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== Notes == |
== Notes == |
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− | * Despite popular belief, champions whose abilities have health costs associated with them '''do not''' deal true damage to themselves when they use an ability which requires health to cast. |
+ | * Despite popular belief, champions whose abilities have health costs associated with them '''do not''' deal true damage to themselves when they use an ability which requires [[health]] to cast. |
** This can be evidenced when they have an absorption shield on them, when they use their health-based ability, the cost of it penetrates the shield and directly drains the health of the user, in contrary to true damage that has to break any absorption shield on the target to reach their health. |
** This can be evidenced when they have an absorption shield on them, when they use their health-based ability, the cost of it penetrates the shield and directly drains the health of the user, in contrary to true damage that has to break any absorption shield on the target to reach their health. |
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+ | * The [[Nexus Obelisk]] deals a special form of true damage that additionally bypasses every effect in the game, such as {{tip|shield|shields}}, {{ai|Test of Spirit|Illaoi|damage transfers}}, {{ai|Undiying Range|Tryndamere|death immunity}}, {{tip|untargetable|untargetability}} and {{tip|invulnerability}} effects. Furthermore, it will not flag the champion receiving such damage as 'in combat'. {{tip|untargetable|Untargetability}} may still drop turret aggro. |
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− | * True damage is unaffected by damage reductions such as {{si|Exhaust}}. |
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− | * True damage is |
+ | * True damage is unaffected by damage modifiers (i.e {{si|Exhaust}}, {{ri|Coup de Grace}}). |
* As of patch [[V3.15]], true damage is no longer amplified by abilities such {{Cai|Death Mark|Zed}} and {{cai|Hemoplague|Vladimir}}. |
* As of patch [[V3.15]], true damage is no longer amplified by abilities such {{Cai|Death Mark|Zed}} and {{cai|Hemoplague|Vladimir}}. |
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Revision as of 12:43, 20 May 2019
True damage is one of the three types of damage in League of Legends. True damage ignores armor and magic resistance, as well as other forms of damage reduction such as , , , , and .
Blocking true damage
- Abilities or summoner spells which deal true damage are still blocked by spell shields.
- Standard Attacks which deal additional true damage are still capable of being blocked by .
- Invulnerability (e.g. ) and will block all damage to a target champion, including true damage.
- Using ( ) can dodge true damage from on-hit effects and standard attacks.
Countering true damage
True damage cannot be mitigated or reduced, but there are ways to deal with it:
- Stacking health causes sources of flat true damage (e.g. ) to effectively deal a lesser percentage of total health.
- Shields that absorb true damage (white), such as , , and .
- Invulnerability which blocks all types of damage, such as or .
Dealing true damage
Champion abilities
- and
- (against non-epic monsters)
- and
Items
Summoner spells
- (only against monsters)
Runes
Neutral Buffs
- / buff (turrets and monsters only)
Neutral Monsters
- (first hit on turrets)
Notes
- Despite popular belief, champions whose abilities have health costs associated with them do not deal true damage to themselves when they use an ability which requires health to cast.
- This can be evidenced when they have an absorption shield on them, when they use their health-based ability, the cost of it penetrates the shield and directly drains the health of the user, in contrary to true damage that has to break any absorption shield on the target to reach their health.
- The Nexus Obelisk deals a special form of true damage that additionally bypasses every effect in the game, such as shields, , , untargetability and invulnerability effects. Furthermore, it will not flag the champion receiving such damage as 'in combat'. Untargetability may still drop turret aggro.
- True damage is unaffected by damage modifiers (i.e , ).
- As of patch V3.15, true damage is no longer amplified by abilities such and .