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Trundle OriginalCentered.jpg
Trundle
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Abilities

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King's Tribute
EFFECT RADIUS: 1400
King's Tribute.png

Innate: Whenever an enemy dies near Trundle, he Heal power.png heals for Health icon.png 2% − 7% (based on level) of their maximum health.

Info
Notes
  • King's Tribute does not trigger when an enemy structure is destroyed.

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Chomp
CAST TIME: none
COST: 30 Mana
COOLDOWN: 4
Chomp.png

Active: Trundle's next basic attack becomes Excessive Force 2.png unstoppable, deals bonus physical damage and Slow icon.png slows the target by 75% for 0.1 seconds.

Bonus Physical Damage:
20 / 40 / 60 / 80 / 100 (+ 10 / 20 / 30 / 40 / 50% AD)

After biting his target, Trundle gains Attack damage icon.png bonus attack damage for 5 seconds and reduces his target's attack damage by half that amount for the same duration.

Bonus AD:
20 / 25 / 30 / 35 / 40
AD Reduction:
10 / 12.5 / 15 / 17.5 / 20

Chomp Bladework.png resets Trundle's basic attack timer.

Info
Notes

Edit
Frozen Domain
TARGET RANGE: 900
EFFECT RADIUS: 1000
CAST TIME: none
COST: 40 Mana
COOLDOWN: 15 / 14 / 13 / 12 / 11
Frozen Domain.png

Active: Trundle coats the target area in ice for 8 seconds. While inside, he gains Attack speed icon.png bonus attack speed, Movement speed icon.png bonus movement speed, and 25% increased Heal power.png healing from all sources.

Bonus Attack Speed:
20 / 40 / 60 / 80 / 100%
Bonus Movement Speed:
20 / 28 / 36 / 44 / 52%

Info
Notes
  • No additional notes.

Edit
Pillar of Ice
TARGET RANGE: 1000
EFFECT RADIUS: 187.5
COST: 75 Mana
COOLDOWN: 24 / 22 / 20 / 18 / 16
Pillar of Ice.png

Active: Trundle projects a pillar of ice at the target location for 6 seconds, Airborne icon.png knocking back all units directly over it 225 units on cast, acting as impassable terrain for the duration and Slow icon.png slowing enemies around it.

Slow:
20 / 30 / 40 / 50 / 60%

Info
Notes
  • Pillar of Ice displaces allied units away from the area but does not render them Airborne icon.png airborne.
  • Pillar of Ice cannot be placed inside impassable terrain. Attempting to do so will cause the pillar to spawn in the nearest available spot of accessible terrain.
  • Pillar Of Ice triggers effects such as drawing turret aggro, Sudden Impact Sudden Impact and applying Elixir of Sorcery Elixir of Sorcery by dealing 0 Wit's End item.png proc Hybrid penetration.png true damage.

Edit
Subjugate
TARGET RANGE: 650
CAST TIME: 0.25
COST: 100 Mana
COOLDOWN: 120 / 100 / 80
Subjugate.png

Active: Trundle starts draining the life force out of the target enemy Champion icon.png champion, Heal power.png healing for a percentage of their current maximum health, dealing the same amount as magic damage, stealing 40% of their current Armor penetration icon.png armor and Magic penetration icon.png magic resistance, and increasing in size by 18% as well as reducing his target's size by 9.9%. Half of the total damage and stealing is applied instantly, and the other half, as well as the size modifiers, are applied over the next 4 seconds, even if the target has Death.png died.

Total Magic Damage:
20 / 27.5 / 35% (+ 2% per 100 AP) of the target's maximum health
Initial Magic Damage:
10 / 13.75 / 17.5% (+ 1% per 100 AP) of the target's maximum health
Magic Damage Per Second:
2.5 / 3.4375 / 4.375% (+ 0.25% per 100 AP) of the target's maximum health

The armor and magic resistance will remain stolen for 4 seconds after the drain has ended.

Info
Notes
  • The total value of armor and magic resist stolen and damage dealt is determined at the time of cast. The stolen stats do not update dynamically relative to the target's stats at any point during the effect, as the steal is applied to the current value of armor and magic resistance.
  • Trundle gains 11.7 extra range on his Basic Attack.png basic attacks (relative to his and enemy center) as a consequence of his increased size.
    • So do his enemies.
    • He gains 3.78 to 6.255 range against the target he subjugated, depending on their base size, and so does the target against him.
  • Trundle will lose the buff if the target enters Revival icon.png resurrection.*

Map-Specific Differences
Mirror Mode profileicon.png One for All differences
  • Subjugate stacks if cast on the same target more than once by other sources.

References

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