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Tryndamere
Abilities[]
Patch history[]
- For the expanded patch notes, see here.
- Bonus attack damage reduced from 10 / 15 / 20 / 25 to 7 / 12 / 17 / 22.
- Bonus attack damage increased from 5 / 10 / 15 / 20 to 10 / 15 / 20 / 25.
- Base heal per fury increased from 1 / 10 / 19 / 28 to 1.5 / 2.1 / 2.7 / 3.3.
- Slow increased from 15 / 20 / 25 / 30% to 25 / 30 / 35 / 40%.
- Cooldown reduced from 12 / 11 / 10 / 9 seconds to 11 / 10 / 9 / 8.
- AD ratio increased from 130% bonus AD to 135%.
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- Skin renamed from Immortal Journey Tryndamere to Wavebreaker Sword Tryndamere.
- New Lore: Tryndamere always desired to be worthy of wielding a sacred sword like those of legend. Yet, despite seeking out what he believed to be his purpose, he still had nothing to show for it. It was only once he encountered Diana and witnessed the ways of her Serene Waters Sword that he understood he would have to forge his weapon himself.
- Old Lore: Tryndamere came from the harsh frigid northern region. Seeking the ultimate essence of martial arts, he challenged countless opponents as he made his way down south. Having heard that there was an immortal beneath the lake, he thereby cleansed himself and called out for the immortal to face him in combat. Tryndamere's disrespect drew the attention of Immortal Journey Diana, who crossed the waves and came at him with swordsmanship powerful enough to engulf the lakes and seas. They fought from night till dawn, without determining a victor. However, from Diana's swordsmanship, Tryndamere had already found the inspiration he needed to further his own skills with his blade.
- Heal per Fury increased from 0.7 / 1.3 / 1.9 / 2.5 to 1 / 1.6 / 2.2 / 2.8.
- Cooldown reduced from 14 seconds to 12.
- Stats
- Base attack speed bonus increased from 10% to 20%.
- Base movement speed increased from 345 to 355.
- Attack speed growth increased from 1.2% to 2.2%.
- Stats
- Base attack damage increased from 52 to 54.
- Base heal increased from 40 / 50 / 60 / 70 to 55 / 65 / 75 / 85.
- Stats
- Attack speed growth reduced from 2.2%} to 1.2%.
- Duration increased from 2.5 seconds to 3.
- Attack damage reduction changed from 25 / 30 / 35 / 40% to 35% at all ranks.
- Slow reduced from 20 / 30 / 40 / 50% to 15 / 20 / 25 / 30%.
- New effect: Critical strike chance over 100% is converted to 0.8 AD per 1% critical strike chance.
- Cooldown reduced from 100 / 85 / 70 seconds to 90 / 80 / 70.
- Stats
- Base attack damage reduced from 64 to 52.
- Attack damage growth increased from 4.55 to 5.5.
- Bonus attack speed at level 1 reduced from 20% to 10%.
- Critical strike chance gained:
- New: 0.32% − 0.5% (based on level) critical strike chance per Fury.
- Old: 0.16% − 0.3% (based on level) critical strike chance per Fury, doubled at 100 Fury.
- Fury generation from kills with basic attacks increased from 10 to 15.
- New Effect: Basic attacking a champion grants 50 / 55 / 65 / 75% (based on Undying Rage's rank) bonus attack speed for 5 seconds (6 second cooldown after attack speed runs out).
- Critical strike chance gained:
- Heal per Fury increased from 0.5 / 1.1 / 1.7 / 2.3 to 0.7 / 1.3 / 1.9 / 2.5.
- Slow reduced from 30 / 40 / 50 / 60% to 20 / 30 / 40 / 50%.
- New Effect: Passively increases bonus attack speed to 55 / 65 / 75%.
- Bonus AD per 1% missing health increased from 0.2 / 0.25 / 0.3 / 0.35 to 0.25 / 0.3 / 0.35 / 0.4.
- Cooldown reduced from 100 / 90 / 80 seconds to 100 / 85 / 70.