduced to 50 Gold 50 per player from 100 Gold 100.
V8.11
  • Inhibitor turret health reduced to 3300 from 3600.
  • Nexus turret health reduced to 2700 from 3600.
  • Inhibitor health regeneration increased to 15 health per 5 seconds from 5 health per 5 seconds.
  • Nexus and inhibitor turrets now regenerates health up to the top of their current third.
    • If health is below 33.3%, regenerates up to 33.3% health.
    • If health is between 33.3% and 66.7%, regenerates up to 66.7% health.
    • If health is between 66.7% and 100%, regenerates up to 100% health.
  • Inner turret local gold reward (split among nearby champions) increased to 300 Gold 300 from 175 Gold 175.
  • Global gold reward (to every allied champion) reduced to 100 Gold 100 from 125 Gold 125.
V8.9
  • Basic attack AP ratio against turrets increased to 60% AP from 50% AP.
  • New Effect: If a basic attack uses ability power bonus to turrets, the whole attack will convert to magic damage, rather than only the ability power scaling portion.
V8.5
  • Damage to melee minions increased to 45% of their maximum health from 43%.
V8.2 - January 25th Hotfix
  • Base resistances increased to 55 from 40.
  • Scaling resistances reduced to +15 over 15 minutes from +30 over 15 minutes.
V7.23
  • All turrets on Summoner's Rift have gained 300 health.
  • Minion reduced damage to turrets reduced to 40% from 50%.
V7.4
  • First Turret gold
    • Local gold reward increased to 300 Gold 300 from 275 Gold 275.
    • Removed: Granting 25 Gold 25 globally.
    • Total gold reduced to 300 Gold 300 from 400 Gold 400
V6.22
  • New Effect: Turret icons now update to indicate turrets below 66% health and below 33% health.
  • Removed: Lightning Rod Lightning Rod removed. Inhibitor and Nexus turrets fire laser bullets like all other turrets, instead of lasers.
  • Turret bullets now deal a fixed percent of minion maximum health.
    • Melee: 45% health per bullet (requires 3 turret shots).
    • Ranged: 70% health per bullet (requires 2 turret shots).
    • Siege: 14% health per bullet (requires 8 turret shots).
    • Super: 5% health per bullet (requires 20 turret shots).
V6.15
  • Outer turret:
    • Shared local gold reduced to 250 Gold 250 from 300 Gold 300.
    • Health increased to 3500 from 3300.
  • Fortification:
    • Duration reduced to 5 minutes from 7.
    • Damage reduction increased to 50% from 35%.
    • Bot lane turrets no longer have Fortification.
    • Visual effect added to show you are hitting a shielded turret.
  • New: Turret First Blood
    • Upon killing the first turret of the game, the turret killer gains 400 Gold 400, and his team gains 275 Gold 275 locally and 25 Gold 25 globally.
    • Writes down the following message in all-chat upon killing the first turret of the game:
      • "Player has destroyed the first turret! (Bonus Gold: 400G)"
V6.10
  • Now additionally absorbs 66% of true damage when the backdoor bonus is in effect
V6.9
  • All turrets
    • New Effect: The AP-based damage dealt to structures is now dealt as magic damage.
      • For Reference: Damage to structures changed to 100% base AD physical damage plus the highest value between 100% bonus AD physical damage and 50% AP magic damage.
    • Base armor and magic resistance increased to 40 from 0.
    • Base health reduced to 3300 from 4000.
    • Removed: Immunity to penetration.
    • Reinforced Armor now grants 66.66% damage reduction instead of 200 armor and magic resistance.
  • Inner and Outer turrets
    • Warming Up (37.5% per attack) and Heating Up (once Warmed Up, 25% per attack versus champions) combined.
      • Revised: Turrets deal 40% increased damage on consecutive attacks, up to 120%. Maximum damaged changed to 220% over three shots from 225% over four shots.
      • Heating up damage no longer partially resets when turrets switch targets.
  • Outer turrets
    • Outer turret early game defensive buff now reduces damage from all sources.
      • Damage reduction changed to 35% from all sources from blocking 30 damage from champion basic attacks.
    • Local gold increased to 300 Gold 300 from 220 Gold 220.
    • Global gold reduced to 100 Gold 100 from 125 Gold 125.
    • Maximum team gold reduced to 800 Gold 800 from 845 Gold 845.
  • Inner turrets
    • Local gold reduced to 175 Gold 175 from 200 Gold 200.
    • Global gold reduced to 125 Gold 125 from 150 Gold 150.
    • Maximum team gold reduced to 800 Gold 800 from 1000 Gold 1000.
    • Experience bounty removed.
  • Inhibitors
    • New Effect: Grants 50 Gold 50 locally.
      • Maximum team gold increased to 800 Gold 800 from 750 Gold 750.
V5.23
  • Outer turret health increased to 4000 from 3500.
  • Inner turret health increased to 4000 from 3500.
V5.22
  • Removed: Inner turrets no longer shield nearby players from damage.
  • Base armor and magic resistance reduced to 0 from 100.
    • Turrets now gain 2 armor and magic resistance per minute starting immediately (Outer), 15 minutes (Inner) and 30 minutes (Inhibitor and Nexus).
  • Outer turret health increased to 3500 from 1000.
  • Inner turret health increased to 3500 from 1300.
  • Inhibitor turret health increased to 4000 from 1300.
  • Nexus turret health increased to 4000 from 1500.
  • AP ratio on champion attacks versus turrets increased to 50% from 40%.
    • For Reference: Structures take physical damage from champion basic attacks equal to 100% base AD plus the greater value between 100% bonus AD and, now, 50% AP.
  • Reinforced Armor bonus reduced to 200 from 300.
  • Outer turret local gold increased to 220 Gold 220 from 150 Gold 150.
  • Inner turret local gold increased to 250 Gold 250 from 100 Gold 100.
V5.13
  • Twisted Treeline
  • Outer Turret health reduced to 1650 from 1850.
  • Inner turret health reduced to 1850 from 2050.
  • Inhibitor turret health reduced to 2250 from 2350.
V5.12
  • Lightning Rod no longer slows (previously 10%).
  • Lightning Rod no longer reduces the target's damage (previously 15%).
V5.11
  • Twisted Treeline
    • All Turrets
      • Reinforced Armor improved to 200 from 75.
    • Outer Turret
      • Now an "inner" turret.
      • Damage reduced to 160 from 190.
      • Armor increased to 100 from 67.
      • Gold reduced to 100 from 150.
      • Experience removed.
    • New Outer Turret
      • A new turret has been added to the lane.
      • Health implemented at 1850.
      • Armor and magic resistance implemented at 50.
      • Damage implemented at 152.
      • Gold implemented at 100.
    • Inhibitor Turret
      • Armor increased to 100 from 6.
      • Attack speed increased to 1.25 from 0.83.
      • Gold reduced to 100 from 150.
      • Experience removed.
    • Nexus Turret
      • Armor increased to 100 from 67.
      • Damage reduced to 150 from 180.
      • Attack speed increased to 2.5 from 0.83.
      • Gold reduced to 100 from 150.
      • Experience removed.
V5.8
  • Murder Bridge
    • Outer Turrets
      • Base damage increased to 185 from 160.
    • Inner/Inhibitor Turrets
      • Base damage increased to 195 from 160.
    • Nexus Turrets
      • Base damage increased to 175 from 130.
V5.5
  • Summoner's Rift
    • Inner Turrets
      • Removed: Middle lane inner turrets no longer have Vanguard Vanguard.
        • Middle lane inner turrets no longer shield nearby champions.
        • Middle lane inner turrets no longer have shield.
      • Top and Bottom inner turrets shield health reduced to 30 from 200.
      • Inner turret health increased to 1300 from 1000.
    • Inhibitor Turrets
      • Global team gold when destroyed reduced to 50 from 175.
      • Global team experience on inhibitor turrets reduced to 0 from 100.
    • Nexus Turrets
      • Global team gold when destroyed reduced to 50 from 150.
      • Global team experience on inhibitor turrets reduced to 0 from 100.
V4.21
  • Outer turret global gold reward decreased to 125 from 100.
  • Inner turret global gold reward increased to 150 from 125.
  • Inner turret shielding window increased to 1.5 seconds from 1 second.
V4.20
  • Summoner's Rift
    • Turrets no longer gain armor or magic resistance over time.
    • Turret armor / magic resistance has been standardized to +100 armor / magic resistance.
    • Reinforced Armor bonuses have been increased to +200 armor / magic resistance.
    • Outer Turrets: 1000~2000 health.
    • Inner Turrets: 1000~2000 health.
    • Inhibitor Turrets: 1500~2500 health.
    • Nexus Turrets: 1500~2500 health.
    • Inhibitor and Nexus Turrets
      • Health regeneration decreased to 5 from 15.
      • New item Lightning Rod Lightning Rod
        • Ignores 82.5% of the target's armor.
        • Unique Passive - Lightning Rod: Deals damage in a continuous beam and cannot be dodged. Deals up to 125% additional damage the longer it targets the same target.
        • With every hit, the beam gains 6 heat until 120 heat is reached. When the beam switches targets, heat is reset.
          • Gains +1.05% damage per point of heat, up to a maximum of +125% extra damage.
    • Inner Turrets
      • New item Vanguard Vanguard
        • Unique Passive - Turret Vanguard: Has a 30 health champion damage shield. This shield regenerates to full 30 seconds after not taking damage.
        • Unique Passive - Champion Vanguard: While this turret has the Turret Vanguard shield, grants nearby champions a 30 health per second regeneration shield (Max 300 health). This shield decays while away from a shielded turret. The shield does not regenerate on champions actively taking damage.
V4.11
  • Penetrating Bullets: Turret damage gained per hit increased to 37.5% from 25%.
  • Warming Up: Turrets now finish warming up after 2 hits from 3.
  • Turrets select targets slightly faster.
V4.7
  • Fortification
    • Duration reduced to 7 minutes from 8.
    • Damage reduction from champions increased to 30 from 20.
    • Now also applies to bottom turret, not just top and mid.
V4.1
  • Outer turrets no longer gain bonus armor and magic resist for the first eight minutes of the game.
  • Top and middle lane outer turrets now have 20 damage reduction from champion basic attacks.
V3.14
  • Outer turrets now grant 100 global gold per player and 150 gold split among the players who participate in destroying the turret.
  • Inner turrets now grant 125 global gold per player and 100 gold split among the players who participate in destroying the turret.
  • Inhibitor turrets now grant 175 global gold per player.
V3.10
  • Outer turrets now gain 60 bonus armor at the start of the game, which starts decaying after 4 minutes have passed and finishes decaying 4 minutes later.
  • Outer turret base armor increased to 60 from 54.
  • Outer turrets no longer gain armor over the first 8 minutes of the game.
  • Fixed a bug where purple side inner turrets had 10 more armor than intended.
V3.5
  • Turrets now deal 105% damage to champions for the first attack, increased from 94.5%
  • Turrets now deal 25% additional damage for consecutive attacks on the same champion (max 225%), increased from 20% (max 210%).
V3.01
  • Turrets now have kill callouts.
V1.0.0.112
  • Minion damage to turrets increased to 60% from 40%.
  • Turrets deal about 10% less base damage to champions.
  • Turrets now have 20% armor penetration.
V1.0.0.107
  • All turrets now provide less global experience, but more global gold.
V1.0.0.100
  • Turrets currently attacking a champion will no longer respond to further calls for help from other champions.
V1.0.0.72
  • Bonus damage to structures from ability power increased to 40% from 25%.
V1.0.0.63
  • Turrets that are not currently targetable will no longer display a health bar.
  • Base health increased to 1300 from 1200.
  • Damage growth per minute increased to 6 from 5.
  • Global experience given on death reduced to 240 from 270.
  • Removed late game armor and magic resistance decay.
V1.0.0.61
  • All turret ranges increased to 750 from 700.
  • Turret target acquisition is now faster.
  • Turret base health reduced to 1200 from 1400.
  • Fixed a bug that was granting turrets an additional bonus 50 armor and magic resistance.
  • Backdooring defenses reduced to 150 armor/magic resistance from 200 armor/magic resistance.
  • Damage scaling per hit increased to 15% from 10%.
  • Damage scaling max cap increased to 175% from 155%.
  • Damage scaling cap when switching targets increased to 130% from 125%.
  • Turret armor and magic resistance decay rate reduced to 2 per 60 seconds from 3 per 60 seconds.
V1.0.0.52
  • Turret damage scaling changed to 85%-155% at 10% increments on hit resetting to 125% when switching champions from 75% to 200% at 25% increments on hit resetting to 150% when switching champions.
  • Turret backdoor bonus decreased to 200 from 250.
  • Turret armor and magic resistance growth decreased to 1.5 from 2.5.
  • Turret armor and magic resistance decay decreased to 3 from 5.
  • Second turret base armor decreased to 37.5 from 42.5.
  • Inhibitor turret base armor decreased to 47.5 from 55.
V0.9.25.24
  • Moved to allow players to path around them on Summoner Rift.
  • Turret hits can no longer be dodged.
  • Rotated Turrets to face the proper direction.
  • Global XP reduced to 270 from 300.
  • Attack range reduced to 700 from 750.
  • Turrets now gain scaling damage per hit against champions.
    • First shot = 75% damage.
    • Each additional shot increases damage by 25% (200% cap).
    • Damage bonus clears after 4 seconds of not attacking a champion.
V0.9.22.16
  • All turrets
    • Turret attack speed increased by 20% and armor/magic resist by 15.
    • Champion bonuses to turrets now all increment by the same amount (instead of bonus from the first champion).
    • Turret damage to champions increased to 1.1 from 1.
    • Turret damage to minions increased to 1.105 from 1.
    • Outer turret damage increased to 152 from 112.
    • Outer turret power increase timer reduced by 2 minutes.
  • Shrine turrets:
    • Health regen increased to 15 from 10.
    • Damage increased to 999 from 600.
    • Range increased to 2250 from 1500 .
    • Attack speed increased to 1 from 0.57.
    • Added a hit effect.
  • Lane turrets
    • Range increased to 750 from 700.
  • Base turrets
    • Range reduced to 750 from 850.
V0.9.22.15
  • All turrets
    • Turret vs Minion Damage reduced to 1 from 1.105.
    • Damage growth per minute decreased to 5 from 7.
    • When a teammate leaves, turrets gain 10 damage and 10 armor (stacking).
  • 1st Turret:
    • Base damage decreased to 112 from 115.
    • Growth time increased by 1 minute.
  • 2nd Turret:
    • Growth time beginning 2 minutes earlier.
  • 3rd Turret:
    • Base damage increased to 227 from 226.
    • Growth beginning delayed by 1 minute.
    • Growth period shortened by 1 minute.
V0.9.22.7
  • Inhibitor turret base damage reduced to 210 from 226.
May 29, 2009 Patch
  • Outer turrets
    • Tooltip fix
    • Health reduced to 2600 from 2800.
  • Added a new passive to mech minions: Turret Shield - damage taken from turrets is reduced by 50%.
May 15, 2009 Patch
  • Global experience reduced to 300 from 400.
May 1, 2009 Patch
  • Added a shrine turret: updated shrine turret stats (it is VERY deadly now).

References