Release version[]
- Stats
- Attack speed ratio increased to 0.694 from 0.61.
- Armor growth increased to 4.8 from 4.3
- Base bonus attack damage reduced to 5 / 10 / 15 / 20 / 25 from 10 / 15 / 20 / 25 / 30.
- Base damage reduced to 75 / 105 / 135 / 165 / 195 from 80 / 110 / 140 / 170 / 200.
- Critical strike chance increased to 0% − 50% (based on Fury) from 0% − 40% (based on Fury).
- Stats
- Attack speed growth increased to 3.4% from 2.9%.
- Bug Fix: Hit radius is no longer smaller than intended.
- Note: This was hotfixed during the previous patch.
- Bug Fix: Hit radius is no longer smaller than intended.
- V13.20 - October 11th Hotfix
- Bug Fix: Now has the correct hit radius of 225 on every rank.
- Stats
- Base attack damage reduced to 66 from 68.
- Health growth reduced to 108 from 115.
- Stats
- Attack range increased to 175 units from 125.
- Base attack damage reduced to 68 from 72.
- Stats
- Health growth increased to 115 from 112.
- Attack damage growth increased to 4 from 3.7.
- Base heal increased to 30 / 40 / 50 / 60 / 70 from 25 / 33 / 41 / 49 / 57.
- Base heal per fury 0.5 / 0.95 / 1.4 / 1.85 / 2.3 from 0.45 / 0.75 / 1.05 / 1.35 / 1.65.
- Cooldown reduced to 120 / 100 / 80 seconds from 130 / 110 / 90.
- Stats
- Base health increased to 696 from 626.
- Health growth increased to 112 from 98.
- Armor growth increased to 4.3 from 3.1.
- Magic resistance growth increased to 2.05 from 1.25.
- Base heal reduced to 25 / 33 / 41 / 49 / 57 from 30 / 40 / 50 / 60 / 70.
- Base heal per fury reduced to 0.45 / 0.75 / 1.05 / 1.35 / 1.65 from 0.5 / 0.95 / 1.4 / 1.85 / 2.3.
- Cooldown reduction reduced to 0.75 seconds from 1.
- Cooldown reduction against champions reduced to 1.5 seconds from 2.
- Cooldown reduction reduced to 0.75 seconds from 1.
- Cooldown increased to 130 / 110 / 90 seconds from 110 / 100 / 90.
- Bug Fix: Casting it as soon as buff expires will no longer allow the caster to be executed while under the effect.
- Bug Fix: Attack damage reduction now properly counts toward stacking Ever Rising Moon.
- Bug Fix: Now properly ignores damage dealt in excess of the health threshold from an ability that would apply Hypershot.
- Stats
- Base attack damage increased to 72 from 69.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Base health increased to 626 from 625.64.
- Base bonus attack damage increased to 10 / 15 / 20 / 25 / 30 from 5 / 10 / 15 / 20 / 25.
- Bonus attack damage per missing health increased to 0.15 / 0.25 / 0.35 / 0.45 / 0.55 from 0.15 / 0.2 / 0.25 / 0.3 / 0.35.
- Maximum bonus attack damage increased to 25 / 40 / 55 / 70 / 85 from 20 / 30 / 40 / 50 / 60.
- Critical strike chance per Fury changed to 0.4% at all levels from 0.35% − 0.5% (based on level).
- Bug Fix: Can no longer hit the same target multiple times.
- New Effect: Body will flash white for an instant at the end of his ultimate to show when the buff expires.
- V9.13 - June 27th Hotfix
- Bug Fix: Now has the proper range.
- Now more quickly and reliably applies its effects to enemies they hit.
- General
- New visual effects.
- New basic attack hit effects and adjusted weapon trails.
- All skins cleaned up to match the new effects on the base skin.
- New rage indicator effect.
- More visible heal effect with reduced noise.
- Added a cast effect that shows range.
- New effect that shows the actual width of the AoE.
- New activation and buff effects.
-
- New fiery effects.
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 13 / 12 / 11 / 10 / 9.
- AP ratio reduced to 80% AP from 100% AP.
- Critical strike chance per Fury increased to 0.35% − 0.5% (based on level) from 0.35% at all levels.
- General
- Recommended items no longer recommend , but instead .
- New Effect: Ability icon HUD now shows the remaining duration of the ability.
- Cooldown increased to 13 / 12 / 11 / 10 / 9 seconds from 13 / 11.5 / 10 / 8.5 / 7.
- Cooldown reduced to 13 / 11.5 / 10 / 8.5 / 7 seconds from 13 / 12 / 11 / 10 / 9.
- Stats
- Base health regeneration reduced to 8.5 from 8.512.
- Attack damage growth increased to 3.7 from 3.2.
- Bonus AD ratio increased to 130% bonus AD from 120%.
- Stats
- Base attack damage increased to 69 from 61.376.
- Base armor increased to 33 from 24.108.
- Base damage increased to 80 / 110 / 140 / 170 / 200 from 70 / 100 / 130 / 160 / 180.
- Bug Fix: Fixed an edge case where Spinning Slash could damage allies he spins through if they were directly on top of an enemy unit.
- Minimum health increased to 30 / 50 / 70 from 1.
- Removed: Healing Tryndamere to 3% of his maximum health (if he was below that) when Undying Rage ends.
- General
- Splash artwork for and updated to the Chinese art.
- General
- Fixed a bug where Tryndamere's critical strikes were taking longer to resolve than standard basic attacks.
- Fixed a bug where it would occasionally deal double damage.
- General
- New ability icons added.
- Stats
- Base armor increased to 18.9 from 14.9.
- On-crit cooldown reduction reduced to 1 second from 2. The effect is now doubled against champions.
- V3.12 Twisted Treeline only
- Cooldown increased to 15 / 14 / 13 / 12 / 11 seconds from 13 / 12 / 11 / 10 / 9.
- Cooldown increased to 120 / 110 / 100 seconds from 110 / 100 / 90.
- Ability power ratio adjusted to (+ 30% AP + 1.2% AP per Fury consumed) (total 150% AP at maximum Fury) from (+ 150% AP).
- Stats
- Base attack speed increased to 0.670 from 0.644.
- Fury decay now begins after 8 seconds from after 5.
- Stats
- Movement speed increased to 345 from 320.
- General
- New splash artwork for .
- General
- Fury decay now begins after 5 seconds from after 8.
- Stats
- Base attack damage reduced to 56 from 59.2.
- Base health regen per 5 seconds reduced to 7.9 from 10.9.
- Attack damage reduction reduced to 20 / 35 / 50 / 65 / 80 from 20 / 40 / 60 / 80 / 100.
- Heal per fury reduced to 0.5 / 0.95 / 1.4 / 1.85 / 2.3 from 0.65 / 1.15 / 1.65 / 2.15 / 2.65.
- Now properly grants assists if the slow is not applied.
- Heal increased to 0.65 / 1.15 / 1.65 / 2.15 / 2.65 per fury from 0.5 / 0.95 / 1.4 / 1.85 / 2.3.
- Base damage increased to 70 / 100 / 130 / 160 / 190 from 60 / 90 / 120 / 150 / 180.
- Bonus attack damage ratio increased to (+ 120% Bonus AD) from (+ 100% Bonus AD).
- Fixed a bug where Tryndamere was not gaining the proper Fury upon using Spinning Slash.
- V1.0.0.122 rework
- General
- New model and animations.
- Model/hitbox increased in size by 20%.
- Tryndamere now uses Fury, gaining 5 Fury per hit, 10 per crit, and 10 extra per kill.
- Fury decays at 5 Fury per second after being out of combat for 10 seconds.
- Now grants up to 35% critical strike chance, depending on his Fury.
- Passively increases attack damage by -15 / -20 / -25 / -30 / -35 depending on Tryndamere's missing health.
- Consumes all Fury to heal Tryndamere for -50 / -95 / -140 / -185 / -230 depending on how much Fury was consumed.
- Cooldown increased to 12 seconds at all ranks from 12 / 11 / 10 / 9 / 8.
- Is now free to cast
- Is now free to cast.
- Cooldown increased to 13 / 12 / 11 / 10 / 9 seconds from 9.
- Base damage adjusted to 60 / 90 / 120 / 150 / 180 from 40 / 90 / 140 / 190 / 240.
- Scaling adjusted to (+ 100% Bonus AD) from (+ 50% total AD) (still scales with AP).
- Now deals physical damage instead of magic damage.
- Fixed a bug where it improperly showed "Endless Rage!" to represent damage being prevented.
- General
- Revised tooltips.
- General
- New splash artwork for .
- Will now always activate before and .
- Fixed a bug where it could not be activated while suppressed.
- Passive critical chance increased to 10% + 0.4% per % missing health +0.5% per % missing health.
- Duration reduced to 5 seconds from 6.
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 14 / 13 / 12 / 11 / 10.
- Damage per stack increased to 5 from 3.
- Cooldown reduced to 8 seconds from 9.
- Area of effect increased to 225 from 185.
- Can no longer be cast while rooted.
- Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 18 / 16 / 14 / 12 / 10.
- Can now be cast while stunned or disabled.
- Critical strike chance increased to +0.5% per % missing health from +0.45%.
- Speed has been normalized to be more responsive.
- Critical strike chance increased to +0.45% per % missing health from +0.25%.
- Fixed a bug that was reducing the amount of bonus critical strike chance.
- Cooldown reduced to 18 / 16 / 14 / 12 / 10 seconds from 20 / 18 / 16 / 14 / 12.
- Can no longer be cast while immobilized.
- Cooldown reduced to 110 / 100 / 90 seconds from 130 / 115 / 100.
- Fixed a tooltip bug.
- The first physical attack after cast will now properly animate.
- Critical strike chance reduced to +0.25% per % missing health at all levels from +0.3 / 0.4 / 0.5 (based on level)%.
- Cooldown increased to 20 / 18 / 16 / 14 / 12 seconds from 12 at all ranks.
- Debuff duration reduced to 4 seconds from 5.
- Base damage reduced to 40 / 90 / 140 / 185 / 240 from 60 / 105 / 150 / 195 / 240.
- Cooldown increased to 130 / 115 / 100 seconds from 120 / 100 / 80.
- V1.0.0.61 rework
- Now increases critical strike chance by 0.3 / 0.4 / 0.5 (based on level)% per % of Tryndamere's missing health.
- Now activates on critical strikes as well as kills.
- Now provides 4 attack damage and 1.5 / 2.25 / 3 / 3.75 / 4.5% critical damage per stack.
- Cooldown changed to 12 seconds from 30 / 25 / 20 / 15 / 10.
- Heal reduced to 10 / 20 / 30 / 40 / 50 per stack from 90 + 30 / 45 / 60 / 75 / 90 per stack.
- Each time you gain for the first time, you gain 2 stacks instead of 1.
- Heal ability power ratio increased to (+ 150% AP) from (+ 100% AP).
- Health cost changed to 25 from 20 / 25 / 30 / 35 / 40.
- Fixed a bug that caused the tooltip to show no health cost.
- Range reduced to 660 from 1150.
- Damage changed to 60 / 105 / 150 / 195 / 240 + (+ 50% of total AD) from 110 / 165 / 220 / 275 / 330.
- Health cost reduced to 40 / 50 / 60 / 70 / 80 from 30 / 60 / 90 / 120 / 150.
- Cooldown is now reduced by 2 seconds each time you critically strike.
- It will fire directionally even if targeting a point outside of the cast range.
- Duration reduced to 6 seconds from 7.
- Cooldown reduced to 120 / 100 / 80 seconds from 160 / 120 / 80.
- Reduced number of stacks gained on activation to 4 / 6 / 8 from 3 / 6 / 9.
- If Tryndamere is below 5% health when ends, it will heal him to 5%.
- Stacks applied from casting should properly increase Tryndamere's stats.
- Slow increased to 30 / 37 / 45 / 52 / 60% from 20 / 30 / 40 / 50 / 60%.
- Fixed issue with it not working when out of range.
- Fixed an issue causing the bonus critical strike chance to be at half power.
- Targeting out of range will cause Spinning Slash to immediately cast in that direction rather than moving into range first (flash functionality).
- Now has a minimum movement speed regardless of slows.
- Now makes Mocking Shout and Spinning Slash free to cast.
- Slow reduced to 20 / 30 / 40 / 50 / 60% from 30 / 40 / 50 / 60 / 70%.
- Stats:
- Increased base damage to 60 from 57.
- Increased damage per level to 3.2 from 3.1.
- Increased base health to 559 from 539.
- Attack damage reduction now applies regardless of direction faced.
- Base heal now heals for 130 (+65 per stack).
- Reduced cooldown to 9 seconds from 10.
- Increased damage to 110 / 160 / 210 / 270 / 330 from 90 / 150 / 210 / 270 / 330.
- Now has a minimum speed.
- Stats:
- Increased movement speed to 320 from 310.
- Increased base health regen to 2 from 1.62.
- Reduced health regen per level to 0.18 from 0.2.
- Duration increased to 15 seconds from 10.
- Reduced cooldown to 30 / 26 / 22 / 18 / 14 seconds from 30 at all ranks.
- Attack speed per stack increased to 8% from 7%.
:
- Renamed from .
- Damage changed to 90 / 150 / 210 / 270 / 330 from 75 / 140 / 205 / 270 / 335.
- Heal increased to 65 per stack from 50 per stack.
- Ability power ratio increased to (+ 20% AP) from (+ 15% AP).
- Cooldown reduced to 30 seconds from 35.
- Duration reduced to 10 seconds from 12.
- Stack duration reduced to 4 seconds from 5.
- Attack speed per stack reduced to 7 from 8.
- Maximum crit damage bonus reduced to 50% from 70%.
- Cast range reduced to 1000 from 1150.
- Fixed a bug with Slash's animation not transitioning correctly, causing Tryndamere to keep spinning after the slash was completed.
- : Cooldown increased to 14 seconds from 12.
- Duration reduced to 7 seconds from 8.
- Modified the potential crit strike modifier to .7 at all levels from 0.5 / 0.7 / 0.9 / 1 (he only achieves .7 when at 1% life).
- General
- Tweaked Tryndamere's attack animation.
- Updated selection size and pathfinding radius.
- Stats
- Base health increased to 585 from 550.
- Health gain per level increased to 95 from 80.
- Fixed a bug where Tryndamere was not having his health regen increased per level. Now his health regen increases by 0.2 per level.
- Fixed a performance issue.
- Now properly stacks 2 / 4 / 6 / 8 / 10 times.
- Now instant cast.
- Changed hit particle.
:
- Cooldown changed to 10 seconds at all ranks from 8 / 10 / 12 / 14 / 16.
- Speed now increases with Tryndamere's movement speed.
- Range increased to compensate for cast issues.
- Cooldown increased to 14 seconds from 11.
- Casting radius increased.
- Fixed a bug where the spell used Tryndamere's facing instead of the targets'.
:
- Fixed a bug that caused 1 too many stacks of Bloodlust.
- Added.