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+ | :''For the virtual band and associated content, see [[True Damage]].'' |
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− | '''True damage''' is one of the three types of [[damage]] in [[League of Legends]], the others being [[Magic Damage|magic damage]] and [[Physical Damage|physical damage]]. True damage ignores [[armor]] and [[Magic Resistance|magic resistance]]. |
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+ | :''For the trait in {{tip|teamfight Tactics}}, see {{TFTt|True Damage}}.'' |
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+ | :''For the other types of damage see: [[Magic damage]] and [[Physical damage]].'' |
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+ | |||
+ | '''True damage''' is one of the three types of [[damage]] in [[League of Legends]]. Effects that deal true damage are the least common of the three damage types. True damage is dealt by a portion of all damaging spells from [[champion]]s, [[Item (League of Legends)|items]], [[Rune (League of Legends)|runes]], and [[buff]]s, as well as all damaging [[summoner spell]]s |
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+ | |||
+ | Unless otherwise stated, true damage ignores incoming [[Damage_modifier#Decreasing_damage_received|damage reduction]] (e.g. {{stil|{{as|armor}}}} and {{stil|{{as|magic resistance}}}}, {{ai|Unbreakable Will|Alistar}}, {{si|Exhaust}}) as well as incoming [[Damage_modifier#Increasing_damage_received|damage amplification]] (e.g. {{ai|Hemoplague|Vladimir}}, {{ri|Press the Attack}}, {{ri|Last Stand}}). |
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== Blocking true damage == |
== Blocking true damage == |
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+ | * [[Champion ability|Abilities]] or [[summoner spell]]s which deal true damage are still blocked by {{tip|spell shield}}, unless otherwise noted. |
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− | Abilities or summoner spells which deal true damage are still blocked by effects that prevent damage such as the passive on {{ii|Banshee's Veil}} or {{cai|Spell Shield|Sivir}}, and Standard Attacks which deal additional''' true damage '''are still capable of being blocked by {{cai|Aegis Protection|Pantheon}}. {{cai|Intervention|Kayle}} will block all damage to a target champion, '''including '''true damage. Before the removal of [[Dodge]], both true damage as an on-hit effect and true damage on standard attack were capable of being avoided completely if the standard attack was dodged, however during the effect of {{ai|Counter Strike|Jax}} {{ci|Jax|Jax}} can still effectively dodge true damage from on-hit effects and true damage from standard attacks. |
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+ | * [[Attack_effects#Parrying|Parries]] can block the true damage from [[basic attack]]s and {{tip|on-hit}} effects. |
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− | == <span style="font-size:18px;line-height:21px;">Countering true damage</span>== |
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+ | * {{tip|Invulnerability}} will block all types of damage ''including'' true damage. |
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− | Although true damage cannot be reduced, it is possible to diminish its effect. |
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+ | |||
− | * Against true damage that does a flat amount of damage such as {{cai|Feast|Cho'Gath}}, building health will diminish how much damage it does to you (as the ability does a lesser % of your heallth). The only ability this will not work against is {{cai|Silver Bolts|Vayne}} which deals a % of max HP as true damage. |
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+ | == Countering true damage == |
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− | ** However in this case, building a {{ii|Frozen Heart}} or {{ii|Randuin's Omen}} will reduce the true damage, by reducing how fast she can trigger the ability, in addition it protects you immensely from physical damage, {{ci|Vayne|Vayne's}} primary damage source. |
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+ | '''True damage''' cannot be mitigated or reduced, but there are ways to counter it: |
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− | * [[Absorption shield]]s such as {{cai|Eye Of The Storm|Janna}} will also protect you from both flat true damage and {{cai|Silver Bolts|Vayne}} as it does not treat the shield as part of max health and damage will go through the shield first. |
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+ | * Stacking {{sti|health|link=true}} causes sources of flat true damage (e.g. {{si|Ignite}}) to effectively deal a lesser percentage of total health. |
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− | * Ways that grant a "[[Damage modifier|damage reduction]]" will not diminish '''true damage'''. |
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+ | * Normal {{tip|Shield|shields}} can absorb true damage at any amount. |
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− | * Magic-only shields such as {{cai|Black Shield|Morgana}} and the passive on {{ii|Hexdrinker}} and {{ii|Maw of Malmortius}} will have no impact on '''true damage.''' |
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== Dealing true damage == |
== Dealing true damage == |
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+ | === Champion abilities === |
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− | === Champions who deal true damage with standard attacks === |
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+ | ==== Deals true damage ==== |
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⚫ | |||
+ | {{Column|2| |
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− | * {{cai|Hiten Style|Irelia}} (active only) |
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− | * {{cai| |
+ | * {{cai|Cursed Touch|Amumu}} |
+ | * {{cai|Endless Banquet|Bel'Veth}} |
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− | * {{cai|Silver Bolts|Vayne}} (upon 3rd consecutive hit on a single target) |
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− | |||
− | === Champions who deal true damage with abilities === |
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⚫ | |||
* {{cai|Feast|Cho'Gath}} |
* {{cai|Feast|Cho'Gath}} |
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* {{cai|Noxian Guillotine|Darius}} |
* {{cai|Noxian Guillotine|Darius}} |
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+ | * {{cai|Duelist's Dance|Fiora}} |
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+ | * {{cai|Trial by Fire|Gangplank}} |
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+ | * {{cai|Demacian Justice|Garen}} |
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* {{cai|Icathian Surprise|Kog'Maw}} |
* {{cai|Icathian Surprise|Kog'Maw}} |
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− | * {{cai| |
+ | * {{cai|Dauntless Instinct|K'Sante}} while in {{ai|All Out|K'Sante}} |
+ | * {{cai|Wuju Style|Master Yi}} |
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* {{cai|Reckless Swing|Olaf}} |
* {{cai|Reckless Swing|Olaf}} |
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− | * {{cai| |
+ | * {{cai|Bailout|Renata Glasc}} {{tt|*|self-damage}} |
+ | * {{cai|Taunt|Samira}} |
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+ | * {{cai|Super Scorcher Breath 4|Smolder|Super Scorcher Breath}} |
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+ | * {{cai|Force of Will 4|Syndra|Force of Will}} and {{ai|Unleashed Power 2|Syndra|Unleashed Power}} with {{ai|Transcendent|Syndra}} |
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+ | * {{cai|Deadly Venom|Twitch}} |
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+ | * {{cai|Silver Bolts|Vayne}} |
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+ | * {{cai|Organic Deconstruction|Vel'Koz}} and {{ai|Life Form Disintegration Ray|Vel'Koz}}}} |
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+ | |||
+ | ==== On recast/completion ==== |
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+ | {{Column|2| |
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⚫ | |||
+ | * {{cai|Precision Protocol 3|Camille|Precision Protocol}} {{tt|*|on recast after 1.5 seconds}} |
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+ | * {{cai|Fear Beyond Death 2|Urgot|Mercy}} {{tt|*|recast}} |
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+ | * {{cai|Soul Unbound 2|Yone|Soul Unbound}} {{tt|*|recast}} |
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+ | * {{cai|Sleepy Trouble Bubble|Zoe}} {{tt|*|to enemies waking up from damage while asleep}}}} |
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+ | |||
+ | ==== Specific area of the ability deals true damage ==== |
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+ | {{Column|2| |
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+ | * {{cai|Cannon Barrage|Gangplank}} with {{ii|Death's Daughter}} upgrade {{tt|*|against enemies in the center of the hitbox}} |
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+ | * {{cai|Snip Snip!|Gwen}} {{tt|*|against enemies in the center of the hitbox}} |
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+ | * {{cai|Blooming Blows|Lillia}} {{tt|*|to enemies hit at the outer edge}} |
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+ | * {{cai|Haymaker|Sett}} {{tt|*|against enemies in the center of the hitbox}}}} |
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+ | |||
+ | ==== Against non-champions only ==== |
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+ | {{Column|2| |
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+ | * {{cai|Comeuppance|Akshan}} {{tt|*|against minions}} |
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+ | * {{cai|Friend of the Forest|Ivern}} {{tt|*|against non-epic monsters}} |
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+ | * {{cai|Consume|Nunu}} {{tt|*|against non-champions}}}} |
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+ | |||
+ | ==== To executed enemies ==== |
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+ | {{Column|2| |
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+ | * {{cai|Singularity|Aurelion Sol}} {{tt|*|non-epic monsters only}} |
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+ | * {{cai|Whirling Death|Draven}} {{tt|*|champions only}} |
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+ | * {{cai|Death from Below|Pyke}} {{tt|*|champions only}}}} |
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=== Items === |
=== Items === |
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+ | {{Column|2| |
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⚫ | |||
+ | * {{ii|Death's Dance}} (self damage) |
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− | * {{Item_icon|Spirit of the Elder Lizard}} |
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+ | * {{ii|Elixir of Avarice}} |
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+ | * {{ii|Elixir of Sorcery}} |
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+ | * {{ii|Gustwalker Hatchling}} / {{ii|Mosstomper Seedling}} / {{ii|Scorchclaw Pup}} |
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+ | * {{ii|Knight's Vow}} (self damage) |
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+ | * {{ii|Minion Dematerializer}} |
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⚫ | |||
+ | * {{ii|Shadowflame}} |
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+ | * {{ii|The Collector}} |
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+ | }} |
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=== Summoner spells === |
=== Summoner spells === |
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* {{si|Ignite}} |
* {{si|Ignite}} |
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− | * {{si| |
+ | * {{si|Mark}} and {{si|Dash}} |
+ | * {{si|Smite}} ({{si|Unleashed Smite}} and {{si|Primal Smite}}) |
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+ | |||
⚫ | |||
+ | * {{ri|Cheap Shot}} |
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+ | * {{ri|First Strike}} |
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=== Neutral Buffs === |
=== Neutral Buffs === |
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− | * {{bi| |
+ | * {{bi|Aspect of the Dragon}} |
+ | * {{bi|Crest of Cinders}} |
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⚫ | |||
=== Neutral Monsters === |
=== Neutral Monsters === |
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+ | * {{ui|Rift Herald}} {{tt|*|upon headbutting a structure}} |
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− | * {{ci|Dragon}} |
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⚫ | |||
− | * {{mi|Bladed Armor}} |
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== Notes == |
== Notes == |
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+ | * The following items' damage modifiers affect true damage dealt: |
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⚫ | |||
+ | ** {{iis|Bloodsong}} {{nie|Spellblade}} |
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− | * The Nexus Obelisk (spawn point) turrets at the heart of either team's base deals 1000 true damage which cannot be mitigated by any means, even by abilities that make the champion invulnerable. |
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+ | ** {{iis|Haunting Guise}} {{nie|Madness}} |
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− | ** Prior to patch [[V1.0.0.108]], shields and invulnerability worked against these turrets, effectively allowing some champions to "safely" dive into the enemy spawn. |
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+ | ** {{iis|Horizon Focus}} {{nie|Hypershot}} |
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− | ** The Nexus Obelisk in the game mode Dominion can be ignored by invulnerability such as {{cai|Intervention|Kayle}} and {{cai|Diplomatic Immunity|Poppy}}. |
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+ | ** {{iis|Liandry's Torment}} {{nie|Suffering}} |
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− | * True damage is unaffected by damage reductions such as {{si|Exhaust}}. |
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+ | ** {{iis|Navori Quickblades}} {{nie|Impermanence}} |
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− | * True damage is not amplified by the masteries {{mi|Havoc}} or {{mi|Executioner}} |
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+ | ** {{iis|Riftmaker}} {{nie|Void Corruption}} |
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− | * True damage can be amplified by abilities such as {{cai|Diplomatic Immunity|Poppy}}, {{cai|Torment|Swain}}, {{cai|Cutthroat|Talon}} and {{cai|Hemoplague|Vladimir}} |
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+ | ** {{iis|Shadowflame}} {{nie|Cinderbloom}} |
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+ | ** {{iis|Spear of Shojin}} {{nie|Focused Will}} |
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⚫ | |||
+ | ** This can be evidenced when they have a {{tip|shield}} on them. When they use their health-based ability, the cost of health penetrates the shield and directly drains the health of the user, in contrary to true damage that has to break any shield on the target to reach their health. This also applies to {{tip|invulnerability}}. |
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+ | * Even though it is not fully noted, {{iis|Lord Dominik's Regards}} {{nie|Giant Slayer}} does not amplify true damage. |
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+ | * The {{tip|Nexus Obelisk}} deals a unique form of true damage<ref>[https://web.archive.org/web/0/https://na.leagueoflegends.com/en/news/game-updates/patch/patch-421-notes V4.21 Patch Notes, section Skirmisher's Saber]</ref> that additionally bypasses every damage-event related effect in the game, including {{tip|shield|shields}}, {{ai|Test of Spirit|Illaoi|damage transfers}}, {{ai|Undying Rage|Tryndamere|death immunity}}, and {{tip|invulnerability}} effects. Furthermore, since it doesn't register as a damage event, it will not flag the champion with 'in combat' status, with some exceptions. This is classified as {{tip|raw damage|internal raw}}. |
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+ | ** If the target becomes {{tip|untargetable}} after the turret's attack wind up started, the turret will drop aggro but that specific attack will still fire and hit the target through untargetability. |
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+ | * As of patch [[V3.15]], true damage is no longer amplified by abilities such as {{cai|Death Mark|Zed}} and {{cai|Hemoplague|Vladimir}}. Items that amplify true damage continue to exist, however, starting with the now-removed Mythic item launch in patch [[V10.23/Items|V10.23]]. |
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+ | |||
+ | {{References}} |
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+ | {{Stats}} |
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+ | {{Gameplay elements}} |
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+ | |||
+ | [[de:Absoluter Schaden]] |
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− | {{Ability types}} |
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+ | [[es:Daño verdadero]] |
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+ | [[fr:Dégâts bruts]] |
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+ | [[pt-br:Dano verdadeiro]] |
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+ | [[ru:Чистый урон]] |
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+ | [[zh:True damage]] |
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[[Category:Gameplay elements]] |
[[Category:Gameplay elements]] |
Latest revision as of 15:10, 5 April 2024
- For the virtual band and associated content, see True Damage.
- For the trait in teamfight Tactics, see True Damage.
- For the other types of damage see: Magic damage and Physical damage.
True damage is one of the three types of damage in League of Legends. Effects that deal true damage are the least common of the three damage types. True damage is dealt by a portion of all damaging spells from champions, items, runes, and buffs, as well as all damaging summoner spells
Unless otherwise stated, true damage ignores incoming damage reduction (e.g. armor and magic resistance, , ) as well as incoming damage amplification (e.g. , , ).
Blocking true damage
- Abilities or summoner spells which deal true damage are still blocked by spell shield, unless otherwise noted.
- Parries can block the true damage from basic attacks and on-hit effects.
- Invulnerability will block all types of damage including true damage.
Countering true damage
True damage cannot be mitigated or reduced, but there are ways to counter it:
- Stacking health causes sources of flat true damage (e.g. ) to effectively deal a lesser percentage of total health.
- Normal shields can absorb true damage at any amount.
Dealing true damage
Champion abilities
Deals true damage
- while in
- *
- and with
- and
On recast/completion
- *
- *
- *
- *
- *
Specific area of the ability deals true damage
- * with upgrade
- *
- *
- *
Against non-champions only
- *
- *
- *
To executed enemies
- *
- *
- *
Items
- (self damage)
- / /
- (self damage)
Summoner spells
- and
- ( and )
Runes
Neutral Buffs
Neutral Monsters
- *
Notes
- The following items' damage modifiers affect true damage dealt:
- Despite popular belief, champions whose abilities have health costs associated with them do not deal true damage to themselves when they use an ability which requires health to cast; instead, they directly remove health from themselves.
- This can be evidenced when they have a shield on them. When they use their health-based ability, the cost of health penetrates the shield and directly drains the health of the user, in contrary to true damage that has to break any shield on the target to reach their health. This also applies to invulnerability.
- Even though it is not fully noted, Giant Slayer does not amplify true damage.
- The Nexus Obelisk deals a unique form of true damage[1] that additionally bypasses every damage-event related effect in the game, including shields, , , and invulnerability effects. Furthermore, since it doesn't register as a damage event, it will not flag the champion with 'in combat' status, with some exceptions. This is classified as internal raw.
- If the target becomes untargetable after the turret's attack wind up started, the turret will drop aggro but that specific attack will still fire and hit the target through untargetability.
- As of patch V3.15, true damage is no longer amplified by abilities such as and . Items that amplify true damage continue to exist, however, starting with the now-removed Mythic item launch in patch V10.23.