- For the virtual band and associated content, see True Damage
True damage is one of the three types of damage in League of Legends. True damage ignores armor and magic resistance, as well as other forms of damage reduction such as , , , , and . True damage can be dealt as a DoT (Damage over time).
Blocking true damage
- Abilities or summoner spells which deal true damage are still blocked by spell shields.
- Parries can block the true damage from basic attacks and on-hit effects.
- Invulnerability (e.g. ) and will block all damage to a target champion, including true damage.
Countering true damage
True damage cannot be mitigated or reduced, but there are ways to deal with it:
- Stacking health causes sources of flat true damage (e.g. ) to effectively deal a lesser percentage of total health.
- Shields that absorb true damage (white), such as , , and .
- Invulnerability which blocks all types of damage, such as or .
Dealing true damage
Champion abilities
- (DoT)
- (DoT) and
- (against non-epic monsters)
- (DoT)
- and (DoT)
Items
- (self DoT)
- (self damage)
Summoner spells
- (DoT)
- (only against monsters)
- (DoT)
Runes
Neutral Buffs
- (DoT)
- (DoT)
Neutral Monsters
- (first hit on turrets)
Notes
- Despite popular belief, champions whose abilities have health costs associated with them do not deal true damage to themselves when they use an ability which requires health to cast.
- This can be evidenced when they have an absorption shield on them, when they use their health-based ability, the cost of it penetrates the shield and directly drains the health of the user, in contrary to true damage that has to break any absorption shield on the target to reach their health.
- The Nexus Obelisk deals an unique form of true damage[1] that additionally bypasses every damage-event related effect in the game, including shields, , , untargetability and invulnerability effects. Furthermore, since it doesn't register as a damage event, it will not flag the champion with 'in combat' status, with some exceptions.
- True damage is unaffected by damage modifiers (i.e , ).
- As of patch V3.15, true damage is no longer amplified by abilities such and .