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Abilities
Tryndamere's abilities have no cost related to them, and the use of his abilities is only limited by cooldowns. Instead he uses Fury as his secondary resource. Tryndamere starts with 0 Fury, and has a cap of 100 Fury. He gains 5 Fury per autoattack, plus 5 extra Fury per critical strike and 10 extra Fury per any unit he kills. Using Spinning Slash on enemies also grants Fury. When out of combat for 8 seconds, Tryndamere loses 5 Fury every second.
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Map-Specific Differences
- Cooldown is 15 / 14 / 13 / 12 / 11 seconds instead of 13 / 12 / 11 / 10 / 9 seconds.
- Cooldown is 120 / 110 / 100 seconds instead of 110 / 100 / 90 seconds.
References
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