watch 02:39
The Loop (Games)
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Tryndamere
Abilities
- Notes
- Attacks against structures will not grant bonus Fury, but will still reset the timer on Fury decay.
- Notes
- Bloodlust can still be activated even if Tryndamere does not have any Fury.
- Notes
dash but Spinning Slash will deal damage to enemies at the new location instantly.
- Enemies already hit by Spinning Slash cannot be damaged more than once.
will interrupt the - The cooldown reduction upon
critically striking triggers even if the attack is
blocked.
- 𝐏𝐄𝐍𝐃𝐈𝐍𝐆 𝐅𝐎𝐑 𝐓𝐄𝐒𝐓 : Cooldown reduction on
critical strike interaction with parrying effects (
dodge,
blind).
- Notes
- Effects that grant healing from damage dealt (e.g.
vamp and
life steal) will apply to the damage before it is ignored by Undying Rage. Thus, they will still benefit from the full damage dealt despite not bringing Tryndamere below the minimum health amount.
- Undying Rage will not ignore the damage dealt by
executing effects. Instead, he will be set to 1 health when the execute occurs.
- Tryndamere does not ignore the
internal raw damage dealt by the
Nexus Obelisk.
- Tryndamere does not ignore the
Patch history
- See here for the complete patch history.
- Bug Fix: Now properly ignores damage dealt in excess of the health threshold from an ability that would apply Hypershot.
- Stats
- Base attack damage increased to 72 from 69.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- Base health increased to 626 from 625.64.
- Base bonus attack damage increased to 10 / 15 / 20 / 25 / 30 from 5 / 10 / 15 / 20 / 25.
- Bonus attack damage per missing health increased to 0.15 / 0.25 / 0.35 / 0.45 / 0.55 from 0.15 / 0.2 / 0.25 / 0.3 / 0.35.
- Maximum bonus attack damage increased to 25 / 40 / 55 / 70 / 85 from 20 / 30 / 40 / 50 / 60.
- Critical strike chance per
Fury changed to 0.4% at all levels from 0.35% − 0.5% (based on level).
- Critical strike chance per
- Bug Fix: Can no longer hit the same target multiple times.
- New Effect: Body will flash white for an instant at the end of his ultimate to show when the buff expires.
- V9.13 - June 27th Hotfix
- Bug Fix: Now has the proper range.
- Now more quickly and reliably applies its effects to enemies they hit.
- General
- New visual effects.
- New basic attack hit effects and adjusted weapon trails.
- All skins cleaned up to match the new effects on the base skin.
- New rage indicator effect.
- More visible heal effect with reduced noise.
- Added a cast effect that shows range.
- New effect that shows the actual width of the AoE.
- New activation and buff effects.
-
- New fiery effects.
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 13 / 12 / 11 / 10 / 9.
- AP ratio reduced to 80% AP from 100% AP.
- Critical strike chance per
Fury increased to 0.35% − 0.5% (based on level) from 0.35% at all levels.
- Critical strike chance per
- General
- Recommended items no longer recommend , but instead .
- New Effect: Ability icon HUD now shows the remaining duration of the ability.
- Cooldown increased to 13 / 12 / 11 / 10 / 9 seconds from 13 / 11.5 / 10 / 8.5 / 7.
- Cooldown reduced to 13 / 11.5 / 10 / 8.5 / 7 seconds from 13 / 12 / 11 / 10 / 9.
- Stats
- Base health regeneration reduced to 8.5 from 8.512.
- Attack damage growth increased to 3.7 from 3.2.
- Bonus AD ratio increased to 130% bonus AD from 120%.
- Stats
- Base attack damage increased to 69 from 61.376.
- Base armor increased to 33 from 24.108.
- Base damage increased to 80 / 110 / 140 / 170 / 200 from 70 / 100 / 130 / 160 / 180.
- Bug Fix: Fixed an edge case where Spinning Slash could damage allies he spins through if they were directly on top of an enemy unit.
- Minimum health increased to 30 / 50 / 70 from 1.
- Removed: Healing Tryndamere to 3% of his maximum health (if he was below that) when Undying Rage ends.
- General
- Splash artwork for and updated to the Chinese art.
- General
- Fixed a bug where Tryndamere's critical strikes were taking longer to resolve than standard basic attacks.
- Fixed a bug where it would occasionally deal double damage.
- General
- New ability icons added.
- Stats
- Base armor increased to 18.9 from 14.9.
- On-crit cooldown reduction reduced to 1 second from 2. The effect is now doubled against champions.
- V3.12 Twisted Treeline only
- Cooldown increased to 15 / 14 / 13 / 12 / 11 seconds from 13 / 12 / 11 / 10 / 9.
- Cooldown increased to 120 / 110 / 100 seconds from 110 / 100 / 90.
- Ability power ratio adjusted to (+ 30% AP + 1.2% AP per Fury consumed) (total 150% AP at maximum Fury) from (+ 150% AP).
- Stats
- Base attack speed increased to 0.670 from 0.644.
- Fury decay now begins after 8 seconds from after 5.
- Stats
- Movement speed increased to 345 from 320.
- General
- New splash artwork for .
- General
- Fury decay now begins after 5 seconds from after 8.
- Stats
- Base attack damage reduced to 56 from 59.2.
- Base health regen per 5 seconds reduced to 7.9 from 10.9.
- Attack damage reduction reduced to 20 / 35 / 50 / 65 / 80 from 20 / 40 / 60 / 80 / 100.
- Heal per fury reduced to 0.5 / 0.95 / 1.4 / 1.85 / 2.3 from 0.65 / 1.15 / 1.65 / 2.15 / 2.65.
- Now properly grants assists if the slow is not applied.
- Heal increased to 0.65 / 1.15 / 1.65 / 2.15 / 2.65 per fury from 0.5 / 0.95 / 1.4 / 1.85 / 2.3.
- Base damage increased to 70 / 100 / 130 / 160 / 190 from 60 / 90 / 120 / 150 / 180.
- Bonus attack damage ratio increased to (+ 120% Bonus AD) from (+ 100% Bonus AD).
- Fixed a bug where Tryndamere was not gaining the proper Fury upon using Spinning Slash.
- V1.0.0.122 rework
- General
- New model and animations.
- Model/hitbox increased in size by 20%.
- Tryndamere now uses Fury, gaining 5 Fury per hit, 10 per crit, and 10 extra per kill.
- Fury decays at 5 Fury per second after being out of combat for 10 seconds.
- Now grants up to 35% critical strike chance, depending on his Fury.
- Passively increases attack damage by -15 / -20 / -25 / -30 / -35 depending on Tryndamere's missing health.
- Consumes all Fury to heal Tryndamere for -50 / -95 / -140 / -185 / -230 depending on how much Fury was consumed.
- Cooldown increased to 12 seconds at all ranks from 12 / 11 / 10 / 9 / 8.
- Is now free to cast
- Is now free to cast.
- Cooldown increased to 13 / 12 / 11 / 10 / 9 seconds from 9.
- Base damage adjusted to 60 / 90 / 120 / 150 / 180 from 40 / 90 / 140 / 190 / 240.
- Scaling adjusted to (+ 100% Bonus AD) from (+ 50% total AD) (still scales with AP).
- Now deals physical damage instead of magic damage.
- Fixed a bug where it improperly showed "Endless Rage!" to represent damage being prevented.
- General
- Revised tooltips.
- General
- New splash artwork for .
- Will now always activate before and .
- Fixed a bug where it could not be activated while suppressed.
- Passive critical chance increased to 10% + 0.4% per % missing health +0.5% per % missing health.
- Duration reduced to 5 seconds from 6.
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 14 / 13 / 12 / 11 / 10.
- Damage per stack increased to 5 from 3.
- Cooldown reduced to 8 seconds from 9.
- Area of effect increased to 225 from 185.
- Can no longer be cast while rooted.
- Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 18 / 16 / 14 / 12 / 10.
- Can now be cast while stunned or disabled.
- Critical strike chance increased to +0.5% per % missing health from +0.45%.
- Speed has been normalized to be more responsive.
- Critical strike chance increased to +0.45% per % missing health from +0.25%.
- Fixed a bug that was reducing the amount of bonus critical strike chance.
- Cooldown reduced to 18 / 16 / 14 / 12 / 10 seconds from 20 / 18 / 16 / 14 / 12.
- Can no longer be cast while immobilized.
- Cooldown reduced to 110 / 100 / 90 seconds from 130 / 115 / 100.
- Fixed a tooltip bug.
- The first physical attack after cast will now properly animate.
- Critical strike chance reduced to +0.25% per % missing health at all levels from +0.3 / 0.4 / 0.5 (based on level)%.
- Cooldown increased to 20 / 18 / 16 / 14 / 12 seconds from 12 at all ranks.
- Debuff duration reduced to 4 seconds from 5.
- Base damage reduced to 40 / 90 / 140 / 185 / 240 from 60 / 105 / 150 / 195 / 240.
- Cooldown increased to 130 / 115 / 100 seconds from 120 / 100 / 80.
- V1.0.0.61 rework
- Now increases critical strike chance by 0.3 / 0.4 / 0.5 (based on level)% per % of Tryndamere's missing health.
- Now activates on critical strikes as well as kills.
- Now provides 4 attack damage and 1.5 / 2.25 / 3 / 3.75 / 4.5% critical damage per stack.
- Cooldown changed to 12 seconds from 30 / 25 / 20 / 15 / 10.
- Heal reduced to 10 / 20 / 30 / 40 / 50 per stack from 90 + 30 / 45 / 60 / 75 / 90 per stack.
- Each time you gain for the first time, you gain 2 stacks instead of 1.
- Heal ability power ratio increased to (+ 150% AP) from (+ 100% AP).
- Health cost changed to 25 from 20 / 25 / 30 / 35 / 40.
- Fixed a bug that caused the tooltip to show no health cost.
- Range reduced to 660 from 1150.
- Damage changed to 60 / 105 / 150 / 195 / 240 + (+ 50% of total AD) from 110 / 165 / 220 / 275 / 330.
- Health cost reduced to 40 / 50 / 60 / 70 / 80 from 30 / 60 / 90 / 120 / 150.
- Cooldown is now reduced by 2 seconds each time you critically strike.
- It will fire directionally even if targeting a point outside of the cast range.
- Duration reduced to 6 seconds from 7.
- Cooldown reduced to 120 / 100 / 80 seconds from 160 / 120 / 80.
- Reduced number of stacks gained on activation to 4 / 6 / 8 from 3 / 6 / 9.
- If Tryndamere is below 5% health when ends, it will heal him to 5%.
- Stacks applied from casting should properly increase Tryndamere's stats.
- Slow increased to 30 / 37 / 45 / 52 / 60% from 20 / 30 / 40 / 50 / 60%.
- Fixed issue with it not working when out of range.
- Fixed an issue causing the bonus critical strike chance to be at half power.
- Targeting out of range will cause Spinning Slash to immediately cast in that direction rather than moving into range first (flash functionality).
- Now has a minimum movement speed regardless of slows.
- Now makes Mocking Shout and Spinning Slash free to cast.
- Slow reduced to 20 / 30 / 40 / 50 / 60% from 30 / 40 / 50 / 60 / 70%.
- Stats:
- Increased base damage to 60 from 57.
- Increased damage per level to 3.2 from 3.1.
- Increased base health to 559 from 539.
- Attack damage reduction now applies regardless of direction faced.
- Base heal now heals for 130 (+65 per stack).
- Reduced cooldown to 9 seconds from 10.
- Increased damage to 110 / 160 / 210 / 270 / 330 from 90 / 150 / 210 / 270 / 330.
- Now has a minimum speed.
- Stats:
- Increased movement speed to 320 from 310.
- Increased base health regen to 2 from 1.62.
- Reduced health regen per level to 0.18 from 0.2.
- Duration increased to 15 seconds from 10.
- Reduced cooldown to 30 / 26 / 22 / 18 / 14 seconds from 30 at all ranks.
- Attack speed per stack increased to 8% from 7%.
:
- Renamed from .
- Damage changed to 90 / 150 / 210 / 270 / 330 from 75 / 140 / 205 / 270 / 335.
- Heal increased to 65 per stack from 50 per stack.
- Ability power ratio increased to (+ 20% AP) from (+ 15% AP).
- Cooldown reduced to 30 seconds from 35.
- Duration reduced to 10 seconds from 12.
- Stack duration reduced to 4 seconds from 5.
- Attack speed per stack reduced to 7 from 8.
- Maximum crit damage bonus reduced to 50% from 70%.
- Cast range reduced to 1000 from 1150.
- Fixed a bug with Slash's animation not transitioning correctly, causing Tryndamere to keep spinning after the slash was completed.
- : Cooldown increased to 14 seconds from 12.
- Duration reduced to 7 seconds from 8.
- Modified the potential crit strike modifier to .7 at all levels from 0.5 / 0.7 / 0.9 / 1 (he only achieves .7 when at 1% life).
- General
- Tweaked Tryndamere's attack animation.
- Updated selection size and pathfinding radius.
- Stats
- Base health increased to 585 from 550.
- Health gain per level increased to 95 from 80.
- Fixed a bug where Tryndamere was not having his health regen increased per level. Now his health regen increases by 0.2 per level.
- Fixed a performance issue.
- Now properly stacks 2 / 4 / 6 / 8 / 10 times.
- Now instant cast.
- Changed hit particle.
:
- Cooldown changed to 10 seconds at all ranks from 8 / 10 / 12 / 14 / 16.
- Speed now increases with Tryndamere's movement speed.
- Range increased to compensate for cast issues.
- Cooldown increased to 14 seconds from 11.
- Casting radius increased.
- Fixed a bug where the spell used Tryndamere's facing instead of the targets'.
:
- Fixed a bug that caused 1 too many stacks of Bloodlust.
- Added.
See also
Cancelled Champions |
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References
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