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Abilities

Tryndamere's abilities have no cost related to them, and the use of his abilities is only limited by cooldowns. Instead he uses Fury as his secondary resource. Tryndamere starts with 0 Fury, and has a cap of 100 Fury. He gains 5 Fury per autoattack, plus 5 extra Fury per critical strike and 10 extra Fury per any unit he kills. Using Spinning Slash on enemies also grants Fury. When out of combat for 8 seconds, Tryndamere loses 5 Fury every second.

Battle Fury

Tryndamere receives 0.35% bonus critical strike chance per point of Fury he currently has, for a maximum of 35% critical chance at 100 Fury.

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Bloodlust

Passive: Permanently grants Tryndamere increased attack damage, granting a larger bonus per 1% of health he is missing.

  • Attack Damage Bonus: 5 / 10 / 15 / 20 / 25 + 0.15 / 0.2 / 0.25 / 0.3 / 0.35 per 1% of missing health
  • Maximum Bonus: 20 / 30 / 40 / 50 / 60

Active: Tryndamere consumes all of his current Fury, restoring health equal to a base amount plus extra health per point of Fury consumed.

  • Heal: 30 / 40 / 50 / 60 / 70 (+ 30% AP) + 0.5 / 0.95 / 1.4 / 1.85 / 2.3 (+ 1.2% AP) per 1 fury consumed
  • Maximum Heal: 80 / 135 / 190 / 245 / 300 (+ 150% AP)

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Mocking Shout

Active: Decreases surrounding enemy champions' attack damage. Enemies with their backs turned to Tryndamere also have their movement speed slowed for 4 seconds.

  • Attack Damage Reduction: 20 / 35 / 50 / 65 / 80
  • Slow: 30 / 37.5 / 45 / 52.5 / 60%

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Spinning Slash

Active: Tryndamere performs a spinning slash to the target location, dealing physical damage to enemies in his path. The cooldown is reduced by 1 seconds whenever Tryndamere critically strikes and doubled against champions (2 seconds). Spinning Slash grants 2 Fury per enemy hit and 10 Fury per unit killed.

  • Physical Damage: 70 / 100 / 130 / 160 / 190 (+ 100% AP) (+ 120% Bonus AD)
  • Spin radius: 225

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Undying Rage

Active: Tryndamere instantly receives Fury and becomes immune to death for 5 seconds during which his health cannot fall below 1. This move is usable even when stunned, silenced or suppressed. This ability has a 0.5 second delay before activating. If Tryndamere is below 3% health when Undying Rage ends, it will heal him to 3%.

  • Fury Gained: 50 / 75 / 100

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Map-Specific Differences

Twisted Treeline
  • Spinning Slash Spinning Slash
    • Cooldown is 15 / 14 / 13 / 12 / 11 seconds instead of 13 / 12 / 11 / 10 / 9 seconds.
  • Undying Rage Undying Rage
    • Cooldown is 120 / 110 / 100 seconds instead of 110 / 100 / 90 seconds.

References

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