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Lore

Trolls have never been well-regarded beings on Valoran. Generally speaking, they are barbaric, cannibalistic, and sneaky. They are creatures relegated to the murky recesses of the world, hidden away from most intelligent beings. Despite their maleficent natures, however, the Ruhgosk never deserved the grisly fate that was visited upon them. Generations ago, a twisted necromancer known as Hakolin the Bonecrafter attempted to enslave the Ruhgosk tribe. These trolls are considerably more gentle than their ill-mannered brethren, although still uncouth by human standards. The Ruhgosk fought tooth and claw against the necromancer, ultimately driving him from their land. As a parting gift, Hakolin afflicted the trolls with a leprous disease, forever cursing the members of the tribe. The leprosy would have rotted their flesh away to nothing were it not for the trolls' natural ability to regenerate. Caught forever in a hideous rotting state, the Ruhgosk endured their curse while desperately in search of a cure. They never found one.

A wise Ruhgosk shaman learned that he could magically bind the disease to a single troll, provided that the troll could bear the weight of the entire tribe's curse upon himself. However, there was no such troll...until the birth of Trundle. His ability to regenerate is so profound that it appeared as if he did not carry the disease. As Trundle grew, he came to understand his gift and what it could do for his people. When he came of age, he took the curse from his tribe in a baptism of searing agony. Through the shaman's ritual, Trundle became a horrifying creature whose flesh constantly sloughs off his body, only to be re-grown in an unremitting cycle. He has joined the League of Legends in hopes of eventually finding someone who could dispel the heinous curse completely.

"I've learned a thing or two about pain! Let me show you!"
Trundle
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Journey Into The Freljord

Chapter I: The Avarosan

The storm of war looms over the Freljord.

Rumors of strife in the north have spread for months, but Demacia is only now taking notice. The Freljord has remained divided and tribal for centuries, but should they unite, a barbarian march could threaten our borders. It’s time someone assessed the danger to Demacia. Prince Jarvan Prince Jarvan has granted me leave to gather information.

Val and I leave tonight.

Avarosan camp, Southern Freljord

File:Freljord Teaser 1.jpg

Quinn's drawing of Ashe, the leader of the Avarosans.

The stories I’ve heard always made the Freljord out to be a barbaric, uncivilized place. If the cold doesn’t kill you, the people will (so the soldiers of Demacia say).

I didn’t expect the warmth that greeted me in the Avarosan camp. If not for the snowy mountains in the distance, I’d have mistaken this for a Demacian border town, not a tribal stronghold. It’s clear that Ashe Ashe, the Avarosan leader, has greatly advanced the Freljord people since our last envoy visited this place years ago. These are not scattered barbarians at war with the land and with each other. The people here are adapting to the hardships of the Freljord, growing grain, and building the foundations of a civilization.

Ashe is diplomatic and welcoming. She carries herself with the air of a leader that shines through her youth. Even Val likes her (how rare). Ashe guessed that we’d come here to offer Demacian aid, but she insists nothing of the sort is needed. “We fight our own battles,” she told us.

Her words may be true, but I see division amongst her people. Val’s tense around some of them, and he can sense their discomfort. Some happily tend to the fields, while others hold their tools like weapons. They’re waiting for a war, not a harvest.

I’ve spoken to a few tribesmen. Most are confident that Ashe is the rightful leader of the Freljord. They swear she’ll unify the tribes, but I can see some doubt in their eyes. They whisper one name in fear: Sejuani Sejuani. She leads the tribe known as the Winter’s Claw. It’s clear some of Ashe’s people fear her strength and ferocity.

Val and I are off to scout Sejuani’s territory at dawn. We’ll determine the extent of the threat she poses to the Freljord—and to Demacia.[1]

Chapter II: The Winter’s Claw

Winter’s Claw territory

The farther we travel into Sejuani’s Sejuani’s lands, the colder the Freljord grows. I’d cover my tracks if the falling snow didn’t do it for me. I know we aren’t welcome here.

Near the border we passed the burnt remains of an Avarosan village. Hundreds of hoof prints led in all directions. Did the tribesmen who died here choose to remain loyal to Ashe Ashe in the face of the Winter’s Claw? Is this the ruin Sejuani brings upon her opponents?

What I can’t explain is the second Avarosan village we discovered. It was deserted without a single sign of battle or struggle, although the Avarosan banners still hanging from their huts had been shredded. Did these people flee?

File:Freljord Teaser 2.jpg

Quinn's drawing of Sejuani, the leader of the Winter's Claw tribe.

Sejuani’s camp

Val spotted a Winter’s Claw warband nearby. Without his eyes, I might be dead. We ducked out of their path and they passed without spotting us. Then we followed them to Sejuani’s camp.

Several warbands joined the first, each bearing the spoils of conquest: weapons, food, and to my surprise, recruits. I realized then that the people of the second Avarosan village hadn’t fled, but had instead joined the Winter’s Claw willingly. The most zealous of Ashe’s people had described the Winter’s Claw as a starving, ill-supplied band of raiders, but at dusk the camp burst into celebration with plenty of food and drink (especially drink). I only caught sight of Sejuani herself for a moment. Atop her massive war beast, she was a fearsome sight, but even she joined her men in celebration. Their songs celebrated her name.

It appears Sejuani is more than a destroyer. She too seeks unity between the tribes of Freljord and her tribe grows with those who choose to join her.

This isn’t what I expected. Val and I will head east and seek the people loyal to the Avarosan there. If Sejuani recruits as easily as she destroys, the Freljord under the control of the Winter’s Claw would certainly be a threat to Demacia. Is Ashe’s tribe at risk?[2]

Chapter III: The Troll King

Shatterfrost camp, Eastern Freljord

We traveled east, putting Sejuani’s Sejuani’s territory further behind us. For many days of the journey, I couldn’t be certain we’d find anyone or anything alive out here. The Freljord is so sparse and so empty. It’s no wonder the tribes fight for every scrap of fertile ground.

The people of the Shatterfrost, a small tribe fiercely loyal to Ashe Ashe, took us in. They offered us what spare rations they could, which wasn't much at all. They seemed ashamed they couldn't give more. They told me that trolls had been raiding their camps and villages, stealing supplies and murdering their hunters. While trolls are usually seen as foolish brutes who travel in small packs, these attacks seem organized. One tribesman claims that a new leader, a troll king, is rallying his kin to war.

But there’s a deeper threat, one that the people of the Shatterfrost seem afraid to speak of. Rumors of the legendary Ice Witch of Freljord have these people terrified. She has attacked travelers and small hunting bands, leaving her victims impaled on jagged shards of black ice. They say no one has ever seen her face and lived.

Eastern Freljord

File:Freljord Teaser 3.jpg

Quinn's drawing of the Troll King.

We left the Shatterfrost behind us to seek more of Ashe’s eastern allies and soon found ourselves in a deep and heavy blizzard. I couldn’t see much through the snowfall. Val Val saw the danger ahead before I did, but I still heard the sounds of battle on the wind.

Trolls (hulking, awful brutes) sacked a small village in the distance and smashed everything they couldn’t take. I couldn’t save the tribesmen—they were already dead. I got as close as I could. One of the trolls barked orders at the others (who clumsily tried to obey). This troll leader troll leader carried a massive club that seemed to be carved from the ice itself. It glowed with power even in the dark of the growing snowstorm. Is this the Troll King?

Val snatched a banner from the wreckage - this tribe had been loyal to the Avarosan, but not a soul came to their aid. Eastern Freljord is not secure. Ashe won’t be able to call on reinforcements from these distant tribes if she needs them.

Still, the Frostguard to the north are said to be Ashe’s most powerful ally. The Frostguard have pledged since ancient times to stand watch over this land, and the name of their leader, Lissandra Lissandra, is spoken in reverence throughout the Freljord. The trolls, the Winter’s Claw, and the Ice Witch—together, can Lissandra and Ashe hold them back? [3]

Quotes

Upon Selection
Attacking
Movement
Taunt
Joke

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Co-op vs. AI Responses

Co-op vs. AI Begin
  • I got all prettied up for this fight!
Player Team Win
  • Don't start trolling me!

Development

  • Trundle was designed by Geeves.

Champion Sneak Peek

Announcement made in the sneak peak by ByronicHero:

Champions in the League of Legends come in all shapes and sizes. Whether you’re a fan of huge, hulking, stone giants; sinister, lithe femme fatales; awesome, mighty warriors; or aberrant, horrific creatures, we try to represent them all under one roof. And while we’re on the subject of aberrant, horrific creatures, allow me to give you a glimpse of our next champion. Meet Trundle, the Cursed Troll. He’s hideous, and very possibly diseased, so he wanted me to let you know that you shouldn’t judge a book by its cover. Unless, of course, that cover is snarling and wielding a club. Then you might be onto something.[4]

Visual Upgrade: Trundle, the Cursed Troll

Announcement made by Morello:

What’s this…? Is this… a troll?

What’s a troll doing in the Freljord? Are we… trolling you?

On a more serious note, some of you will probably guess that if there’s a troll and he’s wielding a club… it’s Trundle! So we wanted to give you a taste of what’s to come, namely Trundle’s relaunch and his reimagining in the icy north.

While old Trundle certainly had a unique narrative and visual design, we always felt he was disconnected from the rest of the world. This inhibited the number of stories we could tell with Trundle and, well, we want to tell stories about him. Trundle’s upcoming changes include a gameplay update (more of a quality improvement than a rework – similar in scope to our Taric changes in 3.03), a new ice-themed aesthetic (if you couldn’t guess), and a new story that ties Trundle to the brewing conflict in the Freljord.

Stay tuned in the coming weeks, because we’ve got plans for Trundle – not to mention that Trundle has plans of his own!

You’ll have to wait to hear more, but here’s something to tide you over. As with Karma’s relaunch, anyone who owns Trundle before his relaunch will get this Traditional Trundle (has a nice ring to it) skin for free:

Patch history

V1.0.0.150:

  • Rabid Bite Rabid Bite:
    • Mana Cost reduced to 30 from 40.
  • Contaminate Contaminate:
    • Cast animation no longer locks Trundle out of using other abilities.

V1.0.0.131:

V1.0.0.129:

  • Contaminate Contaminate now additionally reduces the effect of silences and blinds, but no longer allow him to walk through persistent slowing fields such as Kog'Maw's Kog'Maw's Void Ooze Void Ooze when stacked with other disable duration reductions (ie: Tenacity).

V1.0.0.123:

  • Fixed a bug where Rabid Bite Rabid Bite was not blocked by spell shields.

V1.0.0.118:

  • Fixed a bug where the particle for Pillar of Filth Pillar of Filth could queue up in the fog of war.

V1.0.0.116:

V1.0.0.106: Added. (Original Stats)

  • Rabid Bite Rabid Bite: Trundle bites his opponent, dealing damage and sapping some of their attack damage.
  • Contaminate Contaminate: Trundle infects a target location with his curse, gaining attack speed, movement speed, and crowd control reduction while on it.
  • Pillar of Filth Pillar of Filth: Trundle creates a plagued beacon at a target location, which becomes impassable terrain and slows all nearby enemy units.
  • Agony Agony (Ultimate): Trundle immediately steals his target’s health and a percentage of their armor and magic resistance. Over the next six seconds the amount of health, armor, and magic resistance stolen is doubled.
  • Decompose Decompose (Innate): Whenever an enemy unit near Trundle dies, he heals for a percentage of their maximum health.

References

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