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Brackern[]

Surrounded around the Shuriman Continent are several clans of Brackern, including clans in the Shuriman desert.

Dormun[]

The Dormun are gigantic, slow-moving creatures protected with large chitinous plates covering their body. In the harsh conditions of Shurima they have evolved to survive the perpetual drought by utilizing an unknown sense to locate hidden reservoirs of water. Incidentally, certain nomadic tribes have built themselves a permanent home upon the backs of these beasts where they clean the creature and hunt any airborne pests who venture near.

Eka'Sul[]

Desert goats that travel in herds.

Mwatis[]

Mwatis are goatlike creatures with large plated casques on their heads. Mwati wool and plate are prised for felting and insulation.

Kmiros[]

Gigantic scarabs that roam in swarms, looking for unfortunate travelers to feed on. They seem to be common prey for Rammus Rammus.

Outerbeasts[]

Beside the Xer'Sai, other creatures from the Void, referred to as 'outerbeasts', can be found in the desert.

  • Xer'Sai: Creatures from the Void that plague the southern deserts. They are the size of big dogs on average, but can be smaller or much bigger. Rek'Sai Rek'Sai, as the queen, is by far the largest and most dangerous of her species. Xer'sai burst from their small burrows and ravage anything nearby, to the detriment of desert caravans. Once dead, the Xer'sai decompose at an abnormally rapid rate and become inedible.

Ralsiji[]

Large and aggressive minotaur-like creatures. They are humpbacked quadrupeds with long limbs and thick horns.

Shuriman Camel[]

A breed of camels native to the deserts of Shurima and are used by caravans as well as common folk as primary mode of transportation. Despite being well-suited for lengthy travels in the desert landscape, they are still prey to a many predator such as the Xer'Sai.

Sandswimmers[]

Shurima Sandswimmers

Sandswimmers

Sandswimmers are massive quadrupedal creatures that traverse the Shuriman desert in cyclical patterns. They got their name due to their preferred method of travel. Their narrow bodies and webbed feet are perfectly design for swimming under the sand. They feed on bugs and other small creatures most desert beasts ignore. Scavengers will often memorize the predictable paths these creatures take, and jump onto their backs to ride as far as they wish.


Skallashi[]

The Skallashi are large quadrupedal herbivores. These hardy beasts of burden are common across Shurima, ideally suited to the harsh desert environment. Their key body feature is their long legs. Notoriously bad-tempered, they are nevertheless treated with great reverence. Their brown hides are often painted with sacred symbols of protection, and their horns hung with totems and charms. While these creatures are mostly used for travel and carrying heavy loads, on some larger skallashi people are able to built miniature rooms for more comfortable travel. To own one is often considered a sign of considerable prosperity.

Image
Tryndamere ChemtechCentered
Tryndamere
Tryndamere (Universe)Tryndamere (Universe)
Tryndamere (League of Legends)Tryndamere (League of Legends)
Tryndamere (Esports)Tryndamere (Esports)
Tryndamere (Teamfight Tactics)Tryndamere (Teamfight Tactics)
Tryndamere (Legends of Runeterra)Tryndamere (Legends of Runeterra)
Tryndamere (Wild Rift)Tryndamere (Wild Rift)
Tryndamere (Development)Tryndamere (Development)
Tryndamere (Trivia)Tryndamere (Trivia)

Synergy[]

Chemtech Chemtech
Renata Glasc OriginalSquare
Singed OriginalSquare
Tryndamere ChemtechSquare
Twitch OriginalSquare
Viktor OriginalSquare
Warwick OriginalSquare
Zac OriginalSquare
Chemtech Emblem TFT item
Challenger Challenger
Camille OriginalSquare
Draven DebonairSquare
Kai'Sa OriginalSquare
Quinn CorsairSquare
Tryndamere ChemtechSquare
Warwick OriginalSquare
Challenger Emblem TFT item

Trivia[]

Synergy[]

Warlord Warlord
Azir WarringKingdomsSquare
Garen WarringKingdomsSquare
Jarvan IV WarringKingdomsSquare
Katarina WarringKingdomsSquare
Nidalee WarringKingdomsSquare
Tryndamere WarringKingdomsSquare
Vi WarringKingdomsSquare
Warlord's Banner TFT item
Duelist Duelist
Fiora SoaringSwordSquare
Jax GodStaffSquare
Kalista BloodMoonSquare
Lee Sin GodFistSquare
Tryndamere WarringKingdomsSquare
Yasuo OriginalSquare
Duelist's Zeal TFT item
Slayer Slayer
Darius LunarBeastSquare
Olaf DragonslayerSquare
Pyke BloodMoonSquare
Samira OriginalSquare
Tryndamere WarringKingdomsSquare
Zed OriginalSquare

Trivia[]


Patch History[]

V12.9
  • Base health increased to 800 from 750.
  • Ability basic attack bonus damage increased 25% from 20%.
V12.7
  • Ability base damage increased to 70 / 90 / 110 from 50 / 75 / 100.
V12.5
  • Ability damage reduced to 50 / 75 / 100 from 60 / 90 / 150.
V12.4 - Returning
  • Chemtech Tryndamere Chemtech Tryndamere
    • Tier 3 Chemtech Chemtech Challenger Challenger.
    • Spinning Slash Active - Spinning Slash: Spins towards the most enemies in a line dealing 60 / 90 / 150 (× Ability power icon AP) Champions stunned with Pyromania (P)(+ 100% AD) Champions killed from outside standard Attack rangephysical damage to enemies hit and empowering his next 3 basic attacks to deal 20% bonus damage.
V11.9 - Disabled
  • Disabled due to Set 5.
V11.5
  • Bug Fix: Fixed a bug where his ability could benefit from his basic attack damage bonus.
  • Bug Fix: Fixed a bug where Runaan's Hurricane Runaan's Hurricane bolts were consuming stacks of his basic attack damage bonus.
V11.4
  • Starting mana increased to 60 from 50.
  • Ability dash speed increased.
  • Ability now looks for targets in a larger range to spin towards.
  • Bug Fix: Now runs through his attack flow when attacking with his spell (applies effects like Statikk Shiv's Statikk Shiv's bonus damage or Guinsoo's Rageblade's Guinsoo's Rageblade's bonus attack speed).
V11.2 - Added
  • Warring Kingdoms Tryndamere Warring Kingdoms Tryndamere
    • Tier 4 Warlord Warlord Duelist Duelist Slayer Slayer.
    • Spinning Slash Active - Spinning Slash: Spins towards the most enemies in a line dealing Champions stunned with Pyromania (P)140% AD Champions killed from outside standard Attack rangephysical damage to enemies hit and empowering his next 3 basic attacks to deal 75 / 100 / 200% (× Ability power icon AP) bonus damage.
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