The aura increases if the user increases in size, but is not impacted by their base size.
The aura cannot get reduced below the base radii by negative size modifiers.
The Immolate aura does not deal lethal damage to large jungle monsters with buffs (i.e. Blue Sentinel and Red Brambleback). This is so that the burn does not accidentally steal a buff that's being donated.
Unique Active - Supercharged: For 4 seconds, grants 75% bonus movement speed and ghosting when moving towards a turret or visible enemy champion (2000 radius). After the duration or when an enemy champion is within 225 range, you emit a shockwave, slowing enemy champions within 450 range by 40% for 2 seconds (90 second cooldown).
Unique Passive - Immolate: Taking or dealing damage activates this passive for 3 seconds. Deal 20 − 40 (based on level)(+ 1% bonus health) magic damage per second to nearby enemies, increased by 50% against minions and 200% against monsters.
Mythic Passive: Empowers your other Legendary items with 5% tenacity and slow resistance.