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==Skill usage==
 
* {{ai|Decompose|Trundle}} allows {{ci|Trundle}} to jungle effectively as well as keep a sustained presence in lane.
 
** {{ai|Decompose}} has a range of 1000 and allows {{ci|Trundle}} to heal from enemy [[minion]] waves as they die even if you can't last-hit them.
 
** The heal from {{ai|Decompose}} also helps in a team fight. As enemies around {{ci|Trundle}} die, he is healed. Although the heal per enemy is not that much, it does stack up nicely.
 
* {{ai|Rabid Bite|Trundle}} resets the attack timer. Learn to bite right after you attack for a double hit. Remember that it also has a slight range and can be used to lunge towards an enemy if they are outside of his autoattack range.
 
* {{ai|Rabid Bite|Trundle}} is good for lowering the [[physical damage]] of enemies; try to focus it on enemy [[physical damage]] dealers. When facing multiple melee enemies you may want to bite each one every 8 seconds to keep the AD debuff active.
 
** It can also be used to pop the opposing tank's {{ii|Banshee's Veil}} before using your {{ai|Agony|Trundle}}.
 
** Early game, {{ci|Trundle}} can easily outdamage DPS champions in terms of [[attack damage]] with his {{ai|Rabid Bite|Trundle}}. Sadly, as the enemy debuff on his {{ai|Rabid Bite|Trundle}} has no scaling, as your enemies get stronger by gaining levels and building [[items]], the debuff will become more and more negligible.
 
* {{ci|Trundle}} excels at fighting within his {{ai|Contaminate|Trundle}} zone. Try to draw enemies onto it.
 
** If you are having trouble escaping or chasing champions, {{ai|Contaminate|Trundle}} gives you bonus [[movement speed]] so you can drop it out in front to help chase fleeing enemies or speed your escape.
 
** Since {{ai|Contaminate|Trundle}} has a wide radius and fairly short cooldown, you can use the [[movement speed]] it grants to move quickly from pack to pack in the jungle by dropping it in the proper location.
 
** Spamming {{ai|Contaminate|Trundle}} will allow you to reach your destination much faster but know that {{ci|Trundle}} has a very limited [[mana]] pool and spamming will surely deplete it.
 
** {{ai|Contaminate|Trundle}} should always be used when attacking a tower for the [[attack speed]] increase. Place it so that most of the contaminated area is behind you so that you can run away from any champ (reduced CC also) or tower shot.
 
* {{cai|Pillar of Filth|Trundle}} is his signature strength and has many various uses.
 
**{{ai|Pillar of Filth|Trundle}} may not be big enough to block off a lane or a passage in the jungle, but if used effectively, a {{ci|Trundle}} can make other champions have to walk around it in order to get to you, giving {{ci|Trundle}} time to escape or to chase.
 
**A good tactic to keep people on {{ai|Contaminate|Trundle}} is to plant a {{ai|Pillar of Filth|Trundle}} on the escaping champion which will then push them backwards if placed correctly, allowing {{ci|Trundle}} to get in range to attack.
 
**{{ai|Pillar of Filth|Trundle}} can move any player if placed close to him. However, it cannot cancel any player spell that needs to stay still like {{ai|Nether Grasp|Malzahar}}, {{ai|Infinite Duress|Warwick}}, {{ai|Death Lotus|Katarina}} or even {{si|Recall}}(the position displacement does not cancel it, but the slow can potentially cancel an enemy champion's recall).
 
**{{ai|Pillar of Filth|Trundle}} has a large sight radius and is very effective to check the brush and slow any potential sneaky gankers.
 
**{{ai|Pillar of Filth|Trundle}} can be used defensively or offensively near towers. Defensively, underneath your own tower, place the pillar slightly away from your tower when it is being attacked. The enemy will have to brave the slow, a {{ai|Rabid Bite|Trundle}}, and possible tower shot (if they retaliate), just to hit your tower. Offensively, underneath an enemy tower, place the pillar next to their tower when attacking it and they will have trouble chasing you away without being slowed.
 
**Dropping {{cai|Pillar of Filth|Trundle}} to separate the enemy team offers some of the best counter initiation as well as initiation in the game. If you find an enemy out of position, a well placed {{ai|Pillar of Filth|Trundle}} can block off his or her escape, if somehow that enemy doesn't have [[Flash]], as well as keeping enemy reinforcements from entering the battle. Understanding when to use {{ai|Pillar of Filth|Trundle}} for either purpose is important, as once it's gone, it's gone forever. {{ai|Pillar of Filth|Trundle}} can also save a teammate from focus by preventing enemies from crossing the terrain or once an enemy has initiated on a teammate, {{ai|Pillar of Filth|Trundle}} can block reinforcements from entering battle for a while, giving your team a little 5 on 1 quiet time with the initiator alone. Combining this tactic with {{cai|Agony|Trundle}} can quickly dispatch an enemy, making the team fight effectively a 5 v 4.
 
* Because enemies usually haven't built much [[armor]] or [[magic resistance]] early in the game, {{ci|Trundle}}'s {{ai|Agony|Trundle}} does not offer him much survivability. It's main use early is for the [[magic damage]], the additional [[health]], and for lowering the enemy's resistances to make {{ci|Trundle}} hurt a little more (and {{ci|Trundle}}'s teammates if they attack the correct enemy).
 
* Use {{ai|Agony|Trundle}} to soften a powerful enemy tank for your own survivability or to create a target for your team to focus fire. Sometimes, it may be better to {{ai|Agony|Trundle}} a squishy target as once they die, {{ci|Trundle}} will be healed by {{ai|Decompose|Trundle}}.
 
*When a early team fight breaks out, use {{ai|Agony|Trundle}} on the squishiest targets, like whomever is doing more damage between the ranged [[attack damage]] carry or [[ability power]] carry. As the game progresses, {{ai|Agony|Trundle}} should probably be saved for the second or third tankiest person on the team to take them down a little quicker and it offers you a good amount of [[armor]] and [[magic resist]] against those carries from earlier. {{ai|Agony|Trundle}} would probably be wasted if used early on the tank because although {{ci|Trundle}} will be pretty tanky, no one would focus the tank until everyone else is dead.
 
* {{ci|Trundle}}'s ultimate {{ai|Agony|Trundle}} enables him to effectively become a tanky DPS even without building many tank items. This combined with inherent CC reduction makes for a DPS champion that is difficult to disable.
 
   
==Build usage==
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{{StrategyHeader}}
* Although {{ci|Trundle}} has an exceptional early game, he does not scale well. Beginning around mid and into late game, {{ci|Trundle}} becomes very [[item]] dependent to increase his survivabilty and damage. Building good and cost effective [[items]] are important for him.
 
* {{ii|Ninja Tabi}} might be a better [[item]] choice for {{ci|Trundle}} than {{ii|Mercury's Treads}} depending on the [[item]] build. Because {{ci|Trundle}} has a high amount of [[crowd control]] reduction from {{ai|Contaminate}} alone and the worst [[armor]] scaling of any champion in the game (even with pretty high base [[armor]], he is among the champions with the lowest [[armor]] at level 18), {{ci|Trundle}} could benefit more from {{ii|Ninja Tabi}}'s [[armor]] and [[damage reduction]] than {{ii|Mercury's Treads}}'s [[magic resistance]] and [[tenacity]].
 
* An early {{ii|Wriggle's Lantern}} helps {{ci|Trundle}} whether in lane or the jungle. The [[minion]] damage proc helps his farming, the [[life steal]] gives him even more sustain with {{ai|Decompose}}, and the [[armor]] strengthens his anti-AD role with {{ai|Rabid Bite}} as well as alleviating his [[armor]] scaling problem.
 
* {{ii|Trinity Force}} is crucial to {{ci|Trundle}} as it enhances every aspect of gameplay that makes {{ci|Trundle}} good.
 
**A {{ii|Zeal}} gives him a [[movement speed]] buff in addition to his {{ai|Contaminate}}, the {{ii|Phage}} gives him a [[movement speed]] slow that synergizes with his {{ai|Pillar of Filth}} and helps keep enemies on his {{ai|Contaminate}}, and the damage from {{ii|Sheen}}, and later on {{ii|Trinity Force}}, stacks with his {{ai|Rabid Bite}}. {{ai|Rabid Bite|Trundle}} works especially well with {{ii|Sheen}} and {{ii|Trinity Force}} as it will both activate and consume the proc to deal increased damage. This can allow {{ci|Trundle}} to last hit [[minions]] more effectively and take down targets easily.
 
* {{ii|The Bloodthirster}}, as on many champions, is a good item to increase [[physical damage]] and {{ci|Trundle}} is no exception but should only be considered if {{ci|Trundle}} is doing well or already pretty tanky. Otherwise, {{ii|Hexdrinker}} into {{ii|Maw of Malmortius}} or {{ii|Youmuu's Ghostblade}} are probably better options.
 
* As {{ci|Trundle}} deals mainly [[physical damage]], [[armor penetration]] or [[armor reduction]] is good to increase his damage along with {{ai|Agony}}. Items such as {{ii|Last Whisper}}, {{ii|The Black Cleaver}}, and {{ii|Youmuu's Ghostblade}} can help increase his damage.
 
**{{ii|Youmuu's Ghostblade}} is good for {{ci|Trundle}} as it gives a lot of stats that will help him perform well. [[Cooldown reduction]] is good because {{ci|Trundle}} is only as good as his buffs and debuffs last and helps him keep them up. [[Attack damage]], [[critical strike]], and [[armor penetration]] help him do more [[physical damage]] and furthermore, [[armor penetration]] helps even more combined with {{ai|Agony}}. The active will increase his [[attack speed]] and damage per second.
 
**{{ii|The Black Cleaver}} may be good when {{ci|Trundle}} can stick to his enemies once he has gotten the three stacks on a target or when his build contains a good amount of [[attack speed]]. It should probably be saved for when {{ci|Trundle}} is doing well or as a late game [[item]]. {{ii|Last Whisper}} is good after building some survivability but other [[items]] might be better because of the lack of stats that {{ii|Last Whisper}} provides.
 
* {{ci|Trundle}} scales fairly well with [[cooldown reduction]].
 
**{{ii|Frozen Heart}} is a great [[cooldown reduction]] [[item]] that helps {{ci|Trundle}}'s [[armor]] scaling problem.
 
**Consider purchasing a {{ii|Zeke's Herald}} as a tanky DPS. Although it's mainly an [[item]] for [[cooldown reduction]] on {{ci|Trundle}}, the other stats are also useful, [[health]] for survivability and a helpful [[life steal]] and [[attack speed]] [[aura]]. {{ii|Spirit Visage}} works well in conjunction with {{ai|Decompose}}, giving {{ci|Trundle}} better sustain along with more survivability and [[cooldown reduction]]. Although {{ii|Shurelya's Reverie}} doesn't offer a lot of stats that {{ci|Trundle}} desires, it is a good choice because {{ii|Philosopher's Stone}} is one of its components. An early {{ii|Philosopher's Stone}} can help {{ci|Trundle}}'s early [[mana]] issues while the [[health regeneration]] stacks with his {{ai|Decompose}}'s healing for great sustain.
 
**{{ii|Nashor's Tooth}} and {{ii|Stinger}} are great for the ridiculous amount of [[cooldown reduction]] and [[attack speed]] they each give. The other stats of {{ii|Nashor's Tooth}} are not wasted on {{ci|Trundle}} as his {{ai|Agony}} has effectively a 120% [[ability power]] ratio over its entire duration and the [[mana regeneration]] will effectively end his [[mana]] problems. {{ii|Nashor's Tooth}} paired with {{ii|Youmuu's Ghostblade}} will reach the 40% [[cooldown reduction]] cap and {{ii|Stinger}} and {{ii|The Brutalizer}} can be a significant early game increase in DPS for {{ci|Trundle}}. Be that as it may, {{ii|Nashor's Tooth}} is still a situational [[item]].
 
* If you find [[crowd control]] to be a problem, [[Tenacity]] items combined with {{ai|Contaminate}} greatly decreases CC effectiveness on {{ci|Trundle}}. In fact, with the {{mi|Juggernaut}} mastery, the length of all disables will be reduced to 35%. Keep in mind that a max rank {{ai|Contaminate}}, 40% reduction, and the [[Juggernaut]] mastery, 10% reduction, is 46% [[crowd control]] reduction.
 
* To supplement this role, {{ii|Force of Nature}} will enhance survivability to help {{ci|Trundle}} shrug off damage caused by CC.
 
* With his ultimate {{ai|Agony}}, {{ci|Trundle}} does not need many [[armor]] or [[magic resist]] items beyond a {{ii|Guardian Angel}} and/or {{ii|Aegis of the Legion}} unless {{ci|Trundle}} is filling a more tank and less dps role. Building [[health]] is viable.
 
**A {{ii|Frozen Mallet}} is a good option for [[health]]. A {{ii|Phage}} or {{ii|Frozen Mallet}} is useful for {{ci|Trundle}} as it keeps the enemy on the [[AoE]] of {{ai|Contaminate}}. Building {{ci|Trundle}} as a tank with {{ii|Trinity Force}}, {{ii|Frozen Mallet}} and {{ii|Atma's Impaler}} will give him a pretty nice amount of damage and general tankiness. Getting an {{ii|Atma's Impaler}} is great for {{ci|Trundle}} due to his high base [[health]].
 
**{{ii|Randuin's Omen}} can serve as {{ci|Trundle}}'s primary [[armor]] [[item]]. The [[movement speed]] slow keeps anyone that chooses to fight {{ci|Trundle}} on his {{ai|Contaminate}} [[area of effect]] and helps {{ci|Trundle}} avoid being kited, the [[attack speed]] slow and {{ai|Rabid Bite}} helps them do less damage, and the active, especially when paired with {{ai|Agony}} for a longer duration, can be devastating for enemies in a team fight. It also gives [[health]] and [[cooldown reduction]]. With an early {{ii|Heart of Gold}}, it can practically pay for itself.
 
   
==Jungling==
 
* <span style="line-height:21px;">It should be noted however that </span>{{ci|Trundle}}<span style="line-height:21px;"> is very much reliant on specific jungling masteries and runes in order to support that style of play. Jungle should only be taken if conditions are favorable. </span>
 
* Starting items: {{ii|Cloth Armor}}, {{ii|Health Potion}} x5 OR {{ii|Vampiric Scepter}}
 
* Skill progression: {{ai|Rabid Bite|Trundle}} &rarr; {{ai|Contaminate|Trundle}} &rarr; {{ai|Pillar of Filth|Trundle}}
 
* Recommended Runes: Armor Penetration Marks, Armor Seals, Personal Preference Glyphs, Attack Damage Quintessences
 
* Jungling order: Wolves &rarr; Blue Golem (Smite) &rarr; Wraiths &rarr; Wolves &rarr; Red Lizard (Smite) &rarr; Golems &rarr; Gank*
 
* {{ci|Trundle}}'s strengths in the jungle are his sustain with {{ai|Decompose}} and his ability to invade the enemy jungle as he can duel most AD champions favorably with his {{ai|Rabid Bite}} and he easily escape with {{ai|Contaminate}} and {{ai|Pillar of Filth}}.
 
* {{ci|Trundle}}<span style="line-height:21px;"> is pretty </span>[[mana]]<span style="line-height:21px;"> dependent and will need either {{bi|Crest of the Ancient Golem}} or </span>{{ii|Mana Potion}}<span style="line-height:21px;">s for a second jungle clear.</span>
 
* {{ci|Trundle}}<span style="line-height:21px;"> can gank at level 2 (really just showing his face to make them waste {{si|Flash}}) but he needs all of his abilities (</span>{{ai|Contaminate}}<span style="line-height:21px;"> and </span>{{ai|Pillar of Filth}}<span style="line-height:21px;"> are critical so level 3 at the earliest) in order to gank effectively so he is pretty much stuck in his jungle route, no shortcuts should be taken.</span>
 
* {{ci|Trundle}} is able to solo {{ci|Dragon}} as early as level 6 with a {{ii|Vampiric Scepter}} and a few {{ii|Health Potion}}s. Care must be taken, as {{ai|Contaminate|Trundle}} is favorable to help kill {{ci|Dragon}} but may also alert enemies to your presence. Some [[mana regeneration]] like {{ii|Mana Potion}}s or {{bi|Crest of the Ancient Golem}} and [[damage over time]] from {{bi|Blessing of the Lizard Elder}} is also advisable. {{ai|Agony}} can help speed up the process but might be wasted if taking {{ci|Dragon}} is not accomplished.
 
   
==Recommended Items==
 
{|
 
|{{ri|Classic|Doran's Shield|Mercury's Treads|Phage|Frozen Mallet|Last Whisper|Guardian Angel}}
 
|{{ri|Dominion|Ruby Crystal|Mercury's Treads|Phage|Trinity Force|Sunfire Cape|Randuin's Omen}}
 
|}
 
   
==Runes and Masteries==
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== Champion Spotlight ==
*{{ci|Trundle}} can use either defensive [[masteries]] (9/21/0) or offensive [[masteries]] (21/9/0), depending on player's personal preference.
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By '''[[David 'Phreak' Turley]]'''<ref>[https://web.archive.org/web/0/http://na.leagueoflegends.com/en/news/champions-skins/champions-skins/champion-spotlight-trundle-troll-king Champion Spotlight: Trundle, the Troll King]</ref>
   
*General Runes: [[Attack Damage]]/[[Armor Penetration]] Marks and Quintessences, [[Armor]] Seals, [[Magic Resist]] Glyphs
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[[File:Trundle Champion Spotlight|center]]
*Jungling Runes: 6 [[Armor Penetration]] Marks (9.96 [[Armor Penetration]]), 3 [[Attack Damage]] Marks (2.85 [[Attack Damage]]), 9 [[Armor]] Seals (12.69 [[Armor]]), 9 Choice Glyphs, 3 [[Attack Damage]] Quintessences (6.75 [[Attack Damage]])
 
   
==Countering==
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In this edition of the Champion Spotlight, you’ll learn how to {{ai|Subjugate|Trundle|trounce}} your victims and own the jungle as Trundle, the Troll King.
*Avoid battling {{ci|Trundle}} near minions. If a minion is killed, {{ci|Trundle}} will regain health due to his {{ai|Decompose|Trundle}}. This can sometimes turn a battle to his favor. Be aware that he has exceptional [[health regeneration]] along with his {{ai|Decompose}} to easily sustain himself and recover from most harass in a laning situation.
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*{{ci|Trundle}} excels at fighting inside his {{ai|Contaminate|Trundle}} AoE. Moving away from the spell's AoE can help you 1v1 him.
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The sustain from {{ai|King's Tribute|Trundle}} and {{ai|Frozen Domain|Trundle}} keep {{ci|Trundle}}’s health topped off as he quickly tears through the jungle. By keeping his health high, Trundle’s ready to seize an opportunity to gank, pressure lanes or counter-jungle. A clutch {{ai|Pillar of Ice|Trundle}} can block enemies’ escapes routes, slow down stragglers and disrupt positioning in team fights. And when enemy champions get a little too tanky, {{ai|Subjugate|Trundle}} allows Trundle to steal valuable defensive stats from his target, reducing a scary threat into a tasty troll snack.
*{{ai|Pillar of Filth|Trundle}} can block your way of escape and slow your [[movement speed]]. Therefore, it is best to avoid the spell's AoE or use {{si|Flash}} to quickly go over it.
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*Sources of easily repeated slows, such as {{ai|Frost Shot|Ashe}} or {{ii|Frozen Mallet}}, largely ignore the CC reduction aspect of {{ai|Contaminate|Trundle}}, as the ability reduces the duration of their slows, not the effectiveness.
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Check out the video for tips, tricks, and sample runes and masteries when playing as Trundle.
**Knockbacks/knock-ups are not affected by {{ai|Contaminate|Trundle}}. Having them available is the next best way to kite {{ci|Trundle}}.
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*Avoid a head-on fight with {{ci|Trundle}} early-game in most cases. His early-game damage is high, and his {{ai|Rabid Bite}} can reduce your own ability to retaliate. Try to focus on ranged harass and wearing him down as {{ci|Trundle}} has fewer options to retaliate than he would against melee attackers.
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== Recommended Items ==
*If {{ci|Trundle}} uses his {{ai|Agony|Trundle}} on you, it is best to avoid him and wait until the debuff is over because {{ai|Agony|Trundle}} can melt even the toughest tank, or allow {{ci|Trundle}} to dive into your team and survive strictly attacking your squishy damage-dealers with the rest of his team helping him even with your best attempts to focus him down. As it is a large part of {{ci|Trundle}}'s durability which is necessary for him functioning in teamfights, using escapes to avoid letting him take advantage of {{ai|Agony|Trundle}}'s bonuses can leave him much more vulnerable while it is cooling down.
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{{Recommended items
  +
|map = Summoner's Rift
  +
|s1 = Doran's Shield
  +
|s2 = Health Potion
  +
|s3 = Warding Totem
  +
|ea1 = Phage
  +
|ea2 = Sheen
  +
|ea3 = Boots of Speed
  +
|e1 = Trinity Force
  +
|e2 = Ninja Tabi
  +
|e3 = Dead Man's Plate
  +
|o1 = Maw of Malmortius
  +
|o2 = Death's Dance
  +
|o3 = Blade of the Ruined King
  +
|d1 = Frozen Heart
  +
|d2 = Spirit Visage
  +
|d3 = Randuin's Omen
  +
|c1 = Health Potion
  +
|c2 = Elixir of Wrath
  +
}}
  +
{{Recommended items
  +
|map = Summoner's Rift (Jungler)
  +
|s1 = Hunter's Machete
  +
|s2 = Health Potion
  +
|s2# = 3
  +
|s3 = Warding Totem
  +
|ea1 = Stalker's Blade
  +
|ea2 = Caulfield's Warhammer
  +
|ea3 = Boots of Speed
  +
|e1 = Stalker's Blade (Warrior)
  +
|e2 = Dead Man's Plate
  +
|e3 = Ninja Tabi
  +
|o1 = Trinity Force
  +
|o2 = Blade of the Ruined King
  +
|o3 = Sterak's Gage
  +
|d1 = Spirit Visage
  +
|d2 = Frozen Heart
  +
|d3 = Randuin's Omen
  +
|c1 = Health Potion
  +
|c2 = Elixir of Wrath
  +
}}
  +
{{Recommended items
  +
|map = Twisted Treeline
  +
|s1 = Doran's Blade
  +
|s2 = Boots of Speed
  +
|s3 = Health Potion
  +
|s3# = 2
  +
|ea1 = Phage
  +
|ea2 = Sheen
  +
|ea3 = Vampiric Scepter
  +
|e1 = Mercury's Treads
  +
|e2 = Trinity Force
  +
|e3 = Blade of the Ruined King
  +
|d1 = Dead Man's Plate
  +
|d2 = Sterak's Gage
  +
|d3 = Spirit Visage
  +
|si1 = Titanic Hydra
  +
|si2 = Frozen Heart
  +
|si3 = Banshee's Veil
  +
|c1 = Health Potion
  +
|c2 = Elixir of Wrath
  +
}}
  +
{{Recommended items
  +
|map = Twisted Treeline (Jungler)
  +
|s1 = Hunter's Talisman
  +
|s2 = Hunter's Machete
  +
|s3 = Refillable Potion
  +
|ea1 = Stalker's Blade
  +
|ea2 = Bami's Cinder
  +
|ea3 = Boots of Speed
  +
|e1 = Stalker's Blade (Cinderhulk)
  +
|e2 = Mercury's Treads
  +
|e3 = Dead Man's Plate
  +
|o1 = Trinity Force
  +
|o2 = Blade of the Ruined King
  +
|o3 = Titanic Hydra
  +
|d1 = Frozen Heart
  +
|d2 = Spirit Visage
  +
|d3 = Thornmail
  +
|c1 = Health Potion
  +
|c2 = Elixir of Wrath
  +
}}
  +
{{Recommended items
  +
|map = Howling Abyss
  +
|s1 = Guardian's Horn
  +
|s2 = Boots of Speed
  +
|s3 = Health Potion
  +
|s3# = 3
  +
|e1 = Titanic Hydra
  +
|e2 = Mercury's Treads
  +
|e3 = Spirit Visage
  +
|o1 = Trinity Force
  +
|o2 = Blade of the Ruined King
  +
|o3 = Sunfire Cape
  +
|d1 = Iceborn Gauntlet
  +
|d2 = Locket of the Iron Solari
  +
|d3 = Dead Man's Plate
  +
|c1 = Health Potion
  +
|c2 = Corrupting Potion
  +
|c3 = Elixir of Iron
  +
}}
  +
  +
== Tips ==
  +
;Playing As {{ci|Trundle}}
  +
* {{ci|Trundle}} excels at fighting within his {{ai|Frozen Domain|Trundle}}. Try to draw enemies onto it.
  +
* Use {{ai|Subjugate|Trundle}} to soften a powerful enemy tank or to create a target for your team to focus fire.
  +
* {{ai|Chomp|Trundle}} is good for lowering the physical damage of enemies; try to focus it on enemy physical damage dealers.
  +
  +
;Playing Against {{ci|Trundle}}
  +
* {{ci|Trundle}} is very powerful at location-based combat. Try to draw him off of his {{ai|Frozen Domain|Trundle}}.
  +
* Make sure to get out of his {{cai|Pillar of Ice|Trundle}} as quickly as possible, as it significantly slows you down.
  +
  +
== Tricks ==
  +
;Ability Usage
  +
* {{ai|King's Tribute|Trundle}} allows {{ci|Trundle}} to jungle effectively as well as keep a sustained presence in lane.
  +
** {{ai|King's Tribute|Trundle}} has a range of 1400 and allows {{ci|Trundle}} to heal from enemy [[minion]] waves as they die even if you can't last-hit them.
  +
** The heal from {{ai|King's Tribute|Trundle}} also helps in a team fight. As enemies around {{ci|Trundle}} die, he is healed. Although the heal per enemy is not that much, it does stack up nicely.
  +
** Bear in mind that {{ai|King's Tribute|Trundle}} will also trigger on {{ui|Baron Nashor}} and the {{ui|Dragon}}, each providing him with a significant boost of health; {{ui|Baron Nashor}}'s death can possibly heal {{ci|Trundle}} from under half HP to nearly full late game.
  +
* {{ai|Chomp|Trundle}} resets the attack timer. Land a basic attack, {{ai|Chomp|Trundle}}, and then land another basic attack for a potent harass in a lane matchup. Remember that it also has a slight range and can be used to lunge towards an enemy if they are outside of his autoattack range.
  +
* {{ai|Chomp|Trundle}} is good for shutting down the attack damage-based carries on the enemy team. When facing multiple melee enemies you may want to bite each one every 8 seconds to keep the AD debuff active.
  +
** It can also be used to pop the opposing tank's {{ii|Banshee's Veil}} before using your {{ai|Subjugate|Trundle}}.
  +
** Early game, {{ci|Trundle}} can easily outdamage DPS champions in terms of [[attack damage]] with his {{ai|Chomp|Trundle}}.
  +
* {{ci|Trundle}} excels at fighting within his {{ai|Frozen Domain|Trundle}}. Try to draw enemies onto it.
  +
** If you are having trouble escaping or chasing champions, {{ai|Frozen Domain|Trundle}} gives you bonus [[movement speed]] so you can drop it out in front to help chase fleeing enemies or speed your escape.
  +
** Since {{ai|Frozen Domain|Trundle}} has a wide radius and fairly short cooldown, you can use the movement speed it grants to move quickly from pack to pack in the jungle by dropping it in the proper location.
  +
** Spamming {{ai|Frozen Domain|Trundle}} will allow you to reach your destination much faster but know that {{ci|Trundle}} has a very limited [[mana]] pool and spamming will surely deplete it.
  +
** {{ai|Frozen Domain|Trundle}} should always be used when attacking a tower for the [[attack speed]] increase. Place it so that most of the affected area is behind you so that you can quickly run away from an approaching champion.
  +
** {{ai|Frozen Domain|Trundle}} also increases incoming healing by 20%. Use it before {{ai|Subjugate|Trundle}} to increase the healing it does for you.
  +
* {{cai|Pillar of Ice|Trundle}} is his signature strength and has many various uses.
  +
** {{ai|Pillar of Ice|Trundle}} may not be big enough to block off a lane or a passage in the jungle, but if used effectively, a {{ci|Trundle}} can make other champions have to walk around it in order to get to you, giving {{ci|Trundle}} time to escape or to chase.
  +
** A good tactic to keep people on {{ai|Frozen Domain|Trundle}} is to plant a {{ai|Pillar of Ice|Trundle}} on the escaping champion which will then push them backwards if placed correctly, allowing {{ci|Trundle}} to get in range to attack.
  +
** {{ai|Pillar of Ice|Trundle}} can move any player if placed close to him. It can now cancel any channeling spell that requires to stand still like {{ai|Nether Grasp|Malzahar}}, {{ai|Infinite Duress|Warwick}}, {{ai|Death Lotus|Katarina}} or even {{si|Recall}}.
  +
** {{ai|Pillar of Ice|Trundle}} has a large sight radius and is very effective to check the brush and slow any potential sneaky gankers.
  +
** {{ai|Pillar of Ice|Trundle}} can be used defensively or offensively near towers. Defensively, underneath your own tower, place the pillar slightly away from your tower when it is being attacked. The enemy will have to brave the slow, a {{ai|Chomp|Trundle}}, and possible tower shot (if they retaliate), just to hit your tower. Offensively, underneath an enemy tower, place the pillar next to their tower when attacking it and they will have trouble chasing you away without being slowed. Be careful when using this under an enemy tower, because it draws turret aggro when an enemy champion touches it.
  +
** Dropping {{cai|Pillar of Ice|Trundle}} to separate the enemy team offers some of the best counter initiation as well as initiation in the game. If you find an enemy out of position, a well-placed {{ai|Pillar of Ice|Trundle}} can block off his or her escape, if somehow that enemy doesn't have {{si|Flash}}, as well as keeping enemy reinforcements from entering the battle. Understanding when to use {{ai|Pillar of Ice|Trundle}} for either purpose is important, as once it's gone, it's gone forever. {{ai|Pillar of Ice|Trundle}} can also save a teammate from focus by preventing enemies from crossing the terrain or once an enemy has initiated on a teammate, {{ai|Pillar of Ice|Trundle}} can block reinforcements from entering battle for a while, giving your team a little 5v1 quiet time with the initiator alone. Combining this tactic with {{cai|Subjugate|Trundle}} can quickly dispatch an enemy, making the team fight effectively a 5v4.
  +
** Creating new impassable terrain over a champion (whether it is a friendly or enemy player) forcibly knocks him out of any dash animation. This means that, if timed correctly, it can block enemy champions trying to escape (e.g. {{cai|Rocket Jump|Tristana}}, {{cai|Leap Strike|Jax}}, {{cai|Vault Breaker|Vi}}, etc.) or enemy initiations, even unstoppable ultimates (like {{cai|Unstoppable Force|Malphite}}, {{cai|Assault and Battery|Vi}}, or {{cai|Paranoia|Nocturne}}). It can even save allies, by blocking their path, as they are displaced by enemy abilities (e.g. {{cai|Explosive Cask|Gragas}} or {{cai|Rocket Grab|Blitzcrank}}).
  +
* Because enemies usually haven't built much [[armor]] or [[magic resistance]] early in the game, {{cai|Subjugate|Trundle}} does not offer him much survivability. Its main use early is for the [[magic damage]], the additional [[health]], and for lowering the enemy's resistances to make {{ci|Trundle}} hurt a little more (and {{ci|Trundle}}'s teammates if they attack the correct enemy).
  +
* Use {{ai|Subjugate|Trundle}} to soften a powerful enemy tank for your own survivability or to create a target for your team to focus fire. Sometimes, it may be better to {{ai|Subjugate|Trundle}} a squishy target as once they die, {{ci|Trundle}} will be healed by {{ai|King's Tribute|Trundle}}.
  +
* When an early team fight breaks out, use {{ai|Subjugate|Trundle}} on the squishiest targets, like whomever is doing more damage between the ranged attack damage carry or [[ability power]] carry.
  +
* {{cai|Subjugate|Trundle}} enables him to effectively become a tanky DPS even without building many tank items.
  +
* {{ci|Trundle}}'s strengths in the jungle are his sustain with {{ai|King's Tribute|Trundle}} and his ability to invade the enemy jungle as he can duel most AD champions favorably with his {{ai|Chomp|Trundle}} and he easily escapes with {{ai|Frozen Domain|Trundle}} and {{ai|Pillar of Ice|Trundle}}.
  +
** {{ci|Trundle}} is not mana dependent since most of his clear damage comes from basic attacks, so he can easily give up his blue buff for his mid laner after his first clear. However, constantly spamming {{ai|Chomp|Trundle}} will quickly deplete your mana if you don't have blue buff, so only use it after {{ai|Chomp|Trundle}}'s attack damage buff wears off.
  +
** {{ci|Trundle}} can gank at level 2 (really just showing his face to make them waste {{si|Flash}}) but he needs all of his abilities ({{ai|Frozen Domain|Trundle}} and {{ai|Pillar of Ice|Trundle}} are critical so level 3 at the earliest) in order to gank effectively so he is pretty much stuck in his jungle route, no shortcuts should be taken.
  +
** When clearing the jungle, place your {{ai|Frozen Domain|Trundle}} in a way that nobody in the lanes will see it. Place it behind you so you can also run to the next camp after clearing one. An example around this is the razorbeak camp; centering it on you may have the field bleed into mid lane, alerting the enemy that you're there.
  +
** {{ci|Trundle}} is able to solo {{ui|Dragon}} as early as level 6 with a {{ii|Vampiric Scepter}} and a few {{ii|Health Potion}}s. Care must be taken, as {{ai|Frozen Domain|Trundle}} is favorable to help kill {{ui|Dragon}} but may also alert enemies to your presence.
  +
  +
;Mastery Usage
  +
*{{ci|Trundle}} is really flexible in a team comp and he can be played in top and jungle.
  +
**If you decide to take {{ci|Trundle}} in the top lane, you will pretty much every time want to take {{ri|Grasp of the Undying}}, even if you face a ranged champion. The reasoning why, is because the [[Resolve]] tree offers great runes that he can utilize properly.
  +
***{{ci|Trundle}} loves to trade 1v1 against the enemy laner and as a result you get many {{ri|Grasp of the Undying}} procs.
  +
****{{ai|Chomp|Trundle}} also procs {{ri|Grasp of the Undying}} because it applies on-hit.
  +
**You almost always want to take {{ri|Demolish}} as your Tier 3 rune, because {{ci|Trundle}} is played more as a split-pusher.
  +
***In [[V7.13]], Riot Games reintroduced {{ai|Chomp|Trundle}} to work on turrets after previously removing this mechanic in [[V6.1]].
  +
****Using {{ri|Demolish}} + {{ai|Chomp|Trundle}} + {{iis|Sheen}}/{{iis|Trinity Force}}/{{iis|Iceborn Gauntlet}} {{nie|Spellblade}} passive all at the same time, you could deal upwards of ~800 damage to turrets.
  +
**Use {{ri|Revitalize}}, since it increases your healing power.
  +
**[[Precision]] secondary is really good on {{ci|Trundle}} top because it naturally gives you bonus attack speed which works with your kit.
  +
***All three of the Legend runes are great on {{ci|Trundle}}.
  +
****{{ri|Legend: Alacrity}} can be taken if you want to build up more attack speed throughout the game as it helps with your trading and split-push pressure.
  +
****{{ci|Trundle}} is a [[Juggernaut]] and therefore he can be kited by an enemy team with lots of CC. {{ri|Legend: Tenacity}} can be taken if you feel like you will be kited and you won't be able to do your job.
  +
*****{{ri|Legend: Tenacity}} gives you added tenacity throughout the entire game.
  +
*****{{ri|Legend: Tenacity}} stacks with other sources of tenacity from runes and/or items.
  +
****You can also take {{ri|Legend: Bloodline}} if you decide because it gives you free lifesteal.
  +
*****It synergizes perfectly with your other lifesteal items, {{ii|Spirit Visage}}, {{ri|Revitalize}} and {{ai|Frozen Domain|Trundle}} for unmatched healing.
  +
**If you decide to take {{ci|Trundle}} in the jungle, you will need to take more combat based rune options even if you decide to build full tank because you need to be a damage threat early and need to clear camps fast to not fall behind.
  +
***You pretty much every game in the jungle want to take {{ri|Press the Attack}} because of the fact it gives you some extra damage and it is also a team utility keystone with the exposed passive.
  +
****Exposed champions take 8% - 12% (based on level) increased damage from all subsequent sources (except from true damage) for 6 seconds. 
  +
**Again talking about the Legend runes, you should decide to take which Legend rune will benefit you in the early game and throughout the entire game.
  +
  +
;Item Usage
  +
*{{ci|Trundle}}'s high base damage and potent dueling due to his {{Ai|Chomp|Trundle}} and {{Ai|Frozen Domain|Trundle}} allow him to be a damage threat throughout the early and mid game. However, due to his short range with no gap closers and complete reliance on basic attacks to do damage, {{ci|Trundle}} becomes very [[item]] dependent to be able to survive on the front lines and not get kited if he wants to do damage. When itemizing in general, value attack damage, attack speed, lifesteal, cooldown reduction, health, and resistances. Tenacity and/or some movement speed items are also very helpful.
  +
** When jungling, getting {{ii|Warrior}} gives {{ci|Trundle}} the mid-game damage that he needs to stay relevant in terms of damage. This is especially good if you won the early game and aren't worried about any major sources of damage on the enemy team. {{Ii|Cinderhulk}} is also an option when you are looking to be a super-tank in the front lane, and want to play as a disrupter.
  +
* {{ii|Trinity Force}} is the main item you should look to get on {{ci|Trundle}} as it provides stats in almost every area.
  +
** A {{ii|Stinger}} gives him extra attack-speed which synergizes with his {{ai|Frozen Domain|Trundle}}.
  +
** The {{ii|Phage}} gives him a movement speed steroid that synergizes with his {{ai|Frozen Domain|Trundle}}.
  +
** {{ai|Chomp|Trundle}} works especially well with {{ii|Sheen}} and {{ii|Trinity Force}} as it will both activate and consume the proc to deal increased damage. This can allow {{ci|Trundle}} to last hit [[minion]]s more effectively and take down targets easily.
  +
* {{ii|Blade of the Ruined King}} is a core item for Trundle. The life steal, health shred passive, attack speed, small chunk of AD and especially the active to prevent kiting makes this item almost too good to pass up.
  +
** Prioritize using the active on ranged champions, especially the ADCs. Throughout most of the mid game, {{ci|Trundle}} can duel most ADCs in a 1v1 provided he doesn't get kited back and they aren't far ahead. Using the active helps him get close so he can lay down his damage.
  +
* {{ii|Iceborn Gauntlet}} is also worth looking at because the {{nie|Spellblade}} slow allows him to keep people close to him. The armor, CDR, and mana don't hurt either.
  +
* {{ii|Ravenous Hydra}} is another great, but somewhat situational, item on {{ci|Trundle}}. {{nie|Cleave}} gives him the area damage he lacks so he can clear waves. The high AD it gives also allows him to take towers with ease and duel people with the active and high lifesteal that it provides.
  +
** The one downside to this item is that it doesn't help {{ci|Trundle}} with getting kited, whereas {{ii|Blade of the Ruined King}} is quite good in this regard.
  +
* {{ii|Frozen Heart}} is a great [[cooldown reduction]] item that helps {{cis|Trundle}} [[armor]] scaling problem when you are fighting an enemy team generally AD.
  +
*{{ii|Spirit Visage}} works very well in conjunction with {{ai|Frozen Domain|Trundle}}, because they increase your self-healing of {{ai|King's Tribute|Trundle}} and {{ai|Subjugate|Trundle}} additionally giving cooldown reduction, [[health]] and [[magic resistance]] when you are fighting an enemy team that's mostly AP. This is still a good option regardless of the enemy team just because of the increased healing alone.
  +
* A {{Ii|Frozen Mallet}} is a good option if you want both health and some extra damage. It's useful for {{ci|Trundle}} as it keeps the enemy on the AoE of {{ai|Frozen Domain|Trundle}}.
  +
* {{Ii|Randuin's Omen}} can serve as {{ci|Trundle}}'s primary armor item. The movement speed slow keeps anyone that chooses to fight {{ci|Trundle}} on his  {{ai|Frozen Domain|Trundle}} area of effect and helps him avoid being kited, the attack speed slow and  Chomp helps them do less damage, and the active, especially when paired with  {{ai|Subjugate|Trundle}} for a longer duration, can be devastating for enemies in a team fight.
  +
* {{Ii|Adaptive Helm}} provides a lot of health, health regen, magic resist and CDR. The passive is also really good against DOT magic damage.
  +
* A {{ii|Sunfire Cape}} is a great buy on {{ci|Trundle}}. It gives him both good health and armor for the price and the magic damage passive allows him to push waves quickly and win trades with other champions. Not to mention he can make the burn more effective when using {{ai|Subjugate|Trundle}} on someone to shred their magic resist.
  +
* While somewhat situational, a {{Ii|Thornmail}} is definitely worth looking at for {{ci|Trundle}}. It gives him tons of armor and the damage reflect helps him in his anti-AD role. Like the {{ii|Sunfire Cape}}, he can even increase the damage the return does with {{ai|Subjugate|Trundle}} to boost its effectiveness.
  +
** Both the {{Ii|Thornmail}} and the {{ii|Sunfire Cape}} are desirable because it allows {{ci|Trundle}} to vary his damage output. WIth the high AD output of his attacks combined with the magic damage of these two items, he can become a somewhat hybrid champion who can duel almost anyone he can get his hands on.
  +
  +
;Countering
  +
* Avoid battling {{ci|Trundle}} near minions. If a minion is killed, {{ai|King's Tribute|Trundle}} will heal him. This can sometimes turn a battle to his favor. Be aware that he has exceptional [[health regeneration]] along with his {{ai|King's Tribute|Trundle}} to easily sustain himself and recover from most harass in a laning situation.
  +
* {{ci|Trundle}} excels at fighting inside his {{ai|Frozen Domain|Trundle}} AoE. Moving away from the spell's AoE can help you 1v1 him.
  +
* {{ai|Pillar of Ice|Trundle}} can block your way of escape and slow your movement speed. Therefore, it is best to avoid the spell's AoE or use {{si|Flash}} to quickly go over it.
  +
*Top laners with ranged capacity (such as {{ci|Nidalee}} or {{ci|Lulu}}) will have good effect against Trundle if he attempts to push or attack.
  +
* Avoid a head-on fight with {{ci|Trundle}} early-game in most cases. His early-game damage is high, and his {{ai|Chomp|Trundle}} can reduce your own ability to retaliate. Try to focus on ranged harass and wearing him down as {{ci|Trundle}} has fewer options to retaliate than he would against melee attackers.
  +
* If {{ci|Trundle}} uses his {{ai|Subjugate|Trundle}} on you, it is best to avoid him and wait until the debuff is over because {{ai|Subjugate|Trundle}} can melt even the toughest tank, or allow {{ci|Trundle}} to dive into your team and survive strictly attacking your squishy damage-dealers with the rest of his team helping him even with your best attempts to focus him down.
  +
** As it is a large part of {{cis|Trundle}} durability which is necessary for him functioning in teamfights, using escapes to avoid letting him take advantage of {{ais|Subjugate|Trundle}} bonuses can leave him much more vulnerable while it is cooling down.
  +
*Trundle is always at least a decent duelist. Treat him the same way you would {{ci|Jax}}, {{ci|Tryndamere}}, a fed {{ci|Sion}}, etc. It is heavily recommend to avoid 1v1 with him at any time past level 3. During mid and late game, it is usually recommended to bring overwhelming damage (think having 2 more people on your side for any fights, so 3v1, 4v2, 5v3) or excessive amounts of CC (think {{ci|Sejuani}} {{sbc|and}} {{ci|Leona}})
  +
  +
== References ==
  +
{{Reflist}}
  +
{{Section bot}}
   
==Champion spotlight==
 
<youtube width=600px>http://www.youtube.com/watch?v=ImDVrSscUqA</youtube>
 
   
{{C-bot}}
 
 
[[Category:Champion strategies]]
 
[[Category:Champion strategies]]
  +
[[Category:Trundle]]

Latest revision as of 13:16, May 17, 2020



Champion Spotlight Edit

By David 'Phreak' Turley[1]

Trundle Champion Spotlight

Trundle Champion Spotlight

In this edition of the Champion Spotlight, you’ll learn how to Subjugate trounce your victims and own the jungle as Trundle, the Troll King.

The sustain from King&#039;s Tribute King's Tribute and Frozen Domain Frozen Domain keep Trundle OriginalSquare Trundle’s health topped off as he quickly tears through the jungle. By keeping his health high, Trundle’s ready to seize an opportunity to gank, pressure lanes or counter-jungle. A clutch Pillar of Ice Pillar of Ice can block enemies’ escapes routes, slow down stragglers and disrupt positioning in team fights. And when enemy champions get a little too tanky, Subjugate Subjugate allows Trundle to steal valuable defensive stats from his target, reducing a scary threat into a tasty troll snack.

Check out the video for tips, tricks, and sample runes and masteries when playing as Trundle.

Recommended Items Edit

Summoner's Rift
Starting Doran&#039;s Shield item Health Potion item Warding Totem item
Early Phage item Sheen item Boots of Speed item
Essential Trinity Force item Ninja Tabi item Dead Man&#039;s Plate item
Offensive Maw of Malmortius item Death&#039;s Dance item Blade of the Ruined King item
Defensive Frozen Heart item Spirit Visage item Randuin&#039;s Omen item
Consumables Health Potion item Elixir of Wrath item
Summoner's Rift (Jungler)
Starting Hunter&#039;s Machete item Health Potion item3 Warding Totem item
Early Stalker&#039;s Blade item Caulfield&#039;s Warhammer item Boots of Speed item
Essential Stalker&#039;s Blade (Warrior) item Dead Man&#039;s Plate item Ninja Tabi item
Offensive Trinity Force item Blade of the Ruined King item Sterak&#039;s Gage item
Defensive Spirit Visage item Frozen Heart item Randuin&#039;s Omen item
Consumables Health Potion item Elixir of Wrath item
Twisted Treeline
Starting Doran&#039;s Blade item Boots of Speed item Health Potion item2
Early Phage item Sheen item Vampiric Scepter item
Essential Mercury&#039;s Treads item Trinity Force item Blade of the Ruined King item
Defensive Dead Man&#039;s Plate item Sterak&#039;s Gage item Spirit Visage item
Situational Titanic Hydra item Frozen Heart item Banshee&#039;s Veil item
Consumables Health Potion item Elixir of Wrath item
Twisted Treeline (Jungler)
Starting Hunter&#039;s Talisman item Hunter&#039;s Machete item Refillable Potion item
Early Stalker&#039;s Blade item Bami&#039;s Cinder item Boots of Speed item
Essential Stalker&#039;s Blade (Cinderhulk) item Mercury&#039;s Treads item Dead Man&#039;s Plate item
Offensive Trinity Force item Blade of the Ruined King item Titanic Hydra item
Defensive Frozen Heart item Spirit Visage item Thornmail item
Consumables Health Potion item Elixir of Wrath item
Howling Abyss
Starting Guardian&#039;s Horn item Boots of Speed item Health Potion item3
Essential Titanic Hydra item Mercury&#039;s Treads item Spirit Visage item
Offensive Trinity Force item Blade of the Ruined King item Sunfire Cape item
Defensive Iceborn Gauntlet item Locket of the Iron Solari item Dead Man&#039;s Plate item
Consumables Health Potion item Corrupting Potion item Elixir of Iron item

Tips Edit

Playing As Trundle OriginalSquare Trundle
  • Trundle OriginalSquare Trundle excels at fighting within his Frozen Domain Frozen Domain. Try to draw enemies onto it.
  • Use Subjugate Subjugate to soften a powerful enemy tank or to create a target for your team to focus fire.
  • Chomp Chomp is good for lowering the physical damage of enemies; try to focus it on enemy physical damage dealers.
Playing Against Trundle OriginalSquare Trundle
  • Trundle OriginalSquare Trundle is very powerful at location-based combat. Try to draw him off of his Frozen Domain Frozen Domain.
  • Make sure to get out of his Trundle OriginalSquare Trundle's Pillar of Ice Pillar of Ice as quickly as possible, as it significantly slows you down.

Tricks Edit

Ability Usage
  • King&#039;s Tribute King's Tribute allows Trundle OriginalSquare Trundle to jungle effectively as well as keep a sustained presence in lane.
    • King&#039;s Tribute King's Tribute has a range of 1400 and allows Trundle OriginalSquare Trundle to heal from enemy minion waves as they die even if you can't last-hit them.
    • The heal from King&#039;s Tribute King's Tribute also helps in a team fight. As enemies around Trundle OriginalSquare Trundle die, he is healed. Although the heal per enemy is not that much, it does stack up nicely.
    • Bear in mind that King&#039;s Tribute King's Tribute will also trigger on Baron NashorSquare Baron Nashor and the DragonSquare Dragon, each providing him with a significant boost of health; Baron NashorSquare Baron Nashor's death can possibly heal Trundle OriginalSquare Trundle from under half HP to nearly full late game.
  • Chomp Chomp resets the attack timer. Land a basic attack, Chomp Chomp, and then land another basic attack for a potent harass in a lane matchup. Remember that it also has a slight range and can be used to lunge towards an enemy if they are outside of his autoattack range.
  • Chomp Chomp is good for shutting down the attack damage-based carries on the enemy team. When facing multiple melee enemies you may want to bite each one every 8 seconds to keep the AD debuff active.
  • Trundle OriginalSquare Trundle excels at fighting within his Frozen Domain Frozen Domain. Try to draw enemies onto it.
    • If you are having trouble escaping or chasing champions, Frozen Domain Frozen Domain gives you bonus movement speed so you can drop it out in front to help chase fleeing enemies or speed your escape.
    • Since Frozen Domain Frozen Domain has a wide radius and fairly short cooldown, you can use the movement speed it grants to move quickly from pack to pack in the jungle by dropping it in the proper location.
    • Spamming Frozen Domain Frozen Domain will allow you to reach your destination much faster but know that Trundle OriginalSquare Trundle has a very limited mana pool and spamming will surely deplete it.
    • Frozen Domain Frozen Domain should always be used when attacking a tower for the attack speed increase. Place it so that most of the affected area is behind you so that you can quickly run away from an approaching champion.
    • Frozen Domain Frozen Domain also increases incoming healing by 20%. Use it before Subjugate Subjugate to increase the healing it does for you.
  • Trundle OriginalSquare Trundle's Pillar of Ice Pillar of Ice is his signature strength and has many various uses.
    • Pillar of Ice Pillar of Ice may not be big enough to block off a lane or a passage in the jungle, but if used effectively, a Trundle OriginalSquare Trundle can make other champions have to walk around it in order to get to you, giving Trundle OriginalSquare Trundle time to escape or to chase.
    • A good tactic to keep people on Frozen Domain Frozen Domain is to plant a Pillar of Ice Pillar of Ice on the escaping champion which will then push them backwards if placed correctly, allowing Trundle OriginalSquare Trundle to get in range to attack.
    • Pillar of Ice Pillar of Ice can move any player if placed close to him. It can now cancel any channeling spell that requires to stand still like Nether Grasp Nether Grasp, Infinite Duress Infinite Duress, Death Lotus Death Lotus or even Recall Recall.
    • Pillar of Ice Pillar of Ice has a large sight radius and is very effective to check the brush and slow any potential sneaky gankers.
    • Pillar of Ice Pillar of Ice can be used defensively or offensively near towers. Defensively, underneath your own tower, place the pillar slightly away from your tower when it is being attacked. The enemy will have to brave the slow, a Chomp Chomp, and possible tower shot (if they retaliate), just to hit your tower. Offensively, underneath an enemy tower, place the pillar next to their tower when attacking it and they will have trouble chasing you away without being slowed. Be careful when using this under an enemy tower, because it draws turret aggro when an enemy champion touches it.
    • Dropping Trundle OriginalSquare Trundle's Pillar of Ice Pillar of Ice to separate the enemy team offers some of the best counter initiation as well as initiation in the game. If you find an enemy out of position, a well-placed Pillar of Ice Pillar of Ice can block off his or her escape, if somehow that enemy doesn't have Flash Flash, as well as keeping enemy reinforcements from entering the battle. Understanding when to use Pillar of Ice Pillar of Ice for either purpose is important, as once it's gone, it's gone forever. Pillar of Ice Pillar of Ice can also save a teammate from focus by preventing enemies from crossing the terrain or once an enemy has initiated on a teammate, Pillar of Ice Pillar of Ice can block reinforcements from entering battle for a while, giving your team a little 5v1 quiet time with the initiator alone. Combining this tactic with Trundle OriginalSquare Trundle's Subjugate Subjugate can quickly dispatch an enemy, making the team fight effectively a 5v4.
    • Creating new impassable terrain over a champion (whether it is a friendly or enemy player) forcibly knocks him out of any dash animation. This means that, if timed correctly, it can block enemy champions trying to escape (e.g. Tristana OriginalSquare Tristana's Rocket Jump Rocket Jump, Jax OriginalSquare Jax's Leap Strike Leap Strike, Vi OriginalSquare Vi's Vault Breaker Vault Breaker, etc.) or enemy initiations, even unstoppable ultimates (like Malphite OriginalSquare Malphite's Unstoppable Force Unstoppable Force, Vi OriginalSquare Vi's Assault and Battery Assault and Battery, or Nocturne OriginalSquare Nocturne's Paranoia Paranoia). It can even save allies, by blocking their path, as they are displaced by enemy abilities (e.g. Gragas OriginalSquare Gragas' Explosive Cask Explosive Cask or Blitzcrank OriginalSquare Blitzcrank's Rocket Grab Rocket Grab).
  • Because enemies usually haven't built much armor or magic resistance early in the game, Trundle OriginalSquare Trundle's Subjugate Subjugate does not offer him much survivability. Its main use early is for the magic damage, the additional health, and for lowering the enemy's resistances to make Trundle OriginalSquare Trundle hurt a little more (and Trundle OriginalSquare Trundle's teammates if they attack the correct enemy).
  • Use Subjugate Subjugate to soften a powerful enemy tank for your own survivability or to create a target for your team to focus fire. Sometimes, it may be better to Subjugate Subjugate a squishy target as once they die, Trundle OriginalSquare Trundle will be healed by King&#039;s Tribute King's Tribute.
  • When an early team fight breaks out, use Subjugate Subjugate on the squishiest targets, like whomever is doing more damage between the ranged attack damage carry or ability power carry.
  • Trundle OriginalSquare Trundle's Subjugate Subjugate enables him to effectively become a tanky DPS even without building many tank items.
  • Trundle OriginalSquare Trundle's strengths in the jungle are his sustain with King&#039;s Tribute King's Tribute and his ability to invade the enemy jungle as he can duel most AD champions favorably with his Chomp Chomp and he easily escapes with Frozen Domain Frozen Domain and Pillar of Ice Pillar of Ice.
    • Trundle OriginalSquare Trundle is not mana dependent since most of his clear damage comes from basic attacks, so he can easily give up his blue buff for his mid laner after his first clear. However, constantly spamming Chomp Chomp will quickly deplete your mana if you don't have blue buff, so only use it after Chomp Chomp's attack damage buff wears off.
    • Trundle OriginalSquare Trundle can gank at level 2 (really just showing his face to make them waste Flash Flash) but he needs all of his abilities (Frozen Domain Frozen Domain and Pillar of Ice Pillar of Ice are critical so level 3 at the earliest) in order to gank effectively so he is pretty much stuck in his jungle route, no shortcuts should be taken.
    • When clearing the jungle, place your Frozen Domain Frozen Domain in a way that nobody in the lanes will see it. Place it behind you so you can also run to the next camp after clearing one. An example around this is the razorbeak camp; centering it on you may have the field bleed into mid lane, alerting the enemy that you're there.
    • Trundle OriginalSquare Trundle is able to solo DragonSquare Dragon as early as level 6 with a Vampiric Scepter item Vampiric Scepter and a few Health Potion item Health Potions. Care must be taken, as Frozen Domain Frozen Domain is favorable to help kill DragonSquare Dragon but may also alert enemies to your presence.
Mastery Usage
  • Trundle OriginalSquare Trundle is really flexible in a team comp and he can be played in top and jungle.
    • If you decide to take Trundle OriginalSquare Trundle in the top lane, you will pretty much every time want to take Grasp of the Undying rune Grasp of the Undying, even if you face a ranged champion. The reasoning why, is because the Resolve tree offers great runes that he can utilize properly.
    • You almost always want to take Demolish rune Demolish as your Tier 3 rune, because Trundle OriginalSquare Trundle is played more as a split-pusher.
    • Use Revitalize rune Revitalize, since it increases your healing power.
    • Precision secondary is really good on Trundle OriginalSquare Trundle top because it naturally gives you bonus attack speed which works with your kit.
      • All three of the Legend runes are great on Trundle OriginalSquare Trundle.
        • Legend- Alacrity rune Legend: Alacrity can be taken if you want to build up more attack speed throughout the game as it helps with your trading and split-push pressure.
        • Trundle OriginalSquare Trundle is a Juggernaut and therefore he can be kited by an enemy team with lots of CC. Legend- Tenacity rune Legend: Tenacity can be taken if you feel like you will be kited and you won't be able to do your job.
        • You can also take Legend- Bloodline rune Legend: Bloodline if you decide because it gives you free lifesteal.
    • If you decide to take Trundle OriginalSquare Trundle in the jungle, you will need to take more combat based rune options even if you decide to build full tank because you need to be a damage threat early and need to clear camps fast to not fall behind.
      • You pretty much every game in the jungle want to take Press the Attack rune Press the Attack because of the fact it gives you some extra damage and it is also a team utility keystone with the exposed passive.
        • Exposed champions take 8% - 12% (based on level) increased damage from all subsequent sources (except from true damage) for 6 seconds. 
    • Again talking about the Legend runes, you should decide to take which Legend rune will benefit you in the early game and throughout the entire game.
Item Usage
  • Trundle OriginalSquare Trundle's high base damage and potent dueling due to his Chomp Chomp and Frozen Domain Frozen Domain allow him to be a damage threat throughout the early and mid game. However, due to his short range with no gap closers and complete reliance on basic attacks to do damage, Trundle OriginalSquare Trundle becomes very item dependent to be able to survive on the front lines and not get kited if he wants to do damage. When itemizing in general, value attack damage, attack speed, lifesteal, cooldown reduction, health, and resistances. Tenacity and/or some movement speed items are also very helpful.
    • When jungling, getting Warrior item Warrior gives Trundle OriginalSquare Trundle the mid-game damage that he needs to stay relevant in terms of damage. This is especially good if you won the early game and aren't worried about any major sources of damage on the enemy team. Juggernaut item Cinderhulk is also an option when you are looking to be a super-tank in the front lane, and want to play as a disrupter.
  • Trinity Force item Trinity Force is the main item you should look to get on Trundle OriginalSquare Trundle as it provides stats in almost every area.
    • A Stinger item Stinger gives him extra attack-speed which synergizes with his Frozen Domain Frozen Domain.
    • The Phage item Phage gives him a movement speed steroid that synergizes with his Frozen Domain Frozen Domain.
    • Chomp Chomp works especially well with Sheen item Sheen and Trinity Force item Trinity Force as it will both activate and consume the proc to deal increased damage. This can allow Trundle OriginalSquare Trundle to last hit minions more effectively and take down targets easily.
  • Blade of the Ruined King item Blade of the Ruined King is a core item for Trundle. The life steal, health shred passive, attack speed, small chunk of AD and especially the active to prevent kiting makes this item almost too good to pass up.
    • Prioritize using the active on ranged champions, especially the ADCs. Throughout most of the mid game, Trundle OriginalSquare Trundle can duel most ADCs in a 1v1 provided he doesn't get kited back and they aren't far ahead. Using the active helps him get close so he can lay down his damage.
  • Iceborn Gauntlet item Iceborn Gauntlet is also worth looking at because the Spellblade slow allows him to keep people close to him. The armor, CDR, and mana don't hurt either.
  • Ravenous Hydra item Ravenous Hydra is another great, but somewhat situational, item on Trundle OriginalSquare Trundle. Cleave gives him the area damage he lacks so he can clear waves. The high AD it gives also allows him to take towers with ease and duel people with the active and high lifesteal that it provides.
    • The one downside to this item is that it doesn't help Trundle OriginalSquare Trundle with getting kited, whereas Blade of the Ruined King item Blade of the Ruined King is quite good in this regard.
  • Frozen Heart item Frozen Heart is a great cooldown reduction item that helps Trundle OriginalSquare Trundle's armor scaling problem when you are fighting an enemy team generally AD.
  • Spirit Visage item Spirit Visage works very well in conjunction with Frozen Domain Frozen Domain, because they increase your self-healing of King&#039;s Tribute King's Tribute and Subjugate Subjugate additionally giving cooldown reduction, health and magic resistance when you are fighting an enemy team that's mostly AP. This is still a good option regardless of the enemy team just because of the increased healing alone.
  • Frozen Mallet item Frozen Mallet is a good option if you want both health and some extra damage. It's useful for Trundle OriginalSquare Trundle as it keeps the enemy on the AoE of Frozen Domain Frozen Domain.
  • Randuin&#039;s Omen item Randuin's Omen can serve as Trundle OriginalSquare Trundle's primary armor item. The movement speed slow keeps anyone that chooses to fight Trundle OriginalSquare Trundle on his  Frozen Domain Frozen Domain area of effect and helps him avoid being kited, the attack speed slow and  Chomp helps them do less damage, and the active, especially when paired with  Subjugate Subjugate for a longer duration, can be devastating for enemies in a team fight.
  • Adaptive Helm item Adaptive Helm provides a lot of health, health regen, magic resist and CDR. The passive is also really good against DOT magic damage.
  • A Sunfire Cape item Sunfire Cape is a great buy on Trundle OriginalSquare Trundle. It gives him both good health and armor for the price and the magic damage passive allows him to push waves quickly and win trades with other champions. Not to mention he can make the burn more effective when using Subjugate Subjugate on someone to shred their magic resist.
  • While somewhat situational, a Thornmail item Thornmail is definitely worth looking at for Trundle OriginalSquare Trundle. It gives him tons of armor and the damage reflect helps him in his anti-AD role. Like the Sunfire Cape item Sunfire Cape, he can even increase the damage the return does with Subjugate Subjugate to boost its effectiveness.
    • Both the Thornmail item Thornmail and the Sunfire Cape item Sunfire Cape are desirable because it allows Trundle OriginalSquare Trundle to vary his damage output. WIth the high AD output of his attacks combined with the magic damage of these two items, he can become a somewhat hybrid champion who can duel almost anyone he can get his hands on.
Countering
  • Avoid battling Trundle OriginalSquare Trundle near minions. If a minion is killed, King&#039;s Tribute King's Tribute will heal him. This can sometimes turn a battle to his favor. Be aware that he has exceptional health regeneration along with his King&#039;s Tribute King's Tribute to easily sustain himself and recover from most harass in a laning situation.
  • Trundle OriginalSquare Trundle excels at fighting inside his Frozen Domain Frozen Domain AoE. Moving away from the spell's AoE can help you 1v1 him.
  • Pillar of Ice Pillar of Ice can block your way of escape and slow your movement speed. Therefore, it is best to avoid the spell's AoE or use Flash Flash to quickly go over it.
  • Top laners with ranged capacity (such as Nidalee OriginalSquare Nidalee or Lulu OriginalSquare Lulu) will have good effect against Trundle if he attempts to push or attack.
  • Avoid a head-on fight with Trundle OriginalSquare Trundle early-game in most cases. His early-game damage is high, and his Chomp Chomp can reduce your own ability to retaliate. Try to focus on ranged harass and wearing him down as Trundle OriginalSquare Trundle has fewer options to retaliate than he would against melee attackers.
  • If Trundle OriginalSquare Trundle uses his Subjugate Subjugate on you, it is best to avoid him and wait until the debuff is over because Subjugate Subjugate can melt even the toughest tank, or allow Trundle OriginalSquare Trundle to dive into your team and survive strictly attacking your squishy damage-dealers with the rest of his team helping him even with your best attempts to focus him down.
    • As it is a large part of Trundle OriginalSquare Trundle's durability which is necessary for him functioning in teamfights, using escapes to avoid letting him take advantage of Subjugate Subjugate's bonuses can leave him much more vulnerable while it is cooling down.
  • Trundle is always at least a decent duelist. Treat him the same way you would Jax OriginalSquare Jax, Tryndamere OriginalSquare Tryndamere, a fed Sion OriginalSquare Sion, etc. It is heavily recommend to avoid 1v1 with him at any time past level 3. During mid and late game, it is usually recommended to bring overwhelming damage (think having 2 more people on your side for any fights, so 3v1, 4v2, 5v3) or excessive amounts of CC (think Sejuani OriginalSquare Sejuani and Leona OriginalSquare Leona)

References Edit

ReferencesEdit

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