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: ''For the virtual band and associated content, see [[True Damage]]'' |
: ''For the virtual band and associated content, see [[True Damage]]'' |
||
− | '''True damage''' is one of the three types of [[damage]] in League of Legends. True damage ignores |
+ | '''True damage''' is one of the three types of basic [[damage]] in [[League of Legends]]. '''True damage''' ignores resistances ({{stil|armor}} and {{stil|magic resistance}}), [[Damage_modifier#Decreasing_damage_received|damage reduction]], (e.g. {{ai|Unbreakable Will|Alistar}}, {{ai|Primal Howl|Warwick}}, {{si|Exhaust}}) and [[Damage_modifier#Increasing_damage_received|damage amplification]] (e.g. {{ai|Hemoplague|Vladimir}}, {{ri|Press the Attack}}, {{ri|Last Stand}}). |
− | True damage can be dealt as a [[ |
+ | '''True damage''' can be dealt as a [[damage over time]] effect. |
== Blocking true damage == |
== Blocking true damage == |
||
− | * Abilities or summoner |
+ | * [[Champion ability|Abilities]] or [[summoner spell]]s which deal true damage are still blocked by {{tip|spell shield}}, unless otherwise noted. |
− | * [[Attack_effects#Parrying|Parries]] can block the true damage from basic |
+ | * [[Attack_effects#Parrying|Parries]] can block the true damage from [[basic attack]]s and {{tip|on-hit}} effects. |
− | * {{tip|Invulnerability |
+ | * {{tip|Invulnerability}} will block all types of damage ''including'' true damage. |
== Countering true damage == |
== Countering true damage == |
||
− | True damage cannot be mitigated or reduced, but there are ways to deal with it: |
+ | '''True damage''' cannot be mitigated or reduced, but there are ways to deal with it: |
− | * Stacking {{ |
+ | * Stacking {{sti|health|link=true}} causes sources of flat true damage (e.g. {{si|Ignite}}) to effectively deal a lesser percentage of total health. |
+ | * Universal {{tip|Shield|shields}} can absorb true damage at any amount. |
||
− | * [[Shield]]s that absorb true damage (of a white color), such as {{si|Barrier}}, {{cai|Soul Furnace|Sion}}, and {{cai|Eye of the Storm|Janna}}. |
||
− | * [[Invulnerability]] which blocks all types of damage, such as {{ii|Stopwatch}} or {{cai|Divine Judgement|Kayle}}. |
||
== Dealing true damage == |
== Dealing true damage == |
||
+ | ;Abilities |
||
− | === Champion abilities === |
||
+ | |||
{{Column|2| |
{{Column|2| |
||
− | * {{cai|Orb of Deception|Ahri}} |
+ | * {{cai|Orb of Deception|Ahri}} {{tt|*|on orb's return}} |
− | * {{cais|Cursed Touch|Amumu}} |
+ | * {{cais|Cursed Touch|Amumu}} |
− | * {{cai|Precision Protocol 3|Camille|Precision Protocol}} |
+ | * {{cai|Precision Protocol 3|Camille|Precision Protocol}} {{tt|*|on recast after 1.5 seconds}} |
* {{cai|Feast|Cho'Gath}} |
* {{cai|Feast|Cho'Gath}} |
||
* {{cai|Noxian Guillotine|Darius}} |
* {{cai|Noxian Guillotine|Darius}} |
||
* {{cai|Duelist's Dance|Fiora}} |
* {{cai|Duelist's Dance|Fiora}} |
||
− | * {{cai|Trial by Fire|Gangplank}} (DoT) and {{ai|Cannon Barrage|Gangplank}} |
+ | * {{cai|Trial by Fire|Gangplank}} (DoT) and {{ai|Cannon Barrage|Gangplank}} with {{ii|Death's Daughter}} upgrade {{tt|*|against enemies in the center of the hitbox}} |
* {{cai|Demacian Justice|Garen}} |
* {{cai|Demacian Justice|Garen}} |
||
− | * {{cai|Friend of the Forest|Ivern}} |
+ | * {{cai|Friend of the Forest|Ivern}} {{tt|*|against non-epic monsters}} |
* {{cai|Icathian Surprise|Kog'Maw}} |
* {{cai|Icathian Surprise|Kog'Maw}} |
||
+ | * {{cai|Blooming Blows|Lillia}} {{tt|*|to enemies hit at the outer edge}} |
||
* {{cai|Wuju Style|Master Yi}} |
* {{cai|Wuju Style|Master Yi}} |
||
− | * {{cai|Consume|Nunu}} |
+ | * {{cai|Consume|Nunu}} {{tt|*|against non-champions}} |
* {{cai|Reckless Swing|Olaf}} |
* {{cai|Reckless Swing|Olaf}} |
||
− | * {{cai|Death from Below|Pyke}} |
+ | * {{cai|Death from Below|Pyke}} {{tt|*|to executed enemies}} |
− | * {{cai|Furious Bite|Rek'Sai}} |
+ | * {{cai|Furious Bite|Rek'Sai}} {{tt|*|at maximum Fury}} |
− | * {{cai|Haymaker|Sett}} |
+ | * {{cai|Haymaker|Sett}} {{tt|*|against enemies in the center of the hitbox}} |
− | * {{cai|Force of Will|Syndra}} |
+ | * {{cai|Force of Will|Syndra}} with {{ai|Transcendent|Syndra}} |
* {{cai|Deadly Venom|Twitch}} (DoT) |
* {{cai|Deadly Venom|Twitch}} (DoT) |
||
− | * {{cai|Fear Beyond Death 2|Urgot|Fear Beyond Death}} |
+ | * {{cai|Fear Beyond Death 2|Urgot|Fear Beyond Death}} {{tt|*|recast}} |
* {{cai|Silver Bolts|Vayne}} |
* {{cai|Silver Bolts|Vayne}} |
||
* {{cai|Organic Deconstruction|Vel'Koz}} and {{ai|Life Form Disintegration Ray|Vel'Koz}} (DoT) |
* {{cai|Organic Deconstruction|Vel'Koz}} and {{ai|Life Form Disintegration Ray|Vel'Koz}} (DoT) |
||
+ | * {{cai|Soul Unbound 2|Yone|Soul Unbound}} {{tt|*|recast}} |
||
− | * {{cai|Sleepy Trouble Bubble|Zoe}} |
||
+ | * {{cai|Sleepy Trouble Bubble|Zoe}} {{tt|*|to enemies waking up from damage while asleep}} |
||
}} |
}} |
||
− | + | ;Items |
|
+ | |||
{{Column|2| |
{{Column|2| |
||
− | * {{ii|Death's Dance}} (self |
+ | * {{ii|Death's Dance}} (self damage) |
* {{ii|Elixir of Sorcery}} |
* {{ii|Elixir of Sorcery}} |
||
* {{ii|Knight's Vow}} (self damage) |
* {{ii|Knight's Vow}} (self damage) |
||
* {{ii|Redemption}} |
* {{ii|Redemption}} |
||
* {{ii|Stalker's Blade}} |
* {{ii|Stalker's Blade}} |
||
− | * {{ii|Skirmisher's Sabre}} |
+ | * {{ii|Skirmisher's Sabre}} (Dot) |
}} |
}} |
||
− | + | ;Summoner spells |
|
* {{si|Ignite}} (DoT) |
* {{si|Ignite}} (DoT) |
||
− | * {{si|Mark}} |
+ | * {{si|Mark}} and {{si|Dash}} |
− | * {{si|Smite}} |
+ | * {{si|Smite}} |
* {{si|Challenging Smite}} (DoT) |
* {{si|Challenging Smite}} (DoT) |
||
* {{si|Chilling Smite}} |
* {{si|Chilling Smite}} |
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=== Neutral Monsters === |
=== Neutral Monsters === |
||
⚫ | |||
− | * {{ui|Dragon}} |
||
⚫ | |||
− | |||
== Notes == |
== Notes == |
||
− | * Despite popular belief, champions whose abilities have health costs associated with them '''do not''' deal true damage to themselves when they use an ability which requires |
+ | * Despite popular belief, champions whose abilities have health costs associated with them '''do not''' deal true damage to themselves when they use an ability which requires {{tip|health resource|health to cast}}. |
− | ** This can be evidenced when they have |
+ | ** This can be evidenced when they have a {{tip|shield}} on them. When they use their health-based ability, the cost of health penetrates the shield and directly drains the health of the user, in contrary to true damage that has to break any shield on the target to reach their health. This also applies to {{tip|invulnerability}}. |
− | * The {{tip|Nexus Obelisk}} deals |
+ | * The {{tip|Nexus Obelisk}} deals a unique form of true damage<ref>[https://web.archive.org/web/0/https://na.leagueoflegends.com/en/news/game-updates/patch/patch-421-notes V4.21 Patch Notes, section Skirmisher's Saber]</ref> that additionally bypasses every damage-event related effect in the game, including {{tip|shield|shields}}, {{ai|Test of Spirit|Illaoi|damage transfers}}, {{ai|Undying Rage|Tryndamere|death immunity}}, and {{tip|invulnerability}} effects. Furthermore, since it doesn't register as a damage event, it will not flag the champion with 'in combat' status, with some exceptions. This is classified as {{tip|raw damage|internal raw}}. |
+ | ** If the target becomes {{tip|untargetable}} after the turret's attack wind up started, the turret will drop aggro but that specific attack will still fire and hit the target through untargetability. |
||
− | * As of patch [[V3.15]], true damage is no longer amplified by abilities such {{cai|Death Mark|Zed}} and {{cai|Hemoplague|Vladimir}}. |
+ | * As of patch [[V3.15]], true damage is no longer amplified by abilities such as {{cai|Death Mark|Zed}} and {{cai|Hemoplague|Vladimir}}. |
{{References}} |
{{References}} |
Revision as of 20:40, 1 August 2020
- For the virtual band and associated content, see True Damage
True damage is one of the three types of basic damage in League of Legends. True damage ignores resistances ( armor and magic resistance), damage reduction, (e.g. , , ) and damage amplification (e.g. , , ).
True damage can be dealt as a damage over time effect.
Blocking true damage
- Abilities or summoner spells which deal true damage are still blocked by spell shield, unless otherwise noted.
- Parries can block the true damage from basic attacks and on-hit effects.
- Invulnerability will block all types of damage including true damage.
Countering true damage
True damage cannot be mitigated or reduced, but there are ways to deal with it:
- Stacking health causes sources of flat true damage (e.g. ) to effectively deal a lesser percentage of total health.
- Universal shields can absorb true damage at any amount.
Dealing true damage
- Abilities
- *
- *
- * (DoT) and with upgrade
- *
- *
- *
- *
- *
- *
- with
- (DoT)
- *
- and (DoT)
- *
- *
- Items
- (self damage)
- (self damage)
- (Dot)
- Summoner spells
- (DoT)
- and
- (DoT)
Runes
Neutral Buffs
- (DoT)
- (DoT)
Neutral Monsters
- *
Notes
- Despite popular belief, champions whose abilities have health costs associated with them do not deal true damage to themselves when they use an ability which requires health to cast.
- This can be evidenced when they have a shield on them. When they use their health-based ability, the cost of health penetrates the shield and directly drains the health of the user, in contrary to true damage that has to break any shield on the target to reach their health. This also applies to invulnerability.
- The Nexus Obelisk deals a unique form of true damage[1] that additionally bypasses every damage-event related effect in the game, including shields, , , and invulnerability effects. Furthermore, since it doesn't register as a damage event, it will not flag the champion with 'in combat' status, with some exceptions. This is classified as internal raw.
- If the target becomes untargetable after the turret's attack wind up started, the turret will drop aggro but that specific attack will still fire and hit the target through untargetability.
- As of patch V3.15, true damage is no longer amplified by abilities such as and .