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== Notes ==
 
== Notes ==
* Despite popular belief, champions whose abilities have health costs associated with them '''do not''' deal true damage to themselves when they use an ability which requires health to cast.
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* Despite popular belief, champions whose abilities have health costs associated with them '''do not''' deal true damage to themselves when they use an ability which requires [[health]] to cast.
 
** This can be evidenced when they have an absorption shield on them, when they use their health-based ability, the cost of it penetrates the shield and directly drains the health of the user, in contrary to true damage that has to break any absorption shield on the target to reach their health.
 
** This can be evidenced when they have an absorption shield on them, when they use their health-based ability, the cost of it penetrates the shield and directly drains the health of the user, in contrary to true damage that has to break any absorption shield on the target to reach their health.
  +
* The [[Nexus Obelisk]] deals a special form of true damage that additionally bypasses every effect in the game, such as {{tip|shield|shields}}, {{ai|Test of Spirit|Illaoi|damage transfers}}, {{ai|Undiying Range|Tryndamere|death immunity}}, {{tip|untargetable|untargetability}} and {{tip|invulnerability}} effects. Furthermore, it will not flag the champion receiving such damage as 'in combat'. {{tip|untargetable|Untargetability}} may still drop turret aggro.
* True damage is unaffected by damage reductions such as {{si|Exhaust}}.
 
* True damage is not amplified by damage modifiers from runes such as {{ri|Coup de Grace}}, {{ri|Cut Down}} and {{ri|Last Stand}}.
+
* True damage is unaffected by damage modifiers (i.e {{si|Exhaust}}, {{ri|Coup de Grace}}).
 
* As of patch [[V3.15]], true damage is no longer amplified by abilities such {{Cai|Death Mark|Zed}} and {{cai|Hemoplague|Vladimir}}.
 
* As of patch [[V3.15]], true damage is no longer amplified by abilities such {{Cai|Death Mark|Zed}} and {{cai|Hemoplague|Vladimir}}.
   

Revision as of 12:43, 20 May 2019

True damage is one of the three types of damage in League of Legends. True damage ignores armor and magic resistance, as well as other forms of damage reduction such as Unbreakable Will Unbreakable WillUnbreakable Unbreakable, Shield of Durand Shield of Durand, Primal Howl Primal Howl, and Defiant Dance Defiant Dance.

Blocking true damage

Countering true damage

True damage cannot be mitigated or reduced, but there are ways to deal with it:

Dealing true damage

Champion abilities

Items

Summoner spells

Runes

Neutral Buffs

Neutral Monsters

Notes

  • Despite popular belief, champions whose abilities have health costs associated with them do not deal true damage to themselves when they use an ability which requires health to cast.
    • This can be evidenced when they have an absorption shield on them, when they use their health-based ability, the cost of it penetrates the shield and directly drains the health of the user, in contrary to true damage that has to break any absorption shield on the target to reach their health.
  • The Nexus Obelisk deals a special form of true damage that additionally bypasses every effect in the game, such as Hybrid resistances icon shields, damage transfers damage transfers, death immunity death immunity, Untargetable icon untargetability and Cosmic Radiance invulnerability effects. Furthermore, it will not flag the champion receiving such damage as 'in combat'. Untargetable icon Untargetability may still drop turret aggro.
  • True damage is unaffected by damage modifiers (i.e Exhaust Exhaust, Coup de Grace Coup de Grace).
  • As of patch V3.15, true damage is no longer amplified by abilities such Zed's Zed's Death Mark Death Mark and Vladimir's Vladimir's Hemoplague Hemoplague.