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League of Legends Wiki
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=== Neutral Monsters ===
 
=== Neutral Monsters ===
 
* {{ui|Rift Herald}} (first hit on turrets)
 
* {{ui|Rift Herald}} (first hit on turrets)
  +
   
 
== Notes ==
 
== Notes ==
* Despite popular belief, champions whose abilities have health costs associated with them '''do not''' deal true damage to themselves when they use an ability which requires [[health]] to cast.
+
* Despite popular belief, champions whose abilities have health costs associated with them '''do not''' deal true damage to themselves when they use an ability which requires {{tip|health resource|health to cast}}.
** This can be evidenced when they have an absorption shield on them, when they use their health-based ability, the cost of it penetrates the shield and directly drains the health of the user, in contrary to true damage that has to break any absorption shield on the target to reach their health.
+
** This can be evidenced when they have a {{tip|shield}} on them. When they use their health-based ability, the cost of health penetrates the shield and directly drains the health of the user, in contrary to true damage that has to break any shield on the target to reach their health. This also applies to {{tip|invulnerability}}.
 
* The {{tip|Nexus Obelisk}} deals an unique form of true damage<ref>[https://web.archive.org/web/0/https://na.leagueoflegends.com/en/news/game-updates/patch/patch-421-notes V4.21 Patch Notes, section Skirmisher's Saber]</ref> that additionally bypasses every damage-event related effect in the game, including {{tip|shield|shields}}, {{ai|Test of Spirit|Illaoi|damage transfers}}, {{ai|Undying Rage|Tryndamere|death immunity}}, and {{tip|invulnerability}} effects. Furthermore, since it doesn't register as a damage event, it will not flag the champion with 'in combat' status, with some exceptions. This is classified as {{tip|raw damage|internal raw}}.
 
* The {{tip|Nexus Obelisk}} deals an unique form of true damage<ref>[https://web.archive.org/web/0/https://na.leagueoflegends.com/en/news/game-updates/patch/patch-421-notes V4.21 Patch Notes, section Skirmisher's Saber]</ref> that additionally bypasses every damage-event related effect in the game, including {{tip|shield|shields}}, {{ai|Test of Spirit|Illaoi|damage transfers}}, {{ai|Undying Rage|Tryndamere|death immunity}}, and {{tip|invulnerability}} effects. Furthermore, since it doesn't register as a damage event, it will not flag the champion with 'in combat' status, with some exceptions. This is classified as {{tip|raw damage|internal raw}}.
 
** If the target becomes {{tip|untargetable}} after the turret's attack wind up started, the turret will drop aggro but that specific attack will still fire and hit the target through untargetability.
 
** If the target becomes {{tip|untargetable}} after the turret's attack wind up started, the turret will drop aggro but that specific attack will still fire and hit the target through untargetability.

Revision as of 01:09, 17 June 2020

For the virtual band and associated content, see True Damage

True damage is one of the three types of basic damage in League of Legends. It ignores Armor icon armor and Magic resistance icon magic resistance, as well as other forms of damage reduction such as Unbreakable Will Unbreakable WillUnbreakable Unbreakable, Primal Howl Primal Howl, or Exhaust Exhaust and forms of damage increase like Hemoplague Hemoplague, Charm Charm, Press the Attack Press the Attack or Coup de Grace Coup de Grace.

True damage can be dealt as a Blaze damage over time effect.

Blocking true damage

Countering true damage

True damage cannot be mitigated or reduced, but there are ways to deal with it:

  • Stacking Health icon health causes sources of flat true damage (e.g. Ignite Ignite) to effectively deal a lesser percentage of total health.
  • Universal Hybrid resistances icon shields can absorb true damage at any amount.

Dealing true damage

Abilities
Items
Summoner spells

Runes

Neutral Buffs

Neutral Monsters


Notes

  • Despite popular belief, champions whose abilities have health costs associated with them do not deal true damage to themselves when they use an ability which requires Health resource health to cast.
    • This can be evidenced when they have a Hybrid resistances icon shield on them. When they use their health-based ability, the cost of health penetrates the shield and directly drains the health of the user, in contrary to true damage that has to break any shield on the target to reach their health. This also applies to Cosmic Radiance invulnerability.
  • The Nexus Obelisk Nexus Obelisk deals an unique form of true damage[1] that additionally bypasses every damage-event related effect in the game, including Hybrid resistances icon shields, damage transfers damage transfers, death immunity death immunity, and Cosmic Radiance invulnerability effects. Furthermore, since it doesn't register as a damage event, it will not flag the champion with 'in combat' status, with some exceptions. This is classified as Fear Beyond Death 2 internal raw.
    • If the target becomes Untargetable icon untargetable after the turret's attack wind up started, the turret will drop aggro but that specific attack will still fire and hit the target through untargetability.
  • As of patch V3.15, true damage is no longer amplified by abilities such Zed's Zed's Death Mark Death Mark and Vladimir's Vladimir's Hemoplague Hemoplague.


References